I played about 2.5 hrs, just beat Vargas. Currently braving the river rapids on a raft. This game is fun! I played this before but I don't think I even got to the Opera scene.
― Emperor Cos Dashit (Adam Bruneau), Monday, 4 November 2013 20:11 (ten years ago) link
hey buddy, take the FFVI talk to the FFVI thread: Final Fantasy VI: Kind of Playable in Retrospect
― 乒乓, Monday, 4 November 2013 20:13 (ten years ago) link
dayo, no.
― Nhex, Monday, 4 November 2013 20:59 (ten years ago) link
this time dayo has taken it TOO FAR.
― reckless woo (Z S), Monday, 4 November 2013 21:24 (ten years ago) link
http://i.imgur.com/frmRrXC.png
― 乒乓, Monday, 4 November 2013 21:27 (ten years ago) link
leave some things sacred, eh
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 21:56 (ten years ago) link
Does dayo have mod powers?
― how's life, Monday, 4 November 2013 21:58 (ten years ago) link
on that sephiroth shit
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:02 (ten years ago) link
forks, please take your FFVII talk to the appropriate thread: Final Fantasy VII: Kind of Playable in Retrospect
this thread is ONLY for the disccusion of FFVI.
thanks.
― 乒乓, Monday, 4 November 2013 22:13 (ten years ago) link
dayo casts metait's not that effective...
― there's no camera to capture that yelping moment! (forksclovetofu), Monday, 4 November 2013 22:39 (ten years ago) link
making me feel like http://images1.wikia.nocookie.net/__cb20060303163640/finalfantasy/images/0/01/Fanatics.PNG
― Doctor Casino, Monday, 4 November 2013 22:58 (ten years ago) link
Cyan's introduction is pretty cool. You take control of him, walk up to the opposing general, and declare "I am your worst nightmare". Then you defeat the invading army in a single battle! I wonder if that was a Rambo reference made in the original Japanese, or if it is something added in later. Is the SNES original the most accurate translation? Ideally I would have the original Japanese Super Famicom ROM with a English patch. Has anyone had success with one of those?
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:11 (ten years ago) link
So my battle w Kefka was going badly, the ninja is the only one left alive in my party, and his dog comes out of nowhere and saves us! So cool!
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:28 (ten years ago) link
Constantly switching through characters is something I didn't expect, or have forgotten about somehow, but it's a really cool game mechanic. I'm glad they brought it back for parts of VII.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:30 (ten years ago) link
This music in this is amazing, of course. Music is pulling pretty much 80% of the weight for every Final Fantasy game.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:32 (ten years ago) link
SNES had a great sleigh bell sample.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:36 (ten years ago) link
Kind of amazing NOA let the scene stay in of Cyan finding his murdered family, that was horrifying!
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 5 November 2013 00:43 (ten years ago) link
xxxpost It's a nice way of making sure you don't, later on, just lean on only a few characters you've really maxed out...you're sort of forced to spend time with all of them and their stories, and that in turn makes you build up a kind of affection for them. Or even kind of fill in some blanks imagining their relationships - X and Y both went through the big mountain adventure together, back at the beginning of the game! Makes it feel more like LOTR or name your other source material - the "party" is always getting reshuffled and scattered, not everybody was there for everything. At some point I think there are too many characters and it kind of breaks this - FF7 went back to a much smaller cast, for better or worse.
(also thinking of this: http://freakytrigger.co.uk/ft/2006/07/i-was-a-goblin-but-i-wasnt-a-hobbit/ )
― Doctor Casino, Tuesday, 5 November 2013 00:44 (ten years ago) link
it's very well done how many of the character relationships are sketched out in this game; there's a lot purposely left out and implied
― Nhex, Tuesday, 5 November 2013 01:40 (ten years ago) link
VII continued this tradition somewhat - at least, it started that way, but then it kinda gave way to crazy over-exposition fast. but VI did a more impressive job drawing the wide epic cast, IMO, especially in the before/after world divide
― Nhex, Tuesday, 5 November 2013 01:42 (ten years ago) link
replayed this just a year or two ago and it held up better than any non-chrono trigger jrpg i can think of. probably the best game ending ever
― i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:57 (ten years ago) link
the mode 7 march to narsh over the opening credits is still square's best 'cinematic' moment imo
― i wanna be a gabbneb baby (Hungry4Ass), Tuesday, 5 November 2013 02:58 (ten years ago) link
the world of ruin felt revelatory to me as a kid
otm
These NPCs are pretty wonderful. I imagine most of them have one line (well, maybe 2, after the world switches over) but rather than some procedurally-generated dialog (filled with weird made-up words that do nothing but make you feel like you are in a role playing game) they tell a story. It is probably a simple folk tale or old fable shared long ago by East and West. Or maybe an everyday drama like someone mad about a broken clock. Or maybe a joke that has no purpose to the plot or open world, but adds to the overall aesthetic. 16-bit Cyber-Steampunk retro-futurism.
Replaying it, with the original chiptune and pixelart masterful 16-bit presentation, is a wonderful trip into nostalgia. Totally awesome! Living On The Edge! These games have some revolutionary ideas - zen/animist/cultist/wicca/capitapocalyptic/Marxist global digital revolution. Storytelling has taken a HUGE step back from these earlier, sketched-out, pixellated masterpieces from the Golden Saucer Age.
― Emperor Cos Dashit (Adam Bruneau), Wednesday, 6 November 2013 01:07 (ten years ago) link
Mode 7!!
― reckless woo (Z S), Wednesday, 6 November 2013 01:30 (ten years ago) link
man i loved this game so much. just reading the wiki on it; i have no recollection of umaro at all
― goole, Wednesday, 6 November 2013 01:38 (ten years ago) link
pretty sure i had a savegame where i got every character up to lvl99
Umaro was pretty easy to miss and for me a waste of time but still so sweet that they included stuff like that for you to find (or not).
― Doctor Casino, Wednesday, 6 November 2013 01:44 (ten years ago) link
one thing that's nice about playing this on an emulator is that grinding is waaaaay easier. i can set SNES 9X to 15x speed, tap left and right on the world map, and hold down the attack button and get through a random encounter every 5 seconds or so. last night i logged about 2 hours of grinding time in about 7-8 minutes.
― reckless woo (Z S), Wednesday, 6 November 2013 01:56 (ten years ago) link
it's kind of a dangerous feature, actually, because now i'll be superleveled for the next section and it won't be challenging.
in recollection i think the opera sequence is one of the best bits of any video game i've ever played
― goole, Wednesday, 6 November 2013 03:18 (ten years ago) link
xp tbf it's probably one of the least challenging FF games as it is, and they intentionally give you plenty of room to grind
― Nhex, Wednesday, 6 November 2013 04:19 (ten years ago) link
i dipped back into this again, just navigated the lethe river and am at the crossroads. i remember being really excited by this part, the idea that i could play the game in different orders. i wish they did more with this because iirc there really isn't anything interesting that comes out of doing the storylines in any specific order except the fact that you can deequip yr party at crucial moments to get access to certain new items or w/e.
again iirc if you do the wor characters out of the order they sort of nudge you into you can trigger certain cutscenes that you won't get otherwise. i remember purposefully skipping sabin in one of my playthroughs as a kid because i liked the idea of playing the game on my own terms, i would do the same with the palaces in link to the past, although doing those in non-suggested order is actually p helpful.
also i want to, again, admire just how much stuff there is in this game, how many random chests and items and cutscenes the hid throughout the game
― Lamp, Wednesday, 6 November 2013 18:42 (ten years ago) link
i liked that part a lot too, really gives you that lotr ensemble vibe
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 18:45 (ten years ago) link
yeah it's a great concept but tbh i find it annoying because i only have one pair of sprint shoes
― 乒乓, Wednesday, 6 November 2013 18:47 (ten years ago) link
someone said something like this upthread or in one of the other threads or in a dream but i like that as the game progresses certain characters develop shared histories that the other characters don't have. wish they were referenced from time to time tho: how awesome would it be if you did this procedurally, so that if you had sabin in your party when you infiltrated the magitek factory or whatever he reminisced about it later with someone else who was there. (for all i know they do this; i'm flying aimlessly around the world avoiding the floating island because i'm terrified that if i go there i won't be able to come back and I MUST HAVE SECRETS)
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 18:47 (ten years ago) link
dayo otfm tho
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 18:48 (ten years ago) link
i didn't grow up playing either this or LTTP so it's just now dawning on me that ocarina of time was not exactly novel in this regard
― 乒乓, Wednesday, 6 November 2013 18:50 (ten years ago) link
that rugpull was the height of game-story greatness to me as a kid (deus ex aside) but nevertheless i always suspected and now ff6 has confirmed that it was executed way, way too cravenly early
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 18:53 (ten years ago) link
in lttp, i mean, but in oot too, because they are identical, because they are zelda games after 1988
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 18:55 (ten years ago) link
like that as the game progresses certain characters develop shared histories that the other characters don't have. wish they were referenced from time to time tho
they sort of do, or do so obliquely. some of the dialogue btw locke and celes references their shared escape from south figaro, or btw shadow and realm. i think you can trigger certain cutscenes that reference gaul and cyan's relationship as well. there's not a tonne you can do as a player to influence these but party member selection can influence things a little - like if you bring both of the brothers to duncan's house in the wor or w/e. the relationships btw characters in this are really fairly dense and interesting i think.
i'm flying aimlessly around the world avoiding the floating island because i'm terrified that if i go there i won't be able to come back and I MUST HAVE SECRETS
haha this was really annoying to me - there are a bunch of things you can only do in the wob
― Lamp, Wednesday, 6 November 2013 18:55 (ten years ago) link
party member selection can influence things a little - like if you bring both of the brothers to duncan's house in the wor or w/e.
i did see something like this -- walked into figaro castle at one point and somebody said "i wish sabin were here!" so i came back with sabin and there was a scene. can't now remember if it was an easter egg or if it was how to advance the plot but i was grateful for the nudge.
― i want to say one word to you, just one word:buzzfeed (difficult listening hour), Wednesday, 6 November 2013 19:02 (ten years ago) link
wait he says! do i look like a waiter?!
― 乒乓, Thursday, 7 November 2013 00:27 (ten years ago) link
the only part 1 secret that you couldn't get back to was losing Shadow permanently, i thought?
― Nhex, Thursday, 7 November 2013 00:34 (ten years ago) link
I'd dabbled before but this is really the one that led to me spending a 1/4 of my life grinding away at jrpgs <3 >_<
― original bgm, Thursday, 7 November 2013 04:23 (ten years ago) link
So apparently you can do sabin's blitzes without the in-between arrows, i.e. ↓↓← instead of ↓↙←
What the fuck
― 乒乓, Thursday, 7 November 2013 20:11 (ten years ago) link
lol i remember only getting good at the ↓↙← move via this game; was always hopeless at street fighter
― goole, Thursday, 7 November 2013 20:18 (ten years ago) link
Yeah you can totally do that stuff. Playing on emulator w analog joystick makes these easier to do but still kind of absurd how often they miss anyways.
― Emperor Cos Dashit (Adam Bruneau), Thursday, 7 November 2013 22:08 (ten years ago) link
especially once you get to the crazy 10-steppers
― Nhex, Friday, 8 November 2013 03:41 (ten years ago) link
uh so is there a good snes mac emulator that can do button combos as a macro?
― goole, Friday, 8 November 2013 17:05 (ten years ago) link