Video Games and Art (Video Games AS Art) (and so on)

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I think that's preposterous because baseball involves the outdoors

What if I take my console outside on a sunny day? (I think this is an excellent demonstration that in all this talk of definitions, one person's crucial factor is another's triviality.)

nagl dude dude dude (ledge), Thursday, 13 June 2013 14:01 (twelve years ago)

Well now that video games are featured in real art galleries, I think it's safe to say that at least THOSE games are art.

Emperor Cos Dashit (Adam Bruneau), Thursday, 13 June 2013 14:10 (twelve years ago)

Architecture requires some pretty strict rules in order for it not to be riddled with bugs (i.e. fall on your head)

― emil.y, Thursday, June 13, 2013 9:18 AM (27 minutes ago) Bookmark

those arent required rules, theyre just suggested if you want to build something worth a shit. if u build a bridge out of dead cats and the first car that drives over it gets stuck and slowly sinks into the catmass, well, you still built a bridge. you're talking about the qualities that make architecture good (safe, functional), not what makes architecture architecture. you cant escape from the mechanics of Super Mario Brothers... except by not playing it. if you change them with a mod or something, then you've created a new game. the inescapable qualities are what makes games games

im not nec interested in narrowing what art can be, its more about digging things for what they are. lets say games are art (they arent), the fact that games are games is still way more interesting than however they might fit on the art continuum

i wanna be a gabbneb baby (Hungry4Ass), Thursday, 13 June 2013 14:17 (twelve years ago)

But a lot of video games aren't games, or they are fake games, so they might as well go towards the art axis

Philip Nunez, Thursday, 13 June 2013 14:27 (twelve years ago)

@ ledge my to tongue was in cheek

falling and dying (flamboyant goon tie included), Thursday, 13 June 2013 14:39 (twelve years ago)

haha ok! i don't know if it's the craziest opinion on this thread though.

nagl dude dude dude (ledge), Thursday, 13 June 2013 14:42 (twelve years ago)

Hungry4Ass, you're comparing a single game to a discipline there. This: if u build a bridge out of dead cats and the first car that drives over it gets stuck and slowly sinks into the catmass, well, you still built a bridge would be a reasonable comparison for something like "if you build a game out of half-assed code and it just barely manages to load before you run into some game-killing bug, well, you still built a game". But it is NOT a reasonable comparison to playing Super Mario Brothers.

I actually *would* be interested in narrowing the definition of art, as long as we added extra vocabulary to supplement some of what we try to express when talking about art.

emil.y, Thursday, 13 June 2013 14:53 (twelve years ago)

Would you all agree that if it is exhibited in an Art Gallery, that it is Art?

Emperor Cos Dashit (Adam Bruneau), Thursday, 13 June 2013 14:59 (twelve years ago)

this is Art:

http://3.bp.blogspot.com/-Ylkp_kmlYEk/UVoaXF5bD6I/AAAAAAAANzo/jyVlHooGDeE/s320/art+garfunke.jpg

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 15:02 (twelve years ago)

the catbridge was an example to illustrate that you're raising points that have nothing to do with the discussion. mario is an example that holds true across all games re: the other, separate point i was making

i wanna be a gabbneb baby (Hungry4Ass), Thursday, 13 June 2013 15:02 (twelve years ago)

real art: https://www.youtube.com/watch?v=DfAoEg1xHks

ttyih boi (crüt), Thursday, 13 June 2013 15:07 (twelve years ago)

anyway i mean yes there are art installations that use games so 'games are art' but its mostly used by nerds with an axe to grind who want their hobby validated and pump up BioShock as a transcendent emotional/thematic experience because they dont actually read books

― i wanna be a gabbneb baby (Hungry4Ass), Thursday, June 13, 2013 7:02 AM

word up

am0n, Thursday, 13 June 2013 15:10 (twelve years ago)

man i knew as soon as s1ocki dropped the chess-bomb someone would immediately adjust their spectacles and pipe in with duchamp. "i found an exception, your arguments are invalid"

am0n, Thursday, 13 June 2013 15:18 (twelve years ago)

happy go lucky mario 3 music is badly offset by the gravitas of the moment.
also, who gives a shit about points in SM3
and how would they know how to play if the game was brand new
this movie was so flawed

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:01 (twelve years ago)

im not nec interested in narrowing what art can be, its more about digging things for what they are. lets say games are art (they arent), the fact that games are games is still way more interesting than however they might fit on the art continuum

― i wanna be a gabbneb baby (Hungry4Ass), Thursday, June 13, 2013 10:17 AM (1 hour ago) Bookmark

this is exactly what i'm saying

you are actually doing games a huge disadvantage by trying to think of them as art imo

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:09 (twelve years ago)

A benefit of games being perceived as art is that they get criticized and appraised as such

ass' jerking aside, my point still stands on this

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:15 (twelve years ago)

i don't understand your point really

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:16 (twelve years ago)

a benefit of games being perceived as art is that people... perceive them as art?

wouldn't it be more interesting if there was more intelligent criticism/curation/theory/etc of games as games?

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:17 (twelve years ago)

rather than more "crash bandicoot is the l'avventura of the playstation vita" nonsense?

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:17 (twelve years ago)

games as art = media support for auteur games helps sell art titles, leading to more willingness to take risks by companies

games as commodities = more cod dogs

the movie analogy fits here.

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:21 (twelve years ago)

i think he's saying the benefit would be games getting taken more seriously if they're seen as art rather than lowbrow-culture

am0n, Thursday, 13 June 2013 16:22 (twelve years ago)

the way media perceives things matters in their making. times coverage of games goes in art, not business and that's a new development.

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:22 (twelve years ago)

or not... what are "art titles"??

am0n, Thursday, 13 June 2013 16:22 (twelve years ago)

i don't understand your point really

there are tangible and intangible benefits to having your work perceived as 'art' rather a game or a craft or w/e.

Lamp, Thursday, 13 June 2013 16:23 (twelve years ago)

you think people will only buy auteur games if we pretend they're art?

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:23 (twelve years ago)

"art titles" = "more thoughtful" = honestly, "better games" really

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:24 (twelve years ago)

i guess i see the pragmatic logic there but it bothers me that we have to bullshit ourselves in the hopes that the ny times will take our favourite games seriously or wtv

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:24 (twelve years ago)

we don't have to pretend!

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:24 (twelve years ago)

to me that's just the inferiority complex at play

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:24 (twelve years ago)

i mean, that's not an argument that games ARE art, you're arguing that they SHOULD BE art so that important people take them seriously. you're arguing from the conclusion there.

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:25 (twelve years ago)

i don't give a fuck what people think about my gameplaying habits; i don't have some need to have my hobbies taken seriously any more than i need a hug from times critics to approve of me listening to taylor swift. i like what i like. but this stuff feels like art to me and impacts me in the same way other arts do.

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:26 (twelve years ago)

"more thoughtful" "better games" according to ?? where does that get decided?

am0n, Thursday, 13 June 2013 16:26 (twelve years ago)

i'm arguing it's a benefit of games being perceived as art that that perception will lead to better games.
you keep asking "why does it matter", that's part of why it matters.

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:28 (twelve years ago)

you are actually doing games a huge disadvantage by trying to think of them as art imo

I think that is entirely dependent upon your definition of "art"

This is one reason why I keep coming back to rhythm/non-narrative games like Tetris as clearer examples of videogames as art over narrative-driven things like the Bioshock series (with my big exception being Planescape: Torment); I feel that the game-as-art qualities don't arise from how pretty the graphics are or how involving the narrative is, but whether the game mechanics themselves evoke an emotional response, and in my experience that is much more likely to happen in a rhythm game partially due to the trance aspects inherent in the right type of repetitive movement. Similarly, games like the first few Tony Hawk games and Jet Set Radio approached art for me in how you could use your environment to chain together increasingly long series of complicated tricks as the game went on; that process has strong emotional resonance for me and evokes in me emotional responses similar to both singing and listening to music.

That's what I'm talking about when I talk about "games as art", not games that try to be as much like movies as possible.

they are either militarists (ugh) or kangaroos (?) (DJP), Thursday, 13 June 2013 16:28 (twelve years ago)

most things that take more thought tend to be better? "better conceived" might be a better way to put it, sub in your own descriptive superlatives

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:28 (twelve years ago)

i actually believe in a very broad category of art. i honestly think anything can be "art." like if i were to call me, sitting at this computer, typing this, a performance piece, then sure, it's art. if i call me looking at a sunset art, it's art.

but that doesn't mean that's ALL that it is, or that it's the most useful way of looking at, say, a sunset.

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:31 (twelve years ago)

like, if you say that playing a rhythm game is an artistic experience, i'll totally get down with that. but i still don't think that video games, as a category, are an expressive art form, the same way that i don't think of sunsets, as a category, as an art form.

we're up all night to get (s1ocki), Thursday, 13 June 2013 16:32 (twelve years ago)

rather than more "crash bandicoot is the l'avventura of the playstation vita" nonsense?

― we're up all night to get (s1ocki), Thursday, June 13, 2013 12:17 PM (12 minutes ago) Bookmark

lol

i wanna be a gabbneb baby (Hungry4Ass), Thursday, 13 June 2013 16:33 (twelve years ago)

surely crash bandicoot is the hidden fortress of the vita

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:35 (twelve years ago)

guys, guys. crash bandicoot is terrible.

Nhex, Thursday, 13 June 2013 16:35 (twelve years ago)

okay so it's the expendables of the vita

i didn't even give much of a fuck that you were mod (forksclovetofu), Thursday, 13 June 2013 16:36 (twelve years ago)

There were plenty of art games and an audience for them before. I think there are less now because this sort of videogames as art discourse is gaining currency, and the kind of art games made now are of a narrow, academicky sort of genre that caters to that discussion, so to me it's had a chilling effect.

Philip Nunez, Thursday, 13 June 2013 16:39 (twelve years ago)

cool post DJP

goole, Thursday, 13 June 2013 16:50 (twelve years ago)

That's what I'm talking about when I talk about "games as art", not games that try to be as much like movies as possible.

i kinda find it interesting that there are two directions the 'games-as-art' legitimization is going. stuff like the moma exhibition have prized non-narrative, mechanically inventive and often aesthetically pure games like tetris or cananbalt over other games. but in more middlebrow and populist spaces the argument for games artistry is often advanced by elaborate, deep-world games with narratives like bioshock or gta. i think the latter argument is the more pernicious because it emphasizes aspects of games that arent the best part of gaming but also because its the more beneficial to game developers. like its all well and good for some nerd to build an empire in dwarf fortress for the venice biennale but game devs/players wanna be taken seriously as like movies

Lamp, Thursday, 13 June 2013 16:55 (twelve years ago)

canabalt has a weird narrative but I never got past whatever level it was to figure out what those robots in the back were doing

Philip Nunez, Thursday, 13 June 2013 16:58 (twelve years ago)

killing

TracerHandVEVO (Tracer Hand), Thursday, 13 June 2013 16:59 (twelve years ago)

destroying

TracerHandVEVO (Tracer Hand), Thursday, 13 June 2013 16:59 (twelve years ago)

charring

TracerHandVEVO (Tracer Hand), Thursday, 13 June 2013 17:00 (twelve years ago)

eviscerating with extreme prejudice

TracerHandVEVO (Tracer Hand), Thursday, 13 June 2013 17:00 (twelve years ago)

living their lives

we're up all night to get (s1ocki), Thursday, 13 June 2013 17:00 (twelve years ago)


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