iPhone games (also Ipod Tooch/iPad games too)

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Temple Run 2.

Jeff, Thursday, 17 January 2013 15:42 (thirteen years ago)

Is it good? I am sorta over Temple Run and was p disappointed w/ Temple Run: Brave

Yo! MTV La Tengo (Stevie D(eux)), Thursday, 17 January 2013 15:46 (thirteen years ago)

Graphics are hugely upgraded. Scenery isn't as monotonous.

Jeff, Thursday, 17 January 2013 15:52 (thirteen years ago)

it'll be free so i'll get it, but i was also disappointed in TR: Brave. Punch Quest proved to me that you can still do new stuff with this genre, so i'll give this a chance

Nhex, Thursday, 17 January 2013 15:55 (thirteen years ago)

dammit what are some good iphone games for when you're on the run, have 2 minutes here & there, & you just want something to distract yourself from feel awkward just standing there waiting or w/e

really what I want is a good match 3 with leveling like dungeon raid, maybe I should just play it again?

Euler, Thursday, 17 January 2013 15:58 (thirteen years ago)

have you tried puzzle craft?

Mordy, Thursday, 17 January 2013 16:00 (thirteen years ago)

you betcha!

Euler, Thursday, 17 January 2013 16:02 (thirteen years ago)

wargames!

s.clover, Thursday, 17 January 2013 16:06 (thirteen years ago)

rocked that one too

just bought "dungeon story" & "puzzle saga", which look like cheapie knockoffs of aforementioned games + "Clash of Heroes" (which I loved) so here's hoping they'll hit the spot

Euler, Thursday, 17 January 2013 16:13 (thirteen years ago)

puzzle saga's all right, but not as good as Clash of Heroes

Nhex, Thursday, 17 January 2013 16:16 (thirteen years ago)

monsters ate my condo

O_o-O_O-o_O (jjjusten), Thursday, 17 January 2013 16:18 (thirteen years ago)

I'll take "all right" at this point

fairly recent iphone user & haven't found it a great gaming device yet (ipad a different story)

wordament is rad actually

Euler, Thursday, 17 January 2013 16:18 (thirteen years ago)

monsters ate my condo takes like half an hour a game though

Yo! MTV La Tengo (Stevie D(eux)), Thursday, 17 January 2013 16:23 (thirteen years ago)

drop 7 is p good for picking up and putting down

Yo! MTV La Tengo (Stevie D(eux)), Thursday, 17 January 2013 16:23 (thirteen years ago)

drop7 and hexagon are the all-time classic quick-play iphone games for me

congratulations (n/a), Thursday, 17 January 2013 16:24 (thirteen years ago)

I'll give Wordament a shot. Fairway Solitaire has been grabbing a lot of my idle time lately. Punch Quest and Jetpack Joyride obv picks as well

Miss 1000 Heroz, but they never fixed it for the most recent iOS - a real shame

Nhex, Thursday, 17 January 2013 16:27 (thirteen years ago)

hexagon is a perfect game

Mordy, Thursday, 17 January 2013 16:27 (thirteen years ago)

played the hell out of fairway solitaire on my mac a few years back, "won" it, lovely game

Euler, Thursday, 17 January 2013 16:29 (thirteen years ago)

give the iphone version a try! i played the original version on Mac too, and was surprised at how well the little improvements to the phone version worked

Nhex, Thursday, 17 January 2013 16:30 (thirteen years ago)

wordament is just boggle but you can size yerself up against others in real time & each game is 2 minutes long so it's pretty perfect for me

Euler, Thursday, 17 January 2013 16:31 (thirteen years ago)

huh I will!

Euler, Thursday, 17 January 2013 16:31 (thirteen years ago)

don't think it's been mentioned itt, but the walking dead is the best ipad game I've played. I'm not a fan of the show or comic but it's really really well done. not for the squeamish, and I don't just mean the gore (tho there's plenty). you will do things to survive in this game that will make yr toes curl in yr boots.

son of telegram sam (Edward III), Thursday, 17 January 2013 16:37 (thirteen years ago)

walking dead game is amazing. i'd post about it on the walking dead thread but i'm only up to chapter 4 and i don't want to be spoilered

Mordy, Thursday, 17 January 2013 16:46 (thirteen years ago)

ditto

Nhex, Thursday, 17 January 2013 16:52 (thirteen years ago)

Joe Danger is some twitchy goodness. Kinds of like Rayman Jungle Run, which is also good.

schwantz, Thursday, 17 January 2013 17:51 (thirteen years ago)

And my friend made that Walking Dead game! :)

schwantz, Thursday, 17 January 2013 17:52 (thirteen years ago)

plz thank your friend for me

Mordy, Thursday, 17 January 2013 18:05 (thirteen years ago)

tell him thank you for making me exhausted every day at work

son of telegram sam (Edward III), Friday, 18 January 2013 02:08 (thirteen years ago)

I'm on part 4, about to enter crawford. I brought clementine with me, wondering if that was such a good idea...

son of telegram sam (Edward III), Friday, 18 January 2013 02:11 (thirteen years ago)

I deleted then later redownloaded punchquest, and it turns out they changed all kinds of stuff and mostly made it worse in their effort to earn more money on the thing. Oh well. I probably wouldn't have minded if I hadn't played the first version.

space phwoar (Hurting 2), Friday, 18 January 2013 03:09 (thirteen years ago)

new temple run

Mordy, Friday, 18 January 2013 03:11 (thirteen years ago)

the gameplay of punchquest is slighly improved if anything. They just screwed up the prices of upgrades to encourage people to spend money. the one thing it took me some time to get used to is the slowdown when hit.

s.clover, Friday, 18 January 2013 06:01 (thirteen years ago)

thanks nhex Fairway Solitaire ON IPHONE is terrific, just the kind of crowded-bus-ride-pastime I was looking for

Euler, Wednesday, 23 January 2013 15:45 (thirteen years ago)

*hi-five*

Nhex, Wednesday, 23 January 2013 16:19 (thirteen years ago)

ok Candy Crush Saga is actually pretty...fun? I think? it's really really difficult!

but I write because it's the first game I've played where the "freemium" elements have felt...crafted to the difficulty, like the game is just too hard for you to fly through it without buying a 99 cent booster of some sort. & it's good because it elicits reflection on what "progressing" through a game is worth to me. like, I can keep flailing at the same board again & again FOR FREE. & if I spend 99 cents I can beat it! oooh oooh I'm so frustrated I just want to beat it beat it beat. BUT WAIT: the next board will be the same: match threes of pretty colors, clear the jelly in a just-a-little-unreasonable number of moves, or score XYZ points in just-too-few seconds, etc. & I will flail at it too. so why bother paying 99 cents? if I "beat it" & thus "progress", my game-playing experience is nearly identical. the only difference is that I won't have "progressed" from level 33 to level 34...& really, what's that worth to me?

Euler, Monday, 28 January 2013 12:23 (thirteen years ago)

yeah fuck pay for play imo
charge me five bucks after ten levels to play the rest of the game, don't chisel cash out of me as we go

an old penis drawing is now "new and notable" (forksclovetofu), Monday, 28 January 2013 15:33 (thirteen years ago)

ya paying to make the game easier is the absolute worst, extra levels or whatever is one thing, but that is inexcusable imho

zero dark (s1ocki), Monday, 28 January 2013 16:36 (thirteen years ago)

That's horrible yep. But actually I find it even worse to play something like jetpack joyride or temple run, where cash doesn't (necessarily) come into it, but the more games I play, the more it nudges up my stats and makes it a little easier to get a little further. It's not "the more I play the more skilled I become" - if I started a new game with a lot of skill, I'd still need to put that time in first to build the attributes before I could really get anywhere. The end result is that a highscore just means "I played this a lot" rather than "I'm good at this".

And yet I also feel uneasy about the fact I'm uneasy with it. Because really, how different is that to something like Skyrim? And I love Skyrim. So I end up feeling weirdly conflicted.

JimD, Monday, 28 January 2013 17:32 (thirteen years ago)

yeah another thing Candy Crush Saga does is limit the # of times you can play unless you pay or wait for your "lives" to regen. the game can't demand much time *unless* you're also putting in real money.

grinding RPGs are different in that they drain time rather than money in order to get to the "fun" play.

the "dangerous" line for me is when the grinding isn't "fun", but I do it anyway. I don't think it's an oxymoron to talk about fun grinding.

gaming as busywork : something something Nietzsche but it makes me feel bad about myself

Euler, Monday, 28 January 2013 19:01 (thirteen years ago)

That's horrible yep. But actually I find it even worse to play something like jetpack joyride or temple run, where cash doesn't (necessarily) come into it, but the more games I play, the more it nudges up my stats and makes it a little easier to get a little further. It's not "the more I play the more skilled I become" - if I started a new game with a lot of skill, I'd still need to put that time in first to build the attributes before I could really get anywhere. The end result is that a highscore just means "I played this a lot" rather than "I'm good at this".

And yet I also feel uneasy about the fact I'm uneasy with it. Because really, how different is that to something like Skyrim? And I love Skyrim. So I end up feeling weirdly conflicted.

― JimD, Monday, January 28, 2013 12:32 PM (1 hour ago) Bookmark Flag Post Permalink

this is a good point. this kind of play is mildly satisfying and addicting but does feel super fucking hollow after a bit

zero dark (s1ocki), Monday, 28 January 2013 19:09 (thirteen years ago)

I think what something like Skyrim brings to the table is a sense of escape to and immersion in a different world, just like you get from a film or a novel. Maybe in that sense, for me at least, graphics *do* make a better game.

ledge, Tuesday, 29 January 2013 09:52 (thirteen years ago)

ff1 & ff2 us$5

resultant curry paste (Autumn Almanac), Tuesday, 29 January 2013 10:06 (thirteen years ago)

for like a week

resultant curry paste (Autumn Almanac), Tuesday, 29 January 2013 10:07 (thirteen years ago)

Yeah I guess that's true for Skyrim-style character progression games, but then there are things like Geometry Wars or Pacman CE where a highscore still really just means "I played this a lot", and ok in those cases it's "I played a lot and became skilled" but surely to some extent playing anything a lot will make you skilled? So why do I get irritated by the endless runners? They're basically not that different.

Except I guess that I can play them a lot, do better and better, but never feel like I'm actually getting better, even if in truth I am gradually increasing my skill. Because the rate at which the difficulty falls exceeds the rate at which my skill improves.

JimD, Tuesday, 29 January 2013 10:28 (thirteen years ago)

FFs are iphone only, right?

an old penis drawing is now "new and notable" (forksclovetofu), Tuesday, 29 January 2013 14:01 (thirteen years ago)

there's a distinction i made while talking about this stuff a while ago between games that make YOU get better at playing them as opposed to games that get EASIER as you play them. the first one is much more honourable imho

zero dark (s1ocki), Tuesday, 29 January 2013 14:49 (thirteen years ago)

FFs are iphone only, right?

yep

resultant curry paste (Autumn Almanac), Tuesday, 29 January 2013 20:03 (thirteen years ago)

i'd love to get those, but i don't have nearly enough free memory on my phone. that's true with a bunch of other games that i would have loved to have played, too. does anyone else have issues with it, or do you just delete half of your music to make space?

Z S, Tuesday, 29 January 2013 20:11 (thirteen years ago)

phone for apps, ipod classic for music and shitty solitaire ime

Bob-omb The Videogame Industry! (Will M.), Tuesday, 29 January 2013 20:20 (thirteen years ago)

otm

resultant curry paste (Autumn Almanac), Tuesday, 29 January 2013 20:29 (thirteen years ago)


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