no, that's not my argument—i think games require a DIFFERENT kind of participation from the viewer, and that kind of participation for the most part has nothing to do with the way we experience art
― we're up all night to get (s1ocki), Friday, 14 June 2013 15:52 (twelve years ago)
The distinction is very much made in games when people talk about game creators as the artist which causes the confusion because they are no more an artist than the guy who makes the canvases for a painter.
― Philip Nunez, Friday, 14 June 2013 15:52 (twelve years ago)
wow, don't agree with that statement at all
― Nhex, Friday, 14 June 2013 15:53 (twelve years ago)
so your argument is that video games are art, but the players are the artists, and not the creators?
sorry but this is such a tortured way of trying to shove video games into the category of art, it's really not convincing
― we're up all night to get (s1ocki), Friday, 14 June 2013 15:53 (twelve years ago)
In saying video games aren't (if they are actually games) art because they are media.
― Philip Nunez, Friday, 14 June 2013 15:55 (twelve years ago)
movies can have hundreds of ppl working on them. we don't limit the 'artist' category to just the director (unless you're still a particularly hardcore auteurist theorist in 2013). once we've allowed bodies of work to have multiple 'artists' working on them from different angles, why not include the audience participant as well?
― Mordy , Friday, 14 June 2013 15:56 (twelve years ago)
This whole idea of 'In Your Face' theatre really affected them. The conceptualization, the whole abstraction, the obtuseness of this production to me was what was interesting. I wanted the audience to feel the heat from the fire—the fear—because people don't like fire, poked, poked in their noses. You know, when you get a cinder from a barbeque right on the end of your nose, and you kind of make that face, you know?
― goole, Friday, 14 June 2013 15:59 (twelve years ago)
i think i see the our main difference here - i don't see the definition of art as something that has to be experienced a certain way, but more important is the intentions of the creator and what they are creating
― Nhex, Friday, 14 June 2013 15:59 (twelve years ago)
we tend to blame singular people for the vision expressed by a movie even though an actor and a team of writers and artisans were responsible for jar jar
― Philip Nunez, Friday, 14 June 2013 15:59 (twelve years ago)
well if someone wants to make the argument that the player is an artist and that each play-through of a video game or poker is a unique work of art, i'd like to hear it, but i'm dubious! it seems like you're just looking for a way to define video games as art because you want them to be (as forks has kind of admitted to doing)
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:00 (twelve years ago)
in this reader's opinion, it's more that the arguments against are not convincing so games might as well be art whether or not anyone can pinpoint why
― sleepingbag, Friday, 14 June 2013 16:02 (twelve years ago)
xp lucas signed the checks!
s1ocki i think you may be leading a little bit here. video games are products created by individuals or team of artists, often self-described as artistic works with artistic intentions. isn't that enough to go on without the accusations?
― Nhex, Friday, 14 June 2013 16:03 (twelve years ago)
i think games deserve to be "taken seriously," and written about well. i wonder if the wish to call them art doesn't consist of basically just that.
― goole, Friday, 14 June 2013 16:04 (twelve years ago)
I'm really more descriptive rather than prescriptive, but my preference would be for video games to be exempt from art altogether so that we can get more video game equivalents of the shaggs not being compelled to do 4/4 time because of these art expectations that are thrust upon them.
― Philip Nunez, Friday, 14 June 2013 16:05 (twelve years ago)
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:05 (twelve years ago)
Achievement Unlocked: Cried in Front of Marina Abramovic
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:06 (twelve years ago)
it seems like you're just looking for a way to define video games as art because you want them to be (as forks has kind of admitted to doing)
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:07 (twelve years ago)
― goole, Friday, June 14, 2013 12:04 PM (1 minute ago) Bookmark
i totally agree with this!
i think that there are more interesting ways to write/think about games than slotting them into the art category, and that trying to wrestle them into the art cage limits the way we think about them
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:07 (twelve years ago)
But re: players as artists -- you express something through play and players at the top level are expressing more than simple button presses
― Philip Nunez, Friday, 14 June 2013 16:08 (twelve years ago)
s10cks, you're kinda lumping all and any arguments here into a target for your larger point which seems to be games aren't art because... because why now?
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:08 (twelve years ago)
that's what i've spent this entire thread trying to unpack d00d :)
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:09 (twelve years ago)
xp to philip: i don't feel video games are being forced by expectations to conform as a medium. for AAA million dollar projects, yes, but that's no different from the film industry because of the money involved. if anything, the tools to make games are more accessible and easier to use than they've ever been, which lets more people make anything they want in flash, unity, whatever
― Nhex, Friday, 14 June 2013 16:09 (twelve years ago)
btw forks completely otm here, thanks for expressing these things coherently
― Nhex, Friday, 14 June 2013 16:10 (twelve years ago)
i'm not gonna cosign with "gamers as artists"... maybe closer to athletes i guess? there are exceptions, games that allow the gamer to create from within and some of those games are interesting and allow for artistic achievement (say, sound shapes for instance) but that's mostly art at the lego level: potentially interesting but as a rule more about playing within a set of parameters
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:10 (twelve years ago)
let's just keep the commercial aspect out of this, i think it's well-established that commercial concerns have nothing to do with whether something is art or not
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:10 (twelve years ago)
sorry i meant "athletes"
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:11 (twelve years ago)
hand/eye coordinathletics
― am0n, Friday, 14 June 2013 16:12 (twelve years ago)
that's mostly art at the lego level: potentially interesting but as a rule more about playing within a set of parameters
Does anyone else think this is a meaningless statement? AFAIC, all art is about playing within a set of parameters.
― they are either militarists (ugh) or kangaroos (?) (DJP), Friday, 14 June 2013 16:12 (twelve years ago)
I think critical expectations can be just as damaging and constraining as commercial ones. In clowes manifesto he cites comic debasement as a strength in that respect
― Philip Nunez, Friday, 14 June 2013 16:12 (twelve years ago)
again i need to emphasize that my conviction that games are not art has nothing to do with how "low" or "gutter" the medium is, it's based on my experience with video games as being categorically different from the way i experience literally any kind of art—i think there is something going on in games, something very interesting, that is distinct, that very likely uses a different part of your brain
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:12 (twelve years ago)
and for the millionth time, there's of course gonna be overlap, there's gonna be games that are art-like and art that is game-like, but i don't think that proves anything either way
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:13 (twelve years ago)
idk why but this thread put me in mind of this:
http://en.wikipedia.org/wiki/Hedge_maze
― goole, Friday, 14 June 2013 16:15 (twelve years ago)
AFAIC, all art is about playing within a set of parameters.
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:18 (twelve years ago)
I think this thing that goes on in your brain when playing games will map quite readily to that thing painters or writers experience in the midst of their creative fevers
― Philip Nunez, Friday, 14 June 2013 16:19 (twelve years ago)
ie something made to have a pleasurable experience purely of geometric space. sure there's a "narrative" in the sense of "i went in, i turned this way, i turned the other way, i got lost, i turned around" -- but idk if events merely taking place in time rly qualifies as narrative fwiw -- but story is not the point, experience in itself is
maybe, this, too?
http://en.wikipedia.org/wiki/Mandala
but i'm out of my element there
― goole, Friday, 14 June 2013 16:19 (twelve years ago)
http://i.imgur.com/xQnJTqe.gif
― am0n, Friday, 14 June 2013 16:19 (twelve years ago)
A+ gif, would watch again
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:22 (twelve years ago)
portrait of the artist as a young snake
― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 16:23 (twelve years ago)
oh my god
― goole, Friday, 14 June 2013 16:23 (twelve years ago)
that gif was literally the most thrilling thing i've seen all year
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:28 (twelve years ago)
could feel my blood pressure going up tbh
― goole, Friday, 14 June 2013 16:30 (twelve years ago)
― Philip Nunez, Friday, June 14, 2013 12:19 PM (9 minutes ago) Bookmark
i don't think the way i, as a gamer, make decisions in the middle of a game of poker or mario or whatever, has anything to do with the way i make decisions when working on a creative project. at all. there is nothing aesthetic at all about a decision i make to fold or raise. sorry but i dont buy this.
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:30 (twelve years ago)
I guess... Get better at poker?
― Philip Nunez, Friday, 14 June 2013 16:31 (twelve years ago)
yeah i'm skeptical of that too but idk anything about the brain so who knows
what i've read about the 'flow' state of the brain while people are at work doesn't really line up with playing a game to me
xp lol zing damn
― goole, Friday, 14 June 2013 16:32 (twelve years ago)
getting deathdroney up in here
comparison of games to art is one thing, but what about the comparison of games to work?
― goole, Friday, 14 June 2013 16:34 (twelve years ago)
do you games-are-arters think that sports are an art form as well? is football art?
― we're up all night to get (s1ocki), Friday, 14 June 2013 16:35 (twelve years ago)
if not, i'd like to know why.
when you practice any activity a lot it becomes internalized and much of it becomes automatic so it's at that level that expression is really visible.but even as a beginner some expression leaks through but mostly it's frustration
― Philip Nunez, Friday, 14 June 2013 16:36 (twelve years ago)
if i want to express myself through creating a video game, i can. i can make a video game about another world or about school shootings or about geometry or about football. if i want to express myself through football...
― sleepingbag, Friday, 14 June 2013 16:39 (twelve years ago)