Video Games and Art (Video Games AS Art) (and so on)

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that's just concept art, right?

゙(゚、 。 7 (cankles), Wednesday, 21 January 2009 22:16 (seventeen years ago)

No, it's a 2D adventure game, that is the actual art. I remember the flash games that guy made, pretty cool looking stuff.

Nhex, Wednesday, 21 January 2009 22:19 (seventeen years ago)

looks and sounds good! very lucasartsy.

i wanna roll stuff UP, i don't wanna NOT roll stuff up!!!! (forksclovetofu), Wednesday, 21 January 2009 22:32 (seventeen years ago)

i just checked out the flash game, very nice indeed

http://amanita-design.net/samorost-2/

Ant Attack.. (Ste), Wednesday, 21 January 2009 23:14 (seventeen years ago)

two years pass...

some interesting picks.
http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf

Stone Colde Sylke Freek (forksclovetofu), Friday, 6 May 2011 16:10 (fifteen years ago)

hmm... "interesting" indeed

Nhex, Saturday, 7 May 2011 02:21 (fifteen years ago)

messed up

Lamp, Saturday, 7 May 2011 02:23 (fifteen years ago)

okay i saw these done on the internet recently, lego incarnations of video game characters (alright its hardly original). but i thought i'd try one myself.

http://3.bp.blogspot.com/-zMQG1qIiAaI/Tcr42eYVPKI/AAAAAAAAAEw/yKJPV69syyA/s1600/samcruiselego.jpg

remove this man from the internet (Ste), Wednesday, 11 May 2011 21:01 (fifteen years ago)

Nice!

Special Fleshlights for their Patriotism (forksclovetofu), Thursday, 12 May 2011 00:27 (fifteen years ago)

thanks, i pretty much ran out of black bricks after this. but i want to do another one instead and keep it on my shelf. perhaps one with more colour

remove this man from the internet (Ste), Thursday, 12 May 2011 07:55 (fifteen years ago)

also the aspect ratio of the brick sizes means they look a little stretched horizontally. this would lend itself well to atari type ones, or bbc mode 2 graphics!

remove this man from the internet (Ste), Thursday, 12 May 2011 07:56 (fifteen years ago)

Modes 2 and 5 had pixels that were twice as wide as they were tall. Modes 1 and 4 had square pixels. The aspect ratio for Lego bricks is something like 1 unit high, two thirds of a unit wide?
http://www.lugnet.com/~330/FAQ/Build/dimensions

got a whole lotta gloves (snoball), Thursday, 12 May 2011 08:19 (fifteen years ago)

oh i'm using 2 brick slots horizontally to 1 vertically, because i have more thick bricks than thin.

so yeah, if i just used single bricks it would be then stretched upwards. i tried this actually with a galaxian sprite and it looked stupid.

remove this man from the internet (Ste), Thursday, 12 May 2011 08:31 (fifteen years ago)

some interesting picks.
http://americanart.si.edu/exhibitions/archive/2012/games/winninggames.pdf

― Stone Colde Sylke Freek (forksclovetofu), Friday, May 6, 2011 12:10 PM (6 days ago) Bookmark Suggest Ban Permalink

hmm... "interesting" indeed

― Nhex, Friday, May 6, 2011 10:21 PM (6 days ago) Bookmark Suggest Ban Permalink

messed up

― Lamp, Friday, May 6, 2011 10:23 PM (6 days ago) Bookmark

metroid prime 2... smh...

Princess TamTam, Thursday, 12 May 2011 08:36 (fifteen years ago)

okay i'm happy with this one, i didn't have any pink lego tho

https://lh3.googleusercontent.com/_I3eKqGiWLz8/TcxM_D4ykRI/AAAAAAAAAFM/wyYc8P-srR0/s512/2011-05-12%2022.04.25.jpg

remove this man from the internet (Ste), Thursday, 12 May 2011 21:13 (fifteen years ago)

Way of the AS-PLODING FIST!!!

got a whole lotta gloves (snoball), Thursday, 12 May 2011 21:30 (fifteen years ago)

that looks A+!
instructions, please

Philip Nunez, Thursday, 12 May 2011 21:33 (fifteen years ago)

Good work, sir!

(eyes .jpg, looks at bag of lego on the floor, strokes chin)

russ conway's game of life (a passing spacecadet), Thursday, 12 May 2011 21:37 (fifteen years ago)

Those look very fun to make! They also look awesome.

Abbbottt, Thursday, 12 May 2011 22:32 (fifteen years ago)

one month passes...

Games= art, apparently http://www.techspot.com/news/43696-the-us-legally-recognizes-video-games-as-an-art-form.html?sms_ss=facebook&at_xt=4dc8487e9cc70318%2C0

Confused Turtle (Zora), Sunday, 12 June 2011 20:40 (fifteen years ago)

http://terranova.blogs.com/terra_nova/2011/06/the-aesthetics-of-video-games.html#more

Confused Turtle (Zora), Friday, 24 June 2011 20:25 (fourteen years ago)

two weeks pass...

scroll down. video game art exhibit

Muttley vs. Mumbly (CaptainLorax), Saturday, 9 July 2011 03:52 (fourteen years ago)

one year passes...

http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters/

puff puff post (uh oh I'm having a fantasy), Thursday, 29 November 2012 17:07 (thirteen years ago)

what is...art

puff puff post (uh oh I'm having a fantasy), Thursday, 29 November 2012 17:08 (thirteen years ago)

Marble Madness is art

I loves you, PORGI (DJP), Thursday, 29 November 2012 17:10 (thirteen years ago)

Over the next few years, we would like to complete this initial selection with Spacewar! (1962), an assortment of games for the Magnavox Odyssey console (1972), Pong (1972), Snake (originally designed in the 1970s; Nokia phone version dates from 1997), Space Invaders (1978), Asteroids (1979), Zork (1979), Tempest (1981), Donkey Kong (1981), Yars’ Revenge (1982), M.U.L.E. (1983), Core War (1984), Marble Madness (1984), Super Mario Bros. (1985), The Legend of Zelda (1986), NetHack (1987), Street Fighter II (1991), Chrono Trigger (1995), Super Mario 64 (1996), Grim Fandango (1998), Animal Crossing (2001), and Minecraft (2011).

way to reach for the stars there

i dream of booze pinata (jjjusten), Thursday, 29 November 2012 17:47 (thirteen years ago)

or you know, i could just let them come over to my house and borrow some stuff

(alternatively, “Respec’”) (forksclovetofu), Thursday, 29 November 2012 18:27 (thirteen years ago)

For one weird, horrible moment there I thought Yars' Revenge read Custer's Revenge.

bizarro gazzara, Thursday, 29 November 2012 18:31 (thirteen years ago)

okay that would be amazing

I loves you, PORGI (DJP), Thursday, 29 November 2012 18:32 (thirteen years ago)

hahaha oh god that would be an amazing choice

i dream of booze pinata (jjjusten), Thursday, 29 November 2012 18:32 (thirteen years ago)

xposts!

i dream of booze pinata (jjjusten), Thursday, 29 November 2012 18:32 (thirteen years ago)

the world's most unsurprising xpost

I loves you, PORGI (DJP), Thursday, 29 November 2012 18:34 (thirteen years ago)

was coming to post that link in lolz thread

whinesplaining 101 (cozen), Thursday, 29 November 2012 20:16 (thirteen years ago)

http://www.guardian.co.uk/artanddesign/jonathanjonesblog/2012/nov/30/moma-video-games-art

I haven't read this yet but I suspect dude's picture is going to tell me everything I need to know about the article:

http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/2/26/1235669002764/Badge-Jonathan-Jones-on-A-001.jpg

I loves you, PORGI (DJP), Friday, 30 November 2012 21:22 (thirteen years ago)

JONATHANJONES
SHART
BLOG

bizarro gazzara, Friday, 30 November 2012 21:23 (thirteen years ago)

I read about three sentences of dude's column before the urge to punch my computer became overwhelming and I had to stop

I loves you, PORGI (DJP), Friday, 30 November 2012 21:24 (thirteen years ago)

good choice w/ dwarf fortress!

Mordy, Saturday, 1 December 2012 03:33 (thirteen years ago)

The worlds created by electronic games are more like playgrounds where experience is created by the interaction between a player and a programme.

nabokov to thread

difficult listening hour, Saturday, 1 December 2012 13:43 (thirteen years ago)

ya seems like a sound enough defn of art to me

whinesplaining 101 (cozen), Saturday, 1 December 2012 13:56 (thirteen years ago)

two weeks pass...

http://en.wikipedia.org/wiki/LSD_(video_game)

"poop floats" starring sandra buttock (Stevie D(eux)), Wednesday, 19 December 2012 06:56 (thirteen years ago)

five months pass...

https://www.youtube.com/watch?v=tnNgv1qDLGM

i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 11 June 2013 17:18 (thirteen years ago)

So often when someone wants to challenge the idea of what a game is, the solution is: meandering around in some landscape, no points or score or levels. Virtual reality, Second Life, Proteus ... it's a very TED conference mode of game abstraction. But to me the real essence of video gaming is in rule sets, and the nuances of gameplay. The absence of rules in a game can be an choice in an art game, but if you can't abstract the idea of game rules beyond eliminating them altogether I don't really feel like you're qualified to think about games as art.

polyphonic, Tuesday, 11 June 2013 18:00 (thirteen years ago)

i don't disagree with that. journey does a good job of it i think.

i didn't even give much of a fuck that you were mod (forksclovetofu), Tuesday, 11 June 2013 18:01 (thirteen years ago)

Agreed.

polyphonic, Tuesday, 11 June 2013 18:02 (thirteen years ago)

otm. As with most art, it isn't the song, it's the singer.

Emperor Cos Dashit (Adam Bruneau), Tuesday, 11 June 2013 18:20 (thirteen years ago)

what do you guys think of demo scene stuff? those dudes seem to have gotten lost in the conversation.

Philip Nunez, Tuesday, 11 June 2013 18:24 (thirteen years ago)

I think of that stuff as programming art.

polyphonic, Tuesday, 11 June 2013 18:29 (thirteen years ago)

like their code is really clean? a lot of those dudes went on to games and gaming hardware.

Philip Nunez, Tuesday, 11 June 2013 18:32 (thirteen years ago)

Not just that it's clean, but it's creative. They're like Joey Pants in The Matrix, to use the most hackneyed example possible.

polyphonic, Tuesday, 11 June 2013 18:41 (thirteen years ago)

But also it's very much in the tradition of abstract animation, going back to Oskar Fischinger or whatev

polyphonic, Tuesday, 11 June 2013 18:49 (thirteen years ago)

oh hey another design student figured out the Adobe Illustrator Trace function

Hazy Maze Cave (Adam Bruneau), Sunday, 25 March 2018 19:11 (eight years ago)

Now, now. Perhaps it's come a long way in recent versions but my recollection is that 'trace' isn't really all that. It involves some work to overcome Adobe's apparent insistence that a copy of a straight line should have 52 anchor points.

to eat a little "snack", to have an snack (Old Lunch), Sunday, 25 March 2018 21:59 (eight years ago)

yeah its a little more complicated than that. im just being snarky (the Batman Return one in partic looks like he just hit trace and export). still, foregoing all that you could turn on the pen tool and trace one of these logos by hand in like 5 mins.

Hazy Maze Cave (Adam Bruneau), Monday, 26 March 2018 13:24 (eight years ago)

three months pass...

i like this

https://en.softonic.com/articles/gta-5-gun-violence-in-america

Karl Malone, Monday, 23 July 2018 21:51 (seven years ago)

three months pass...

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