http://images.jayisgames.com/icon_threes.gif. Hello ladies and gentlemen
― Plasmon, Saturday, 1 March 2014 19:16 (twelve years ago)
Triferatu achieved, broke 20K.
Addicted to the 60s library jazz theme song.
― Plasmon, Monday, 3 March 2014 01:18 (twelve years ago)
Well, I'll be hoarding my stones for this one.http://puzzledragonx.com/en/news.asp?nid=42
― Nhex, Monday, 10 March 2014 18:43 (twelve years ago)
Devious Dungeon. it's a dollar. it's worth it!
https://www.youtube.com/watch?v=e-XlFRqAKuw
it's similar to rogue legacy and has procedurally generated levels, but it's not really a rogue (no permadeath, and not very hard). there are about 60 levels and 5 different bosses, and the entire game takes maybe 5-6 hours to play through. but they're enjoyable hours! the main reason is that the controls are very tight. normally i can't stand games with on-screen controls (and were a handful of times where i accidentally pressed jump instead of attack, or left instead of right), but for some reason they work very well in Devious Dungeon. the jumping in particular is very tight. it's mario-style jumping - holding the button down longer lets you jump higher, ability to adjust your direction in midair, the general confidence that you can land EXACTLY on the very edge of a platform if you need to do it.
after every 3rd level, there's a merchant that lets you use your coins to upgrade items and refill your health, and 12 levels or so there's a boss. if you die you get sent back to the castle (where the merchant is as well) but you can always skip ahead to the last section of the game you were in. when you level up you can choose to improve your health, strength, or dexterity (which increases the chance that you'll inflict critical damage). the game does this stuff at a serviceable level. it's not outstanding or complex, but at the same time i don't think that's what they were going for anyway. it's really streamlined so that you don't need to spend any time thinking about which weapon to buy or what skill tree to unlock. you spend your time just playing the game, 99% of the time, and that's perfect for taking a dump a $1 iphone platformer.
the gameplay itself rewards patience as the enemies have very predictable attack patterns. one knock on this game (for some) would be that it's too easy. if you want to add some difficulty, i recommend challenging yourself to run through the game without dying. with enough patience, it would totally be possible. if i made the game, i would have added a Rankings mode where there's permadeath and it displays who got the farthest (or defeated it most quickly, or something). that would add a totally different element to the game and would make it more nerveracking, for those who are into such things (freaks!).
― Karl Malone, Sunday, 30 March 2014 23:57 (twelve years ago)
symbol link is a v. good free puzzle game, and i finally bought wave trip, and the game fails to explain itself at all, but once you go into the level creator you sort of get it + you can just play with the level creator as a synthesizer and make fun tunes.
― wat is teh waht (s.clover), Monday, 31 March 2014 00:41 (twelve years ago)
https://www.youtube.com/watch?v=vUABzeh55hQ
want
― polyphonic, Tuesday, 1 April 2014 22:57 (twelve years ago)
Oh what was that similar looking game (except all black and white) from a year or two ago?
― JimD, Wednesday, 2 April 2014 12:48 (twelve years ago)
Echochrome - http://us.playstation.com/games/echochrome-psp.html
― JimD, Wednesday, 2 April 2014 12:49 (twelve years ago)
FTL now on iPad!
― polyphonic, Friday, 4 April 2014 03:24 (twelve years ago)
Beware
― Karl Malone, Friday, 4 April 2014 03:54 (twelve years ago)
new hard mode. goodbye lif.
― Mordy , Friday, 4 April 2014 04:00 (twelve years ago)
oh shi
― socki (s1ocki), Sunday, 6 April 2014 16:14 (twelve years ago)
really enjoying trials frontier (so far)
― diamonddave85 (diamonddave85), Monday, 14 April 2014 16:22 (twelve years ago)
It's good but this whole waiting for fuel is bullshit.
― Jeff, Monday, 14 April 2014 16:47 (twelve years ago)
all i've played on my ipad recently is smash hit.
― markers, Monday, 14 April 2014 17:17 (twelve years ago)
i want to try monument valley too.
fuck if i'm gonna sign up for an UBISOFT account to play a game
― sitting on a claud all day gotta make your butt numb (forksclovetofu), Monday, 14 April 2014 17:53 (twelve years ago)
someone play Monument Valley and report
― Nhex, Monday, 14 April 2014 17:56 (twelve years ago)
it's good
i am embarrassed to admit this but I am a little annoyed that the graphics are not PERFECT on my retina iPad. i mean, they're close. maybe i need to hold it at arm's length.
― ugh (lukas), Monday, 14 April 2014 18:02 (twelve years ago)
weird. too pixelated?
― markers, Monday, 14 April 2014 18:05 (twelve years ago)
i wonder if it's a bug
some jaggies on animated creatures and certain curves, yeah. i'll probably keep playing though.
― ugh (lukas), Monday, 14 April 2014 18:09 (twelve years ago)
Yeah, it's great. Lots of loading screens and crashes on my og mini though
― stet, Tuesday, 15 April 2014 12:53 (twelve years ago)
HEARTHSTONE
― diamonddave85 (diamonddave85), Thursday, 17 April 2014 14:19 (twelve years ago)
this could stop my marvel pq addiction. it's pretty fucking good.
― sitting on a claud all day gotta make your butt numb (forksclovetofu), Thursday, 17 April 2014 17:35 (twelve years ago)
iPad only it looks like?
― hundreds-swarm-dinkytown (Jon Lewis), Thursday, 17 April 2014 22:35 (twelve years ago)
yeah iPhone coming later this year I think
― anonanon, Thursday, 17 April 2014 22:44 (twelve years ago)
Curious to see how this spins out. Suspect the pricing will fail, because $5 games are sorta the Infinity Blade genrehttp://www.gamasutra.com/view/news/216177/Rocketcats_Wayward_Souls_gets_more_expensive_after_every_update.php
Letter Quest pretty dope too
― Nhex, Monday, 28 April 2014 05:26 (twelve years ago)
dice dungeon!
― wat is teh waht (s.clover), Monday, 28 April 2014 05:29 (twelve years ago)
FTL is an incredibly good fit for the iPad. I hadn't played the PC version despite rave reviews. Now I'm thoroughly addicted this game.
― fields of salmon, Wednesday, 30 April 2014 13:13 (twelve years ago)
Yes, it didn't take for me on a laptop, but I've loved it on iPad.
Before FTL was released, I'd been enjoying Out There, another space-traversal semi-rogue-like. French I think - has a great continental sci-fi comic look, lonely melancholic space feel. I'd like to play it some more, but FTL taking up my iPad gaming time.
― woof, Wednesday, 30 April 2014 13:25 (twelve years ago)
i played Out There and gave it a fair shot (10-12 runthroughs) but it left me really unsatisfied. i appreciate chance elements in games, but there's just way too much of it in Out There. there are several aspects of the game that largely on luck - finding a good ship, chiefly, but also collecting fuel, mining for elements, and the chance encounters that happen every time you visit a new system - and if you don't get lucky on them all at the same time you're just screwed (in my experience)
― Karl Malone, Wednesday, 30 April 2014 13:46 (twelve years ago)
it's also frustrating because there appears to be a bunch of really cool things you can build on your ship, but the game is set up so that you never really get a chance to explore them. and even if you do happen to get on a roll and randomly drill the right elements and then randomly find the right blueprints and build the cool part, there's a good chance that you'll randomly discover a better ship in the next system that has way more cargo space and then lose everything you built. then the next system you go to randomly contains a strange cosmic goo that sends you randomly somewhere in the universe. the last time i played that latter random event happened, and i was placed in a spot where i couldn't reach the next system without my ship exploding because my range wasn't good enough. and i guess that's sorta cool in the sense that things like that are unusual to endure in games, so at least it's novel. but mainly i just wanted to never play it again after that.
― Karl Malone, Wednesday, 30 April 2014 13:51 (twelve years ago)
interesting - i hadn't played it that much so I'd figured I could get better, mitigate the randomness & find more cool stuff but it sounds like an ongoing pain.
― woof, Wednesday, 30 April 2014 14:02 (twelve years ago)
give it a few more shots! i know a few friends who still like it, so it could be just me. one thing that might mitigate the randomness is the parts where you communicate with aliens. i think what you're supposed to do is keep track of the alien words you learn, because they stay the same from game to game (at least i THINK they do - i may have had a really boring dream where i made that fact up, sorry). so in theory you could gradually learn the alien words and then every encounter you have with them would end up being a positive one.
― Karl Malone, Wednesday, 30 April 2014 14:06 (twelve years ago)
i started to write down the alien/english translation for words i learned and had about 6 of them before i quit. if you want me to share them here i'd be happy to do it
― Karl Malone, Wednesday, 30 April 2014 14:07 (twelve years ago)
tiny dice dungeon 4 real. it is freeee and scratches that game of chance meets rpg itch sorta like those slot rpgs.
― wat is teh waht (s.clover), Thursday, 1 May 2014 20:17 (twelve years ago)
yep yep yepit's very good
― sitting on a claud all day gotta make your butt numb (forksclovetofu), Thursday, 1 May 2014 20:27 (twelve years ago)
Out There is pure masochism. It's a real time drain.
― hyggeligt, Friday, 2 May 2014 20:00 (twelve years ago)
I need to sell my first gen Ipad cause it fucks up more than any computer I've ever had.
But it has so much crap/porn on it. Decisions..
― Dreamland, Friday, 2 May 2014 20:24 (twelve years ago)
guys, spellpix: http://toucharcade.com/2014/05/05/spellpix-review/
― sitting on a claud all day gotta make your butt numb (forksclovetofu), Monday, 5 May 2014 17:49 (twelve years ago)
metal slug defense
― wat is teh waht (s.clover), Monday, 5 May 2014 21:03 (twelve years ago)
yup, another sucker for Tiny Dice Dungeon here
― Nhex, Sunday, 18 May 2014 15:58 (twelve years ago)
any idea what that "+" icon on the top left of the battle screen means? the one next to your number of Phoenix Downs
― Nhex, Sunday, 18 May 2014 15:59 (twelve years ago)
man, when you win in multiplayer, some opponents might have 100,000+ dice. and you can't stop the animation, it's painful, and goes on FOREVER
― Nhex, Sunday, 8 June 2014 05:49 (twelve years ago)
tales of the adventure company. another rpg/puzzle blend!
― wat is teh waht (s.clover), Monday, 9 June 2014 02:19 (twelve years ago)
VVVVVV any good?
― Jeff, Saturday, 14 June 2014 02:32 (twelve years ago)
yes
― Mordy, Saturday, 14 June 2014 02:35 (twelve years ago)
great game on PCs, assume iOS port is similarly great
― What Is It Like To Be A HOOS? (silby), Saturday, 14 June 2014 03:06 (twelve years ago)
at zachlyon's rec I tried out Quadropus Rampage, not too shabby. endless smasher, vaguely Bastion-like in action mechanicshttps://itunes.apple.com/us/app/quadropus-rampage/id635874036?mt=8
― Nhex, Tuesday, 1 July 2014 15:00 (eleven years ago)