FTL and could be on this for a while now that I feel like I finally understand how to play it
― anonanon, Thursday, 24 April 2014 17:42 (twelve years ago)
im obsessed
― socki (s1ocki), Thursday, 24 April 2014 19:41 (twelve years ago)
so many ships still to unlock and haven't even touched advanced mode...
― anonanon, Thursday, 24 April 2014 19:45 (twelve years ago)
I've been playing Kingdom Of Amalur, a game that apparently lost the taxpayers of Rhode Island $75m, recently. I kind of hate myself as it's another massive Skyrim-style time sink, but it's quite good fun.
― Yuri Bashment (ShariVari), Thursday, 24 April 2014 19:45 (twelve years ago)
what IS advanced mode
― socki (s1ocki), Thursday, 24 April 2014 19:51 (twelve years ago)
i havent even begun boarding as a tactic yet
― socki (s1ocki), Thursday, 24 April 2014 19:53 (twelve years ago)
sorry "advanced edition"
As a reminder, FTL: Advanced Edition is a free content expansion for FTL. All current (and future) customers will receive this update regardless of where they purchased it. Prior to release, we will post detailed instructions on how to get the update from whatever digital vendor you originally purchased FTL.
http://www.ftlgame.com/?page_id=106
New systems (clone bay??), new race, new ships, just lots more stuff, and it was released as a free sort of patch. It's a toggle option when you start a game, you can choose standard or advanced.
― anonanon, Thursday, 24 April 2014 20:01 (twelve years ago)
I've been playing Kingdom Of Amalur, a game that apparently lost the taxpayers of Rhode Island $75m― Yuri Bashment (ShariVari), Thursday, April 24, 2014 3:45 PM
ah yes the curt schilling rpg
― am0n, Thursday, 24 April 2014 20:03 (twelve years ago)
oh yeah i'm playing dragon's dogma. i've given up on it twice before so i'm determined to finish it this time. the controls are lacking but it has some of the best gfx i've seen in an rpg. makes dark souls 2 look like shit by comparison anyway.
― am0n, Thursday, 24 April 2014 20:10 (twelve years ago)
http://cdn.destructoid.com//ul/266639-curt-shilling.jpg
― am0n, Thursday, 24 April 2014 20:14 (twelve years ago)
dragon's dogma was good fun, at its best early before everything becomes too easy, so i encourage you to not progress the story at all until you have been everywhere. one of the best and most unique things it has are the giant wandering monsters that really felt like epic fights, at least until my gang quickly got OP'd. helps if you resist the temptation of the broken pawns that are available early.
― Roberto Spiralli, Thursday, 24 April 2014 20:29 (twelve years ago)
infinity wars + starbound
― Mordy , Thursday, 24 April 2014 22:04 (twelve years ago)
helps if you resist the temptation of the broken pawns that are available early.― Roberto Spiralli, Thursday, April 24, 2014 4:29 PM
what are the broken pawns. i've just been using the free low level ones and trading them in every so often. groups of bandits on the roads are still kicking my butt
― am0n, Thursday, 24 April 2014 22:42 (twelve years ago)
i got one real early with an ordinary woman's name, Karen i am fairly sure, and her owner had limited her level but she had maxed-out, late game rare gear and was a total powerhouse
― Roberto Spiralli, Friday, 25 April 2014 00:01 (twelve years ago)
whatever the fighter class is. i got another midway thru with a more forgettable fantasyish name, also a female fighter.
― Roberto Spiralli, Friday, 25 April 2014 00:02 (twelve years ago)
Dammit, Fract really _is_ like myst. I can't find the symbolic to detangle the tune I'm supposed to play to solve the final puzzle in one of the areas.
― Stephen King's Threaderstarter (kingfish), Friday, 25 April 2014 02:11 (twelve years ago)
Final Fantasy - NESAssassin's Creed IV - PCPac-Man Championship Edition DX - PCCastlevania: Rond of Blood - T16Castlevania: Symphony of the Night - PSXMetal Gear Solid - PSXMetal Gear Rising Revengeance - PCMetal Gear Solid 2 - PC
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Saturday, 26 April 2014 03:58 (twelve years ago)
you livin' the life, Adam, respect
― Nhex, Saturday, 26 April 2014 04:08 (twelve years ago)
finished saints row 4tried diablo 3 again - meh so spammymaybe back to metro 2033
― bnw, Monday, 5 May 2014 18:25 (twelve years ago)
"Finished" Portal and Fez, loved both. Seems like there's still aftergame stuff for me to do, which is cool.
I'm a good way into the first God of War, and I can't be sure but I think I might kinda hate it. The brutal waves of super tough enemies are awesome, and some of the puzzles are pretty good, but creating Indiana Jones-esque deathtraps with a shitty camera and sketchy controls was the fucking worst idea ever. I've wasted so much of my playtime on failing to kill everything onscreen within a set time before falling to my death or being crushed or sliced up by shit that I can barely see in front of me that it's kinda become a chore for me to continue. I might just be hating the PS2-ness of it, though.
I've been surprisingly digging a lot of arcade-y stuff that I've gotten cheap from PSN recently. Super Stardust and Wipeout took me a little while to get used to but they're amazing once I'm in the zone. Just got Retro/Grade, which I haven't played much but which has an awesome conceit (basically a rhythm game disguised as a shooter that runs in reverse). The Space Invaders update also seems like good value.
This weekend, I hit 50% completion and the 100 hour mark near-simultaneously on Just Cause 2. Clearing a few areas in the game has become such a reliably perfect way to decompress at the end of the day.
― Surprise, It's My Butt (Old Lunch), Monday, 5 May 2014 19:02 (twelve years ago)
kotor + bg2
― Mordy, Monday, 5 May 2014 19:31 (twelve years ago)
getting myself psyched + ready for pillars of eternity i guess
xps I played GoW 1 for the first time... a year ago? Maybe two? Felt some of the same frustrations as you, but I'm still planning to truck on through to the others at some point. I can see how it all would've been far more impressive back in 2006, but some of those levels and dungeons are awfully designed.
What build you going for in KOTOR, Mordy?
― Nhex, Monday, 5 May 2014 19:39 (twelve years ago)
i guess soldier guardian. tbh i'm kinda more interested in my bg2 half-elf cleric/ranger build (so OP apparently it's ppl's fave for soloing the game). (thought about playing a wild mage too.)
― Mordy, Monday, 5 May 2014 19:40 (twelve years ago)
Streets of Rage 3Bare Knuckle III
So BKIII is the Japanese version of SOR3 and it is WAY easier. This does not mean it is easy though, it only means it is possible to get through stage 1 without using a continue. American version of Streets of Rage 3 is one of the more difficult games I've ever played.
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Wednesday, 7 May 2014 16:32 (twelve years ago)
https://www.youtube.com/watch?v=7VWsJPJ19DA
That level with the bulldozer is all-time unfair.
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Wednesday, 7 May 2014 16:36 (twelve years ago)
all that and he's beat by a girder
― Nhex, Wednesday, 7 May 2014 19:30 (twelve years ago)
i love the energy meter for 'wall'.
― festival culture (Jordan), Wednesday, 7 May 2014 20:00 (twelve years ago)
i guess i only played Streets of Rage 1 & 2.
― festival culture (Jordan), Wednesday, 7 May 2014 20:01 (twelve years ago)
man why doesn't axel just jump over the damn walls
sor3 is weird. it seems like it admits to tactics then it doesn't really.
― ♛ LIL UNIT ♛ (thomp), Wednesday, 7 May 2014 20:47 (twelve years ago)
I think after you get past the stage where you are fighting kangaroos and evil dominatrix clowns they just figured they could get away w that.
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Wednesday, 7 May 2014 21:07 (twelve years ago)
Played 2-player Hyperstone Heist for the Genesis last night. Got to Super Shredder and then we died and we were out of continues! The music in that game is incredible. Orchestrated speed metal.
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Thursday, 15 May 2014 17:21 (twelve years ago)
i'm still playing bg2.
― Mordy, Thursday, 15 May 2014 18:08 (twelve years ago)
eu4 always with the eu4. genovese colonial empire.
― Roberto Spiralli, Thursday, 15 May 2014 18:21 (twelve years ago)
wish i could get into eu. each time i load it up there are like 300 tutorials
― Mordy, Thursday, 15 May 2014 18:22 (twelve years ago)
if it helps you still won't know what the fuck is going on if you sit thru the tutorials
― Roberto Spiralli, Thursday, 15 May 2014 18:29 (twelve years ago)
Sadly not as into Mirror's Edge as I'd hoped (hinges way too much on barely-disguised quick time events, which fuck that). Surprisingly way more into the first Metal Gear Solid than I expected (tough but mostly fair, cutscenes and dialogue that are reasonably well-written and not totally perfunctory, generous with the game saving, and the controls and camera, while occasionally obnoxious, are better than those on a lot of the PS2 games I've played). I still haven't been able to get past the first boss yet, though, so we'll see how long my admiration lasts.
― Surprise, It's My Butt (Old Lunch), Thursday, 15 May 2014 18:55 (twelve years ago)
is there some kind of amazing online tutorial that will teach me how to play?
― Mordy, Thursday, 15 May 2014 18:57 (twelve years ago)
there is a lot of user and wiki content so possibly but i'm not aware of anything myself. i think you just need to start playing it with the expectation that you won't know what you're doing for a long time. start with france: raise a big army and start some beef. you can go a long way with them without having to worry about some of the more arcane stuff for a while and you will pick up a good foundation in manpower/supply, tech advancement, diplomacy, religion. you can dip your toe into trade and colonies if you want but you'll still be able to do plenty without. and you'll have the immediate objective of unifying france to get your teeth into, which definitely helps the transition into the sandbox. you'll always have something to do with them and that is certainly not always the case elsewhere.
― Roberto Spiralli, Thursday, 15 May 2014 19:17 (twelve years ago)
have any of you played crusader kings 2 and can you take the same approach there? tried to get into it but get caught up on figuring out how levies work and what a demesne is and somehow the game had me entering into an affair with my own wife
― anonanon, Thursday, 15 May 2014 19:42 (twelve years ago)
ftl
― socki (s1ocki), Friday, 16 May 2014 16:52 (twelve years ago)
Castlevania: Aria of SorrowCastlevania: Harmony of Dissonance
Aria of Sorrow is incredible. Are the GBA Metroids this good?
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Friday, 16 May 2014 17:55 (twelve years ago)
Harmony is cool too, if only because the lead character is dressed like anime Santa Claus.
― ▴▲ ▴TH3CR()$BY$H()W▴▲ ▴ (Adam Bruneau), Friday, 16 May 2014 17:56 (twelve years ago)
I remember the GBA Metroid I played being awesome
― a strange man (mh), Friday, 16 May 2014 18:25 (twelve years ago)
this is gonna make me sound like a crazy person but i've gotten into watching lets-plays of EU4 and i don't even own a PC. they're weirdly soothing?
― goole, Friday, 16 May 2014 18:38 (twelve years ago)
any you'd recommend? esp for newbs?
― Mordy, Friday, 16 May 2014 18:42 (twelve years ago)
there's a youtuber by the name of shenryyr2 who i gather is some kind of god at it. he doesn't really do tutorials but a lot of the rhythm of it comes out via osmosis.
my general sense is it's just not a 'for newbs' game, you just kind of have to keep jumping in at the deep end until it clicks
― goole, Friday, 16 May 2014 18:46 (twelve years ago)
jeez, just had a click around that guy's YT, he is nutso. if i had infinite hours i would watch the lot. but yeah, as a learning experience you probably already need a foundation to get anything from someone like this.
― Roberto Spiralli, Friday, 16 May 2014 18:58 (twelve years ago)
― ciderpress, Friday, 16 May 2014 19:00 (twelve years ago)
yeah he's also endearingly/annoyingly ignorant of actual history & geography
i just wanted some cool flowing graphics of a map shifting slowly over time while i did other shit.
xp
― goole, Friday, 16 May 2014 19:01 (twelve years ago)
My one recommendation is that if you play AW1, put it on the easiest difficulty, because it doesn't let you change it after you've started a save, and the combat isn't that interesting.
― Major Kirascuro (Leee), Monday, 4 May 2026 17:38 (two months ago)
I liked AW1, don't remember putting it on easy or, for that matter, minding anything about the combat, which iirc mostly plays into the mood rather than provide a typical video-gamey style of "combat."
I remembered just the other day that I forgot to play the second one! I'll get right on that.
― Josh in Chicago, Monday, 4 May 2026 22:01 (two months ago)
Just finished Forbidden Solitaire, and I enjoyed it well enough. It is arguably more satire than horror. It's akin to Hypnospace Outlaw aesthetically as well as thematically. This is problematic for me because I adore Hypnospace, and any game that invites comparison to it is going to suffer.
― feed me with your chips (zchyrs), Wednesday, 13 May 2026 23:58 (one month ago)
played alan wake 1 remastered for a while, it was repetitive but enjoyable, didn't finish i'll go back to it someday. the remastered version is funny bc the environments look beautiful but the characters look janky as hell
now i'm playing ghost of yotei, i love it. looks and sounds so beautiful. obv reminiscent of other big open-world games of the past decade, especially RDR2, but i'm not going to complain about a game being reminiscent of RDR2 if it does it right.
― na (NA), Friday, 22 May 2026 17:17 (one month ago)
I was going to ask if you'd made it to (insert awesome sequence here) but then I realized I was thinking of "Control."
Still on "Ghost of Tsushima" here. It's such a well designed game, though fundamentally flawed, like a lot of open world games seem to be, in that you get OP pretty quickly, and stuff like combat and resource management becomes pretty inconsequential. Or at least it is so far; I'm on Act 2, completing a bunch of side quests. Never boring, though, and nothing beats coming over a hill and finding an amazing field of red flowers at sunset or whatever.
― Josh in Chicago, Friday, 22 May 2026 21:04 (one month ago)
One person's OP is another's relief that things will be less of a slog and maybe instead of dying 20 times to a boss you'll only die 10
another = me
― salsa shark, Saturday, 23 May 2026 09:07 (one month ago)
I don't disagree! You just sometimes end up in a situation that is meant to be challenging or dramatic that is over in seconds, which makes it feel kind of perfunctory: low speed bumps vs. walls. But there's "OP" in, like, From games, where you can still get your ass kicked (albeit yeah, maybe a bit less), or "OP" in a game that is not particularly hard in the first place and just gets even easier. There are always/often built-in ways to make games like "Ghost" more challenging, but they always seem arbitrary to me. Toggling it so enemies becomes damage sponges and kill you in one or two hits vs several, for example. But to me that's the equivalent of, say, playing a character in "Dark Souls" that has no armor and no weapons and just hits things with their fists. Artificial.
― Josh in Chicago, Saturday, 23 May 2026 12:50 (one month ago)
picked up FH6 and having a lot of fun. trying to make it as realistic as possible without being too punishing - sim steering, ABS off, traction control off, manual shifting. makes it a lot more challenging but expect it will lengthen the life of the game. have kept the AI difficulty relatively low for now though they’re still battering me. haven’t won a race yet and only scored one podium. looks a bit rough on series S in performance mode. might try quality mode but 30 FPS could be equally rough
― ||||||||, Saturday, 23 May 2026 17:20 (one month ago)
Started playing Death Stranding again. Was going to pick up the sequel as I’d heard a lot of the quality of life improvements really worked, but I balk at paying full price, and can’t find any sales. So back to the original we go.
Having vehicles helps a lot.
― Glower, Disruption & Pies (kingfish), Monday, 25 May 2026 19:28 (one month ago)
Emuurom was released today. It's another of those cryptic La-mulana / Animal Well type games. Like Animal Well, there is little combat -- you can't even take damage, like it's a Yoshi game.
― adamt (abanana), Tuesday, 26 May 2026 01:33 (one month ago)
Mina the Hollower is fantastic so far - and challenging! Surprised (in a good way) at how much platforming there is for a top-down adventure game
― c u (crüt), Sunday, 31 May 2026 02:23 (one month ago)
Is this the one from the Shovel Knight team?
― Josh in Chicago, Sunday, 31 May 2026 14:30 (one month ago)
Oh nice, I am super interested in that one.
― Jordan s/t (Jordan), Sunday, 31 May 2026 14:56 (one month ago)
yeah it's very good, but the early game has a very steep difficulty curve that takes some getting past. once you get enough upgrades after a few hours then you stop being incredibly fragile and the game stops being anywhere near as difficult
― ufo, Sunday, 31 May 2026 22:07 (one month ago)
having fun with Blippo+, which is not really a game but an interactive alien cable tv thingy. things it reminds me of: Pickle Surprise, Pee-wee's Playhouse, Max Headroom, Liquid TV, The Glam Metal Detectives (which I'd completely forgotten about until now and it took me 10 minutes of googling to even find out what it was called)
― ( X '____' )/ (zappi), Tuesday, 2 June 2026 01:40 (one month ago)
oh i played that recently, yeah weird stuff.
― Ste, Tuesday, 2 June 2026 08:52 (one month ago)
I’m playing (and really enjoying) the new single player focused efootball on switch 2
it reminds me of PES 4-6 era
― ||||||||, Sunday, 7 June 2026 10:35 (one month ago)
also played a demo of Michael Brough's sequel to 868-HACK, 868-BACK, which of course has ludicrous, eye-watering design and UI and even in the demo version, entire systems of rules and trade-offs working against and amplifying each other.
loses some of the original's appealing minimalism and simplicity-generated complexity, but i'm more or less 'let me give you some money' with Brough's games.
i bought the full version (which is on steam for mac gamers, what i’m playing on)
i am so incredibly bad but also so addicted. i thought we had a michael brough thread but couldn’t find it. would be interested to see who else is still playing! the addition of the devices adds a really satisfying layer. still haven’t cracked 0 or taken down a single megacorp, but i feel like i’ll get there soon
― z_tbd, Tuesday, 9 June 2026 22:17 (four weeks ago)
MS Flight sim 2020, twenty quid at the minute. Decided to take the plunge yesterday.
Cor! It's quite gorgeous indeed.
― Ste, Monday, 15 June 2026 10:38 (three weeks ago)
lost & found co. - this is like the mario odyssey of hidden object games. so dense and polished and joyful to play
― ciderpress, Monday, 15 June 2026 23:13 (three weeks ago)
Lingo - The Witness but with word puzzles. The non-Euclidean map, with seamless warps everywhere, wears out its welcome. I have reached an ending screen but I have finished less than half of the achievements, so there's still a lot to find.
― adam t (dat), Wednesday, 17 June 2026 16:56 (two weeks ago)
lingo is kinda neat but yeah the non-euclidean map has diminishing returns very quickly and it's a bit frustrating how inconsistent it can be with the rules at times - there's the occasional solution that relies on you having a particular accent, or just a not very robust understanding of english vowel phonemes
― ufo, Thursday, 18 June 2026 14:06 (two weeks ago)
Sheepo - after loving crypt custodian i figured i should play kyle thompson's previous games before his next one comes out. this one is simpler but still pretty tight and fully formed for a first game. reminds me of those old nifflas games like knytt which were kinda the foundational indie games for me, feels like they're a big influence on this too whether directly or indirectly. the joy of traversing a simple but nicely stylized and atmospheric platforming world. i've been able to sightread most of the tricky platforming sections and bosses on the first try so i'm clearly just on the same wavelength as this guy's games. feels satisfying.
The Artisan of Glimmith - pretty solid abstract puzzler so far, been mostly cruising through the early puzzles but the one level-6 panel i did was a nice workout. looking forward to seeing what the even higher levels are like. the 'overworld' makes the game feel a lot more deluxe than if it was just a list of puzzles, even if it doesn't do anything as elaborate with it as the witness and such, just some bonus hidden puzzles you can find by messing with the perspective. which is still a nice little extra layer.
― ciderpress, Friday, 19 June 2026 13:24 (two weeks ago)
Enjoyed Wuchang Fallen Feathers, which is pretty much ‘what if Dark Souls but Chinese?’. Maps suitably twisty and interconnected, bosses appropriately aggravating. Barely an original thought but one of the better copies. Even respected finishing it and getting locked into the eternal cycle of Samsara to, narratively, start again at the beginning as punishment for not engaging enough with the NPCs.
― ShariVari, Friday, 19 June 2026 18:55 (two weeks ago)
The Adventures of Elliot: Millennium Tales is abysmally titled, has atrocious Steam Deck performance despite being 2d, has an almost unbelievably annoying sassy companion and is apparently fairly repetitive over its short run time, but I am all over it because it is a bit! like! secret! of! Mana!
I've also had fun with the recent anime-style reboot of the 90s racer Screamer recently, but I'm terrible at it and need to go back and practice more
― Sgt. Biscuits, Friday, 19 June 2026 19:29 (two weeks ago)
Finished the main game of Ghost of Tsushima. It's an interesting contradiction, imo, a game that is objectively pretty generic and yet does the things it does better (and looks better) than most games of its ilk. And then I've heard the sequel does what the first one does even better, which is intriguing.
― Josh in Chicago, Sunday, 21 June 2026 18:57 (two weeks ago)
still hooked on Artisan of Glimmith after 18 hours logged. there are SO many puzzles. i'm not even halfway through yet. i love how many of the puzzles have these little "aha" moments where the aha isnt at the solution but at encountering the 'trick' you have to overcome that was not obvious from first glance
― ciderpress, Tuesday, 23 June 2026 04:59 (two weeks ago)
finished ghosts of yotei. still impressed by its visual beauty, enjoyed it overall but also had a "who is this for?" feeling when going between trying to master its (to me) finicky parrying system/deep weapons system during battle and then story elements where everything stops for you to learn about the ainu (japanese indigenous people) or teach your young niece about flower arranging. i'm glad that that stuff is in there but even to someone who is sympathetic to those aspects they slowed things down more than the "kratos learns about parenting" aspects in the newer god of war games.
i've also been playing split fiction with my daughter, that game is a lot of fun and takes some unexpected (and very weird/funny) turns. good difficulty level for us too, we've been making progress together but i don't feel like i'm dragging her through the game.
― na (NA), Monday, 6 July 2026 19:34 (yesterday)
not sure what i want to play next. might need something shorter/puzzlier as a palate cleanser before another big game.
― na (NA), Monday, 6 July 2026 19:36 (yesterday)
Disappointingly I'm bouncing off Mina the Hollower. I usually like difficult games, but the difficulty here all seems to come from the awkwardness of the control and positioning. I'm sure it gets easier as you get me trinkets and levels, but it just doesn't feel good to me, which is the main thing I look for in a game.
I could just jump into the new Doom dlc but I was hoping to switch things up.
― Jordan s/t (Jordan), Monday, 6 July 2026 19:44 (yesterday)
I started enjoying Mina a lot more when I began using some of the modifiers. Especially removing pit damage.
― ColinO, Tuesday, 7 July 2026 00:05 (fourteen hours ago)
Honestly the controls in Mina feel amazing to me. I grew up on top down Zeldas though where you can only attack in 4 directions anyway. In Mina the weapon you choose makes a big difference. I picked the hammer first, then switched to knives mostly. I haven't bothered with the whip except for one specific boss — I can see how that one could feel stiff
― c u (crüt), Tuesday, 7 July 2026 00:36 (thirteen hours ago)
I think the rhythm of the jumping, burrowing, attacking, dodging is really cool
― c u (crüt), Tuesday, 7 July 2026 00:38 (thirteen hours ago)
In Mina the weapon you choose makes a big difference. I picked the hammer first, then switched to knives mostly. I haven't bothered with the whip except for one specific boss — I can see how that one could feel stiff
this is very good to know! i chose whip first (i like castlevania) and also kind of bounced off of it after 6 hours or so, without having unlocked another weapon. i should revisit!
― …at Cordell and Cordell. Cordell and Cordell is... (z_tbd), Tuesday, 7 July 2026 02:23 (twelve hours ago)