iPhone games (also Ipod Tooch/iPad games too)

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i just bought all these games because of this thread THANKS GUYS.

socki (s1ocki), Thursday, 12 September 2013 04:35 (twelve years ago)

two weeks pass...

i got a blue 5c iphone and celebrated by grabbing 868-hack. okay u were all right it is fantastic. my high score so far is 54 - i haven't actually completed a game yet.

Mordy , Friday, 27 September 2013 23:31 (twelve years ago)

goddammit mordy

i too went to college (silby), Saturday, 28 September 2013 01:06 (twelve years ago)

leave some points for the rest of us

i too went to college (silby), Saturday, 28 September 2013 01:06 (twelve years ago)

I haven't played in a while, but my top score in a single run was 61 (didn't survive)

Z S, Saturday, 28 September 2013 04:29 (twelve years ago)

woo - just got 51 and *alive*

Mordy , Sunday, 29 September 2013 00:32 (twelve years ago)

so apparently the more successful runs you string together the harder the game gets. my icon can only take 2 hits now before dying, and the enemies are starting to become more powerful (daemons take 4 hits instead of 3, viruses move 3 spaces instead of 2, etc).

Mordy , Monday, 30 September 2013 13:58 (twelve years ago)

whoa, really? didn't know that. how many runs have you strung together? i've only made it to a 3rd-go-around, and then i get greedy and go for megapoints.

reckless woo (Z S), Monday, 30 September 2013 14:11 (twelve years ago)

http://oldmanandhisgames.wordpress.com/2013/09/30/survival-horror-and-868-hack/

Perhaps the most devious ingredient to 868-HACK‘s difficulty, however, is the “programs” you get. These are the powers you can obtain and use over the course of the game. You start with a small set of potential programs; as you progress, that set gets larger. This should be a good thing. It feels like a good thing, as you unlock more and more of the programs.

It’s not a good thing.

After a while, you realize that the programs you started with are largely the most useful of the programs in the game; a few good ones open up eventually, but they’re expensive and risky. .STEP is maybe the most useful thing in the entire game, and you have it from the beginning. .DEBUG, .ANTI_V, and .D_BOMB, powers that destroy the enemies, are all available from the beginning. .RESET, which gives you up to two more hits to absorb, is available from the beginning. These are all extremely useful programs, available from the outset.

Eventually, these simple, useful programs are replaced by things like .WARP, which switches your location with one of the enemies on the board, and .POLY, which changes each enemy on the board into a different one. Where the powers that are available early allow the player to feel more control over what’s happening, many of the ones that show up later introduce even more randomness. That’s fine in a pinch, but not the type of power you need when trying to sustain a streak.

After a while, you start longing for the old powers. You start wishing they would pop up more often, that you could start with a few of them, instead of “.REDUCE”, which can be useful in the long game, but doesn’t help at all when you’re facing a wall of enemies. You resent the game for taking away the powers you want, for making you learn how to use the powers it forces you into.

scream blahula scream (govern yourself accordingly), Monday, 30 September 2013 14:13 (twelve years ago)

^^^^^^^^^^

reckless woo (Z S), Monday, 30 September 2013 14:14 (twelve years ago)

out of all the new powers you get (i haven't unlocked all of them yet - i quit playing a week or two ago but may pick it up again), i thought .WARP is actually sometimes useful as a last resort. if you're trapped, you messed up somewhere along the way and you're about to die, you can use it to warp yourself to one of the enemies that's surrounding you. that not only gives you a new escape route, but it also kills the enemy you landed on.

reckless woo (Z S), Monday, 30 September 2013 14:16 (twelve years ago)

but yeah, sometimes i find myself longing for the first time or two you play it, when pretty much every single program you come across is useful and you can load up by the end of the second round. once you've unlocked a lot of things, you can go through an entire game without seeing a .DEBUG and it makes things much more difficult.

reckless woo (Z S), Monday, 30 September 2013 14:17 (twelve years ago)

xp -

there's a lot that's great in that post, but i'm highlighting one thing in particular i've thought about and had a hard time articulating: that after a certain number of playthroughs, the randomness and unpredictability of the extra available programs make this game not only harder than it was out of the box, but also tempt you that much more into risk-taking behavior (trying for .SCORE and .ATK+ for instance) instead of what got you through that many runs in the first place

scream blahula scream (govern yourself accordingly), Monday, 30 September 2013 14:17 (twelve years ago)

which, if you think about it from the perspective of the game conditioning player behavior, is an incredible trick

scream blahula scream (govern yourself accordingly), Monday, 30 September 2013 14:20 (twelve years ago)

yeah, i think the new programs add to the game and keep it fresh

Mordy , Monday, 30 September 2013 14:25 (twelve years ago)

oh totally! part of the allure of it is unlocking new programs and figuring out what they do - it just comes at the unadvertised expense of making the game more and more difficult

scream blahula scream (govern yourself accordingly), Monday, 30 September 2013 14:27 (twelve years ago)

yeah this is what's dawning on me - everything's getting harder, good programs turning up less often, more risk is required, can see new strategies using different progs glimmering in the distance but can't quite reach them because I can't think clearly enough.

God it's a lovely game, just so elegant.

woof, Monday, 30 September 2013 14:27 (twelve years ago)

ya warp is great—you don't just trade places, you kill the enemy, and it can get you out of a tight spot. warp ftw

socki (s1ocki), Monday, 30 September 2013 21:50 (twelve years ago)

but yes during a streak it can give you a "bonus power" which is always something bad, like firing backwards

socki (s1ocki), Monday, 30 September 2013 21:50 (twelve years ago)

.ROW has to be my least favorite

reckless woo (Z S), Monday, 30 September 2013 21:51 (twelve years ago)

*makes "rowww" sound and cat-paw gesture*

socki (s1ocki), Monday, 30 September 2013 22:05 (twelve years ago)

corrypt gets totally deranged once you get past the early puzzles - effectively find the rewind function becoming a necessary part of the landscape and glitches destroying the fabric of the game. how you control the deterioration of the game's logic determines how well you do. Michael Brough=hero at the moment.

Fizzles, Friday, 4 October 2013 22:08 (twelve years ago)

woo - just scored a 66 single run alive in 868-hack. i parlayed an antivirus into an early game score - used score judiciously until around sector 5 when i was able to grab a debug (plus a reset) and then started popping the big score boxes + left score alone. grabbed a step before the final sector, siphoned a 8-pt box on sector 8, and then stepped all the way over to the exit.

Mordy , Friday, 4 October 2013 22:29 (twelve years ago)

i love the push / debug combo. push all the enemies onto a square or two and mass decimation. (i accidentally debugged myself to death once tho.) i also love delay / one-shotting daemons before they spawn

Mordy , Friday, 4 October 2013 22:31 (twelve years ago)

oh good idea

i love grabbing some big boxes on level 8 and peacing

socki (s1ocki), Friday, 4 October 2013 23:12 (twelve years ago)

what's a good newish game?

just set a personal best in HACK today (87 over 2 runs) and now i'm ready to try something new

reckless woo (Z S), Thursday, 17 October 2013 20:07 (twelve years ago)

i'm embarrassed to admit i've been playing pocket mine recently

Mordy , Thursday, 17 October 2013 20:08 (twelve years ago)

honestly it looks pretty fun but a few weeks ago i got really into terraria and although it was addicting, i ended up getting really sad irl. it looks too much like that!

reckless woo (Z S), Thursday, 17 October 2013 20:15 (twelve years ago)

i loved terraria - but i played it around when it first came out and it looks like they've added a lot since and now i've been contemplating playing it again

Mordy , Thursday, 17 October 2013 20:17 (twelve years ago)

this is more arcadey than terraria fwiw

Mordy , Thursday, 17 October 2013 20:17 (twelve years ago)

i know, but the first thing i read on the description page was "DIG TO..." and i didn't get past it. it's not you, pocket mine, it's me. i have had an incident

reckless woo (Z S), Thursday, 17 October 2013 20:18 (twelve years ago)

puzzle quest marvel universe is match 3 addiction
pocket mine is a great time waster
Paint it Back is Picross
Quest Rush is OdinSphere style achievement quest
Fiete Match is Memory cards with nice design
Fist of Awesome is boingboing snark Final Fight with fun 8bit visuals
Kingturn Underworld is surprisingly deep SRPG with new wrinkles and lots of depth

there's no camera to capture that yelping moment! (forksclovetofu), Thursday, 17 October 2013 20:30 (twelve years ago)

http://www.gamasutra.com/blogs/EdwardBrown/20131013/202251/Watch_Me_Squirm_as_I_Wrestle_with_Freetoplay.php

thoughtful post by the developer of paint it back (which is really fun btw) about deciding whether to make his game free-to-play

personally i'd pay three bucks for an ios picross game in a heartbeat, but that's just me, aka the dude who carries three separate picross ds games with him to work every day

scream blahula scream (govern yourself accordingly), Thursday, 17 October 2013 20:39 (twelve years ago)

then go buy paint it back! it's two bucks.

there's no camera to capture that yelping moment! (forksclovetofu), Thursday, 17 October 2013 21:16 (twelve years ago)

i did!

scream blahula scream (govern yourself accordingly), Thursday, 17 October 2013 22:35 (twelve years ago)

i guess my point is that i really don't envy ios developers having to make gameplay/creative sacrifices in the name of iap

then again as some dude in the comments writes: "IAP bothers no one except some developers these days, all the user tests I've ran and seen show this." guess that's settled, then!

scream blahula scream (govern yourself accordingly), Thursday, 17 October 2013 22:37 (twelve years ago)

wait, i thought there were only two Picross DS games. did they make one for 3DS yet?

it's kinda sad but we're largely inured to IAP design now. that said, Marvel Puzzle Quest did annoy a little with the recharging and grinding off the beat. puzzle & dragons really set a new standard for this stuff IMO

Nhex, Thursday, 17 October 2013 22:52 (twelve years ago)

i'm counting picross ds, picross 3d, and color cross (a poorly-made picross derivative, but picross nonetheless!). i picked it up used off amazon for a couple bucks and i'm more than willing to forgive its flaws

scream blahula scream (govern yourself accordingly), Thursday, 17 October 2013 22:57 (twelve years ago)

I'm looking forward to things coming full circle until I can buy a truly awesome single-player RPG for my iPhone for like $10, no IAP.

Someday.

eris bueller (lukas), Friday, 18 October 2013 05:50 (twelve years ago)

IAPs are never going away. Look forward to PC and console games adopting similar tactics.

tsrobodo, Friday, 18 October 2013 14:18 (twelve years ago)

i'm sure they're gonna get even worse once they figure out what the next big addiction scheme is past "energy use"

Nhex, Friday, 18 October 2013 17:39 (twelve years ago)

are there sites that track IAP price drops? not like for candy crush bullshit but for games where the f2p means more or less that you're dl'ing a demo? I mean I want to support developers but sometimes I want to wait it out, not pay $5 for a game when it's new but drop $3 a little later. I've got trackers for full price game drops but dunno anything about tracking iap drops

Euler, Friday, 18 October 2013 17:59 (twelve years ago)

toucharcade has a system that works well for that. you have to register and then track via an app.

there's no camera to capture that yelping moment! (forksclovetofu), Friday, 18 October 2013 18:59 (twelve years ago)

since discovering wechat & line games, i have been unable to live a normal life

http://img0.pconline.com.cn/pconline/1308/05/3413007_73.jpeg http://www.appgamed.com/photo_android/LINE-Pokopang_130613_02.jpg

help

obi wankin' obi (Autumn Almanac), Friday, 18 October 2013 22:50 (twelve years ago)

there's a US version?

Nhex, Saturday, 19 October 2013 02:25 (twelve years ago)

of the one i posted? honestly i've no idea. the second one (pokopang) is a line game, and that's definitely all in english.

obi wankin' obi (Autumn Almanac), Saturday, 19 October 2013 06:17 (twelve years ago)

Everyone on the trains in Tokyo was playing Puzzle&Dragons but it demands always-on data, so fuck that.

stet, Sunday, 20 October 2013 11:26 (twelve years ago)

Yeah that's why I gave up on marvel puzzle quest too, seems to be an irritating trend, loads of games around at the moment which should be fine offline but which crap out when I enter the tube.

JimD, Sunday, 20 October 2013 16:09 (twelve years ago)

pocket mine and marvel puzzle quest both have terrible energy mechanisms but are completely addictive.

Saul Goodberg (by Musket and Pup Tent) (s.clover), Sunday, 20 October 2013 16:35 (twelve years ago)

http://doomanddestiny.com/
just started but this is a lovingly crafted Final Fantasy / RPG Maker pastiche that promises 30 hours of play for a buck. it's fun.

there's no camera to capture that yelping moment! (forksclovetofu), Sunday, 20 October 2013 17:10 (twelve years ago)


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