Of Deathclaws & Radscorpions: A Fallout Thread

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I did the same thing - played until the end of the vault, then stopped because it was late.

inside, skeletons are always inside, that's obvious. (dowd), Wednesday, 11 November 2015 14:17 (ten years ago)

i played up until just getting to the first town. the settlement stuff had me a bit "meh", probably because its a bit overwhelming right out of the gate. but the rest of it I thought was great. like the main character speaking and the more personal story-line.

bnw, Wednesday, 11 November 2015 14:41 (ten years ago)

i let brad shoemaker's enthusiasm sway me and look what i get. More Bethesda Game.

adam, Wednesday, 11 November 2015 15:26 (ten years ago)

Anyone using the app while playing the game?

calstars, Wednesday, 11 November 2015 15:30 (ten years ago)

i went to best buy yesterday and left with... nba 2k16. i wasn't ready for the fallout

nerd shit (Will M.), Wednesday, 11 November 2015 16:07 (ten years ago)

i also got to the first settlement and quit for the night.

for some reason the way the character says "Excuse me" and "Hey" and "Hello there" as the default interaction really, really cracks me up. the end of the world is nigh and families are scrambling and he's like "Hello there"

Karl Malone, Wednesday, 11 November 2015 16:24 (ten years ago)

xp 2k16 is a solid choice, the spike lee joint main story is a little weird in places, but the rest of the mechanics are good.

i made some beds and a couple water pumps and logged off rather than wait to harvest & replant melons again. so far game seems promising, i am personally not to chagrined about quick progression (splitting little game time with several games) and i actually enjoy the opening story and progression thus far. interested to see where it goes from here, not sure what to expect at this pt

INTOXICATING LIQUORS (art), Wednesday, 11 November 2015 16:38 (ten years ago)

Beginning to wonder if "hard" is too difficult for an ideal first playthru.

been wondering the same; bullet sponges really break mimesis.

denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 16:48 (ten years ago)

i also kind of have the sense the game expects you to play as the guy, because he is a soldier, but i'm playing as the housewife, and every hypertrophied marine type i meet sends me on dangerous errands. it is a little weird.

denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 16:55 (ten years ago)

so, that village building game within a game (i don't know the official name yet - the one where you can craft a bunch of things, houses, beds, items, whatever). is it worth doing? i haven't messed around with it yet, but i'm trying to figure out if it's worth using my "junk" items on it and if there's any benefit to doing so, or if it's just a game within a game that'll keep obsessed people playing a bit longer to maximize their village or whatever.

Karl Malone, Wednesday, 11 November 2015 17:57 (ten years ago)

(the alternative would just be selling off junk items for caps, or not picking up junk items at all, i guess)

Karl Malone, Wednesday, 11 November 2015 17:58 (ten years ago)

i haven't touched it. i put my junk in a junk gun i found. also you can dismantle junk for parts i think? to make weapon mods and stuff. maybe that's a different category than junk. but i think i made a scope for my laser musket out of some forks and stuff.

denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 18:01 (ten years ago)

(i guess those are likely the same "parts" used in the base crafting thing.)

denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 18:02 (ten years ago)

display names i wish i could make other people use, vol. 10394:

― i made a scope for my laser musket out of some (forksclovetofu),

nerd shit (Will M.), Wednesday, 11 November 2015 18:07 (ten years ago)

C'mon man, that's corny.

i made a scope for my laser musket out of some (forksclovetofu), Wednesday, 11 November 2015 18:16 (ten years ago)

oh, whoops.

i made a scope for my laser musket out of some (forksclovetofu), Wednesday, 11 November 2015 18:16 (ten years ago)

hahahaaha yay!

nerd shit (Will M.), Wednesday, 11 November 2015 18:36 (ten years ago)

i am getting really sucked in. goodbye real world for a while pretty much

so i just spent the last 30 minutes building a basic settlement (got everything covered except for food). i guess the benefits are that you can eventually get an economy going that will supply you with caps, and plus you can build some stores/crafting machines for convenience. one weird thing, though - in order to build shit and assign people to work, you have to physically walk around and choose items and locations on your giant complex. problem is, if you're trying to build things you're probably carrying all your junk items with you, and if you're like me that means you'll be encumbered. so you sloooooooowly walk around the complex to build things, carrying all your extra shit with you because you need it to build. right? is there an easier way? almost wish it would go into full-on simcity-esque city management when you're in settlement mode, to save on pointless travel time.

Karl Malone, Wednesday, 11 November 2015 19:15 (ten years ago)

I fast track back to Sanctuary just to dump everything.

Other random thoughts:

Am getting a kick out of building up proper weapons out of random crudely produced pea-shooters I found. "Oh, so _thats_ how I get a sniper rifle."

Not sure where the balance issue is at, but I feels like ammo is not nearly as plentiful in my game as the shooting controls would suggest.

Fighting the first Deathclaw was shit. My new toy ran dry before thing was half-dead.

Repairing power armor is easier than I thought it'd be(hooray, you just need steel!), but it's not as explained as I think it should be.

Adjusting the FOV does a hit on the framerate, which makes sense, I guess, since you're drawing more polygons at once.

If FO3 introduced "fast zombies," then some full on "methed-out sprinting diving zombies" are running around in this one.

You'd think the landscape would be more green. Three real world locations for massive atomic events have greenery coming back within decades, for examples, and I've driven by forests which had been decimated by fire a few years previous but already had a healthy underbrush going. Dead organic material material tends to rot, even if it's still planted.

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 19:40 (ten years ago)

I do really like the new colourful overhaul though.

Drop soap, not bombs (Ste), Wednesday, 11 November 2015 19:47 (ten years ago)

Oops, double post from yesterday.

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 20:16 (ten years ago)

I find it cute that Dogmeat will crouch and attempt to be sneaky when you do. Ain't really effective, because he is a dog, but still adorable.

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 20:18 (ten years ago)

sequence of events that occurs way too frequently with dogmeat:

*dogmeat found something!*
*5 seconds of frantic searching ensues*
"where the fuck is dogmeat"

Karl Malone, Wednesday, 11 November 2015 21:31 (ten years ago)

Yeah, they need a "whistle for animal companion" button like Red Dead had

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 21:41 (ten years ago)

found a little house with a vegetable patch and two people living there, who said literally nothing by way of hello before breaking into "we need your help. let me mark your map where there are raiders." so that's lame, but after i took care of the raiders (totally disinterested tone: "really? that's good news") they let me use their workbench and now i've got a generator up and i've put some lights on their tomato plants and i built a little cabin for myself adjoining theirs. it's a little zynga but it's cool. (i built nothing in sanctuary/that gas station because i did not want to talk to those people.)

sudden realizations: this is the first fallout game in which you are forced to be a heterosexual.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 01:06 (ten years ago)

(or forced to be anything, for that matter.)

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 01:07 (ten years ago)

Hang on, I heard that you can romance any companion of any gender?

http://www.lazygamer.net/guide/fallout-4-romance-and-companion-guide-awww-yeeeaaaaah/

quick googling pops up results that you can romance the majority of your sidekicks

Professor Goodfeels (kingfish), Thursday, 12 November 2015 01:33 (ten years ago)

http://www.nexusmods.com/fallout4/mods/96/?

Winner for best early mod featuring Red Sox jokes.

Professor Goodfeels (kingfish), Thursday, 12 November 2015 01:34 (ten years ago)

oh, ok xp. room for an arc, there.

lol @ enhancing new england immersion:

Long Term Project Goals

#1 Make additional immersive New England attire as stand alone pieces once the tools are available.

#2 Make an Ortiz Follower and work him into a quest line to also get Cryofrozen so he has a reason to be in the future, perhaps make a separate CryoChamber at Fenway.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 01:43 (ten years ago)

https://pbs.twimg.com/media/CTk0w2iXAAA0Thr.jpg

am0n, Thursday, 12 November 2015 03:59 (ten years ago)

quick googling pops up results that you can romance the majority of your sidekicks

really hoping this includes dogmeat

lol at beavis and butthead xp

the illicit unit slid tantalizingly across the waxed tile (bizarro gazzara), Thursday, 12 November 2015 11:34 (ten years ago)

i made it to diamond city before finishing last night. i read some in-progress kotaku thing (the author had only played 20 hours at the time) where she lamented that she did a bunch of side quests before heading to diamond city. so i took that advice and went to diamond city pretty early on. i'll probably go back and finish off some of the early side quests soon, though, because the area around diamond city is filled with enemies that are waaaaaay too strong for me.

i'm also a bit dismayed by my ammunition problem. i thought i was doing a good job of managing it, but i'm perpetually running low on energy cell and pistol bullets, and they're so fucking expensive at the stores in diamond city!

Karl Malone, Thursday, 12 November 2015 15:45 (ten years ago)

yeah i've been doing a pretty straight shot to the city too because my character is allegedly concerned about her infant son. once i started hitting the heavy monsters around there tho, across the river, i decided that was a good RP excuse for her to fall back, live on this farm a while, scavenge for parts in nearby ruins.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 17:33 (ten years ago)

i stress myself out overthinking things like this, but i'm also wondering if i'm approaching leveling up in the right way. so far i've spent almost every single one of my upgrades on an actual perk, rather than using them to bump up one of the SPECIAL stats. now that i'm sometimes encountering supermutants i'm wondering if i should have struck a better balance. my dude seems weak.

Karl Malone, Thursday, 12 November 2015 17:39 (ten years ago)

I'm hitting a few farms first, clearing out raider problems.

Have also been dosing Mama Murphy for the exp.

Point allocation is a tricky thing, yeah; I want like a point into the major skill categories(hack/lockpick/medic), but I'm wondering if you get a bigger bang by maxing out a SPECIAL stat first

Oh, and see what happens when you trade a teddy bear to Dogmeat.

spoiler

Professor Goodfeels (kingfish), Thursday, 12 November 2015 19:08 (ten years ago)

i'm fanboy enough that i basically had a SPECIAL build in mind before the game unlocked, so i spent most of my first level-ups getting my stats up to where they would have been had i had as many points at opening as previous games have given. the rest i've put in gun-related stuff; idk, nothing's really happened to me so far besides combat.

the leveling system is a really weird union: it replaces old-style skill points with post-wow skill ranks, but unlike wow (or skyrim) there doesn't appear to be any branching, or any prerequisites for anything aside from your SPECIAL score. (maybe there are.) won't really have any idea if it works until level 30. i guess they are trying to fix the long-standing fallout (and crpg) problem of not being sure which skills are useful--of just having these vague, advertisement-like blurbs in the char generator--but the exhaustively informative chart they've drawn up instead is kind of a bewildering sprawl.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:12 (ten years ago)

oh, yeah, i did take the "pick advanced locks" perk. skill. rank. feat. whatever.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:13 (ten years ago)

btw i love the little educational filmstrips the game sometimes shows at launch about one or other of the SPECIAL attributes. they don't always happen and they've been different each time so far and i actually look forward to them. i also like all the vault boy animations on the skill chart, tho they do contribute to the overwhelmingly-busy feel.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:19 (ten years ago)

Yeah, I wish they had an optional sub-sub-sub-sub-breakdown/listing of the mechanics/formulae for each stat, like something available for full-on stat freak/grognard-type such as what's accessible in a Diablo or Pillars of Eternity.

Then again, maybe it'd enable way too much mmorpg/jrpg min/maxing if one could tell precisely which aspect of the universe your decision could fiddle with.

Professor Goodfeels (kingfish), Thursday, 12 November 2015 19:22 (ten years ago)

am i the only one who has a whole character development plan worked out from the start or

goole, Thursday, 12 November 2015 19:23 (ten years ago)

Those SPECIAL animations are the same ones Bethesda posted on YT, right?

https://www.youtube.com/watch?v=i6QyR1qk1aQ

Professor Goodfeels (kingfish), Thursday, 12 November 2015 19:25 (ten years ago)

xps yeah pillars of eternity is a great example of how to include a truly huge amount of mechanical information in your UI while still bothering everybody with exactly as much of it as they want to be bothered by.

my first char in a fallout game is good at shooting things, picking locks, and talking people into shit. on replays yeah i plan all kinds of things, in detail: pacifist doctors with heavy fists, dimwitted mechanical geniuses, etc.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:26 (ten years ago)

kingfish yeah they are but i hadn't seen them cuz i'd been in media blackout.

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:27 (ten years ago)

(unrelatedly, pillars of eternity also had a truly godawful number and variety of spiders. surprised but grateful that fallout's never gone in for spiders.)

denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 19:56 (ten years ago)

Witcher 3 had big ass arachnomorphs, if you really want to trigger a phobia

Professor Goodfeels (kingfish), Thursday, 12 November 2015 20:29 (ten years ago)

http://i.imgur.com/Pfndhx9h.jpg

Professor Goodfeels (kingfish), Thursday, 12 November 2015 20:39 (ten years ago)

Oh hello useful PC tweaks:

http://steamcommunity.com/sharedfiles/filedetails/?id=551069501

Professor Goodfeels (kingfish), Thursday, 12 November 2015 22:13 (ten years ago)

Oh shit, you make adhesives from vegetable starch.

I now know what to industrialize those civilians for.

Professor Goodfeels (kingfish), Thursday, 12 November 2015 23:53 (ten years ago)

^^^ oh shit, on it.

lore praise: rly into the use of the green monster in this.

denies the existence of dark matter (difficult listening hour), Friday, 13 November 2015 02:00 (ten years ago)

re perks: one thing i can't imagine not taking relatively ASAP are the modding perks (gun nut/armorer/blacksmith/science). you can try your luck with landing modded stuff off enemies (but they're usually not great) or buying them (for a ton of caps) but really you're just gonna wanna mod stuff. it's fun and 90% of the mods are perk-locked.

and the first level of local leader

qualx, Friday, 13 November 2015 02:09 (ten years ago)


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