The death screen in MGS too.
― AdamVania (Adam Bruneau), Monday, 15 June 2015 21:50 (eleven years ago)
damn
http://me.ign.com/en/metal-gear-solid-5/108073/video/metal-gear-solid-v-the-phantom-pain-e3-gameplay-de
― 😠(am0n), Thursday, 18 June 2015 14:58 (eleven years ago)
i have the fondest memories of playing MGS1 (and the original MG for NES), but couldn't get through the intro of MGS3 because of the controls. :(
― lil urbane (Jordan), Thursday, 18 June 2015 15:37 (eleven years ago)
whew, that looks impressive.
― like a giraffe of nah (forksclovetofu), Thursday, 18 June 2015 16:52 (eleven years ago)
http://i.kinja-img.com/gawker-media/image/upload/s--CbcgOyN8--/c_fit,fl_progressive,q_80,w_636/1302771358818106794.gif
― 😠(am0n), Thursday, 18 June 2015 19:44 (eleven years ago)
You get to pet doggies! ^_^
― Falconetti Pot (Leee), Thursday, 18 June 2015 19:51 (eleven years ago)
lol. that does look great, although i hope you can sneak all the way through it when it makes sense (at the end of that demo it looked like all the soldiers were automatically alerted to your presence for a big exciting getaway, but maybe that was just for the demo).
― lil urbane (Jordan), Thursday, 18 June 2015 20:15 (eleven years ago)
loving MGS Ground Zeroes so far, and i've only just gotten inside the fence.
― lil urbane (Jordan), Friday, 19 June 2015 16:56 (eleven years ago)
i think he got spotted on purpose
this looks absolutely insane
― transparent play for gifs (Tracer Hand), Friday, 19 June 2015 20:42 (eleven years ago)
https://i.imgur.com/VMYnyxK.jpg
― am0n, Thursday, 2 July 2015 17:19 (ten years ago)
https://www.youtube.com/watch?v=Ur6vhxVg6gE
New footage from TPP. Awesome use of his robotic arm at 24 minutes in. Just insane. Think Batman's remote-controlled batarang.
― AdamVania (Adam Bruneau), Tuesday, 7 July 2015 02:55 (ten years ago)
Rocket punch!
― AdamVania (Adam Bruneau), Tuesday, 7 July 2015 02:56 (ten years ago)
https://www.youtube.com/watch?v=OGGuvRIIx8c
the multiplayer component of other players invading your online bases is gonna be crazy
― am0n, Thursday, 6 August 2015 21:31 (ten years ago)
I just beat MGS4 again last night. That makes 1, 2, 3, PW, and 4 beaten in the past 6 months or so.
It's somehow better than I remember it. (I think I was a lot more angry at the cutscenes then, which makes sense because I didn't have a smartphone to dick around on while half-listening to them). While it holds up fantastically and is among the best games of the last console generation, it is completely a relic in the sense that no game anymore seems to be willing (and I guess with good reason) to ship with SO MUCH authored content. I mean, how long did the Rex v. Ray battle take to conceive, create, fix, recreate, polish, debug, etc.? And you're in it for like 10 minutes. This game was infinite-budget blockbustering at its finest, and we'll never see anything like it again.
Also notable, and it's something that I guess kind of faded in my memory, is just how final that game is. Every other game was all about leaving loose ends and it really feels like MGS4 does everything in its power to be final. Which kinda makes the existence of 5 funny (even though it's a prequel, it feels like the metanarrative of 4 is "kojima is fucking done with this").
My final rankings for the greatness of these games is going to be challops as hell, and keep in mind that my 4th & 5th favourites are still games I really really like...
MGS1 -> MGS4 -> MGS2 -> MGS3 -> MGSPW
I can't wait to see where 5 fits in, based on what I've seen so far I'm projecting between 1 and 4. But it'll be incredibly unlikely for anything to beat 1, that game just fires on every possible cylinder at all times.
― Bouncy Castlevania (Will M.), Friday, 7 August 2015 18:45 (ten years ago)
I am hyped for it beyond all reason.
The more I go back and play games that are NOT Metal Gear the more it becomes clear that the series has always been heads and shoulders above most other 3D games. Go back and play some of MGS's contemporaries: they all have awkward tank controls, over-reliance on menus, horrible voice acting, etc.
MGS aged incredibly, maybe more than any other game from the time. No camera problems at all. Even Mario 64 has camera problems.
― AdamVania (Adam Bruneau), Saturday, 8 August 2015 16:48 (ten years ago)
https://www.gfycat.com/PalatableSadDunlin
― am0n, Thursday, 20 August 2015 17:17 (ten years ago)
I just 100% Ground Zeroes this morning. I'm going legit for TPP so if anyone here wants to be Steam friends hit me up at Adam_Vania.
Apparently there is no pre-loading but the game will start dling as soon as it comes out in New Zealand. Which I think for most of the US means you actually will get the game the day BEFORE it official comes out. Maybe?
― AdamVania (Adam Bruneau), Thursday, 20 August 2015 18:10 (ten years ago)
hah, that gif is awesome!
― Nhex, Sunday, 23 August 2015 07:36 (ten years ago)
no fuckin way
did she SHOOT the grenade in the air??
― transparent play for gifs (Tracer Hand), Sunday, 23 August 2015 16:17 (ten years ago)
https://www.youtube.com/watch?v=ngySxUOj-VI
― 1994 ball boy (Karl Malone), Sunday, 23 August 2015 20:54 (ten years ago)
if you multiply the scores for "series best known for their emphasis on story" and "series with the worst story" together, does metal gear hold the top rank?
― 1994 ball boy (Karl Malone), Sunday, 23 August 2015 20:55 (ten years ago)
Pac Man probably has the worst story. I mean have they ever explained what those pellets are?
― AdamVania (Adam Bruneau), Sunday, 23 August 2015 23:21 (ten years ago)
Pac man has a better story than metal gear
― â™› LIL UNIT â™› (thomp), Sunday, 23 August 2015 23:43 (ten years ago)
out run has a better story than metal gear
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 04:43 (ten years ago)
Pac Man basically is Metal Gear
― AdamVania (Adam Bruneau), Monday, 24 August 2015 04:50 (ten years ago)
Altered Beast may have the craziest story.
new one getting crazy 10/10 reviews everywheeeeere
― jamiesummerz, Monday, 24 August 2015 12:12 (ten years ago)
tbf, plenty of mediocre videogames have reviewed well but hopefully this deserves all the praise coming its way
― bizarro gazzara, Monday, 24 August 2015 13:09 (ten years ago)
the footage i've seen look absolutely amazing. wish i had a ps4!
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 13:10 (ten years ago)
Man I can't imagine not playing through the other games and instead mainlining these cutscenes, it sounds horrible.
MGS series is not like other series either, the cutscenes are super interwoven into the gameplay, to a level that most games never do. If you skip all the gameplay you are skipping at least half the story imo. The very first game had you playing while the credits were still rolling.
Anyways who really cares about 'story'. What is the story of 2001? What is the story of They Live? Why did they focus on that 15 minute fight scene when they could have been explaining what planet the aliens are from and what their ultimate mission is? No. That would be horrible. I watch the movie cos I want to hear "Kick ass and chew bubblegum", not because I need to see where this alien invasion is going.
Story doesn't matter it's all about execution. Has there ever been a work of fiction with a great story but bad technical execution that was still considered a great work? Almost always it is the other way around.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 16:27 (ten years ago)
but that 15 minute fight scene from They Live actually IS important to the story! it's just also massively, hilariously entertaining as well is being a symbolic manifestation of the main character's struggle, and it's important to the plot, because you know, PUT ON THE GLASSES. (I just saw this movie again a few months ago, it holds up shockingly well)
you are absolutely right about MGS cleaving the story heavily into the gameplay; not to mention the weird shit like all the Codec stuff, the fourth wall breaking, meta-commentary etc. i mean, the funny thing is that so clearly comes from someone who desperately wanted to be a filmmaker but couldn't, so instead he made all this...
― Nhex, Monday, 24 August 2015 17:54 (ten years ago)
isnt altered beast just a 'save the princess' type deal
― am0n, Monday, 24 August 2015 18:00 (ten years ago)
kick things in the nuts and get ripped and save the princess
― am0n, Monday, 24 August 2015 18:01 (ten years ago)
i never understood this "wished he were a filmmaker" meme for Kojima. The guy clearly CAN'T do what he does best in film. The thing that puts this series over the top is how it plays with gameness and controls, and subverts a lot of the control stuff over and over that it sets up, and fucks with the idea of agency (or lack thereof)/places predestination as a theme in almost every game...
also it's pretty fucking insulting and incorrect to think that it's somehow easier/a fallback plan to become an enormously successful AAA video-game creative director than to be a filmmaker.
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:14 (ten years ago)
i could swear that i read in an interview at some point that he admitted this long ago, and somehow stumbled into video games. better for the world that he did!
― Nhex, Monday, 24 August 2015 18:19 (ten years ago)
and yes the games constantly spit in your face as a player, that you're ultimately nothing more than a rat in a maze
― Nhex, Monday, 24 August 2015 18:20 (ten years ago)
In interviews, I always say that, "just as humans are 70 per cent made of water, so I'm 70 per cent made of film!" You may think I'm exaggerating - but, remember, I'm the guy behind Metal Gear Solid, which was inspired by many, many movies. I've loved cinema since I was a kid - they were a way for me to explore other peoples' experiences.
http://www.metalgearsolid.net/features/hideo-kojima-at-the-movies-the-great-escape
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:23 (ten years ago)
so why wouldn't he have started making movies in like october 1998? someone would have funded that. or did konami have a 17-year inescapable contract for him?
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:24 (ten years ago)
http://www.metalgearsolid.net/features/hideo-kojima-versus-the-big-robots
Kojima moved his attention to movies, diligently working with a friend who owned an 8mm camera to produce short children's films. Sill his parents discouraged his creative urges. "It made me feel even more desperate," he explains. "My family never understood my ambitions. I knew this deep in my soul, so I didn't share my creative hopes and dreams. My friends concentrated on their education and spent most of the time studying. We had a pop band, but it was only a simple hobby project. My friends never shared my dream of being able to support myself within the framework of a creative work, neither in music nor on film."
― Nhex, Monday, 24 August 2015 18:26 (ten years ago)
along with other parts of that interview, easy to see why he stuck with Konami for so long for the stable income
― Nhex, Monday, 24 August 2015 18:27 (ten years ago)
Getting a job at a video game company in the 80s was way easier thing than becoming a filmmaker imo. He didn't start out as AAA creative director, he didn't even invent Metal Gear, he was hired on and that was one of his assignments. It was his desire to make it like "The Great Escape" that turned it from a standard game into the Kojima auteur series.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:29 (ten years ago)
Pretty sure yeah Konami had a contract on him, in Japan lifetime employment has always kinda been a thing.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:30 (ten years ago)
i'm still saying if he wanted to get out and make movies he's had at least a few opportunities. he almost definitely could've gotten out after MGS3 and DEFINITELY could've gotten out after 4.
― Bouncy Castlevania (Will M.), Monday, 24 August 2015 18:33 (ten years ago)
I do love how so many anecdotes from '70s/'80s video game developers are to the tune of "well, I had a college degree in some completely unrelated field X, and nobody really knew what was going on or what would be appropriate qualifications for this job that never existed, so I got hired"
― Nhex, Monday, 24 August 2015 18:34 (ten years ago)
I really thought that after Konami appeased him with his own sub-studio he would have gone on to make non-Metal Gear series. Not sure what happened there.
― Nhex, Monday, 24 August 2015 18:35 (ten years ago)
Sounds like a pretty big gamble, quitting a job you've held your entire life. I'm sure he makes some kind of money of MG sales but since he is a contractor he probably isn't rolling in millions of dollars from royalties. The amount of money Konami pumps into these games, I would be surprised if they are giving him a large cut.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:37 (ten years ago)
Also yeah he has his own studio, but it was just closed down by Konami. As in, he didn't really own it himself.
― AdamVania (Adam Bruneau), Monday, 24 August 2015 18:41 (ten years ago)
Karl it will be out on PS3 as well!
― transparent play for gifs (Tracer Hand), Monday, 24 August 2015 18:52 (ten years ago)
Haha, well I don't have that either right now. I sold my 360 about a year ago so I am modern console-less (modern inconsolable?) at the moment
― 1994 ball boy (Karl Malone), Monday, 24 August 2015 18:56 (ten years ago)
https://www.youtube.com/watch?v=SlRErLFIOhQ
― AdamVania (Adam Bruneau), Tuesday, 25 August 2015 17:50 (ten years ago)