if i don't know or care about the storyline will i enjoy this? i have the preview game on the ps4 just not sure i'm a bad enough dude to play it
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 27 August 2015 15:39 (ten years ago)
i'll let you know in my #1 count and plick writeup in march
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:44 (ten years ago)
mgs stories are usually difficult to follow and the parts which are understandable are totally ludicrous - the fun (for me at least) is much more in the mechanics of the game and the weird fun you can make for yourself with the systems available, and it looks like this will be the most open and flexible mgs yet.
best thing to do is prolly give ground zeroes a shot and if you like the way it plays pick up the phantom pain.
― bizarro gazzara, Thursday, 27 August 2015 15:47 (ten years ago)
same, i kinda sucked at Ground Zeroes and the stealth was making me frustrated rather than inspiring that "just one more try, i know i can get this" feeling.
― lil urbane (Jordan), Thursday, 27 August 2015 15:48 (ten years ago)
the story is kind of a backdrop you can follow or ignore, enjoyment of the game is not contingent on it
― am0n, Thursday, 27 August 2015 15:51 (ten years ago)
i sortya had this problem until the first time i completed a "tag everyone on the battlefield" challenge thing, and realized the power of all that taggin'. basically lets you find the easiest route anywhere ever when you've properly scouted.
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:52 (ten years ago)
i spent ages getting frustrated at ground zeroes too for the same reason, then i realised that if i got caught out on a stealth mission there was a lot of scope to improvise and go straight to murdering everyone around me and blowing shit up and everything got much more fun
― bizarro gazzara, Thursday, 27 August 2015 15:53 (ten years ago)
There are a lot of mechanics that you don't realize until you play for dozens of hours. I finally 100%'d GZ and it took me ages to do those marking trials. One thing they don't tell you is if you kill someone stealthily then it counts as neutralizing the enemy, but if you kill them when there is an alert they will simply send in new enemies to replace the ones you kill. Thus you can run around w reflex on headshotting everyone and as long as no alarm goes off those enemies will be permanently gone from the map. Also on the map there are a 4 or 5 areas that always save the game when you pass through them (again, only if there is no alert at the time), and you can simply neutralize enemies right behind these save spots. Knock them out bring them over kick them awake and then hold them up. If you hold up an enemy they will remain down until a guard wakes them up. You can have a dozen guards all held up together and they will never break neutralization. You do this near a save point and then if you mess up just reload from a checkpoint and you will respawn at that save point w all the guards still neutralized. Of course getting the car and piling them in that and driving it to the chopper is the fastest way to extract.
Super jelly of y'all playing the game early. Hoping Steam downloads as fast as bittorrent.
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 16:23 (ten years ago)
The original Metal Gear was in my top 5 when I was a kidNever played Snake's RevengeMGS I replayed through three times, twice with those proto NG+ super-equipment they gave you and once from scratch. Would have 100%ed it if you could do such things back thenThought MGS2 was just okSnake Eater is in my top ten GOATsCould not deal with MGS4 and bailed earlyand that's it.
Love crazy collecty slow-w-w-w tac-ops and fantasy tech geekeryDO NOT LOVE being made to sit through endless movies and/or radio dramas comprised of backstory gibberish
― antexit, Thursday, 27 August 2015 17:37 (ten years ago)
cant remember if i said this upthreda but having a smartphone with smartphone games has revolutionized how much patience i have for codec conversations
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 17:39 (ten years ago)
Then this will probably be your favorite MG, all stealth gameplay, little to no forced cutscenes and codecs.
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 17:40 (ten years ago)
Metal Gear NES, no question
― polyphonic, Thursday, 27 August 2015 18:49 (ten years ago)
http://www.heisanevilgenius.com/wackywiki/images/2/22/Metalgear_sleep3.png
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 19:49 (ten years ago)
http://www.technobuffalo.com/wp-content/uploads/2015/05/metal-gear-trackhavestarted.jpg
― lil urbane (Jordan), Thursday, 27 August 2015 20:09 (ten years ago)
played a couple of hours last night and yeah, this is utterly insane and weird and hilarious. also a lot of fun so far, and the graphics are frequently fantastic - the way the light shifts across the landscape of afghanistan is beautiful.
the long, frequently minimally-interactive prologue has some really cool horror flourishes which make me sadder than ever that silent hills got shitcanned :(
― bizarro gazzara, Friday, 28 August 2015 08:31 (ten years ago)
yesterday i spent 40 minutes stalking, tranquilising and fulton-ballooning a bunch of sheep back to mother base, then i adopted a scrappy wolf pup who is now my best friend in the world
best game ever obv
― bizarro gazzara, Monday, 31 August 2015 15:00 (ten years ago)
i spent some time playing ground zeroes again, to limber up, and god i was shit
the unresolved tension in MGS between patient realness and arcadey-ness holds pretty much limitless fascination for me though regardless
― transparent play for gifs (Tracer Hand), Tuesday, 1 September 2015 20:35 (ten years ago)
/ glances over to see what the install %age is up to
lol at what happens w/the "choose your face" "minigame"
― illegal economic migration (Tracer Hand), Tuesday, 1 September 2015 22:21 (ten years ago)
yeah! i'm assuming that the face you choose will be what you look like to other players in online stuff but ingame it come across as a classic kojima troll
― bizarro gazzara, Wednesday, 2 September 2015 08:39 (ten years ago)
otm. the enemy ai in this game in particular is really impressive - they'll call in threats as soon as they see them, work together as a team to flush you out when on alert, etc - but it's so finely balanced with your own outlandish abilities that there's almost always options in how to approach a given situation and if you fuck up it's always your own fault.
i had a fucking awesome time yesterday patiently scoping out a base from a clifftop, then tranquillising the closest guards from my position, sneaking in past their dozing bodies, tranquing more of their comrades, and getting within inches of the guy i was supposed to be snatching out of there before a guard i hadn't seen spotted me and i ended up in a blazing firefight with him and a couple of his buddies. it was tense and exciting and just so much fun.
a lot of the open-world stuff in this game really reminds me of the feelings i had while playing army games in the woods with my friends when i was a kid, and that's a pretty amazing thing to be able to rekindle as a 35-year-old.
― bizarro gazzara, Wednesday, 2 September 2015 08:54 (ten years ago)
everything that happens before afghanistan is straight up nutso in the butso
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 10:32 (ten years ago)
yeah, the relatively realistic world of afghanistan makes the insanity of the prologue even more striking. it really feels like some weird, horrible fever dream.
i've become unexpectedly fascinated by listening to the cassette tapes, which are either boring or batshit with little inbetween. it's fun listening to kiefer sutherland and troy baker gingerly pick their way through the minefield of kojima's dialogue.
― bizarro gazzara, Wednesday, 2 September 2015 10:41 (ten years ago)
This game is pretty amazing. Still trying to figure out how it fits in cos it's really so different from the MGS games that came before it.
Intro was awesome, and the setting - Afghanistan in the 80s - is PERFECT. Feels very Rambo 3.
Yesterday I came upon a propoganda billboard that had US forces and Mujahideen side-by-side. In the world of Metal Gear everyone is eventually double or triple crossing everyone else to the point of ridiculousness but when you see a thing like that you realize the timeline of real life warfare is just as insane.
Enemy AI is really pretty good. Gonna be nuts to play these missions on hard later.
― AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:29 (ten years ago)
So far my favorite new mechanic is the sandstorm. Several times I have been scouting an impossible-seeming area w heavy patrols when suddenly a sandstorm sweeps in and I have ultimate easy stealth for a limited time.
― AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:57 (ten years ago)
Do you guys use the ammo magazine? After seeing the GZ runthrough where the guy used ONLY reflex mode + magazine to score S rating on the main game I've been trying to use it more and it seems to work pretty f'in well
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:40 (ten years ago)
I need better/quicker ways of neutralizing dudes though. I get so anxious at the amount of time it takes me to knock a dude cold and then stow him somewhere
― illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:41 (ten years ago)
I tried but couldn't keep a magazine streak going. Inevitably there would be someone popping up behind a fence or far away.
Wanna change it up from the endless tranq but some of these bases are really intimidating. It reminds me a lot of the end of MGS3.
I was looking for the target practice minigame on Mother Base and overheard two soldiers talking about DD. One of them kept saying they wanted to touch his paw pads. I think he said "Don't you ever wonder what a dog's paw pads feel like?"
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 14:01 (ten years ago)
yeah, the incidental dialogue among the troops at mother base is fun - i've heard the gossiping about the relationship between snake and the boss a couple of times
― bizarro gazzara, Thursday, 3 September 2015 14:04 (ten years ago)
so if you load the game when it's your birthday; this happens:
https://www.youtube.com/watch?v=b2da3zzgSSU
― jamiesummerz, Thursday, 3 September 2015 14:25 (ten years ago)
i herd u can customize the helicopter music to anything
― am0n, Thursday, 3 September 2015 16:52 (ten years ago)
on pc version
― am0n, Thursday, 3 September 2015 16:53 (ten years ago)
http://gfycat.com/FairAngryAssassinbug
― am0n, Thursday, 3 September 2015 16:54 (ten years ago)
That is rad. I am kind of disappointed w the music tbh. I got a tape that said "Ride a White Horse" and thought OH SHIT the Laid Back song while you are riding a white horse shooting rockets at a tank caravan but no it was some very stock music sounding 80s thing. I'm not sure if it's from the 80s, is it? It still sounds kinda cool.
What I'm trying to say is yes I will put the Laid Back song into the game.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:22 (ten years ago)
It's really a unique game I don't think I've ever seen anything like this. Most open world games are either entirely cutout or the buildings are all unenterable and you can't have fun without some bloody unavoidable blinking text box in the way for you to start the next cut scene. I mean it is here a little but it's fun to finally not worry about doing some mission and then accidentally walking outside of the QUEST ZONE or whatever because you wanted to, I dunno, PLAY and make your own fun with this supposed GAME. Assassin's Creed I'm looking at you.
I do kinda feel like this was going along and Konami decided to stop putting money into it and let Kojima go. The game feels weirdly desaturated to me compared to Ground Zeroes, like one final attempt to smear a AAA open world game style on the game. Highly recommend doing most missions that involve base sneaking at night because it looks so much better than daytime. You get more lighting variations, and besides, it is easier to sneak.
Love D-Dog. He's the best! One time I was between missions just running through the Afghan mountainside w D-Dog alongside me (which is an awesome moment) and he barked about some sheep up ahead. So briefly the game switched from Mercenary Simulator to Sheep Herder Simulator. I love how he barks once every time he detects an enemy.
Also love how beating up your crew earns you their respect. It's hilarious and fits in with the whole 80s action hero thing.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:31 (ten years ago)
Ok just copied in White Horse, White Lines, and the Scorpio Rising soundtrack. The Ventures "Wipe Out" is perfect for this game. Box surfing time!
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 18:52 (ten years ago)
I don't think I've ever seen mountains done right but these are pretty amazing. In Skyrim it was always questionable what slopes you could walk up and what were too steep. Here the design is much more lifelike so it's harder to really glitch your way over them. Far Cry 3 had the same kind of problem but you could take a wrong step and slide down the entire mountain if you weren't careful.
This is easily the best level design in an open world game. There are dull areas but the bases and outposts are all so intricately interlocked into the surrounding idiosyncratic mountainsides that I would gladly trade a few boring areas in for this large world of custom and hand-crafted areas. It really feels like a big open world, whereas after a certain time period even GTA feels like buildings in the way of checkpoints.
Shooting/combat is wonderful. Again better than any 3rd person game should be.
I appreciate the care given to the UI, even if I want to mute the lady that voices your iDroid. Her voice is super loud and drowns out the cool environmental sounds and ambient music, maybe they will mod it to be quieter. I really love the marking system. You can now mark individual people, collectibles, pretty much anything, while looking through your binoculars. And the markings vanish when you approach them, so you can open a map, throw down a bunch of markings, and go around collecting stuff without worrying about opening it back up and doing housework. Also the game does not automatically mark things (well D-Dog does but that is part of his special ability) which is nice. You deploy from the chopper and have to pull out the map and figure out your plan of action. Other open world games would simply spawn you there with the destination already marked in the background.
MGSV is super immersive.
― AdamVania (Adam Bruneau), Thursday, 3 September 2015 19:32 (ten years ago)
yeah, i always intended to play red dead redemption without using the HUD but it seemed super hard to do and i never did. it's awesome to have the whole game engineered around not having it.
― illegal economic migration (Tracer Hand), Thursday, 3 September 2015 23:26 (ten years ago)
interested in this game but i've never played any of the previous ones, will that matter? i love all the splinter cell games, esp the most recent one - is this anything like that?
― NI, Friday, 4 September 2015 04:47 (ten years ago)
http://www.youtube.com/watch?t=100&v=gF8I3yaeueE
― hot doug stamper (||||||||), Friday, 4 September 2015 19:53 (ten years ago)
hahaha amazing
― bizarro gazzara, Friday, 4 September 2015 20:53 (ten years ago)
crazy that they don't make that clear and that it's secretthe madness surrounding this game has seduced me, i can see playing it in 2016
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 4 September 2015 20:59 (ten years ago)
the fulton animations and sound effects are so unbelievably pleasing
i'm having a lot of fun with this. adam otm about night being easier (usually). i sort of suck at this, and one of the very earliest missions was just defeating me, but i waited til night and then boom walked right in. part of it has to do with light CUES, i.e. high-value areas are usually lit up so you don't waste time messing around with useless outbuildings.
― illegal economic migration (Tracer Hand), Friday, 4 September 2015 23:47 (ten years ago)
lol i also decided to fire like half my guys cause they were "E" level in everything and suddenly my overall capability dropped and i'm unable to develop anything anymore. i guess shitty staff is better than no staff. i have ZERO idea about staff strategy and don't care; i hope that aspect of things doesn't become too important
― illegal economic migration (Tracer Hand), Friday, 4 September 2015 23:48 (ten years ago)
I'm pretty sure when you get better soldiers they replace the worse ones automatically, cos yeah I made the same mistake!
― AdamVania (Adam Bruneau), Saturday, 5 September 2015 00:30 (ten years ago)
my wife joined me on the couch for a while last night, just in time for the mission which introduces quiet. she was moderately interested in the sniper battle, then totally nonplussed when the ace sniper was revealed to be a woman in a bikini and ripped tights, whose prone form the camera shamelessly ogled.
it's really fucking embarrassing that kojima has created this beautiful, absurd, incredibly fun world to play in but every now and again he's going to take control of the action for TITSTITSTITS
male gaze solid morelike amirite
― bizarro gazzara, Monday, 7 September 2015 08:07 (ten years ago)
well, he's always put some "sexy/silly" aspects and innuendos in MGS. like the p0rn magazines, the crazy peep sessions in MGS3...it's part of the game !
― AlXTC from Paris, Monday, 7 September 2015 08:58 (ten years ago)
yeah, it's a shitty, tiresome part of some of the best games ever made and it's not at all just 'part of the game' - there's nothing in these games that's not a result of a deliberate choice by the developer. kojima has chosen to bundle leering sexism into these games and it's fucking uncomfortable to be forced to take time out from messing around with this game's utterly sublime mechanics to stare at some tits for minutes at a time.
― bizarro gazzara, Monday, 7 September 2015 09:14 (ten years ago)
yeah sure but just like many other cut scenes that are so long and unnecessary (I don't know about this one but the previous ones...).
― AlXTC from Paris, Monday, 7 September 2015 09:57 (ten years ago)
you're right, bizarro (also the nurse's tits in the very opening cutscene) - but in the MGS series as a whole i'd say there's as much, possibly more, explicitly sexualized male leering? which is quite unusual for a video game
― illegal economic migration (Tracer Hand), Monday, 7 September 2015 10:45 (ten years ago)