Video Games and Art (Video Games AS Art) (and so on)

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just playing the non-sequitur card

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 17:11 (twelve years ago)

is it worth thinking of video games as something like pornography?

no matter how much you dress up porn or try and make it smart, it seems like people just want to elbow past it and get to the "good stuff"

we're up all night to get (s1ocki), Thursday, 13 June 2013 17:15 (twelve years ago)

DJP

falling and dying (flamboyant goon tie included), Thursday, 13 June 2013 17:19 (twelve years ago)

the rhythm/trance aspect to non-narrative games is interesting, i def had that happen with dr. mario

is it worth thinking of video games as something like pornography?

mod communities would certainly be on board for this ;)

am0n, Thursday, 13 June 2013 17:25 (twelve years ago)

getting in the zone is more a property of game than art

Philip Nunez, Thursday, 13 June 2013 17:28 (twelve years ago)

tell that to a dancer

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 17:29 (twelve years ago)

everything is art, fascist!

am0n, Thursday, 13 June 2013 17:30 (twelve years ago)

tell that to a dancer

― they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, June 13, 2013 12:29 PM (2 minutes ago) Bookmark Flag Post Permalink

thanks, i will!!

goole, Thursday, 13 June 2013 17:32 (twelve years ago)

the dancing/sports connection has already been exhausted by that movie where that hockey player is redeemed by ballet

Philip Nunez, Thursday, 13 June 2013 17:33 (twelve years ago)

I wonder if there is an (unintentional? subconscious?) tendency to view art as the end result of an intentional expression of a specific craft, oftentimes without specific purpose, that puts the activity of videogaming outside of some people's parameters of what defines art.

Like for example, Shawn White stringing together a series of dazzling tricks in a snowboarding competition is in service of scoring enough points to win, whereas a dancer is performing dazzling choreography in service of expressing the choreography, making the former "not art" and the latter "art".

Or say, putting a refrigerator in a kitchen is a utilitarian design parameter but deciding to make that refrigerator a glass-doored pantry-style series of shelves over in the corner is an artistic decision.

So, following on from that mindset, the entire enterprise of videogames becomes abstracted from art because the process is too convoluted and (compared to other things that might be considered "art") too new for the average person experiencing them to identify the craft behind its making, plus the driving force behind the creation of the modern game privileges making money over expressing a mechanic? Kind of making up shit here obv.

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 17:44 (twelve years ago)

Performing snowboarding/skateboarding tricks is definitely art but inventing the snowboard and skateboard and chess isn't art.

Philip Nunez, Thursday, 13 June 2013 17:47 (twelve years ago)

I mean you could make it art but often at the cost of making a good game. Basically media are poor media in which to express yourself.

Philip Nunez, Thursday, 13 June 2013 17:50 (twelve years ago)

So, following on from that mindset, the entire enterprise of videogames becomes abstracted from art because the process is too convoluted and (compared to other things that might be considered "art") too new for the average person experiencing them to identify the craft behind its making, plus the driving force behind the creation of the modern game privileges making money over expressing a mechanic? Kind of making up shit here obv.

― they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, June 13, 2013 1:44 PM (12 minutes ago) Bookmark

i dunno, could say the same thing about transformers movies

we're up all night to get (s1ocki), Thursday, 13 June 2013 17:57 (twelve years ago)

You could. In fact, you could say that about the modern blockbuster in general.

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 17:59 (twelve years ago)

Basically I think what I'm asking-but-not-asking here is "Are all films/movies considered 'art' and, if not, why can't some videogames be considered 'art'?"

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 18:01 (twelve years ago)

Yeah i was gonna bring up that video games are primarily commerce driven but if that is a strike against art then just take a look at art history and you'd have to throw out a LOT of important stuff.

Emperor Cos Dashit (Adam Bruneau), Thursday, 13 June 2013 18:03 (twelve years ago)

That's definitely where the thesis falls over but I also think some of those concerns for the people outside of those immediate areas of expertise that would tempt one down the "not art" path are smoothed over by time.

I'm coming back to the conclusion that something is "art" if society in general looks back at it after X amount of time and decides that it is art.

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 18:06 (twelve years ago)

Basically I think what I'm asking-but-not-asking here is "Are all films/movies considered 'art' and, if not, why can't some videogames be considered 'art'?"

not all but some, the 'art film' is a genre at this point. and videogames can be considered art, no one is disputing this itt (i don't think), they just don't need to be considered as such

am0n, Thursday, 13 June 2013 18:09 (twelve years ago)

if you mean videogames that are really games, then I don't agree that they could function well as art, but very few videogames are games

Philip Nunez, Thursday, 13 June 2013 18:19 (twelve years ago)

We're all on the same page here
Some folks look at the highest moments of computational bliss and say "this is art"
Other folks think the world is full of insecure nerds who need their hobby legitimized
Everyone likes Tetris
Stevie D likes Earthbound

falling and dying (flamboyant goon tie included), Thursday, 13 June 2013 18:21 (twelve years ago)

H4A that mechanics vs. rules response was very cool and I learned a new word (ludeme)

falling and dying (flamboyant goon tie included), Thursday, 13 June 2013 18:22 (twelve years ago)

you can get an NEA grant for a game, case closed

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 18:53 (twelve years ago)

http://www.nytimes.com/2013/06/13/arts/video-games/pixels-floating-on-the-art-worlds-margins.html

but this is totally convincing me you guys may be right if the "games as art" help support these kinda dumbass arguments: http://www.edge-online.com/features/junk-food-for-thought-why-microsofts-dew-and-doritos-deal-is-an-insult-to-our-industry/

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 14:18 (twelve years ago)

DeeJayDragon says:
01:41pm June 14 2013
You only bring this up now, but these promotions have been happening for years. World of Warcraft, Modern Warfare and Halo to name a few off the top of my head. If you were really so concerned about it, and not just getting a cheap shot in at Microsoft, you would've mentioned this a long time ago.

am0n, Friday, 14 June 2013 14:44 (twelve years ago)

i thought of a really good point to bring up in this thread last night as i fell asleep but i cant fucking remember what it was :(

we're up all night to get (s1ocki), Friday, 14 June 2013 15:16 (twelve years ago)

i think it went vaguely like this:

when i'm playing poker, everything about the game as i experience—my competitive spirit, the way i interact with the other players, the way i analyze the game and make choices—is so distant from any way i experience any of the "7 arts" that i have to conclude that "playing poker" is CATEGORICALLY different from experiencing art.

what it's not that different from, is "playing super mario" or "playing settlers of catan" or "playing drop7." therefore, game-playing is, to me, in a completely different column than art.

i'm not denying any overlap—i absolutely think you can have aesthetic and emotional experiences playing games. but i also think you can have aesthetic experiences riding a train, or feeding the ducks, or eating a big mac, but i wouldn't put those activities in the realm of "art" either.

and YES, i do think you CAN call anything art, but i think that's an evasion when it comes to this question. you can say anything is a game too. that doesn't help us understand these things any better.

we're up all night to get (s1ocki), Friday, 14 June 2013 15:21 (twelve years ago)

we've done this before of course
http://www.ninthart.com/

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 15:27 (twelve years ago)

to me there's absolutely debate about whether comics are art or not

we're up all night to get (s1ocki), Friday, 14 June 2013 15:31 (twelve years ago)

they're not

we're up all night to get (s1ocki), Friday, 14 June 2013 15:31 (twelve years ago)

just kidding, of course they are.

we're up all night to get (s1ocki), Friday, 14 June 2013 15:31 (twelve years ago)

i don't think that debate is material at all to this discussion because it all hinges on the "debasedness" of comics which i think, at least on ILX, is a thoroughly discredited criteria for whether something is art or not (or whether it is good art or not)

we're up all night to get (s1ocki), Friday, 14 June 2013 15:32 (twelve years ago)

Dan clowes had a semi satirical booklet arguing why comics is the ideal medium for a singular artist who wants total visual control, and is especially sneering to newer media where this control is ceded to the audience.

Philip Nunez, Friday, 14 June 2013 15:43 (twelve years ago)

when you play poker you are not the audience, you are the artist so of course your experience is different.

Philip Nunez, Friday, 14 June 2013 15:44 (twelve years ago)

like... novels?

we're up all night to get (s1ocki), Friday, 14 June 2013 15:45 (twelve years ago)

when you play poker you are not the audience, you are the artist so of course your experience is different.

― Philip Nunez, Friday, June 14, 2013 11:44 AM (14 seconds ago) Bookmark

i don't think this distinction exists in games.

we're up all night to get (s1ocki), Friday, 14 June 2013 15:45 (twelve years ago)

the question of whether or not vidya games are art is VERY similar to the question of comics being a separate "new" art: both are amalgams of different established arts (design, drawing, architecture, music, etc) and the question was always if they should be judged within their peers as a unique art form or held up against ART... the old "is any comic as good as moby dick" fallacy argument. Which is another reason to consider games as their own art form: you get comparative criticism that's rigorous but not out of place in its assessments.

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 15:46 (twelve years ago)

& i think the idea that the poker player is an artist or is engaged in a creative/artistic act is just ridiculous, sorry

we're up all night to get (s1ocki), Friday, 14 June 2013 15:46 (twelve years ago)

the question of whether or not vidya games are art is VERY similar to the question of comics being a separate "new" art: both are amalgams of different established arts (design, drawing, architecture, music, etc) and the question was always if they should be judged within their peers as a unique art form or held up against ART... the old "is any comic as good as moby dick" fallacy argument. Which is another reason to consider games as their own art form: you get comparative criticism that's rigorous but not out of place in its assessments.

― i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, June 14, 2013 11:46 AM (25 seconds ago) Bookmark

comics still work as every art form does, with a passive audience reading/watching/etc and digesting it as such

they're only similar in that people have argued about them being art or not, which doesnt prove anything

we're up all night to get (s1ocki), Friday, 14 June 2013 15:47 (twelve years ago)

so it's not art if it requires active participation from the viewer, is that your argument?
am i gonna have to reference scott mccloud's "gutter" argument here?

i didn't even give much of a fuck that you were mod (forksclovetofu), Friday, 14 June 2013 15:50 (twelve years ago)

xp i don't get why you're so hung up on these fixed roles for audience and creator, like art only works if the Artist hands down his works from the mountaintop

Nhex, Friday, 14 June 2013 15:51 (twelve years ago)

no, that's not my argument—i think games require a DIFFERENT kind of participation from the viewer, and that kind of participation for the most part has nothing to do with the way we experience art

we're up all night to get (s1ocki), Friday, 14 June 2013 15:52 (twelve years ago)

The distinction is very much made in games when people talk about game creators as the artist which causes the confusion because they are no more an artist than the guy who makes the canvases for a painter.

Philip Nunez, Friday, 14 June 2013 15:52 (twelve years ago)

wow, don't agree with that statement at all

Nhex, Friday, 14 June 2013 15:53 (twelve years ago)

so your argument is that video games are art, but the players are the artists, and not the creators?

sorry but this is such a tortured way of trying to shove video games into the category of art, it's really not convincing

we're up all night to get (s1ocki), Friday, 14 June 2013 15:53 (twelve years ago)

In saying video games aren't (if they are actually games) art because they are media.

Philip Nunez, Friday, 14 June 2013 15:55 (twelve years ago)

movies can have hundreds of ppl working on them. we don't limit the 'artist' category to just the director (unless you're still a particularly hardcore auteurist theorist in 2013). once we've allowed bodies of work to have multiple 'artists' working on them from different angles, why not include the audience participant as well?

Mordy , Friday, 14 June 2013 15:56 (twelve years ago)

This whole idea of 'In Your Face' theatre really affected them. The conceptualization, the whole abstraction, the obtuseness of this production to me was what was interesting. I wanted the audience to feel the heat from the fire—the fear—because people don't like fire, poked, poked in their noses. You know, when you get a cinder from a barbeque right on the end of your nose, and you kind of make that face, you know?

goole, Friday, 14 June 2013 15:59 (twelve years ago)

i think i see the our main difference here - i don't see the definition of art as something that has to be experienced a certain way, but more important is the intentions of the creator and what they are creating

Nhex, Friday, 14 June 2013 15:59 (twelve years ago)

we tend to blame singular people for the vision expressed by a movie even though an actor and a team of writers and artisans were responsible for jar jar

Philip Nunez, Friday, 14 June 2013 15:59 (twelve years ago)

well if someone wants to make the argument that the player is an artist and that each play-through of a video game or poker is a unique work of art, i'd like to hear it, but i'm dubious! it seems like you're just looking for a way to define video games as art because you want them to be (as forks has kind of admitted to doing)

we're up all night to get (s1ocki), Friday, 14 June 2013 16:00 (twelve years ago)


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