hah, that gif is awesome!
― Nhex, Sunday, 23 August 2015 07:36 (ten years ago)
no fuckin way
did she SHOOT the grenade in the air??
― transparent play for gifs (Tracer Hand), Sunday, 23 August 2015 16:17 (ten years ago)
https://www.youtube.com/watch?v=ngySxUOj-VI
― 1994 ball boy (Karl Malone), Sunday, 23 August 2015 20:54 (ten years ago)
if you multiply the scores for "series best known for their emphasis on story" and "series with the worst story" together, does metal gear hold the top rank?
― 1994 ball boy (Karl Malone), Sunday, 23 August 2015 20:55 (ten years ago)
Pac Man probably has the worst story. I mean have they ever explained what those pellets are?
― AdamVania (Adam Bruneau), Sunday, 23 August 2015 23:21 (ten years ago)
Pac man has a better story than metal gear
― ♛ LIL UNIT ♛ (thomp), Sunday, 23 August 2015 23:43 (ten years ago)
out run has a better story than metal gear
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 04:43 (ten years ago)
Pac Man basically is Metal Gear
― AdamVania (Adam Bruneau), Monday, 24 August 2015 04:50 (ten years ago)
Altered Beast may have the craziest story.
new one getting crazy 10/10 reviews everywheeeeere
― jamiesummerz, Monday, 24 August 2015 12:12 (ten years ago)
tbf, plenty of mediocre videogames have reviewed well but hopefully this deserves all the praise coming its way
― bizarro gazzara, Monday, 24 August 2015 13:09 (ten years ago)
the footage i've seen look absolutely amazing. wish i had a ps4!
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 13:10 (ten years ago)
Man I can't imagine not playing through the other games and instead mainlining these cutscenes, it sounds horrible.
MGS series is not like other series either, the cutscenes are super interwoven into the gameplay, to a level that most games never do. If you skip all the gameplay you are skipping at least half the story imo. The very first game had you playing while the credits were still rolling.
Anyways who really cares about 'story'. What is the story of 2001? What is the story of They Live? Why did they focus on that 15 minute fight scene when they could have been explaining what planet the aliens are from and what their ultimate mission is? No. That would be horrible. I watch the movie cos I want to hear "Kick ass and chew bubblegum", not because I need to see where this alien invasion is going.
Story doesn't matter it's all about execution. Has there ever been a work of fiction with a great story but bad technical execution that was still considered a great work? Almost always it is the other way around.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 16:27 (ten years ago)
but that 15 minute fight scene from They Live actually IS important to the story! it's just also massively, hilariously entertaining as well is being a symbolic manifestation of the main character's struggle, and it's important to the plot, because you know, PUT ON THE GLASSES. (I just saw this movie again a few months ago, it holds up shockingly well)
you are absolutely right about MGS cleaving the story heavily into the gameplay; not to mention the weird shit like all the Codec stuff, the fourth wall breaking, meta-commentary etc. i mean, the funny thing is that so clearly comes from someone who desperately wanted to be a filmmaker but couldn't, so instead he made all this...
― Nhex, Monday, 24 August 2015 17:54 (ten years ago)
isnt altered beast just a 'save the princess' type deal
― am0n, Monday, 24 August 2015 18:00 (ten years ago)
kick things in the nuts and get ripped and save the princess
― am0n, Monday, 24 August 2015 18:01 (ten years ago)
i never understood this "wished he were a filmmaker" meme for Kojima. The guy clearly CAN'T do what he does best in film. The thing that puts this series over the top is how it plays with gameness and controls, and subverts a lot of the control stuff over and over that it sets up, and fucks with the idea of agency (or lack thereof)/places predestination as a theme in almost every game...
also it's pretty fucking insulting and incorrect to think that it's somehow easier/a fallback plan to become an enormously successful AAA video-game creative director than to be a filmmaker.
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:14 (ten years ago)
i could swear that i read in an interview at some point that he admitted this long ago, and somehow stumbled into video games. better for the world that he did!
― Nhex, Monday, 24 August 2015 18:19 (ten years ago)
and yes the games constantly spit in your face as a player, that you're ultimately nothing more than a rat in a maze
― Nhex, Monday, 24 August 2015 18:20 (ten years ago)
In interviews, I always say that, "just as humans are 70 per cent made of water, so I'm 70 per cent made of film!" You may think I'm exaggerating - but, remember, I'm the guy behind Metal Gear Solid, which was inspired by many, many movies. I've loved cinema since I was a kid - they were a way for me to explore other peoples' experiences.
http://www.metalgearsolid.net/features/hideo-kojima-at-the-movies-the-great-escape
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:23 (ten years ago)
so why wouldn't he have started making movies in like october 1998? someone would have funded that. or did konami have a 17-year inescapable contract for him?
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:24 (ten years ago)
http://www.metalgearsolid.net/features/hideo-kojima-versus-the-big-robots
Kojima moved his attention to movies, diligently working with a friend who owned an 8mm camera to produce short children's films. Sill his parents discouraged his creative urges. "It made me feel even more desperate," he explains. "My family never understood my ambitions. I knew this deep in my soul, so I didn't share my creative hopes and dreams. My friends concentrated on their education and spent most of the time studying. We had a pop band, but it was only a simple hobby project. My friends never shared my dream of being able to support myself within the framework of a creative work, neither in music nor on film."
― Nhex, Monday, 24 August 2015 18:26 (ten years ago)
along with other parts of that interview, easy to see why he stuck with Konami for so long for the stable income
― Nhex, Monday, 24 August 2015 18:27 (ten years ago)
Getting a job at a video game company in the 80s was way easier thing than becoming a filmmaker imo. He didn't start out as AAA creative director, he didn't even invent Metal Gear, he was hired on and that was one of his assignments. It was his desire to make it like "The Great Escape" that turned it from a standard game into the Kojima auteur series.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:29 (ten years ago)
Pretty sure yeah Konami had a contract on him, in Japan lifetime employment has always kinda been a thing.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:30 (ten years ago)
i'm still saying if he wanted to get out and make movies he's had at least a few opportunities. he almost definitely could've gotten out after MGS3 and DEFINITELY could've gotten out after 4.
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:33 (ten years ago)
I do love how so many anecdotes from '70s/'80s video game developers are to the tune of "well, I had a college degree in some completely unrelated field X, and nobody really knew what was going on or what would be appropriate qualifications for this job that never existed, so I got hired"
― Nhex, Monday, 24 August 2015 18:34 (ten years ago)
I really thought that after Konami appeased him with his own sub-studio he would have gone on to make non-Metal Gear series. Not sure what happened there.
― Nhex, Monday, 24 August 2015 18:35 (ten years ago)
Sounds like a pretty big gamble, quitting a job you've held your entire life. I'm sure he makes some kind of money of MG sales but since he is a contractor he probably isn't rolling in millions of dollars from royalties. The amount of money Konami pumps into these games, I would be surprised if they are giving him a large cut.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:37 (ten years ago)
Also yeah he has his own studio, but it was just closed down by Konami. As in, he didn't really own it himself.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:41 (ten years ago)
Karl it will be out on PS3 as well!
― transparent play for gifs (Tracer Hand), Monday, 24 August 2015 18:52 (ten years ago)
Haha, well I don't have that either right now. I sold my 360 about a year ago so I am modern console-less (modern inconsolable?) at the moment
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 18:56 (ten years ago)
https://www.youtube.com/watch?v=SlRErLFIOhQ
― AdamVania (Adam Bruneau), Tuesday, 25 August 2015 17:50 (ten years ago)
just got an email to let me know my copy has been dispatched, so i guess i might be playing this tomorrow. retailers breaking street date embargoes is always a pleasant surprise
― bizarro gazzara, Wednesday, 26 August 2015 14:56 (ten years ago)
Removing bookmark, see you guys in 2019 when I finally get around to this game
― Nhex, Wednesday, 26 August 2015 16:13 (ten years ago)
my copy arrived! time to get on the mgs rollercoaster and corkscrew from 'wow' to 'wtf' to 'ugh' one last time i guess
― bizarro gazzara, Thursday, 27 August 2015 09:20 (ten years ago)
lol at adam's video btw
https://www.youtube.com/watch?v=6Y8vs7EsP_s
― bizarro gazzara, Thursday, 27 August 2015 11:59 (ten years ago)
I am relying solely on you guys to tell me whether I should get this or not
― antexit, Thursday, 27 August 2015 13:59 (ten years ago)
if it turns out that the 'quiet is really chico' fan-theories are true, i swear i'm going to throw my ps4 out the fucking window
― bizarro gazzara, Thursday, 27 August 2015 14:04 (ten years ago)
can't wait 4 pc's nude quiet mod
― am0n, Thursday, 27 August 2015 14:34 (ten years ago)
if i don't know or care about the storyline will i enjoy this? i have the preview game on the ps4 just not sure i'm a bad enough dude to play it
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 27 August 2015 15:39 (ten years ago)
i'll let you know in my #1 count and plick writeup in march
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:44 (ten years ago)
mgs stories are usually difficult to follow and the parts which are understandable are totally ludicrous - the fun (for me at least) is much more in the mechanics of the game and the weird fun you can make for yourself with the systems available, and it looks like this will be the most open and flexible mgs yet.
best thing to do is prolly give ground zeroes a shot and if you like the way it plays pick up the phantom pain.
― bizarro gazzara, Thursday, 27 August 2015 15:47 (ten years ago)
same, i kinda sucked at Ground Zeroes and the stealth was making me frustrated rather than inspiring that "just one more try, i know i can get this" feeling.
― lil urbane (Jordan), Thursday, 27 August 2015 15:48 (ten years ago)
the story is kind of a backdrop you can follow or ignore, enjoyment of the game is not contingent on it
― am0n, Thursday, 27 August 2015 15:51 (ten years ago)
i sortya had this problem until the first time i completed a "tag everyone on the battlefield" challenge thing, and realized the power of all that taggin'. basically lets you find the easiest route anywhere ever when you've properly scouted.
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 15:52 (ten years ago)
i spent ages getting frustrated at ground zeroes too for the same reason, then i realised that if i got caught out on a stealth mission there was a lot of scope to improvise and go straight to murdering everyone around me and blowing shit up and everything got much more fun
― bizarro gazzara, Thursday, 27 August 2015 15:53 (ten years ago)
There are a lot of mechanics that you don't realize until you play for dozens of hours. I finally 100%'d GZ and it took me ages to do those marking trials. One thing they don't tell you is if you kill someone stealthily then it counts as neutralizing the enemy, but if you kill them when there is an alert they will simply send in new enemies to replace the ones you kill. Thus you can run around w reflex on headshotting everyone and as long as no alarm goes off those enemies will be permanently gone from the map. Also on the map there are a 4 or 5 areas that always save the game when you pass through them (again, only if there is no alert at the time), and you can simply neutralize enemies right behind these save spots. Knock them out bring them over kick them awake and then hold them up. If you hold up an enemy they will remain down until a guard wakes them up. You can have a dozen guards all held up together and they will never break neutralization. You do this near a save point and then if you mess up just reload from a checkpoint and you will respawn at that save point w all the guards still neutralized. Of course getting the car and piling them in that and driving it to the chopper is the fastest way to extract.
Super jelly of y'all playing the game early. Hoping Steam downloads as fast as bittorrent.
― AdamVania (Adam Bruneau), Thursday, 27 August 2015 16:23 (ten years ago)
The original Metal Gear was in my top 5 when I was a kidNever played Snake's RevengeMGS I replayed through three times, twice with those proto NG+ super-equipment they gave you and once from scratch. Would have 100%ed it if you could do such things back thenThought MGS2 was just okSnake Eater is in my top ten GOATsCould not deal with MGS4 and bailed earlyand that's it.
Love crazy collecty slow-w-w-w tac-ops and fantasy tech geekeryDO NOT LOVE being made to sit through endless movies and/or radio dramas comprised of backstory gibberish
― antexit, Thursday, 27 August 2015 17:37 (ten years ago)
cant remember if i said this upthreda but having a smartphone with smartphone games has revolutionized how much patience i have for codec conversations
― Bouncy Castlevania (Will M.), Thursday, 27 August 2015 17:39 (ten years ago)