Of Deathclaws & Radscorpions: A Fallout Thread

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oof, that xbox gif is painful

i've seen framerates tank occasionally on ps4 too. also, semi-regularly i'll be in the middle of a conversation with someone and be interrupted by a 5-10 second pause while the game struggles to load up the next section of speech. the characters just stand there looking blankly at each other, it's kinda hilarious

the illicit unit slid tantalizingly across the waxed tile (bizarro gazzara), Monday, 9 November 2015 15:06 (ten years ago)

holy shit, just realized i have the day off wednesday! really excited. i purchased a ps4 over the weekend, and i'm already really sick of uncharted.

Karl Malone, Monday, 9 November 2015 15:51 (ten years ago)

xp review embargoes until day before release isn't abnormal for games. beth wasn't preventing anyone from talking about it except reviewers, unless you're seeing different stuff than i am

qualx, Monday, 9 November 2015 16:02 (ten years ago)

*aren't abnormal

qualx, Monday, 9 November 2015 16:03 (ten years ago)

The embargo about mentioning when one's review embargo being lifted was some dumb shit. Like, everybody couldn't even mention until Thursday/Friday that they'd have their coverage on Monday.

Either way, my Steam copy unlocks in about 12 hours

Purves Grundy (kingfish), Monday, 9 November 2015 16:26 (ten years ago)

so apparently buggy bethesda engines never changes too

Mordy, Monday, 9 November 2015 16:52 (ten years ago)

maybe by spring 2016

a llove spat over a llama-keeper (forksclovetofu), Monday, 9 November 2015 16:54 (ten years ago)

Does the companion app work yet?

Purves Grundy (kingfish), Monday, 9 November 2015 19:08 (ten years ago)

Also, should we resurrect our old FO3/FONV MP3 playlists?

Searching for a FO4 track list, I find this amusing speculative playlist from a guy who included multiple Ink Spots tunes as well as digging up stuff on Dot Records(who pressed the "Atom Bomb Baby" single):

http://www.idigitaltimes.com/fallout-4-soundtrack-list-heres-23-songs-youre-likely-hear-commonwealth-454276

Purves Grundy (kingfish), Monday, 9 November 2015 19:57 (ten years ago)

this whole collection is on point: Atomic Platters, Baby!

Mordy, Monday, 9 November 2015 20:00 (ten years ago)

Polygon did an awesome timeline feature:

http://www.polygon.com/features/2015/11/9/9646378/fallout-timeline-4-3-2

El Tomboto, Monday, 9 November 2015 21:35 (ten years ago)

Cool

Purves Grundy (kingfish), Monday, 9 November 2015 22:40 (ten years ago)

the wiki says its using skyrim's creation engine, not the yucky fallout 3/oblivion gamebryo engine
https://en.wikipedia.org/wiki/Fallout_4

am0n, Monday, 9 November 2015 23:07 (ten years ago)

But wasn't that engine just a glorified Gamebryo?

Purves Grundy (kingfish), Monday, 9 November 2015 23:58 (ten years ago)

and here we are:

http://www.nexusmods.com/fallout4/?

Purves Grundy (kingfish), Tuesday, 10 November 2015 01:15 (ten years ago)

GiantBomb quick look:

https://youtu.be/R7BQqt-jhhw

They seem to be enjoying themselves

Purves Grundy (kingfish), Tuesday, 10 November 2015 03:39 (ten years ago)

https://www.youtube.com/watch?v=R7BQqt-jhhw

Purves Grundy (kingfish), Tuesday, 10 November 2015 03:53 (ten years ago)

Unpacking now. Wish I would have remember to install all this to the SSD first.

Purves Grundy (kingfish), Tuesday, 10 November 2015 05:19 (ten years ago)

i'm glad bethesda's char model creator caught up to mario 64!

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 05:52 (ten years ago)

Vault Tec salesman modeled after Harry Dean Stanton, only with far creepier mouth articulation.

Purves Grundy (kingfish), Tuesday, 10 November 2015 06:33 (ten years ago)

they deflated special! i think! i was very confused. it was deflated to begin with; imagine how confused the d&d kids are.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 06:56 (ten years ago)

meanwhile elder scrolls stats are all like 72.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 06:57 (ten years ago)

picking stuff up is definitely improved.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 06:58 (ten years ago)

as the wife (accident, but going with it) i was very resistant to the vault idea, but guess how much my opinion counted with "nate".

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 07:18 (ten years ago)

"quick look"

1:22:11

nerd shit (Will M.), Tuesday, 10 November 2015 07:49 (ten years ago)

Digging it, minus the weird character mouth animations and the fact that I don't know what the threshholds for speech checks are. As a speech-heavy player who was taught thru several Black Isle games, I don't like not knowing what the speech thresholds should be.

Purves Grundy (kingfish), Tuesday, 10 November 2015 08:57 (ten years ago)

Thresholds for speech checks?

calstars, Tuesday, 10 November 2015 10:47 (ten years ago)

i finally got the hang of the base-building system after an embarassingly long period of total confusion last night - it adds a pretty interesting new mechanic to the game

the illicit unit slid tantalizingly across the waxed tile (bizarro gazzara), Tuesday, 10 November 2015 10:57 (ten years ago)

Speech checks, which looked like this in FO3

http://s700.photobucket.com/user/gtg633w/media/fallout3_lp/03_Goat/067.jpg.html

Purves Grundy (kingfish), Tuesday, 10 November 2015 14:57 (ten years ago)

speech checks: you try the jedi mind trick, and if you don't pass the speech skill threshold they gun you down like a raider in the street

μpright mammal (mh), Tuesday, 10 November 2015 15:09 (ten years ago)

P. Much.

Also, can't get the phone app to connect to my game, even with the setting enabled. Wonder if it's a Windows firewall/public network thing.

Purves Grundy (kingfish), Tuesday, 10 November 2015 16:27 (ten years ago)

last time i played f1 i put my int just at the threshold of dumb and took the "night person" perk, so i could pass speech checks at night but not in the daytime. highly recommended.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 17:09 (ten years ago)

hell, add an alcohol dependency and... me irl

μpright mammal (mh), Tuesday, 10 November 2015 17:27 (ten years ago)

nuka-cola quantum hasn't made it out to the big island target yet. considered buying some spam instead as a kind of diy tie-in, but (a) it wouldn't be CRAM and (b) i'd like to keep my consumption on a musubi basis

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 19:21 (ten years ago)

DLH where did you move to? You were in Portland for years, right?

Professor Goodfeels (kingfish), Tuesday, 10 November 2015 20:26 (ten years ago)

i went back to vvardenfell.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:50 (ten years ago)

(i live in my hometown which is on the east coast of the largest hawaiian island. i have an actual savings account these days so the inchoate plane is to leave, again, soon, probably, unless i buy land, or possibly, ideal scenario, even if i buy land.)

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:52 (ten years ago)

the dog in this is pretty cool!

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 20:53 (ten years ago)

(on the other hand they sure shove you into power armor fast. my battery ran out and i'm hoping they don't give me another one for a long time, but even so it was very DON'T GET BORED, EVENTUALLY YOU'LL BE A GOD LIKE ALWAYS, WE PROMISE)

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 21:05 (ten years ago)

Yeah, Gerstmann mentioned that, too. As if they were either over-correcting for FO3's delayed usage of the dog and power armor or just reaaaallly wanting to draw attention to these things they dumbed a lot of time into.

Professor Goodfeels (kingfish), Tuesday, 10 November 2015 21:49 (ten years ago)

The users have spoken:

http://i.imgur.com/9qrch0L.jpg

polyphonic, Tuesday, 10 November 2015 21:56 (ten years ago)

I don't think I currently have any system set up that can play this sucker. By the time I do, all the bugs will be fixed, or at least enough. Thank you all for beta testing this for me.

μpright mammal (mh), Tuesday, 10 November 2015 22:08 (ten years ago)

http://files.shanelenzen.com/fix-fallout-4.html

How to make Fallout 4 PC not feel like shit

Fix an otherwise amazing game. INIs are located in C:\Users\{YOUR NAME}\Documents\My Games\Fallout4\

Problem 1: Mouse aiming feels like shit because of mouse acceleration

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Controls] section of both files, add this line:
bMouseAcceleration=0

Problem 2: Mouse aiming still feels like shit because vertical sensitivity is half as much as horizontal (seriously Bethesda?)

Open Fallout4.ini
In the [Controls] section, find fMouseHeadingXScale
On the next line, make fMouseHeadingYScale 2x the amount of fMouseHeadingXScale

Problem 3: The FOV is locked at 70/80 because you're playing this on a couch from 8 feet away with a controller, right? Oh, you aren't?

Open both Fallout4.ini and Fallout4Prefs.ini
In the [Display] section of both files, add the following lines:
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
90 is the default FOV of most FPS games, but you can change that to whatever makes you happy

♥ greyfell

Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:19 (ten years ago)

This should actually solve the weird FOV vibe I was getting last night.

Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:20 (ten years ago)

For those so inclined, check the user reviews on MC for the PC version of the game. Note the contrast in 0-review #s between that one & the console releases.

http://www.metacritic.com/game/pc/fallout-4/user-reviews

As someone on SA mentioned today, "These are the people who hated _Fury Road_."

Professor Goodfeels (kingfish), Tuesday, 10 November 2015 22:50 (ten years ago)

tbf, we alone expect all bugs to be fixed and everything bethesda left out (food/drink requirements etc) to be put back in.

denies the existence of dark matter (difficult listening hour), Tuesday, 10 November 2015 23:14 (ten years ago)

True.

Its perhaps not the best expectation, but it is one with plenty of evidence.

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 00:38 (ten years ago)

https://www.youtube.com/watch?v=tx8_pI3utlk

https://www.youtube.com/watch?v=gCYV8Y9Ywh8

I think this counts as advertorial?

Professor Goodfeels (kingfish), Wednesday, 11 November 2015 02:06 (ten years ago)

stuff like this has me worried :(

The dialogue is beyond simplified and therefore the core of RPG lore and world-building has been eradicated almost entirely. The dialogue "options" aren't informative at all and on top of that, the game's writing is putrid. The player character's voice is even predetermined for you and nothing you do actually alters the direction of the game's narrative. This doesn't deliver the masterful narrative potential Fallout has and initially strove to achieve.

There is no choice and consequence, no reputation changes from your actions, and no feedback to anything you do. "Freedom" means nothing in an RPG when none of your available actions mean anything. I find this particularly disheartening since it saps me of any motivation to do anything when the narrative provided for those actions is not only weak, but nothing I do matters. What's truly astounding is that Bethesda actually regressed in this area since the days of Morrowind or even Oblivion where at least a basic reputation system existed and guards hailed me as the Champion of the Arena or something.

The gunplay and actual gameplay beyond dialogue and decision-branching don’t fare much better. This game is too simplified in every way right down to leveling-up and the lack of a proper RPG difficulty curve (ie. start weak, play a lot, progressively get better). The game's internal logic is highly inconsistent and the world is most certainly not immersive as a result.

dutch_justice, Wednesday, 11 November 2015 02:43 (ten years ago)

i mean i was gonna wait until after a few patches before i bought it so the bugs/framerate are not a huge deal for me. but if they just added on some "of the moment" features like settlement building/management and minigun sequences, without pushing themselves creatively in storytelling, then that'd be very disappointing.

this kind of has that feeling that the last mass effect and mgs games gave, just stripping away what made them unique in an attempt to be everything to everyone.

but its still early, i know.

dutch_justice, Wednesday, 11 November 2015 02:50 (ten years ago)


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