i had never heard of this ^ but i played it a lot and now i hate games and myself
― Roberto Spiralli, Wednesday, 8 January 2014 19:24 (twelve years ago)
i haven't quite had the patience to get into it enough to get hooked, always hate stumbling around learning all the key functions
― Emilia Fabbo (Noodle Vague), Wednesday, 8 January 2014 20:17 (twelve years ago)
played a lot of Nethack back in the day tho
I am ashamed/not-ashamed to admit that I've logged more time playing ADOM than I have reading Russians or doing chin-ups or w/e. I've won it three times :( Once with a gnomish monk (a surprisingly easy character, try it), an ultra win with a grey elven wizard (hospital stay), and then once this past Chrimmas with a wee beastfighter.
Brogue is getting a lot of play these days, too, the new version is crueler than ever and I keep dying and dying and dying.
― pretty krulls make glaives (flamboyant goon tie included), Thursday, 9 January 2014 06:07 (twelve years ago)
http://www.rockpapershotgun.com/2014/01/10/wot-i-think-tales-of-majeyal/
― Mordy , Friday, 10 January 2014 19:11 (twelve years ago)
OK, I gave up on Brogue for good. After a month of good gaming I'm replacing play with swimming. I feel, with these games, that sometimes it's just like the sun comes out from behind a cloud, and the pointlessness of the activity becomes visible. Roguelikes are so unforgiving in that there's no reward in investing your time, it's like playing seven hour games of Tetris.
I tried Stone Soup but I can't get into roguelikes where the map is centred on the @ and is larger than the screen, it loses the visual appeal of the play and feels more conspicuously like inventory management
― pretty krulls make glaives (flamboyant goon tie included), Friday, 10 January 2014 23:02 (twelve years ago)
Just started Brogue, looks extremely pretty.
― Drop soap, not bombs (Ste), Thursday, 20 March 2014 16:42 (twelve years ago)
In Brogues
― Mordy , Thursday, 20 March 2014 17:05 (twelve years ago)
Just got FTL iPad. Addicted. Tips?
― socki (s1ocki), Sunday, 13 April 2014 20:43 (twelve years ago)
I won FTL, twice iirc. I think the first time was with a stealth + precise laser + missile combo. The second time was with a boarding party. I liberally checked FAQs for tips, didn't feel like it spoiled the game at all to do so.
― poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:07 (twelve years ago)
Though I was all "this is not a rogue-like" about it (and stand by it), what a game. A very unproductive week when that game came to my house.
― poopsites attract (flamboyant goon tie included), Sunday, 13 April 2014 21:08 (twelve years ago)
the ipad version is quite different. i haven't played it, but a friend was walking me through all the additions.
― Karl Malone, Sunday, 13 April 2014 21:09 (twelve years ago)
ok this game has sucked me in to the point where i'm getting mad at people for attempting to interact with me at all while i'm playing
― socki (s1ocki), Thursday, 17 April 2014 18:05 (twelve years ago)
yeah, totally. for those who haven't played it yet, it is very much worth your time.
― Karl Malone, Thursday, 17 April 2014 18:06 (twelve years ago)
thing i like about games like this is that they always feel so fresh. love random worlds.
― socki (s1ocki), Thursday, 17 April 2014 18:11 (twelve years ago)
got so frustrated when I would finally make it to the last boss through what I thought was savvy play only to be hilariously outgunned
― anonanon, Thursday, 17 April 2014 19:20 (twelve years ago)
i wish they'd release it for iphone :(
― hundreds-swarm-dinkytown (Jon Lewis), Thursday, 17 April 2014 19:32 (twelve years ago)
everything would be horribly tiny thoughthis game made me so mad after a while ftr
― Nhex, Thursday, 17 April 2014 19:40 (twelve years ago)
ya that would be impossible iphone, ipad is almost too msall
― socki (s1ocki), Thursday, 17 April 2014 19:50 (twelve years ago)
*on iphone
reached min maxing point with ftl in a couple too few play cycles mb
did they release the update for the PC version ever?
― ♛ LIL UNIT ♛ (thomp), Friday, 18 April 2014 09:29 (twelve years ago)
Aye and it's a free update. You have to make sure and check the 'advanced edition' tickbox when you're starting though, for some reason they assume you want to play the default version.
― toastmodernist, Friday, 18 April 2014 12:42 (twelve years ago)
there's an "advanced content" checkbox on the ipad version i haven't clicked yet. should i? what kind of stuff is there?
got to the last level last night but was WOEFULLY underpowered. how the eff do i get there w/o sacrificing some crucial ship system? its like how can i afford enough weapon slots AND shield slots AND blast doors AND evasive power?!! i guess going for a balanced ship is not a good strategy huh
― socki (s1ocki), Friday, 18 April 2014 14:23 (twelve years ago)
really the only way to do everything is boarding parties since that accumulates more scrap
― Mordy , Friday, 18 April 2014 14:27 (twelve years ago)
nb, i haven't been able to beat the new hard mode so it could be there are more effective strategies now
― Mordy , Friday, 18 April 2014 14:28 (twelve years ago)
intriguing
― socki (s1ocki), Friday, 18 April 2014 21:19 (twelve years ago)
shattered planet is a great little small-doses roguelike for ios.
― wat is teh waht (s.clover), Sunday, 20 April 2014 15:52 (twelve years ago)
anyone else playing Card Dungeon (iOS)?
― Karl Malone, Saturday, 8 November 2014 18:29 (eleven years ago)
not since they updated. it felt kinda pointless as it was?
― Steve 'n' Seagulls and Flock of Van Dammes (forksclovetofu), Sunday, 9 November 2014 16:24 (eleven years ago)
i just downloaded it and im not feeling it really
― ♛ LIL UNIT ♛ (thomp), Sunday, 9 November 2014 16:49 (eleven years ago)
i don't think it's pointless, it's just needlessly difficult. the farthest i can get is the third dungeon (out of like 10 or whatever). although you can unlock different character traits, none of them are really much of an improvement on the default set, so you aren't able to gather experience and gradually progress farther like games like Rogue Legacy. i like my roguelikes to at least 80% skill, but card dungeon feels like 80% luck.
― Karl Malone, Sunday, 9 November 2014 17:58 (eleven years ago)
rogue legacy is maybe too easy tho
― Mordy, Sunday, 9 November 2014 18:02 (eleven years ago)
card dungeon seems to be 'did you randomly find a better attack card in the first two minutes? no? then you're dead', though
― ♛ LIL UNIT ♛ (thomp), Sunday, 9 November 2014 20:07 (eleven years ago)
i did get slightly better at it once i realized that the red health fountain thing not only fills up your health but also repairs your cards. but still, i think i'm done with it.
― Karl Malone, Sunday, 9 November 2014 20:13 (eleven years ago)
recommendations for a fairly light roguelike i can sink some but not too many hours into to occupy my higher brain functions for a little while?
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:16 (ten years ago)
--has to be turn-based, not a procedural platformer or shooter (bleh)--i unlocked everything in the desktop dungeons alpha and didn't like the released version
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 08:17 (ten years ago)
Did you play hoplite?
― JimD, Thursday, 24 September 2015 10:08 (ten years ago)
yes. which is a shame, because it would be exactly what i would be looking for.
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:18 (ten years ago)
i am enjoying this:
http://gamejolt.com/games/malleus-goblinficarium/54134
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 10:23 (ten years ago)
try invisible inc
― Mordy, Thursday, 24 September 2015 12:11 (ten years ago)
finished invisible inc ¯\_(ツ)_/¯
― ♛ LIL UNIT ♛ (thomp), Thursday, 24 September 2015 12:43 (ten years ago)
brogue?
― sleepingsignal, Thursday, 24 September 2015 13:00 (ten years ago)
did you try darkest dungeon? i enjoyed it a lot when it first came out, i guess since then they fucked it up and then unfucked it up, so i am not sure exactly what the current state is but the core game was a decent concept
― Roberto Spiralli, Thursday, 24 September 2015 13:01 (ten years ago)
dungeons of dredmor?
― Meta Forksclove-Liebeskind (forksclovetofu), Thursday, 24 September 2015 13:39 (ten years ago)
bionic dues maybe?
― Mordy, Thursday, 24 September 2015 13:39 (ten years ago)
dredmor turns me off in a lot of ways i can't explain, given that i am unsure about the level of fuckedupness of darkest dungeons bionic dues i guess it is. i am still trying to finish malleus goblinfcarium w/ the unlockable characters though
― ♛ LIL UNIT ♛ (thomp), Friday, 25 September 2015 14:30 (ten years ago)
have u played tales of maj'eyal already? ftl? oh - new game that i haven't played yet but looks fantastic: renowned explorers
― Mordy, Friday, 25 September 2015 14:37 (ten years ago)
i remember trying renowned explorers at pax east earlier this year, it was neat but didn't really register as a roguelike to me
― ciderpress, Friday, 25 September 2015 15:13 (ten years ago)
http://www.hardcoregaming101.net/dragonlair/dragonlair.htm!
― Meta Forksclove-Liebeskind (forksclovetofu), Friday, 25 September 2015 16:28 (ten years ago)
ha, super esoteric!
― Nhex, Friday, 25 September 2015 19:54 (ten years ago)
But it's not even a rogue-like, is it!
― Dan I., Tuesday, 18 May 2021 22:32 (five years ago)
KM, I loved Rogue Legacy 1, but I'm a little wary after having been really excited for Spelunky 2, then being disappointed with it because it was just "more of the same", even though I had thought that's exactly what I'd wanted.
― Dan I., Tuesday, 18 May 2021 22:33 (five years ago)
Haha what a highly delayed exchange/realization
ZZT is not a roguelike in any way, it was an ASCII puzzle-action game designed by a very-young Tim Sweeney (who went on to start Epic, now an Unreal engine/Gears Of War multi-multi-millionaire). I designed a game for it when I was 12 and at least one person played and reviewed it last year haha
https://museumofzzt.com/review/q/tiara.zip
― what's fgti up to these days? nothing. she's fake (flamboyant goon tie included), Monday, 31 May 2021 12:04 (five years ago)
Nice! ZZT graphics really appealed to me as a kid, probably in the same way that Minecraft does to kids today.
― Dan I., Tuesday, 1 June 2021 00:55 (five years ago)
Caves of Qud v1.0 comes out tomorrow, after a decade and a half of development. I'm stoked!
― c u (crüt), Thursday, 5 December 2024 01:20 (one year ago)
That looks so cool! Very clearly Jack Vance inspired which is right in my wheelhouse
― realistic pillow (Jon not Jon), Thursday, 5 December 2024 19:21 (one year ago)