http://www.twitch.tv/ffstv
Iga's playing through Shantae right now. They are celebrating the biggest video game kickstarter ever, ending tonight, with $5.5 million right now.
So insane. This couldn't have happened at the right time, with what's happening with Konami and all. Every time someone bashed 2d gaming, everyone that bailed after 3d started and uglied up and sold out games, all that karma is getting funneled into this project.
― AdamVania (Adam Bruneau), Saturday, 13 June 2015 01:52 (ten years ago)
Now they are interviewing Michiru Yamane, who composed "SOTN".
― AdamVania (Adam Bruneau), Saturday, 13 June 2015 02:07 (ten years ago)
Even though I haven't played any games that I've actually Kickstarted, what the hell... fine. In for the $60 physical edition. Maybe by the time it comes out I'll have finished playing the DS games.
― Nhex, Saturday, 13 June 2015 02:37 (ten years ago)
I'm glad they managed to get there without me.
― aaaaablnnn (abanana), Saturday, 13 June 2015 07:57 (ten years ago)
That's great that it did so well. I wonder how many backers are long-term fans, how many are very recent fans. I wouldn't have thought it normally but maybe Lords Of Shadow did introduce the series to a much wider audience?
― Robert Adam Gilmour, Saturday, 13 June 2015 14:06 (ten years ago)
Was there alternate language pages for this kickstarter? Because I'd assume a lot of backers would be non-english speakers.
Maybe I could find a cheap PS Vita to play this on? (Assuming I can get a physical copy of Bloodstained from shops).
― Robert Adam Gilmour, Saturday, 13 June 2015 14:35 (ten years ago)
http://i.imgur.com/Q7I79Ju.png
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1506864
― AdamVania (Adam Bruneau), Wednesday, 2 March 2016 05:33 (ten years ago)
gotta say i really like the way this is looking. even if she is a bit small on the screen, the design of the castle itself looks really nice from this one image!
― AdamVania (Adam Bruneau), Wednesday, 2 March 2016 05:34 (ten years ago)
https://www.youtube.com/watch?v=4um6_cNpb6M
― AdamVania (Adam Bruneau), Wednesday, 16 March 2016 03:54 (ten years ago)
huuuuuuh
― Nhex, Monday, 21 March 2016 00:59 (ten years ago)
https://www.youtube.com/watch?v=lAL07Pbqx3c
Looks like they're playing it safe with the Igavania formula, which is fine. Backers shouldn't be disappointed.
― remove butt (abanana), Wednesday, 15 June 2016 22:04 (nine years ago)
https://www.twitch.tv/
live-streaming it right now
― AdamVania (Adam Bruneau), Wednesday, 15 June 2016 22:46 (nine years ago)
....and they're out of time! Iga says that a demo should come out for fans this week (hopefully)
― AdamVania (Adam Bruneau), Wednesday, 15 June 2016 22:52 (nine years ago)
that looks tight
― am0n, Thursday, 16 June 2016 05:02 (nine years ago)
Graphics are a bit disappointing but I'm sure it'll be fine.
― Robert Adam Gilmour, Thursday, 16 June 2016 13:29 (nine years ago)
feel the same. i don't even want to see anymore until it comes out
― Nhex, Friday, 17 June 2016 06:34 (nine years ago)
demo is out. plays like a dream. this really feels like the sequel to SOTN/AOS. it's so perfect they have backdash cancelling, instant-slicing-when-landing, etc. other kinds of Vania minutiae built in already.
i like the graphics, never thought the day would come when i had a Castlevania in 1920x1080 but here we are. they are a little rough (def need some AA) but this is exciting! and hey it's an alpha demo or whatever.
i really like when you get a shard and it's the huge splash screen.
― AdamVania (Adam Bruneau), Thursday, 23 June 2016 13:53 (nine years ago)
http://i.imgur.com/6E7RM69.jpg
sorry if huge
― AdamVania (Adam Bruneau), Thursday, 23 June 2016 13:55 (nine years ago)
http://i.imgur.com/cyM1OOu.jpghttp://i.imgur.com/fUCgQGa.jpghttp://i.imgur.com/QnT5a46.jpg
― AdamVania (Adam Bruneau), Thursday, 23 June 2016 23:20 (nine years ago)
the boss fight is kinda blah but the game is a lot of fun to play. the cell shading graphics can look really rough. but for an early demo this is promising!
http://i.imgur.com/HrfZMDr.jpghttp://i.imgur.com/tt9W47q.jpghttp://i.imgur.com/tXc8j6Q.jpg
― AdamVania (Adam Bruneau), Thursday, 23 June 2016 23:22 (nine years ago)
that Netflix show is pretty sick. not afraid to be goofy. i liked how much of the SOTN castle was in that first episode, looked like all the design was based on the og pixel art.
― AdamVania (Adam Bruneau), Sunday, 15 October 2017 19:14 (eight years ago)
i liked the netflix show. main flaw is that is 100% setup for future seasons
i played Bloodstained at NYCC... not looking good. pretty clunky and early
― Nhex, Sunday, 15 October 2017 19:48 (eight years ago)
https://www.youtube.com/watch?v=t8zaNelwUU8
C'mon Iga, if they can do this level of 2d surely you can. This looks brilliant.
― Robert Adam Gilmour, Friday, 19 January 2018 14:03 (eight years ago)
https://www.youtube.com/watch?v=UfJ7TqkjKeU
recording the soundtrack & interviews w Michiru Yamane & other composers. also a little footage of the game.
― Hazy Maze Cave (Adam Bruneau), Friday, 2 March 2018 00:27 (eight years ago)
yeah the game was supposed to come out last year but im all for them taking their sweet time. plus, this means i can get it on Switch. seems like the perfect system for this...
― Hazy Maze Cave (Adam Bruneau), Friday, 2 March 2018 00:29 (eight years ago)
This game seems to have been in development forever, but it's obviously meant to scratch that Castlevania itch:
https://www.youtube.com/watch?v=pyskUorhheg
― Josh in Chicago, Friday, 2 March 2018 03:55 (eight years ago)
https://www.youtube.com/watch?v=qTRohTxCRlk
Bloodstained: Curse of the Moon, the 8-bit style prequel game to Bloodstained, is coming out tomorrow. it has very strong Castlevania III vibes, and it has many og Castlevania creators working on it. in a lot of ways it is the first new Castlevania game in a long time.
not sure exactly when it comes out, but there has been an email sent out to Kickstarter backers. only confirmed dates so far for consoles are May 31st for 3DS and June 6 for Xbox. they are giving out temporary Steam codes for anyone who backed the game on consoles, as it seems they are still waiting on console keys, but have the Steam ones ready to go. i backed it for Switch and was able to get a Steam code that said it is valid until June 8.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 01:36 (eight years ago)
it is 20MB lol
wait a minute i am playing it rn! looks like this game is out!
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 01:40 (eight years ago)
this is really cool. very CV3. the art isn't the prettiest (not nearly as good as classical Castlevania art but what is?) but it is still a fun and cheap Castlevania knock off. the music is awesome as heck, and the 8-bit presentation feels very true to authentic limitations of that era. the art not being pretty comes from over-use of tiles in some places, which is really just more economy. levels are visually varied with layers of parallax and lots of colorful well-defined sprites.
the level design, enemy combat, etc. are all classic CV. items are valuable again; they help you get past the gauntlet of enemies. it controls like CV3 except with ROB/SOTN stair-jumping. difficulty wise it is not a pushover, i died twice before beating the first level, i would say harder than SOTN at least. the boss fight was kind of like Order of Ecclesia, with a large, almost puzzle-light battle.
the game is so Castlevania. jumping around slicing floating lamps and candles while fighting goblins and monsters. i started as a dude with a sword or something and then met Miriam and gained her as an ally and she has a whip and basically controls like a Belmont, only she can slide like in Mega Man 3.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 02:22 (eight years ago)
https://i.imgur.com/BkxEXU2l.jpghttps://i.imgur.com/V3DQxKKl.jpghttps://i.imgur.com/ENikJkYl.jpg
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 02:31 (eight years ago)
Doh! Only the Steam version is available to backers, console codes aren't out yet.
― Nhex, Thursday, 24 May 2018 03:50 (eight years ago)
Confused, is this out for Switch now or not? If I backed the Kickstarter shouldn't I get a code or something?
― Josh in Chicago, Thursday, 24 May 2018 11:37 (eight years ago)
would like a new metroidvania castlevania for the switch though
― ||||||||, Thursday, 24 May 2018 12:55 (eight years ago)
unfortunately i don't think it's out for Switch yet. but if you backed the kickstarter for it on consoles, you should be able to use the Steam code in the meantime. look through your emails to find the Survey Resender and use that.
i hear the EShop gets updated around noon EST so maybe it will come then. kinda sucks but still it's nice to be able to play in the meantime.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 13:09 (eight years ago)
I don't even know what Steam is.
― Josh in Chicago, Thursday, 24 May 2018 13:48 (eight years ago)
it's an online PC hub/store where you can buy games. if you are writing on a computer it probably supports Steam.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 14:09 (eight years ago)
So this is to play games on my computer? I've never really done that (have a laptop).
― Josh in Chicago, Thursday, 24 May 2018 15:25 (eight years ago)
yeah. you can buy games through it and play them w it. not sure if you have to give them your CC or not for you to make an account.
install Steam, go to Games, and Activate a Product on Steam. then you post in the code and it installs the game. to get the code you have to go to the back survey, and you can resend a link to that, if you search your kickstarter emails.
i wonder if that is David Hayter doing the cheesy voiceover on the trailer.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 17:17 (eight years ago)
The whole reason I have a console is to not play games on my computer.
― Josh in Chicago, Thursday, 24 May 2018 17:50 (eight years ago)
hah. yeah w the amount of controller driver issues an stuff i deal with, i entirely understand.
i probably wont play this too much on Steam cos i want to play it on Switch.
― Hazy Maze Cave (Adam Bruneau), Thursday, 24 May 2018 17:54 (eight years ago)
it's no big deal to only play games on a console, but you miss out on a lot. like games that are just much better with a mouse
― obviously DLC (Karl Malone), Thursday, 24 May 2018 23:12 (eight years ago)
that's pretty much just shooters though and gyro aim makes up most of the difference.
― ciderpress, Saturday, 26 May 2018 05:18 (eight years ago)
i guess stuff like RTSes too but i don't really play those these days
― ciderpress, Saturday, 26 May 2018 05:19 (eight years ago)
4x strategy probably not a good fit for console either, or text adventures.
― valorous wokelord (silby), Sunday, 27 May 2018 00:51 (eight years ago)
― valorous wokelord (silby)
i thought you were saying 4x was not a good fit for text adventures and got to thinking about "suspended" (which isn't quite the same thing but has pretty strong strategy elements)
there was a console civ but it was pretty much what you'd expect from a console civ
― Arch Bacon (rushomancy), Sunday, 27 May 2018 00:54 (eight years ago)
man this is pretty awesome. feels nice to play this with a PS2 controller but i need my dang Switch code so i can play it there.
― Hazy Maze Cave (Adam Bruneau), Monday, 28 May 2018 01:28 (eight years ago)
i can't get past stage 4 lol. Curse of the Moon is actually legit NES tough.
i am liking the graphics more and more. some of the art looks like random "level asset" tiles but for a game this big it makes sense, plus there is plenty of beautiful art throughout the game. important to remember they had to deal with creating everything from scratch. the 2D Castlevania series were always reusing art and repurposing character designs etc. and by Castlevania they 3 had this library of classic designs that had already withstood multiple teams and generations of games.
not only that but they had less screen space to deal with. the new game is still pixelated 8-bit art but on an HD widescreen scale. thank god they did not have camera zoom. i played some of Harmony of Despair and did not enjoy myself. having the screen too zoomed out makes it look more like a maze, the art looses definition, the sense of place is lost.
they really went classic with this and it feels like an NES game, just designed for a larger screen. level design is classic: some platforms, some stairs, some enemies placed among them. bottomless pits are back, reinforcing the ideal of enemy as level design. the threat of knockback deaths forces you to reconsider your approach. the ghouls and demons placed throughout are not mere combat challenges: they require adjustment of pacing, they require strategy. the bosses are the same, only on a bigger scale. large gorgeous pixel art, wider areas of attack, multi-stage fights. very much an evolution of OoE.
― Hazy Maze Cave (Adam Bruneau), Tuesday, 29 May 2018 16:35 (eight years ago)
https://i.imgur.com/v9bcWpTl.jpg
― Hazy Maze Cave (Adam Bruneau), Tuesday, 29 May 2018 23:34 (eight years ago)
this keeps getting better and better. i love the green bricks on red/purple bg they got going in some of these levels. its sort of punk. i love the alchemist, even though he is super slow and useless against most enemies, it is such a cool idea, and sometimes you can actually do some damage w that cane of his.
the enemies are duocolor cartoony horror fantasy throughout and they keep switching it up for every level. rn i am fighting evil giant scissormen and jumping blue bunnies. i just fought a painting (which was more or a puzzle than a fight, which was cool) and earlier i ended up fighting a cool boss on the top of the ship that reminded me of Rondo of Blood crossed w Mega Man.
― Hazy Maze Cave (Adam Bruneau), Wednesday, 30 May 2018 01:23 (eight years ago)