i finished it on normal with the cruiser |:
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 11 January 2013 09:22 (thirteen years ago)
woo! beat FTL w/ the Mantis cruiser, unlocked its second form, and I think I've got all the ships unlocked except for the Crystal one.
― Mordy, Tuesday, 26 February 2013 21:11 (thirteen years ago)
oh man playing w/ the basilisk is so much fun - 4-person teleporter ftw
― Mordy, Wednesday, 27 February 2013 01:16 (thirteen years ago)
my highest score yet - basilisk w/ 5395 points (also set my personal most ships defeated: 47, most scrap collected: 2406, most combat kills - 88, and most piloted evasions -281)
― Mordy, Thursday, 28 February 2013 23:56 (thirteen years ago)
:( stop tempting me with this obviously addictive and awesome game
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 00:32 (thirteen years ago)
there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war
There's something also odd about people who post some of the FAQs, like "Hey I transformed this interesting game into a joyless grind / an OP faceroll, let me show you how and validate the hours I spent on this!!!".
Which I definitely will do if it's falling into the category of games that I like for the story (so, er, not very many roguelikes - is this one of their defining features, that it's less "the story" than "the stories, that your character would tell in the local inn for years"?) rather than the actual gameplay.
― Andrew Farrell, Friday, 1 March 2013 10:28 (thirteen years ago)
Andrew I've said here and elsewhere that the specific feeling that Roguelikes create is closer to the experience of playing Tetris. You're manipulating a stream of circumstance into a potential endgame, it's like surfing
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 10:33 (thirteen years ago)
Yeah I can definitely see that, though I think the complexity makes some difference - I've never finished a game of Tetris and wished that there was someone there to talk to about what just happened. Also most roguelikes aren't real time.
― Andrew Farrell, Friday, 1 March 2013 11:45 (thirteen years ago)
They're real time in that they eat up your real life
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:02 (thirteen years ago)
I mean, I tend to play as quick as possible because I want to achieve some sort of transcendent state of character cultivation within a reasonable time frame. It's about quick keystrokes and just-hubristic-enough game plans
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:07 (thirteen years ago)
Whenever I read a victory post (Skyrim included) and it involves a tonne of herb gathering, smithing, farming or repetitive skill development I am reminded as to why I only play this shit when I'm sick and bed-ridden
― plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:11 (thirteen years ago)
what on earth is an "OP faceroll"
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 1 March 2013 17:07 (thirteen years ago)
OP = overpowered, as used upthread.
faceroll = er actually possibly slang local to WoW - it indicates that a class is so easy to play you could perform adequately just by binding their spells to random keys, resting your face on the keyboard, and rolling it around on there.
― Andrew Farrell, Friday, 1 March 2013 23:49 (thirteen years ago)
Achievement Unlocked: Your Own Fleet
― Mordy, Thursday, 7 March 2013 20:23 (thirteen years ago)
well ... done?
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 00:43 (thirteen years ago)
thx! :)
crystal ships are super easy mode
― Mordy, Friday, 8 March 2013 00:45 (thirteen years ago)
how many hours have you spent on this dare i ask
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 05:19 (thirteen years ago)
idk I didn't time myself. Its a great game bc u can play a little bit whenever u have some spare time
― Mordy, Friday, 8 March 2013 05:25 (thirteen years ago)
Also the more you play the better you get at it
c'mon man. steam. show us the numbers.
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 06:07 (thirteen years ago)
do iiiiit
― Nhex, Friday, 8 March 2013 06:22 (thirteen years ago)
i haven't been playing it on steam. i can tell u tho that i've apparently played 295 games and i have 9 total victories. i just realized time played wouldn't make a lot of sense for this game bc i often leave it running in the background while i do other stuff anyway.
― Mordy, Friday, 8 March 2013 14:40 (thirteen years ago)
SHOW US
― zero dark (s1ocki), Friday, 8 March 2013 16:14 (thirteen years ago)
or i may have to contact mordileaks
i would happily share my hours played since they are surely fewer than my has-played on WoW, but i cannot!
― Mordy, Friday, 8 March 2013 16:17 (thirteen years ago)
fuck myself forever for ever decrying the non-rogue-iness of this awesome roguelike, btw. I hate this game for existing and hate myself for playing it for two hours this morning
― * (flamboyant goon tie included), Friday, 8 March 2013 17:29 (thirteen years ago)
i miss this game
― attempt to look intentionally nerdy, awkward or (thomp), Friday, 8 March 2013 18:20 (thirteen years ago)
anyone played brogue? https://sites.google.com/site/broguegame/
(now available for ipad! https://itunes.apple.com/us/app/brogue/id613921309)
― s.clover, Tuesday, 26 March 2013 02:38 (thirteen years ago)
Oh cool - seems to work okay.
― JCL, Tuesday, 26 March 2013 03:07 (thirteen years ago)
I love Brogue! The most beautiful ASCII game ever!It's impossible, though
― flamboyant goon tie included, Tuesday, 26 March 2013 03:21 (thirteen years ago)
just unlocked the godhead in binding of isaac
― Mordy, Sunday, 11 January 2015 03:58 (eleven years ago)
is desert golfing roguist
― celfie tucker 48 (s.clover), Tuesday, 13 January 2015 20:22 (eleven years ago)
if you fail to meet par do you have to start over from the first hole?
― Mordy, Tuesday, 13 January 2015 21:27 (eleven years ago)
lol that is a great concept. someone bang that out pronto. ilx games release #1. can't be hard to procedurally generate golf holes.
― Roberto Spiralli, Tuesday, 13 January 2015 21:41 (eleven years ago)
no but if you fail to meet par you have to live with that _forever_ which seems like the compliment of the same idea
― celfie tucker 48 (s.clover), Tuesday, 13 January 2015 21:55 (eleven years ago)
http://i58.tinypic.com/2nk45sy.png
i've never been prouder
― Mordy, Friday, 16 January 2015 03:22 (eleven years ago)
congrats that is excellent work
― Roberto Spiralli, Friday, 16 January 2015 03:48 (eleven years ago)
http://www.rockpapershotgun.com/2015/05/22/encrypted-rougelike-release-date/
http://www.rockpapershotgun.com/images/15/may/encrypted.png
― Mordy, Friday, 22 May 2015 17:39 (eleven years ago)
Eventually the 'rougelike' misspelling is going to be universal
― demonic mnevice (Jon Lewis), Friday, 22 May 2015 17:44 (eleven years ago)
egad, why would someone make this...
― Nhex, Friday, 22 May 2015 18:23 (eleven years ago)
happy birthday to me just picked up a copy of invisible inc
― Mordy, Thursday, 28 May 2015 21:35 (eleven years ago)
encrypted looks quite gorgeous imo. lol ilx wont let me put the tag in
― ♛ LIL UNIT ♛ (thomp), Friday, 29 May 2015 06:36 (eleven years ago)