Best Metal Gear poll

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Getting a job at a video game company in the 80s was way easier thing than becoming a filmmaker imo. He didn't start out as AAA creative director, he didn't even invent Metal Gear, he was hired on and that was one of his assignments. It was his desire to make it like "The Great Escape" that turned it from a standard game into the Kojima auteur series.

AdamVania (Adam Bruneau), Monday, 24 August 2015 18:29 (ten years ago)

Pretty sure yeah Konami had a contract on him, in Japan lifetime employment has always kinda been a thing.

AdamVania (Adam Bruneau), Monday, 24 August 2015 18:30 (ten years ago)

i'm still saying if he wanted to get out and make movies he's had at least a few opportunities. he almost definitely could've gotten out after MGS3 and DEFINITELY could've gotten out after 4.

Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:33 (ten years ago)

I do love how so many anecdotes from '70s/'80s video game developers are to the tune of "well, I had a college degree in some completely unrelated field X, and nobody really knew what was going on or what would be appropriate qualifications for this job that never existed, so I got hired"

Nhex, Monday, 24 August 2015 18:34 (ten years ago)

I really thought that after Konami appeased him with his own sub-studio he would have gone on to make non-Metal Gear series. Not sure what happened there.

Nhex, Monday, 24 August 2015 18:35 (ten years ago)

Sounds like a pretty big gamble, quitting a job you've held your entire life. I'm sure he makes some kind of money of MG sales but since he is a contractor he probably isn't rolling in millions of dollars from royalties. The amount of money Konami pumps into these games, I would be surprised if they are giving him a large cut.

AdamVania (Adam Bruneau), Monday, 24 August 2015 18:37 (ten years ago)

Also yeah he has his own studio, but it was just closed down by Konami. As in, he didn't really own it himself.

AdamVania (Adam Bruneau), Monday, 24 August 2015 18:41 (ten years ago)

Karl it will be out on PS3 as well!

transparent play for gifs (Tracer Hand), Monday, 24 August 2015 18:52 (ten years ago)

Haha, well I don't have that either right now. I sold my 360 about a year ago so I am modern console-less (modern inconsolable?) at the moment

1994 ball boy (Karl Malone), Monday, 24 August 2015 18:56 (ten years ago)

https://www.youtube.com/watch?v=SlRErLFIOhQ

AdamVania (Adam Bruneau), Tuesday, 25 August 2015 17:50 (ten years ago)

just got an email to let me know my copy has been dispatched, so i guess i might be playing this tomorrow. retailers breaking street date embargoes is always a pleasant surprise

bizarro gazzara, Wednesday, 26 August 2015 14:56 (ten years ago)

Removing bookmark, see you guys in 2019 when I finally get around to this game

Nhex, Wednesday, 26 August 2015 16:13 (ten years ago)

my copy arrived! time to get on the mgs rollercoaster and corkscrew from 'wow' to 'wtf' to 'ugh' one last time i guess

bizarro gazzara, Thursday, 27 August 2015 09:20 (ten years ago)

lol at adam's video btw

https://www.youtube.com/watch?v=6Y8vs7EsP_s

bizarro gazzara, Thursday, 27 August 2015 11:59 (ten years ago)

I am relying solely on you guys to tell me whether I should get this or not

antexit, Thursday, 27 August 2015 13:59 (ten years ago)

if it turns out that the 'quiet is really chico' fan-theories are true, i swear i'm going to throw my ps4 out the fucking window

bizarro gazzara, Thursday, 27 August 2015 14:04 (ten years ago)

can't wait 4 pc's nude quiet mod

am0n, Thursday, 27 August 2015 14:34 (ten years ago)

if i don't know or care about the storyline will i enjoy this? i have the preview game on the ps4 just not sure i'm a bad enough dude to play it

Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 27 August 2015 15:39 (ten years ago)

i'll let you know in my #1 count and plick writeup in march

Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:44 (ten years ago)

mgs stories are usually difficult to follow and the parts which are understandable are totally ludicrous - the fun (for me at least) is much more in the mechanics of the game and the weird fun you can make for yourself with the systems available, and it looks like this will be the most open and flexible mgs yet.

best thing to do is prolly give ground zeroes a shot and if you like the way it plays pick up the phantom pain.

bizarro gazzara, Thursday, 27 August 2015 15:47 (ten years ago)

same, i kinda sucked at Ground Zeroes and the stealth was making me frustrated rather than inspiring that "just one more try, i know i can get this" feeling.

lil urbane (Jordan), Thursday, 27 August 2015 15:48 (ten years ago)

the story is kind of a backdrop you can follow or ignore, enjoyment of the game is not contingent on it

am0n, Thursday, 27 August 2015 15:51 (ten years ago)

same, i kinda sucked at Ground Zeroes and the stealth was making me frustrated rather than inspiring that "just one more try, i know i can get this" feeling.

i sortya had this problem until the first time i completed a "tag everyone on the battlefield" challenge thing, and realized the power of all that taggin'. basically lets you find the easiest route anywhere ever when you've properly scouted.

Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:52 (ten years ago)

i spent ages getting frustrated at ground zeroes too for the same reason, then i realised that if i got caught out on a stealth mission there was a lot of scope to improvise and go straight to murdering everyone around me and blowing shit up and everything got much more fun

bizarro gazzara, Thursday, 27 August 2015 15:53 (ten years ago)

There are a lot of mechanics that you don't realize until you play for dozens of hours. I finally 100%'d GZ and it took me ages to do those marking trials. One thing they don't tell you is if you kill someone stealthily then it counts as neutralizing the enemy, but if you kill them when there is an alert they will simply send in new enemies to replace the ones you kill. Thus you can run around w reflex on headshotting everyone and as long as no alarm goes off those enemies will be permanently gone from the map. Also on the map there are a 4 or 5 areas that always save the game when you pass through them (again, only if there is no alert at the time), and you can simply neutralize enemies right behind these save spots. Knock them out bring them over kick them awake and then hold them up. If you hold up an enemy they will remain down until a guard wakes them up. You can have a dozen guards all held up together and they will never break neutralization. You do this near a save point and then if you mess up just reload from a checkpoint and you will respawn at that save point w all the guards still neutralized. Of course getting the car and piling them in that and driving it to the chopper is the fastest way to extract.

Super jelly of y'all playing the game early. Hoping Steam downloads as fast as bittorrent.

AdamVania (Adam Bruneau), Thursday, 27 August 2015 16:23 (ten years ago)

The original Metal Gear was in my top 5 when I was a kid
Never played Snake's Revenge
MGS I replayed through three times, twice with those proto NG+ super-equipment they gave you and once from scratch. Would have 100%ed it if you could do such things back then
Thought MGS2 was just ok
Snake Eater is in my top ten GOATs
Could not deal with MGS4 and bailed early
and that's it.

Love crazy collecty slow-w-w-w tac-ops and fantasy tech geekery
DO NOT LOVE being made to sit through endless movies and/or radio dramas comprised of backstory gibberish

antexit, Thursday, 27 August 2015 17:37 (ten years ago)

cant remember if i said this upthreda but having a smartphone with smartphone games has revolutionized how much patience i have for codec conversations

Bouncy Castlevania (Will M.), Thursday, 27 August 2015 17:39 (ten years ago)

Then this will probably be your favorite MG, all stealth gameplay, little to no forced cutscenes and codecs.

AdamVania (Adam Bruneau), Thursday, 27 August 2015 17:40 (ten years ago)

Metal Gear NES, no question

polyphonic, Thursday, 27 August 2015 18:49 (ten years ago)

http://www.heisanevilgenius.com/wackywiki/images/2/22/Metalgear_sleep3.png

AdamVania (Adam Bruneau), Thursday, 27 August 2015 19:49 (ten years ago)

http://www.technobuffalo.com/wp-content/uploads/2015/05/metal-gear-trackhavestarted.jpg

lil urbane (Jordan), Thursday, 27 August 2015 20:09 (ten years ago)

played a couple of hours last night and yeah, this is utterly insane and weird and hilarious. also a lot of fun so far, and the graphics are frequently fantastic - the way the light shifts across the landscape of afghanistan is beautiful.

the long, frequently minimally-interactive prologue has some really cool horror flourishes which make me sadder than ever that silent hills got shitcanned :(

bizarro gazzara, Friday, 28 August 2015 08:31 (ten years ago)

yesterday i spent 40 minutes stalking, tranquilising and fulton-ballooning a bunch of sheep back to mother base, then i adopted a scrappy wolf pup who is now my best friend in the world

best game ever obv

bizarro gazzara, Monday, 31 August 2015 15:00 (ten years ago)

i spent some time playing ground zeroes again, to limber up, and god i was shit

the unresolved tension in MGS between patient realness and arcadey-ness holds pretty much limitless fascination for me though regardless

transparent play for gifs (Tracer Hand), Tuesday, 1 September 2015 20:35 (ten years ago)

/ glances over to see what the install %age is up to

transparent play for gifs (Tracer Hand), Tuesday, 1 September 2015 20:35 (ten years ago)

lol at what happens w/the "choose your face" "minigame"

illegal economic migration (Tracer Hand), Tuesday, 1 September 2015 22:21 (ten years ago)

yeah! i'm assuming that the face you choose will be what you look like to other players in online stuff but ingame it come across as a classic kojima troll

bizarro gazzara, Wednesday, 2 September 2015 08:39 (ten years ago)

the unresolved tension in MGS between patient realness and arcadey-ness holds pretty much limitless fascination for me though regardless

otm. the enemy ai in this game in particular is really impressive - they'll call in threats as soon as they see them, work together as a team to flush you out when on alert, etc - but it's so finely balanced with your own outlandish abilities that there's almost always options in how to approach a given situation and if you fuck up it's always your own fault.

i had a fucking awesome time yesterday patiently scoping out a base from a clifftop, then tranquillising the closest guards from my position, sneaking in past their dozing bodies, tranquing more of their comrades, and getting within inches of the guy i was supposed to be snatching out of there before a guard i hadn't seen spotted me and i ended up in a blazing firefight with him and a couple of his buddies. it was tense and exciting and just so much fun.

a lot of the open-world stuff in this game really reminds me of the feelings i had while playing army games in the woods with my friends when i was a kid, and that's a pretty amazing thing to be able to rekindle as a 35-year-old.

bizarro gazzara, Wednesday, 2 September 2015 08:54 (ten years ago)

everything that happens before afghanistan is straight up nutso in the butso

illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 10:32 (ten years ago)

yeah, the relatively realistic world of afghanistan makes the insanity of the prologue even more striking. it really feels like some weird, horrible fever dream.

i've become unexpectedly fascinated by listening to the cassette tapes, which are either boring or batshit with little inbetween. it's fun listening to kiefer sutherland and troy baker gingerly pick their way through the minefield of kojima's dialogue.

bizarro gazzara, Wednesday, 2 September 2015 10:41 (ten years ago)

This game is pretty amazing. Still trying to figure out how it fits in cos it's really so different from the MGS games that came before it.

Intro was awesome, and the setting - Afghanistan in the 80s - is PERFECT. Feels very Rambo 3.

Yesterday I came upon a propoganda billboard that had US forces and Mujahideen side-by-side. In the world of Metal Gear everyone is eventually double or triple crossing everyone else to the point of ridiculousness but when you see a thing like that you realize the timeline of real life warfare is just as insane.

Enemy AI is really pretty good. Gonna be nuts to play these missions on hard later.

AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:29 (ten years ago)

So far my favorite new mechanic is the sandstorm. Several times I have been scouting an impossible-seeming area w heavy patrols when suddenly a sandstorm sweeps in and I have ultimate easy stealth for a limited time.

AdamVania (Adam Bruneau), Wednesday, 2 September 2015 16:57 (ten years ago)

Do you guys use the ammo magazine? After seeing the GZ runthrough where the guy used ONLY reflex mode + magazine to score S rating on the main game I've been trying to use it more and it seems to work pretty f'in well

illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:40 (ten years ago)

I need better/quicker ways of neutralizing dudes though. I get so anxious at the amount of time it takes me to knock a dude cold and then stow him somewhere

illegal economic migration (Tracer Hand), Wednesday, 2 September 2015 18:41 (ten years ago)

I tried but couldn't keep a magazine streak going. Inevitably there would be someone popping up behind a fence or far away.

Wanna change it up from the endless tranq but some of these bases are really intimidating. It reminds me a lot of the end of MGS3.

I was looking for the target practice minigame on Mother Base and overheard two soldiers talking about DD. One of them kept saying they wanted to touch his paw pads. I think he said "Don't you ever wonder what a dog's paw pads feel like?"

AdamVania (Adam Bruneau), Thursday, 3 September 2015 14:01 (ten years ago)

yeah, the incidental dialogue among the troops at mother base is fun - i've heard the gossiping about the relationship between snake and the boss a couple of times

bizarro gazzara, Thursday, 3 September 2015 14:04 (ten years ago)

so if you load the game when it's your birthday; this happens:

https://www.youtube.com/watch?v=b2da3zzgSSU

jamiesummerz, Thursday, 3 September 2015 14:25 (ten years ago)

i herd u can customize the helicopter music to anything

am0n, Thursday, 3 September 2015 16:52 (ten years ago)

on pc version

am0n, Thursday, 3 September 2015 16:53 (ten years ago)

http://gfycat.com/FairAngryAssassinbug

am0n, Thursday, 3 September 2015 16:54 (ten years ago)


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