last time i played f1 i put my int just at the threshold of dumb and took the "night person" perk, so i could pass speech checks at night but not in the daytime. highly recommended.
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 17:09 (ten years ago)
hell, add an alcohol dependency and... me irl
― μpright mammal (mh), Tuesday, 10 November 2015 17:27 (ten years ago)
nuka-cola quantum hasn't made it out to the big island target yet. considered buying some spam instead as a kind of diy tie-in, but (a) it wouldn't be CRAM and (b) i'd like to keep my consumption on a musubi basis
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 19:21 (ten years ago)
DLH where did you move to? You were in Portland for years, right?
― Professor Goodfeels (kingfish), Tuesday, 10 November 2015 20:26 (ten years ago)
i went back to vvardenfell.
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:50 (ten years ago)
(i live in my hometown which is on the east coast of the largest hawaiian island. i have an actual savings account these days so the inchoate plane is to leave, again, soon, probably, unless i buy land, or possibly, ideal scenario, even if i buy land.)
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:52 (ten years ago)
the dog in this is pretty cool!
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:53 (ten years ago)
(on the other hand they sure shove you into power armor fast. my battery ran out and i'm hoping they don't give me another one for a long time, but even so it was very DON'T GET BORED, EVENTUALLY YOU'LL BE A GOD LIKE ALWAYS, WE PROMISE)
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 21:05 (ten years ago)
Yeah, Gerstmann mentioned that, too. As if they were either over-correcting for FO3's delayed usage of the dog and power armor or just reaaaallly wanting to draw attention to these things they dumbed a lot of time into.
― Professor Goodfeels (kingfish), Tuesday, 10 November 2015 21:49 (ten years ago)
The users have spoken:
http://i.imgur.com/9qrch0L.jpg
― polyphonic, Tuesday, 10 November 2015 21:56 (ten years ago)
I don't think I currently have any system set up that can play this sucker. By the time I do, all the bugs will be fixed, or at least enough. Thank you all for beta testing this for me.
― μpright mammal (mh), Tuesday, 10 November 2015 22:08 (ten years ago)
http://files.shanelenzen.com/fix-fallout-4.html
How to make Fallout 4 PC not feel like shitFix an otherwise amazing game. INIs are located in C:\Users\{YOUR NAME}\Documents\My Games\Fallout4\Problem 1: Mouse aiming feels like shit because of mouse accelerationOpen both Fallout4.ini and Fallout4Prefs.iniIn the [Controls] section of both files, add this line:bMouseAcceleration=0Problem 2: Mouse aiming still feels like shit because vertical sensitivity is half as much as horizontal (seriously Bethesda?)Open Fallout4.iniIn the [Controls] section, find fMouseHeadingXScaleOn the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScaleProblem 3: The FOV is locked at 70/80 because you're playing this on a couch from 8 feet away with a controller, right? Oh, you aren't?Open both Fallout4.ini and Fallout4Prefs.iniIn the [Display] section of both files, add the following lines:fDefaultWorldFOV=90fDefault1stPersonFOV=9090 is the default FOV of most FPS games, but you can change that to whatever makes you happy♥ greyfell
Fix an otherwise amazing game. INIs are located in C:\Users\{YOUR NAME}\Documents\My Games\Fallout4\
Problem 1: Mouse aiming feels like shit because of mouse acceleration
Open both Fallout4.ini and Fallout4Prefs.iniIn the [Controls] section of both files, add this line:bMouseAcceleration=0
Problem 2: Mouse aiming still feels like shit because vertical sensitivity is half as much as horizontal (seriously Bethesda?)
Open Fallout4.iniIn the [Controls] section, find fMouseHeadingXScaleOn the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScale
Problem 3: The FOV is locked at 70/80 because you're playing this on a couch from 8 feet away with a controller, right? Oh, you aren't?
Open both Fallout4.ini and Fallout4Prefs.iniIn the [Display] section of both files, add the following lines:fDefaultWorldFOV=90fDefault1stPersonFOV=9090 is the default FOV of most FPS games, but you can change that to whatever makes you happy
♥ greyfell
― Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:19 (ten years ago)
This should actually solve the weird FOV vibe I was getting last night.
― Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:20 (ten years ago)
For those so inclined, check the user reviews on MC for the PC version of the game. Note the contrast in 0-review #s between that one & the console releases.
http://www.metacritic.com/game/pc/fallout-4/user-reviews
As someone on SA mentioned today, "These are the people who hated _Fury Road_."
― Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:50 (ten years ago)
tbf, we alone expect all bugs to be fixed and everything bethesda left out (food/drink requirements etc) to be put back in.
― denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 23:14 (ten years ago)
True.
Its perhaps not the best expectation, but it is one with plenty of evidence.
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 00:38 (ten years ago)
https://www.youtube.com/watch?v=tx8_pI3utlk
https://www.youtube.com/watch?v=gCYV8Y9Ywh8
I think this counts as advertorial?
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 02:06 (ten years ago)
stuff like this has me worried :(
The dialogue is beyond simplified and therefore the core of RPG lore and world-building has been eradicated almost entirely. The dialogue "options" aren't informative at all and on top of that, the game's writing is putrid. The player character's voice is even predetermined for you and nothing you do actually alters the direction of the game's narrative. This doesn't deliver the masterful narrative potential Fallout has and initially strove to achieve.
There is no choice and consequence, no reputation changes from your actions, and no feedback to anything you do. "Freedom" means nothing in an RPG when none of your available actions mean anything. I find this particularly disheartening since it saps me of any motivation to do anything when the narrative provided for those actions is not only weak, but nothing I do matters. What's truly astounding is that Bethesda actually regressed in this area since the days of Morrowind or even Oblivion where at least a basic reputation system existed and guards hailed me as the Champion of the Arena or something.
The gunplay and actual gameplay beyond dialogue and decision-branching don’t fare much better. This game is too simplified in every way right down to leveling-up and the lack of a proper RPG difficulty curve (ie. start weak, play a lot, progressively get better). The game's internal logic is highly inconsistent and the world is most certainly not immersive as a result.
― dutch_justice, Wednesday, 11 November 2015 02:43 (ten years ago)
i mean i was gonna wait until after a few patches before i bought it so the bugs/framerate are not a huge deal for me. but if they just added on some "of the moment" features like settlement building/management and minigun sequences, without pushing themselves creatively in storytelling, then that'd be very disappointing.
this kind of has that feeling that the last mass effect and mgs games gave, just stripping away what made them unique in an attempt to be everything to everyone.
but its still early, i know.
― dutch_justice, Wednesday, 11 November 2015 02:50 (ten years ago)
haven't you heard, the last mgs game was the best game ever and anyone who doesn't think that it gives you several hundred hours of exactly what you want out of a videogame isn't a Real Gamer
― thwomp (thomp), Wednesday, 11 November 2015 02:53 (ten years ago)
i mean the above is what i thought of 3, which i can see myself coming to prefer this to, even though it was obvious from the first scene that this is not going to be doing new vegas. from the first two hours this is probably not sufficiently different or innovative to re-charm people who loved 3 but who knows what is to come. the game definitely just sort of throws quests at you and every npc you meet assumes you are a reliable+available fixer. this is of course a feature of rpgs in general but what i've seen so far seems particularly artless on this front.
i do think the graphics have improved a lot more than the (console) reviews say they have. people's teeth/lips situations are all fucked up but the brighter colors really work imo, the contrast between the peppy prewar hues and the dead trees everywhere is much better than 3's green haze or fnv's commitment to making everything orange. i also appreciate that there are so many trees; it distinguishes "the commonwealth" from wastelands past. character behavior is nicer; your dog runs ahead and doubles back and radroaches crawl up vertical surfaces and molerats burst out of the ground etc.
i do much prefer the idea of having grown up in a vault and seeing the outside world for the first time to your character's origin story in this (like basically she is in the vault for 90 seconds of experienced time) altho i get why they wanted some variety (and, probably more importantly sigh, a big opening armageddon setpiece). but i like imagining my character totally mystified and overawed by things like the skeletal freeways. the iron-age greeks called it cyclopean, because who else could have built it. anyway today i found walden pond and eavesdropped on one raider telling another about thoreau. don't hate this.
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 03:14 (ten years ago)
probably the worst reaction i've had to anything in it so far is "oh good, a skill tree".
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 03:20 (ten years ago)
today i found walden pond and eavesdropped on one raider telling another about thoreau
this sounds cute
toh the graphics stuff sounds like you are mistakenly evaluating 'graphics' on properties of 'aesthetic appeal' and not 'technical accomplishment', marking you as another Fake Gamer get out
― thwomp (thomp), Wednesday, 11 November 2015 03:21 (ten years ago)
Beginning to wonder if "hard" is too difficult for an ideal first playthru.
Inventory mgmt is bleah right now, but like with everything else, I am content knowing it will get fixed or modded.
Kinda amused by the old lady you feed street drugs to to power her precog abilities. If she were a child or a special person, this would be Stephem King-like.
Voice-log holotapes are an interesting way to expand how they give background info, but it'd be better just doing straight audio logs you pick up and listen to wandering on to the next place,
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 09:44 (ten years ago)
so i installed and started this up last night. i got up until the protag escapes from the vault in the very beginning and then got too tired and shut it off. the opening is not very strong and it definitely takes way too long to actually get to the meat of the game. i plan to play more tnite - i hope it goes better.
― Mordy, Wednesday, 11 November 2015 14:03 (ten years ago)
I did the same thing - played until the end of the vault, then stopped because it was late.
― inside, skeletons are always inside, that's obvious. (dowd), Wednesday, 11 November 2015 14:17 (ten years ago)
i played up until just getting to the first town. the settlement stuff had me a bit "meh", probably because its a bit overwhelming right out of the gate. but the rest of it I thought was great. like the main character speaking and the more personal story-line.
― bnw, Wednesday, 11 November 2015 14:41 (ten years ago)
i let brad shoemaker's enthusiasm sway me and look what i get. More Bethesda Game.
― adam, Wednesday, 11 November 2015 15:26 (ten years ago)
Anyone using the app while playing the game?
― calstars, Wednesday, 11 November 2015 15:30 (ten years ago)
i went to best buy yesterday and left with... nba 2k16. i wasn't ready for the fallout
― nerd shit (Will M.), Wednesday, 11 November 2015 16:07 (ten years ago)
i also got to the first settlement and quit for the night.
for some reason the way the character says "Excuse me" and "Hey" and "Hello there" as the default interaction really, really cracks me up. the end of the world is nigh and families are scrambling and he's like "Hello there"
― Karl Malone, Wednesday, 11 November 2015 16:24 (ten years ago)
xp 2k16 is a solid choice, the spike lee joint main story is a little weird in places, but the rest of the mechanics are good.
i made some beds and a couple water pumps and logged off rather than wait to harvest & replant melons again. so far game seems promising, i am personally not to chagrined about quick progression (splitting little game time with several games) and i actually enjoy the opening story and progression thus far. interested to see where it goes from here, not sure what to expect at this pt
― INTOXICATING LIQUORS (art), Wednesday, 11 November 2015 16:38 (ten years ago)
been wondering the same; bullet sponges really break mimesis.
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 16:48 (ten years ago)
i also kind of have the sense the game expects you to play as the guy, because he is a soldier, but i'm playing as the housewife, and every hypertrophied marine type i meet sends me on dangerous errands. it is a little weird.
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 16:55 (ten years ago)
so, that village building game within a game (i don't know the official name yet - the one where you can craft a bunch of things, houses, beds, items, whatever). is it worth doing? i haven't messed around with it yet, but i'm trying to figure out if it's worth using my "junk" items on it and if there's any benefit to doing so, or if it's just a game within a game that'll keep obsessed people playing a bit longer to maximize their village or whatever.
― Karl Malone, Wednesday, 11 November 2015 17:57 (ten years ago)
(the alternative would just be selling off junk items for caps, or not picking up junk items at all, i guess)
― Karl Malone, Wednesday, 11 November 2015 17:58 (ten years ago)
i haven't touched it. i put my junk in a junk gun i found. also you can dismantle junk for parts i think? to make weapon mods and stuff. maybe that's a different category than junk. but i think i made a scope for my laser musket out of some forks and stuff.
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 18:01 (ten years ago)
(i guess those are likely the same "parts" used in the base crafting thing.)
― denies the existence of dark matter (difficult listening hour), Wednesday, 11 November 2015 18:02 (ten years ago)
display names i wish i could make other people use, vol. 10394:
― i made a scope for my laser musket out of some (forksclovetofu),
― nerd shit (Will M.), Wednesday, 11 November 2015 18:07 (ten years ago)
C'mon man, that's corny.
― i made a scope for my laser musket out of some (forksclovetofu), Wednesday, 11 November 2015 18:16 (ten years ago)
oh, whoops.
hahahaaha yay!
― nerd shit (Will M.), Wednesday, 11 November 2015 18:36 (ten years ago)
i am getting really sucked in. goodbye real world for a while pretty much
so i just spent the last 30 minutes building a basic settlement (got everything covered except for food). i guess the benefits are that you can eventually get an economy going that will supply you with caps, and plus you can build some stores/crafting machines for convenience. one weird thing, though - in order to build shit and assign people to work, you have to physically walk around and choose items and locations on your giant complex. problem is, if you're trying to build things you're probably carrying all your junk items with you, and if you're like me that means you'll be encumbered. so you sloooooooowly walk around the complex to build things, carrying all your extra shit with you because you need it to build. right? is there an easier way? almost wish it would go into full-on simcity-esque city management when you're in settlement mode, to save on pointless travel time.
― Karl Malone, Wednesday, 11 November 2015 19:15 (ten years ago)
I fast track back to Sanctuary just to dump everything.
Other random thoughts:
Am getting a kick out of building up proper weapons out of random crudely produced pea-shooters I found. "Oh, so _thats_ how I get a sniper rifle."
Not sure where the balance issue is at, but I feels like ammo is not nearly as plentiful in my game as the shooting controls would suggest.
Fighting the first Deathclaw was shit. My new toy ran dry before thing was half-dead.
Repairing power armor is easier than I thought it'd be(hooray, you just need steel!), but it's not as explained as I think it should be.
Adjusting the FOV does a hit on the framerate, which makes sense, I guess, since you're drawing more polygons at once.
If FO3 introduced "fast zombies," then some full on "methed-out sprinting diving zombies" are running around in this one.
You'd think the landscape would be more green. Three real world locations for massive atomic events have greenery coming back within decades, for examples, and I've driven by forests which had been decimated by fire a few years previous but already had a healthy underbrush going. Dead organic material material tends to rot, even if it's still planted.
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 19:40 (ten years ago)
I do really like the new colourful overhaul though.
― Drop soap, not bombs (Ste), Wednesday, 11 November 2015 19:47 (ten years ago)
Oops, double post from yesterday.
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 20:16 (ten years ago)
I find it cute that Dogmeat will crouch and attempt to be sneaky when you do. Ain't really effective, because he is a dog, but still adorable.
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 20:18 (ten years ago)
sequence of events that occurs way too frequently with dogmeat:
*dogmeat found something!**5 seconds of frantic searching ensues*"where the fuck is dogmeat"
― Karl Malone, Wednesday, 11 November 2015 21:31 (ten years ago)
Yeah, they need a "whistle for animal companion" button like Red Dead had
― Professor Goodfeels (kingfish), Wednesday, 11 November 2015 21:41 (ten years ago)
found a little house with a vegetable patch and two people living there, who said literally nothing by way of hello before breaking into "we need your help. let me mark your map where there are raiders." so that's lame, but after i took care of the raiders (totally disinterested tone: "really? that's good news") they let me use their workbench and now i've got a generator up and i've put some lights on their tomato plants and i built a little cabin for myself adjoining theirs. it's a little zynga but it's cool. (i built nothing in sanctuary/that gas station because i did not want to talk to those people.)
sudden realizations: this is the first fallout game in which you are forced to be a heterosexual.
― denies the existence of dark matter (difficult listening hour), Thursday, 12 November 2015 01:06 (ten years ago)