is there an XCOM thread?

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xcom is 75% off today on steam fwiw

polyphonic, Thursday, 18 July 2013 18:15 (twelve years ago)

no excuses, ya'll got 48 hours

Nhex, Thursday, 18 July 2013 18:16 (twelve years ago)

Anybody know what the DLC situ is? They put out like one story mission(in China?) and some cosmetic bits, but that's about it. Does anybody know if they're doing anything else? Hell, just some more tilesets would be nice

Your Own Personal El Guapo (kingfish), Thursday, 18 July 2013 18:22 (twelve years ago)

i haven't yet played the story DLC, but at $3.00 you might as well just get both DLCs and enjoy the hats and haircuts, the REAL value of the DLC

they've been annoyingly vague about upcoming DLC. my guess - they're gonna do a Civilization-style big paid expansion/DLC instead of bits and bobs, which i'd be fine with

Nhex, Thursday, 18 July 2013 18:27 (twelve years ago)

xcom is so good

Mordy , Thursday, 18 July 2013 18:38 (twelve years ago)

is all the DLC included in the osx version? i got only two of the council missions when i played through on normal difficulty (confounding light and friends in low places but no slingshot or gangplank)

i think all of the elite soldier options are there though

the late great, Thursday, 18 July 2013 18:38 (twelve years ago)

they were in the non-Steamplay "Elite" Mac version- i don't know if that's the case with the current crossplatform version on Steam

Nhex, Thursday, 18 July 2013 18:40 (twelve years ago)

you mean the apple store version, right?

is there a particular way to unlock slingshot and gangplank?

the late great, Thursday, 18 July 2013 18:58 (twelve years ago)

Am I the only person here who plays the multiplayer? I love it.

polyphonic, Thursday, 18 July 2013 19:05 (twelve years ago)

i haven't tried it yet. working on beating the main campaign first.

Mordy , Thursday, 18 July 2013 19:07 (twelve years ago)

sanpaku's hints upthread pretty much sum it up

the late great, Thursday, 18 July 2013 19:08 (twelve years ago)

is there dlc for ps3

we're up all night to get (s1ocki), Thursday, 18 July 2013 21:52 (twelve years ago)

i played this up til the council mission and it became kind of obvious the game was mucking dice rolls so i could get to the end of the tutorial, which made me feel somehow worse

i better not get any (thomp), Sunday, 21 July 2013 01:17 (twelve years ago)

haha the autosave thing got me too. the third tutorial mission, the VIP escort, 3/4 of my squad goes down in a hail of plasma fire and panic. my remaning dude pushed on, grabbed the VIP and slowly and laboriously killed all the aliens on her own.

after that i turned autosave on, it makes the occasional ridiculous panic spirals way less frustrating.

― adam, Friday, 12 October 2012 13:06 (9 months ago) Bookmark Flag Post Permalink

lulz

i better not get any (thomp), Sunday, 21 July 2013 01:30 (twelve years ago)

how do you keep thin men from poisoning your dudes w/ acid spit?

the late great, Sunday, 21 July 2013 01:34 (twelve years ago)

Enough range

Your Own Personal El Guapo (kingfish), Sunday, 21 July 2013 23:37 (twelve years ago)

that's part of what makes those escort/rescue missions so aggravating, when they just jump into the map behind or ahead of you

Nhex, Sunday, 21 July 2013 23:42 (twelve years ago)

yeah that is arcadey in a weird way and i can't decide what i think of it

i better not get any (thomp), Tuesday, 23 July 2013 16:57 (twelve years ago)

YESS i have managed to kill off all my dudes and doomed earth to alien exploitation

i better not get any (thomp), Tuesday, 23 July 2013 22:58 (twelve years ago)

kind of hard to tell where the tutorial ended, there

i better not get any (thomp), Tuesday, 23 July 2013 23:03 (twelve years ago)

disheartening that no one is still playing this

so q., does the geoscape backend work like in the original? -- i mean, is the game genuinely going to the bother of generating ships + missions + flight patterns and then calculating the odds of my satellites noticing them? because it feels more like it's just rolling on a random encounter table tbh

i better not get any (thomp), Wednesday, 24 July 2013 17:51 (twelve years ago)

honestly don't have the time!

sassy, fun, and RELATABLE (forksclovetofu), Wednesday, 24 July 2013 18:02 (twelve years ago)

i rebought on Mac; will get back to it someday

geoscape is way simplified compared to the original, there's no ship pursuit tactics, just a pop up screen at random intervals. still, like a lot of things in the game it's good enough

Nhex, Wednesday, 24 July 2013 19:10 (twelve years ago)

so do you reckon no backend, then?

i better not get any (thomp), Wednesday, 24 July 2013 19:48 (twelve years ago)

don't know for sure but i doubt it - the variables are so few (month, continent, city, ship type, mission type) they really don't need a full-on sim

Nhex, Wednesday, 24 July 2013 19:58 (twelve years ago)

i'm not really finding the geoscape stuff to be that different from the OG tbh

the late great, Wednesday, 24 July 2013 20:01 (twelve years ago)

are you kidding man, remember all those hidden bases you had to find, sending out patrols for discovery and intercept, and a million ships over the earth at once and having two or three Skyranger crews to cover the load, it was micromanagement hell

Nhex, Wednesday, 24 July 2013 20:04 (twelve years ago)

are you playing on classic?

the late great, Wednesday, 24 July 2013 20:07 (twelve years ago)

oh.. nope

Nhex, Wednesday, 24 July 2013 20:12 (twelve years ago)

i was thinking 'man i am going to run this into the ground and start again in classic ironman and ace it' and yup i just died on the first mission

i better not get any (thomp), Friday, 26 July 2013 19:45 (twelve years ago)

three weeks pass...

declassified blows. why anyone would emulate mass effect combat play is beyond me.

best null wave (bnw), Wednesday, 21 August 2013 01:28 (twelve years ago)

that's a shame, but expected given how messed up the development has been for that. it was supposed to come out before Enemy Unknown!

http://games.on.net/2013/08/xcom-enemy-within-will-expand-enemy-unknown-and-add-replayability-mechtoids-and-more-we-speak-to-firaxis/

First actual confirmation on Enemy Within that I've seen. Surprised it won't be a DLC add-on for console though, as it will be for PC.

Nhex, Wednesday, 21 August 2013 13:54 (twelve years ago)

ah i see, embargo was lifted today

Nhex, Wednesday, 21 August 2013 19:44 (twelve years ago)

mass effect combat works on paper, i can see why they might want to try and fix it, plus i mean it sells i guess

enemy within sounds potentially a mess.

“In order to construct the MECs and MEC troopers, you’ll need a resource called Meld that we’ve introduced on all the maps. Meld is stored in self-destructing canisters, so if you want it, you’ll have to be a bit aggressive. The risk can be well worth the reward.”

hm

is xcom rubberbanded at all? i keep losing all but one of my entire force and then storming something with a bunch of rookies in a way that seems ... odd

♛ LIL UNIT ♛ (thomp), Wednesday, 21 August 2013 22:36 (twelve years ago)

I totally prefer "Elerium".
http://edition.cnn.com/2013/08/28/world/europe/new-chemical-element/index.html?hpt=hp_c5

Nhex, Thursday, 29 August 2013 06:37 (twelve years ago)

one month passes...

ios is 50% off right now.

sofatruck, Friday, 11 October 2013 13:41 (twelve years ago)

whats this like on console vs mac? usually dont like keyboard/mouse gaming but seems like it would be the better option here

ṿῗᾄǤℝᾄ (am0n), Friday, 11 October 2013 16:34 (twelve years ago)

it's sick on mac

the late great, Friday, 11 October 2013 19:23 (twelve years ago)

yeah? might grab it on steam then

ṿῗᾄǤℝᾄ (am0n), Friday, 11 October 2013 23:02 (twelve years ago)

one year passes...

XCOM 2 announced as PC-exclusive for the fall. kind of surprised!
http://www.ign.com/articles/2015/06/01/xcom-2-announced-ign-first

Nhex, Monday, 1 June 2015 15:48 (eleven years ago)

anyone who likes XCOM should def try Invisible Inc

Mordy, Monday, 1 June 2015 15:51 (eleven years ago)

A mobile base: a flying aircraft carrier called the Avenger

Subtle, innit?

Purves Grundy (kingfish), Monday, 1 June 2015 21:42 (eleven years ago)

That was in the original game!

Nhex, Tuesday, 2 June 2015 04:16 (eleven years ago)

oh wait, this thing?

http://ufopaedia.org/images/4/4e/UP001.gif

I always thought of this as just a lander or pursuit craft, a bigger version of the skyranger, not a flying aircraft carrier.

Purves Grundy (kingfish), Tuesday, 2 June 2015 04:34 (eleven years ago)

yeah, it was, though tbf it was the really souped-up version that let you hold way more people and tanks than the old crappy Skyranger

Nhex, Tuesday, 2 June 2015 04:39 (eleven years ago)

powered by Elerium-113 (tm)

Nhex, Tuesday, 2 June 2015 04:39 (eleven years ago)

http://www.ign.com/articles/2015/06/04/xcom-2s-procedurally-generated-maps-ign-first

sounds cool

Roberto Spiralli, Thursday, 4 June 2015 18:39 (eleven years ago)

two months pass...

xcom 2 delayed to February 5

NOOOOOOOoooooooo

1995 ball boy (Karl Malone), Friday, 28 August 2015 17:56 (ten years ago)

five months pass...

the good news it's almost february 5th and these reviews look pretty dope

Worth Taking from Little Kid (Will M.), Tuesday, 2 February 2016 21:29 (ten years ago)

yyyyyyyeeEEEEESSSSSSSSS

Karl Malone, Tuesday, 2 February 2016 21:32 (ten years ago)


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