in DEAD SPACE no one can hear you soil yourself

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By toned down I wasn't speaking of gore, but of HD assets. Unfortunately the wii can't render a game with that nice HD artwork :(

Jeff LeVine, Wednesday, 4 February 2009 17:21 (fifteen years ago) link

super mario dead space

s1ocki, Wednesday, 4 February 2009 17:27 (fifteen years ago) link

Wow, looks, sounds and plays great, pity about the difficulty. Started on medium, easily passed the first chapter and restarted on hard, only to completely run out of ammo and die often half way through the level. Restarted again on medium and it's just way too easy. It's possible to beat single monsters to death by punching them. Would appreciate a happy medium (or medium hard).

Perhaps I just can't handle zombies. Blazed through Half-Life 2 and Return to Castle Wolfenstein except for the zombie levels which gave me grief... Res. Evil 4 on the gamecube defeated me also. hmm.

Also the chick character sounds exactly like the girl from That 70's Show.

Bored of Canada (S-), Sunday, 15 February 2009 11:00 (fifteen years ago) link

its actually set in that that 70s show universe - probably she is meant to be her great great great granddaughter

s1ocki, Sunday, 15 February 2009 17:35 (fifteen years ago) link

I still haven't played this game but it seems to have inspired one of the most disgraceful examples of video game writing in history

jamescobo, Sunday, 15 February 2009 18:33 (fifteen years ago) link

weird - not what I was expecting... apparently the wii Dead Space is "a ground-up Wii prequel with first-person on-rails gameplay."

http://wii.ign.com/articles/954/954895p1.html

Jeff LeVine, Wednesday, 18 February 2009 17:41 (fifteen years ago) link

restarted on hard, only to completely run out of ammo and die often half way through the level.

i found that too, took me over a dozen goes to get past the spaceship explosion bit in ch. 1, but I only had 8 ammo (and even had to track back halfway through the (thankfully empty) level to recharge my stasis). But I'm getting better at stocking up on ammo and being more conservative - stasis + clinical shots rather than wild firing. Being attacked from front and behind at once is still a complete bitch though.

The 'use a power node to unlock this door y/n' is a bit mean considering they're so expensive and you need so many to power up.

ledge, Wednesday, 4 March 2009 10:51 (fifteen years ago) link

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

shit.

ledge, Wednesday, 4 March 2009 10:55 (fifteen years ago) link

funny you mention that, i loaded this up to show a friend the other day and had completely forgotten the controls. so i kept blasting the green boxes saying 'i'm sure there's another way of opening those but hey..'

Ant Attack.. (Ste), Wednesday, 4 March 2009 10:57 (fifteen years ago) link

melee should be more powerful in this

s1ocki, Wednesday, 4 March 2009 14:15 (fifteen years ago) link

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

lol. i had the same experience. i was thinking--do i need to start the entire game over now?

cutty, Wednesday, 4 March 2009 15:29 (fifteen years ago) link

stompin on xboxes

s1ocki, Wednesday, 4 March 2009 17:54 (fifteen years ago) link

i might skip back to my last but one save, end of ch 2, and take a stroll back through the hopefully empty level.

ledge, Thursday, 5 March 2009 14:18 (fifteen years ago) link

two months pass...

I picked this up for £12 2nd-hand.

playing it on hard and only at night makes you forget the obvious amalgam of Ressie 4 & other games and appreciate the atmosphere.

I picked it up as it kept getting kudos for the sound and I have to agree, they get a deserted haunted spacecraft to sound exactly like you think a deserted haunted spacecraft would sound like.

they are making a sequel, which needs multi-player like I need wings on my anus.

Hamildan, Monday, 11 May 2009 16:26 (fifteen years ago) link

I think multiplayer would be pretty good actually. A bit like the AVP games, where your team has to be well organised to survive, ie you just can't all be blasting the shite out of everything.

snoball, Monday, 11 May 2009 17:11 (fifteen years ago) link

played through this, and yeah, from a technical standpoint, the sound design is great. but imo, the sounds they employed are fairly generic and sometimes really cheesy. the kid whispering "twinkle, twinkle, little star..." is just UGGHHHHH.

original bgm, Monday, 11 May 2009 17:36 (fifteen years ago) link

and that plays on the TITLE SCREEN if you leave it idle long enough! (which I often did.)

original bgm, Monday, 11 May 2009 17:37 (fifteen years ago) link

Maybe one mans generic is another mans classic. I kinda like how it rips from all the great sci-fi films. the "twinkle, twinkle" bit is the wrong side of obvious, but its an EA game.

I feel that multiplayer will need to open up all the corridors and stop it getting claustrophobic. and will just end up as

Hamildan, Monday, 11 May 2009 18:27 (fifteen years ago) link

Haven't played this in a while, loved the atmos but the gameplay became gratingly repetitive.

Pro Creationism Soccer 2009 (ledge), Tuesday, 12 May 2009 08:20 (fifteen years ago) link

nine months pass...

Got this for cheap today (£8.85 delivered from shopto.net) - just played through the first mission and I'm pretty hooked. Such a bad shot early on though that I'm going to be crying for ammo later on. Not sure about all the stomping. Great atmosphere though. Nice touch having the menu screen not pause the game.

Need to go back to Arkham Asylum now for some relative peace and transquility...

fall down with a bang (onimo), Thursday, 4 March 2010 01:06 (fourteen years ago) link

i gave up on this very quickly so long ago. i got as far as fighting the huge greenhouse boss (big round thing)
if i loaded this up now i wouldn't have a clue what was going on

i remember the 'shooting limbs off' quite satisfying though.

bracken free ditch (Ste), Thursday, 4 March 2010 15:09 (fourteen years ago) link

i don't remember a big greenhouse so i guess i didn't even get that far. lovely atmosphere (even tho it's yer standard grey dark metallic corridors), great weapons (shooting limbs, yes!), great HUD and look and feel in general, but gameplay just became far too repetitive.

take me to your lemur (ledge), Thursday, 4 March 2010 15:41 (fourteen years ago) link

it was a hothouse sorry, with pods and things growing everywhere

bracken free ditch (Ste), Thursday, 4 March 2010 16:31 (fourteen years ago) link

you come of the gameplay but end up staying for the level design.

you owe it to yourself to finish this game as it has some amazing level design and rooms but the shooting gets old quite quickly.

the hot house boss just needs you to grab the red canisters and hurl them into his gaping mouth.

my opinionation (Hamildan), Saturday, 13 March 2010 17:18 (fourteen years ago) link

three weeks pass...

Dead Space 2 Producer:

According to Rich Briggs, a producer on the game, Isaac is going to be capable of some pretty “epic moments.”

“It was 100 percent white-knuckle tension,” Briggs told G4, “and we did a lot of research after the fact and people were coming back and saying, ‘I never even listened to the logs sometimes because I was so scared of something jumping me out of a dark corner,’ and we don’t want people to be sacrificing their understanding of the story and their enjoyment of the environment because they’re always so scared.

Making the game less scary will ruin it.... as will multi-player and design by people that think Zero G Sarlacc fighting is not epic enough..and people that don't realise you can listen to the logs later.

my opinionation (Hamildan), Tuesday, 6 April 2010 14:39 (fourteen years ago) link

this is my exact impression of the process of turning a successful original title into a dismal sequel. the people with the ideas and the talent make a great game and then "producers" slither out of the darkness to get their pawprints all over it, and to justify their involvement and feed their own egos they come up with terrible ideas like "our focus groups indicate that people were having too much fun playing this game to really appreciate the second rate storyline, so i have a number of suggestions for how to avoid this pitfall in the new game". screw rich briggs and all of his kind imo.

aarrissi-a-roni, Tuesday, 6 April 2010 16:38 (fourteen years ago) link

that is so depressing

fuckin' rainbows! (latebloomer), Friday, 9 April 2010 09:54 (fourteen years ago) link

much crapness, most people i know who've played this their first comment is about how great it is because it's scary.

bracken free ditch (Ste), Friday, 9 April 2010 10:11 (fourteen years ago) link

the quote above can be summed up as such:

Uncharted 2 sold shit loads, Resi 5 did not.

We are now going to make a copy of Uncharted2 but without frightening people with a new character.

my opinionation (Hamildan), Friday, 9 April 2010 21:25 (fourteen years ago) link

was re5 scary? i remember it just being action movie-ish and relentless, more like proto-l4d.

emotional radiohead whatever (Jordan), Friday, 9 April 2010 21:27 (fourteen years ago) link

two months pass...

Steam had this for $10, so I picked it up. Great ideas about HUDs and onscreen info, shitting camera implementation and horrible asteroid sequence so far.

Don Homer (kingfish), Monday, 21 June 2010 02:59 (thirteen years ago) link

I tend to have this assumption about any third-person action game but Dead Space especially is a game I can't imagine playing with a mouse and keyboard. The slow, chunky movement would just drive me absolutely bugshit, whereas it somehow feels okay with a pad.

a black white asian pine ghost who is fake (Telephone thing), Monday, 21 June 2010 17:12 (thirteen years ago) link

one month passes...

hahahaha thx to spending a little late night time with this, i was just swinging by this thread to bitch about the stupid fucking asteroid sequence.

gg eileen (jjjusten), Tuesday, 17 August 2010 18:07 (thirteen years ago) link

hated that part

F-Unit (Ste), Wednesday, 18 August 2010 10:26 (thirteen years ago) link

four months pass...

just played the dead space 2 demo and my number one impression is fuck those crying little mutant babies, fuck them straight to hell

seemed idk notably easier? maybe its just me.

O_o-O_0-o_O (jjjusten), Wednesday, 29 December 2010 19:47 (thirteen years ago) link

loved this demo once i got the hang of it (never having played the first one).

bows don't kill people, arrows do (Jordan), Wednesday, 5 January 2011 16:46 (thirteen years ago) link

although the "hacking" mechanic is lame, worse than the one in arkham asylum. bioshock is the only game i've encountered where this is fun...maybe dead space 2 could have you jump into a donkey kong level or a nice game of solitaire?

bows don't kill people, arrows do (Jordan), Wednesday, 5 January 2011 16:54 (thirteen years ago) link

i was home with the flu all weekend and started playing the first dead space, i love it. and i was so dreading that asteroid sequence, but it wasn't that bad! got through it on my second try, whereas other parts (like the emergency room) took way, way more.

bows don't kill people, arrows do (Jordan), Monday, 10 January 2011 20:22 (thirteen years ago) link

WHAT, YOU CAN STOMP ON THOSE GREEN BOXES AND GET GOODIES?!

oh shit

bows don't kill people, arrows do (Jordan), Monday, 10 January 2011 20:25 (thirteen years ago) link

four weeks pass...

anyone playing dead space 2? it's kinda the opposite of the first game in that i breezed through everything up until chapter 9, and then it started getting hard (low ammo, tough rooms).

bows don't kill people, arrows do (Jordan), Monday, 7 February 2011 15:04 (thirteen years ago) link

I tried to play the demo but it was too scary for me. :(

polyphonic, Monday, 7 February 2011 18:39 (thirteen years ago) link

I have been playing on Survivalist, seems the right level of difficulty where its hard enough that I can't blow through things. I am only on chapter 6 or so though. Main complaint is not enough anti-gravity stuff so far. You really got to use the telekinesis a lot to save ammo.

51 bans = 1.5 percent of registered users (bnw), Monday, 7 February 2011 18:50 (thirteen years ago) link

i always forget to do that

bows don't kill people, arrows do (Jordan), Monday, 7 February 2011 18:53 (thirteen years ago) link

it kinda sucks that the stuff laying around does no damage when you tk.. just spiky limbs you tear off aliens and those spears that are laying around will kill anything.

like this game alot tho.. playing a new game plus on survival and its not that much more difficult with upgraded stuff from the first playthrough.

strongly recommend. unless you're a bitch (mayor jingleberries), Tuesday, 8 February 2011 18:26 (thirteen years ago) link

one month passes...

Agreed with the mid-stream difficulty. On Normal, spent a few tense moments in Chapters 8 & 9 replaying fights due to low ammo. Going through the container hold, kept running out to save after each kill. I don't use stasis half as much as I should, though. But it's been good for honing the TK skill.

And ramping up the weapons - it's tough spending a power node on an empty bridge spot.

the body of a spider... (scampering alpaca), Tuesday, 8 March 2011 19:04 (thirteen years ago) link

yeah my progress stalled around chapter 8 I think. Don't want to turn down difficulty but have low tolerance for being frustrated outside of work, so I just stopped playing :/

bnw, Thursday, 10 March 2011 21:54 (thirteen years ago) link

this was superb i thought. level design was just great, always a new twist. and one again they clearly put a lot of thought into the design of the various necromorphs and the different weapons and fire modes, and the relationship between the two. i really enjoyed how strategic it was - often a particular area or sequence would be like a puzzle with different solutions to try to get past it with minimum ammo usage and health loss. survivalist was a well balanced difficulty level. kind of wished i had tried zealot but that might have tipped it too far. will definitely take a pass on hardcore mode tho.

Roberto Spiralli, Saturday, 19 March 2011 22:19 (thirteen years ago) link

eleven months pass...

https://www.youtube.com/watch?v=sqWCwcq7egk

starts getting really funny after maybe the 3rd death

http://www.youtube.com/watch?v=s1tAYmMjLdY (dayo), Sunday, 19 February 2012 16:39 (twelve years ago) link

one month passes...

never finished dead space 1, giving it another shot. i love the way this game looks and sounds. i also like at the beginning some dying crew member took the time to write "SHOOT OFF THEIR LIMBS" in blood on the wall.

not really into the enemies tho--they are so goofy and flesh-colored and all their angles make them look like 90s fps enemies. also once i realized that when you see a dude scurry past through a vent or whatever doesn't necessarily mean that dude is lying in wait for you down the line (just that there's a monster closet coming up) the game got a lot less scary.

adam, Thursday, 5 April 2012 14:49 (twelve years ago) link

i remember almost nothing about these two games, yet i will happily play the next one

40oz of tears (Jordan), Thursday, 5 April 2012 14:55 (twelve years ago) link


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