― Jordan (Jordan), Thursday, 27 October 2005 00:57 (twenty years ago)
boring personal anecdote time: playing sotc for me is such a fkn chore right now cos it means I need to lug my PS2 downstairs to the only telly in the house with NTSC 60hz. compatibility... so roll on sunday so I can play it relaxed...
what was your final time?
― c7n (Cozen), Thursday, 27 October 2005 20:20 (twenty years ago)
My copy of Ico is in New Orleans (I am not) so I won't get to give it another shot until December. I'm going to play through SotC on the hard mode and do some of the time attacks. Actually, I'm going to go do that right now.
― adam (adam), Thursday, 27 October 2005 20:46 (twenty years ago)
― rio natsume, Friday, 28 October 2005 15:44 (twenty years ago)
― kingfish orange creamsicle (kingfish 2.0), Friday, 28 October 2005 15:54 (twenty years ago)
: /
― c7n (Cozen), Friday, 28 October 2005 17:16 (twenty years ago)
farrr toooo looooong
― c7n (Cozen), Sunday, 30 October 2005 20:07 (twenty years ago)
― kingfish orange creamsicle (kingfish 2.0), Sunday, 30 October 2005 22:45 (twenty years ago)
― Gravel Puzzleworth (Gregory Henry), Monday, 31 October 2005 02:16 (twenty years ago)
― jeffrey (johnson), Monday, 31 October 2005 19:01 (twenty years ago)
― Craig Gilchrist (Craig Gilchrist), Saturday, 5 November 2005 15:48 (twenty years ago)
― s1ocki (slutsky), Saturday, 5 November 2005 16:55 (twenty years ago)
― adam (adam), Saturday, 5 November 2005 23:56 (twenty years ago)
― 57 7th (calstars), Sunday, 6 November 2005 04:23 (twenty years ago)
I actually like Tim's rambling, sprawling non-reviews. If you just accept from the beginning that there will be plenty of tangents and a healthy dose of bullshit, they're generally amusing to read when you're bored at work. If you're into that sort of thing.
― sleep (sleep), Wednesday, 9 November 2005 19:17 (twenty years ago)
quoting myself from the PS2 thread:
the reason ico is good is because it is not afraid to be boring. if you don't appreciate the game it is because you have forgotten how to be bored properly.
― allen riley (allenriley), Thursday, 10 November 2005 08:02 (twenty years ago)
Most of the same things could be said about SotC, except the fighting in that game is extremely satisfying, frightening, and generally much more engaging than whacking shadows with a stick 50 times. And that difference alone is enough to make it a much better game.
― sleep (sleep), Thursday, 10 November 2005 16:48 (twenty years ago)
the second to last battle, of course, completely doesn't count. i mean omg
the opening of the gates/walking across the bridge sequence and subsequent cutscene is the most heart-on-string i've ever been while playing a videogame
― lemin (lemin), Friday, 11 November 2005 09:03 (twenty years ago)
― pretentiosexual rights activist (haitch), Saturday, 12 November 2005 07:11 (twenty years ago)
― cozen (Cozen), Saturday, 12 November 2005 12:26 (twenty years ago)
was it only the japanese version that had the lightsaber?
― kingfish cold slither (kingfish 2.0), Saturday, 12 November 2005 23:06 (twenty years ago)
― pretentiosexual rights activist (haitch), Sunday, 13 November 2005 12:21 (twenty years ago)
― melton mowbray (adr), Sunday, 13 November 2005 14:26 (twenty years ago)
― Andrew Farrell (afarrell), Sunday, 13 November 2005 20:17 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Friday, 6 January 2006 20:17 (twenty years ago)
The flying colossus (#5 I think) is a bitch though, I can't seem to get all up on him.
― Jordan (Jordan), Friday, 6 January 2006 20:25 (twenty years ago)
― pompe vers le haut du volume (haitch), Sunday, 8 January 2006 12:08 (twenty years ago)
― pompe vers le haut du volume (haitch), Sunday, 8 January 2006 12:12 (twenty years ago)
― polyphonic (polyphonic), Monday, 9 January 2006 04:30 (twenty years ago)
― Jordan (Jordan), Monday, 9 January 2006 16:53 (twenty years ago)
― Christopher Costello (CGC), Tuesday, 10 January 2006 22:33 (twenty years ago)
― GET EQUIPPED WITH BUBBLE LEAD (ex machina), Wednesday, 11 January 2006 20:39 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Wednesday, 11 January 2006 20:42 (twenty years ago)
― Jordan (Jordan), Wednesday, 11 January 2006 20:44 (twenty years ago)
― Jordan (Jordan), Wednesday, 11 January 2006 21:10 (twenty years ago)
― sleep (sleep), Thursday, 12 January 2006 17:34 (twenty years ago)
― Jordan (Jordan), Thursday, 12 January 2006 17:39 (twenty years ago)
I just want to see the ending.
― Jordan (Jordan), Monday, 16 January 2006 01:35 (twenty years ago)
― adam (adam), Monday, 16 January 2006 02:39 (twenty years ago)
Are the outcomes of the, uh, controllable parts inevitable?
― Jordan (Jordan), Tuesday, 17 January 2006 02:34 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Tuesday, 17 January 2006 05:52 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Saturday, 28 January 2006 08:28 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Sunday, 29 January 2006 22:45 (twenty years ago)
http://www.dyingduck.com/sotc/making_of_sotc.html
― koogs (koogs), Thursday, 9 March 2006 10:06 (twenty years ago)
― Thermo Thinwall (Thermo Thinwall), Friday, 10 March 2006 17:15 (twenty years ago)
― polyphonic (polyphonic), Saturday, 11 March 2006 09:06 (twenty years ago)
― Forksclovetofu (Forksclovetofu), Saturday, 11 March 2006 17:42 (twenty years ago)
the whole game is very ambiguous!
― Ronan (Ronan), Saturday, 11 March 2006 20:27 (twenty years ago)
I'm stuck on the sandworm colossus. Oy vey, what a beast.
― polyphonic (polyphonic), Sunday, 12 March 2006 19:48 (twenty years ago)