Video Games and Art (Video Games AS Art) (and so on)

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Emperor Cos Dashit (Adam Bruneau), Wednesday, 12 June 2013 02:47 (eleven years ago) link

there's artistic STUFF in video games, but that doesn't make them an art form

we're up all night to get (s1ocki), Wednesday, 12 June 2013 02:54 (eleven years ago) link

i mean, there's nice wallpaper in a train compartment, that doesnt make rail travel an art

we're up all night to get (s1ocki), Wednesday, 12 June 2013 02:54 (eleven years ago) link

i don't say that to denigrate video games or shut them out of a pantheon, i just think that art is not the right way to think about them, and that doing so actually precludes interesting investigation of what they actually are

we're up all night to get (s1ocki), Wednesday, 12 June 2013 02:55 (eleven years ago) link

How many decades do you think it'll take not for games to be considered art, but for us to have evolved language and understanding to actually describe what games do?

Hockey Drunk (kingfish), Wednesday, 12 June 2013 03:20 (eleven years ago) link

s1ocks, all those are arguments that were levied at film for the first thirty or so years too

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 12 June 2013 03:40 (eleven years ago) link

Is Scrabble art? Pinochle? Charades? The Super Bowl?

Panaïs Pnin (The Yellow Kid), Wednesday, 12 June 2013 03:50 (eleven years ago) link

scrabble is an inert rule set that allows for puzzle play. Pinochle is the same but less puzzle play and more probability wagers. Charades, if done right, can be artistic as it incorporates acting/dance/mime. Athletic displays (done well) are always artistic; it's one of the main reasons i watch sports.

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 12 June 2013 03:57 (eleven years ago) link

or more to the point, some games come closer to art than others depending on the skill, intent and execution of both the gamer and the gamemaker.

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 12 June 2013 03:58 (eleven years ago) link

Hideo Kojima argues iirc that video games can never be inherently artistic because of the necessity of functionality and playability.

Dude has obviously never mixed a record, served a meal, framed a painting, produced a work of theatre, etc.

flamboyant goon tie included, Wednesday, 12 June 2013 04:16 (eleven years ago) link

explains the fucking cutscenes

the white queen and her caustic judgments (difficult listening hour), Wednesday, 12 June 2013 04:20 (eleven years ago) link

I disagree w you s1ocki though, my opinion is that the games that are the most "artistic" are the ones that don't take their artistic elements from film (Journey) or books (RPGs) or music (Rez) or choreography (shmups) but the ones that are computational exercises like Tetris and Galaga and Pac-Man. You might call them gamey

flamboyant goon tie included, Wednesday, 12 June 2013 04:22 (eleven years ago) link

interactive art is hardly an original idea? walking through a serra or a smithson is the prescribed way to appreciate it.

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 12 June 2013 04:44 (eleven years ago) link

saints row > a blue man group show

Nhex, Wednesday, 12 June 2013 04:46 (eleven years ago) link

s1ocks, all those are arguments that were levied at film for the first thirty or so years too

films arent art either

but slock dogg otm

Lamp, Wednesday, 12 June 2013 05:20 (eleven years ago) link

s1ocks, all those are arguments that were levied at film for the first thirty or so years too

― i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, June 11, 2013 11:40 PM (Yesterday) Bookmark

examples?

i'm not arguing that games are a "low" or "debased" form, like saying "that comic book trash isn't art!" i'm saying that the way we experience them has nothing to do with the way we experience art except maybe tangentially (like when you take a second to admire a background during a load screen or wtv)

we're up all night to get (s1ocki), Wednesday, 12 June 2013 05:27 (eleven years ago) link

I agree that pure games are anti-art in that they facilitate expression instead of expressing things themselves
But this is also why I think demos get short shrift in the videogames as art conversation, because they are almost purely expressive

Philip Nunez, Wednesday, 12 June 2013 05:42 (eleven years ago) link

arent demos just video clips? are they interactive?

we're up all night to get (s1ocki), Wednesday, 12 June 2013 05:50 (eleven years ago) link

honestly the more interactive a thing gets, the less like art it is to me

we're up all night to get (s1ocki), Wednesday, 12 June 2013 05:51 (eleven years ago) link

they typically aren't very interactive but you do have a role to play as the audience that goes beyond watching a video clip

Philip Nunez, Wednesday, 12 June 2013 05:59 (eleven years ago) link

It seems v silly to look at things like LSD and ROM Check Fail and say straight-up "video games cannot be art at all, ever"

ed ASMR (Stevie D(eux)), Wednesday, 12 June 2013 14:05 (eleven years ago) link

i've never seen those before but i might argue that they're not games!

we're up all night to get (s1ocki), Wednesday, 12 June 2013 14:38 (eleven years ago) link

oh come on dude

ed ASMR (Stevie D(eux)), Wednesday, 12 June 2013 14:48 (eleven years ago) link

yeah, "interactive things are not art!" "those interactive art things are not games!", this is like some kind of logical whack-a-mole.

there's artistic STUFF in video games, but that doesn't make them an art form

There are artistic EXPERIENCES in videogames that might borrow the stuff of other media, but wouldn't be the same without the interactive element. Like flying a plane into a huge rosy dawn sun after successfully completing a GTA mission, and Crockett's Theme coming on the radio. That's one of my favourite memories! And I wouldn't have been half as moved if I'd just been watching it on a cinema screen.

nagl dude dude dude (ledge), Wednesday, 12 June 2013 15:22 (eleven years ago) link

i'm moved when i watch a sunset but i wouldnt call it art

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:41 (eleven years ago) link

and i like i said, i dont doubt that there are occasional art-like experiences/moments when playing video games but they're outliers, accidental

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:41 (eleven years ago) link

it's not interaction but the degree of control and expression you lease to a player that makes a game more of a game and less of an art
They are almost contradictory goals so it's not surprising that trying to meet in the middle will always be harder than going to the ends.

Philip Nunez, Wednesday, 12 June 2013 15:43 (eleven years ago) link

thats definitely part of what im saying

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:44 (eleven years ago) link

take cut-scenes... like basically, these aren't part of the game at all. they're mini-movies in between playing the actual game. i find that kind of tension irritating. i hate any moment i'm playing a game that i'm not in control of the player/avatar/whatever

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:45 (eleven years ago) link

i'm moved when i watch a sunset but i wouldnt call it art

a) it was a combination of things, not just the sunset; ii) would you call a painting of a sunset art?

I think as games get more complex - and as they learn to combine the artistic and interactive elements more successfully - these experiences get more common (and deliberate). As opposed to flamboyant goon tie I think the ludic elements are the least amenable to being called art, perhaps with the exception of self-referential meta-games like rom check fail. With all their graphical and musical complexity it's easy to dismiss modern games as just artistically piggybacking on other media, but the immersion and interaction they present is a new and unique form of experience.

nagl dude dude dude (ledge), Wednesday, 12 June 2013 15:51 (eleven years ago) link

i don't disagree! i just wouldn't call it art. i would call it gaming!

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:59 (eleven years ago) link

it's a bold new world out there! but that doesn't mean we need to keep pretending that games aren't something that they're not, just because "art" sounds better!

we're up all night to get (s1ocki), Wednesday, 12 June 2013 15:59 (eleven years ago) link

wait so are we also arguing that interactive art is not art?

ed ASMR (Stevie D(eux)), Wednesday, 12 June 2013 16:02 (eleven years ago) link

"art" DOES sound better than "gaming", as describing that kind of experience, while gaming is already more closely associated with competition and gambling

interactive art is an uncomfortable, unwieldy phrase though

Nhex, Wednesday, 12 June 2013 16:02 (eleven years ago) link

so are "graphic novels" but...

i didn't even give much of a fuck that you were mod (forksclovetofu), Wednesday, 12 June 2013 16:05 (eleven years ago) link

wait so are we also arguing that interactive art is not art?

― ed ASMR (Stevie D(eux)), Wednesday, June 12, 2013 12:02 PM (8 minutes ago) Bookmark

some of it! and some of it is art.

(and most of it sucks, because interactivity and art don't work together)

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:12 (eleven years ago) link

Why are you reluctant to call it art? What definition of art are you going by that seems to exclude these things? Yeah yeah can o' worms; but I get from games the kind of didactic/empathetic/aesthetic experiences I get from other media and that I woollily think of as 'art'.

nagl dude dude dude (ledge), Wednesday, 12 June 2013 16:18 (eleven years ago) link

What about Nam June Paik's experiments with video and tape and stuff in the 70's?

ed ASMR (Stevie D(eux)), Wednesday, 12 June 2013 16:20 (eleven years ago) link

Why are you reluctant to call it art? What definition of art are you going by that seems to exclude these things? Yeah yeah can o' worms; but I get from games the kind of didactic/empathetic/aesthetic experiences I get from other media and that I woollily think of as 'art'.

― nagl dude dude dude (ledge), Wednesday, June 12, 2013 12:18 PM (7 minutes ago) Bookmark

well why WOULD you call it art? i get none of the same aesthetic experiences from a game than i do from basically any other kind of media or experience. video games can be really compelling but they occupy just a completely different space. all the "artful" stuff in video games is just decoration as far as im concerned.

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:27 (eleven years ago) link

and most of it sucks, because interactivity and art don't work together

omgggg

flamboyant goon tie included, Wednesday, 12 June 2013 16:27 (eleven years ago) link

they don't! they're totally incompatible.

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:28 (eleven years ago) link

and—let me emphasize—i'm not saying video games are less intelligent, less creative, made with any less care than "art"

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:29 (eleven years ago) link

i don't think food is art either, even the most incredibly prepared food

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:29 (eleven years ago) link

actually, food is probably more like art than video games, because you just consume it, you don't really interact with it otherwise

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:30 (eleven years ago) link

i get none of the same aesthetic experiences from a game than i do from basically any other kind of media or experience.
i don't understand this statement

Nhex, Wednesday, 12 June 2013 16:34 (eleven years ago) link

slock when's the last time you went to a museum or gallery that exhibited contemporary art?

ed ASMR (Stevie D(eux)), Wednesday, 12 June 2013 16:34 (eleven years ago) link

art and interaction mix idg how you think they don't, i mean you've been to museums

i agree that video games can be 'artistic' w/o actually being 'art', and i think the central difference btw games and art is how we xp them, but it's not really their 'interactivity' that governs this its the relationship btw creater/consumer and developer/player that does i think. the game exists in the space in which its played, its meaning is created by the player the context by the developer, art is kinda the opposite. games are better than art in a lot of ways for everyone but the people that make art

Lamp, Wednesday, 12 June 2013 16:36 (eleven years ago) link

when i'm playing a game, i'm "on"—i'm trying to accomplish some task in exchange for a reward. i'm "leveling up," grabbing ammo, jumping on mushrooms... the pleasure that this gives me has nothing to do with the pleasure i derive from a film, a story, etc, in which i have no "job" to do.

we're up all night to get (s1ocki), Wednesday, 12 June 2013 16:36 (eleven years ago) link

even at a base level you have to walk into a gallery to see your modigliani and the way it is mounted and the way you walk toward it constitute interactivity

on a less didactic level you are suggesting that approx. 25% of all conceptual art is "not art". i've seen about 40-50 big pieces of yes it is art in the past ten years that required interactivity: yoko ono, wim delvoye, christian marclay, tino sehgal, janet cardiff immediately spring to mind

flamboyant goon tie included, Wednesday, 12 June 2013 16:36 (eleven years ago) link

all the "artful" stuff in video games is just decoration as far as im concerned.

what if this stuff (cut scenes, graphics, etc) isn't the artful stuff? what if the real artfulness of a game is in intentionally-designed systems coming together to create an emotional response?

xp

precious bonsai children of new york (Jordan), Wednesday, 12 June 2013 16:36 (eleven years ago) link


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