lol at little arrow saying "somewhat incredible"
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Saturday, 14 April 2012 17:54 (fourteen years ago)
not even gonna read that sigh
― Nhex, Saturday, 14 April 2012 18:54 (fourteen years ago)
i like how the guy's next game is myst.
― adam, Wednesday, 18 April 2012 14:21 (fourteen years ago)
what an asshole/also what a terrible article/also like the worst issue of the atlantic i've ever read--did yall see the piece about how qaddafi's son was sad when his dad died and the reader is supposed to give a shit? or the kanye thing? tho the br meyers takedown of chad harbach was good.
― adam, Wednesday, 18 April 2012 14:23 (fourteen years ago)
His face, bounded by a closely cropped widow’s peak on top and a clenched jaw on the bottom
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:25 (fourteen years ago)
Friendship with Blow requires patience for his rigid, often puzzling personal codes. He enjoys talking, but abhors idle conversation and is intensely private.
what a deep and paradoxical fellow!
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:27 (fourteen years ago)
fuck braid
― goole, Wednesday, 18 April 2012 14:27 (fourteen years ago)
coming close to that opinion without ever actually having played it.
― Touché Gödel (ledge), Wednesday, 18 April 2012 14:28 (fourteen years ago)
nah, braid was cool. soulja boy nailed it.
― Nhex, Wednesday, 18 April 2012 14:57 (fourteen years ago)
braid was gorgeous and inventive and fun but of course every think piece about how paradigm-shifting it was concentrates on the parts before each level where you read some coy prose about being a sad boy, because obviously that's where the Art is
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:01 (fourteen years ago)
nah fuck braid, any game that relies that much on hushed artifice and a busted prince of persia gameplay mechanic is just as phony and overblown as modern warfare 3 but way less honest.
― adam, Wednesday, 18 April 2012 15:09 (fourteen years ago)
i don't even like braid that much but whaaaa?
― Mad God 40/40 (Z S), Wednesday, 18 April 2012 15:10 (fourteen years ago)
braid is great, jblow sucks
― polyphonic, Wednesday, 18 April 2012 15:52 (fourteen years ago)
i always walked past the books without reading them
― polyphonic, Wednesday, 18 April 2012 15:56 (fourteen years ago)
"he enjoys talking, but abhors listening"
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 15:57 (fourteen years ago)
"he enjoys blazers, but abhors long pants"
― Lamp, Wednesday, 18 April 2012 16:04 (fourteen years ago)
ignore the overblown plot and braid is a very sweet game; preferred limbo where shit was less spelled out if more tim burtony
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Wednesday, 18 April 2012 18:20 (fourteen years ago)
interview made me want to replay infocom's trinity tho, maybe i could get somewhere in it now that i'm not 11
― their private gesture for bison (difficult listening hour), Wednesday, 18 April 2012 18:21 (fourteen years ago)
― adam, Wednesday, 18 April 2012 15:21 (5 hours ago) Bookmark Flag Post Permalink
lol first thing i thought when i read about it
― aboulia banks (Noodle Vague), Wednesday, 18 April 2012 19:37 (fourteen years ago)
I liked Braid until it got too hard for me (about 10 minutes in as I am totally uncoordinated) but that article seriously made me regret giving him any of his giant pile of money which he feels such ostentatious indifference towards
(didn't buy it full price, but then I bought it on its own and bought some bundle with it in, so I guess I gave him money twice)
― instant coffee happening between us (a passing spacecadet), Wednesday, 18 April 2012 20:47 (fourteen years ago)
At some point, Steam holiday sales will deliver them all to me anyway
― Choad of Choad Hall (kingfish), Thursday, 19 April 2012 04:00 (fourteen years ago)
http://www.brainygamer.com/the_brainy_gamer/2012/04/dissident-designer.html
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Thursday, 19 April 2012 13:38 (fourteen years ago)
blow currently responsible for reinventing: myst, marshall mcluhan, sturgeon's law, the wheel...
― Touché Gödel (ledge), Thursday, 19 April 2012 13:44 (fourteen years ago)
wish Michael Abbott wrote more often
― Nhex, Thursday, 19 April 2012 16:29 (fourteen years ago)
since there isn't a "rolling thread of furniture worth buying on videogames"
http://www.gizmag.com/nintendo-controller-coffee-table/22224/
― Touché Gödel (ledge), Friday, 20 April 2012 10:38 (fourteen years ago)
ha, and it actually works!
http://images.gizmag.com/inline/nes-table-3.jpg
although admittedly, that looks like the kind of activity that you hype up all day but only end up doing for about 3 minutes.
― Mad God 40/40 (Z S), Friday, 20 April 2012 12:45 (fourteen years ago)
the giganto tv and controller/table compared to the tiny NES makes it look like Giant world on SMB3.
http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
― thomp, Tuesday, 24 April 2012 12:54 (fourteen years ago)
Yeah that was brilliant and now I wanna work for valve
― boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Tuesday, 24 April 2012 15:23 (fourteen years ago)
i love how it looks like a 90s computer game manual
― Mordy, Tuesday, 24 April 2012 15:37 (fourteen years ago)
xp mega, mega OTM
― Nhex, Tuesday, 24 April 2012 15:39 (fourteen years ago)
Didn't realize that AV Club had spun off the gaming section its own site. Nice little piece on Majora's Mask/Dark Souls:
http://gameological.com/2012/04/games-played-in-inches/
― Nhex, Tuesday, 1 May 2012 04:15 (fourteen years ago)
In Decadent, where we explore two games united by a common theme and separated by time—specifically, by a decade or so.
― thomp, Tuesday, 1 May 2012 08:03 (fourteen years ago)
http://www.gamasutra.com/view/feature/169159/the_origins_of_night_trap_an_.php
― "in this super-sexy postracial age" (forksclovetofu), Tuesday, 1 May 2012 18:18 (fourteen years ago)
dear lord. i should've known what i was in for when the first paragraph describes this as an excerpt from the book "GENERATION XBOX"
― Nhex, Wednesday, 2 May 2012 04:04 (fourteen years ago)
coming at the movie/game crossover from the opposite angle, i liked these two wired pieces:
http://www.wired.com/gamelife/2012/04/halo-movie-generation-xboxhttp://www.wired.com/gamelife/2012/04/generation-xbox-super-mario-movie/
― Touché Gödel (ledge), Wednesday, 2 May 2012 10:33 (fourteen years ago)
http://www.nybooks.com/blogs/nyrblog/2012/may/01/zone-chernobyl-tarkovsky-video-game/
Stalker, game & film
― Choad of Choad Hall (kingfish), Wednesday, 2 May 2012 18:36 (fourteen years ago)
i just read the new yorker blurb on that book; think i need to watch stalker tonight. never got around to it.Free on youtube! Hit CC for english subtitles.https://www.youtube.com/watch?v=JYEfJhkPK7o
― "in this super-sexy postracial age" (forksclovetofu), Wednesday, 2 May 2012 18:58 (fourteen years ago)
http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html
that Nephalem Valor buff sounds like amazing design
― the acquisition and practice of music is unfavourable to the health of (abanana), Saturday, 5 May 2012 11:10 (fourteen years ago)
i guess i'm gonna buy this
― (Name Withheld to Avoid Hassle) (forksclovetofu), Saturday, 5 May 2012 19:04 (fourteen years ago)
definitely sounds interesting, but i'm retaining skepticism - with the millions who will play this, it will be somehow be broken soon enough
if there's a good launch deal i'll get it, otherwise i can wait
― Nhex, Saturday, 5 May 2012 19:51 (fourteen years ago)
This really long writeup on Super Mario Bros. 3 is my favorite piece of videogame writing I've ever read.
http://www.actionbutton.net/?p=426(for some reason my Chrome warns me of Malware at this site)
His style is pretty awesome, stream-of-consciousness, Unnecessary Capitalization, lots of real world asides from some kind of uber nerd hipster fantasy lifestyle.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 03:36 (fourteen years ago)
nooooooooooooooooooooo Tim Rogers
― Nhex, Tuesday, 8 May 2012 04:07 (fourteen years ago)
Hah. He's like the Pitchfork Reviews Reviews of videogames.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 04:26 (fourteen years ago)
*cough*iknowthatguy*cough*
― polyphonic, Tuesday, 8 May 2012 04:31 (fourteen years ago)
is that something you're really proud of? :P i don't even want to imagine what that guy would be like in person
― Nhex, Tuesday, 8 May 2012 04:42 (fourteen years ago)
*cough*idon'tlikehim*cough*
― polyphonic, Tuesday, 8 May 2012 04:43 (fourteen years ago)
hah!
― original bgm, Tuesday, 8 May 2012 04:56 (fourteen years ago)
Yeah, i've read maybe a dozen or so of his pieces. Only today did I realize the amount of hate he gets online. If i lived in Japan for a long time and worked for videogame companies, I'd probably write life anecdotes all the time too.
― Emperor Cos Dashit (Adam Bruneau), Tuesday, 8 May 2012 05:01 (fourteen years ago)
I'm not entirely certain what counts as broken here though - they're not claiming that all billion possible builds are going to be of exactly the same power, just that if you find a style you enjoy, you can go pretty far with it, and you can switch later on if you change your mind.
― Andrew Farrell, Tuesday, 8 May 2012 11:13 (fourteen years ago)