The Best Free Online (in-browser or downloadable) Games

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It's pretty fun when you can hook up with someone else to slay a boss or two (the game encourages you to do it by giving you big exp bonuses when you're near other players), but often i can't keep up with the roving mob because i'm old man zach these days. still, multiplayer roguelike!

Mad God 40/40 (Z S), Saturday, 14 April 2012 15:45 (fourteen years ago)

wow, that is ADDICTIVE i think i need to not play it.

boy, was that Dan Fielding hungry for some cake! (forksclovetofu), Saturday, 14 April 2012 17:36 (fourteen years ago)

you get it

Nhex, Saturday, 14 April 2012 18:28 (fourteen years ago)

ugh, can't stop playing. it's an unnerving game because once you're a road or two into the island, the action is pretty relentless. it's always on the edge between manageable and chaos.

Mad God 40/40 (Z S), Saturday, 14 April 2012 18:34 (fourteen years ago)

ok that game is neat and I spent way too much of this weekend on it, thank you

I am quite bad at it tho, or at least I'm quite bad at knowing when I'm out of my depth when wandering round the map (sometimes you see a new enemy and think "ok this dude is totally badass and I am foolish" and then they barely graze you, and then after that happens 5 times and you think "well I guess I need to find tougher guys to match my awesomeness" you suddenly turn a corner and go from full HP to 0 quicker than you can remember which slots have healing potion in)

I am also quite bad at steering around with one hand on WASD and the other aiming on my shitty laptop mousepad, going from doing that to looking at items or pressing 1-8 without something suddenly appearing and killing you is difficult, have no idea how anyone manages to chat as well

lol old woman lacks coordination required for gaming

instant coffee happening between us (a passing spacecadet), Sunday, 15 April 2012 22:30 (fourteen years ago)

my problem is that i can't see the mouse cursor on the screen. i'm always losing it, especially when i'm in a massive 20-person train running around a loop on a road.

/grandpa zs

Mad God 40/40 (Z S), Sunday, 15 April 2012 22:32 (fourteen years ago)

oh yeah, in big crowds I can't even tell which character is mine, which combined with the lagginess of big groups makes it a bit too easy to run right into a bad guy and then stand still under him going "uh"

(or find that suddenly everyone else is 6 screenfuls away and I don't know where I'm going)

instant coffee happening between us (a passing spacecadet), Sunday, 15 April 2012 22:34 (fourteen years ago)

but the game is neat and I am just complaining abt my lack of coordination in the hope that someone will go "actually there is a magic single keypress that will solve all your problems!"

or sth

instant coffee happening between us (a passing spacecadet), Sunday, 15 April 2012 22:35 (fourteen years ago)

one thing that has been helping me is stashing away equipment for other classes in the vault. that way when you start out as a fresh character after dying, you can eq yourself with decent shit before heading out as a level 1

Mad God 40/40 (Z S), Sunday, 15 April 2012 22:40 (fourteen years ago)

Oh god, I foolishly clicked through this thread again and it resulted in me playing straight through Abobo's Big Adventure. Which was definitely entertaining although really frustrating in a couple of places...I mean of all the things to take from Mega Man they went with the instant-death lasers!? Final boss fight was also kind of annoying...but satisfying when you finally pull it off. Lots of good gags along the way...maybe not the masterpiece it promised but definitely transcends the postmodern collage thing it shoots for.

Doctor Casino, Saturday, 21 April 2012 20:02 (fourteen years ago)

http://www.stencyl.com/game/play/12347
!!!!!!!!!!!^

"in this super-sexy postracial age" (forksclovetofu), Friday, 27 April 2012 03:14 (fourteen years ago)

Haha, I played this earlier today. I had to quit after the second busy one where they all move when you do.

bamcquern, Friday, 27 April 2012 04:07 (fourteen years ago)

Charming concept, sort of don't get how it's a game after a certain point - like once there's a million dots and the controls are so counterintuitive as to be random, then I'm basically just hitting the keys and hoping eventually the lucky dot hits the center. Like it's so soothing as to be a screensaver except also really sort of frustrating on a physical level.

Doctor Casino, Friday, 27 April 2012 04:49 (fourteen years ago)

ha i spent aaages playing realm of the mad god when 'working' on my first paper

the difficulty is keyed to altitude, moving inland is always towards the mountains which is where the boss monsters are; following roads keeps you on more or less the same difficulty

when i was playing it ppl were not managing to trigger the end-of-the-world bit every 20 minutes. but mb they have got better. i don't think i ever managed to hit the end-of-the-world boss tbh

thomp, Friday, 27 April 2012 10:59 (fourteen years ago)

Using the word "best" loosely:

http://nothingsgonnastopmenow.com/

polyphonic, Wednesday, 2 May 2012 21:01 (fourteen years ago)

best!!

Nhex, Thursday, 3 May 2012 02:38 (fourteen years ago)

wow, that's a thing

The world is your urinal. (forksclovetofu), Thursday, 3 May 2012 02:53 (fourteen years ago)

"fack foug dife" ("fuck your wife") 76%

'scuse me, while I Rim the Sky... (snoball), Thursday, 3 May 2012 08:12 (fourteen years ago)

two weeks pass...

More zombies:
http://www.kongregate.com/games/krangGAMES/i-saw-her-standing-there

Pot Leeedom (Leee), Sunday, 20 May 2012 23:36 (fourteen years ago)

cute

Nhex, Monday, 21 May 2012 03:49 (fourteen years ago)

so this is interesting (it has an Emily Short story already) tho it seems kinda limited:

http://varytale.com/books/

Mordy, Tuesday, 29 May 2012 18:07 (fourteen years ago)

Yeah, I'm playing the Emily Short one, which is quite nicely written, though I'm not entirely sure what my aims will bring (I'm attempting to become more worldly while simultaneously practising my spelling) or if I honestly care, and I'm confused about whether the progress of months means anything... and the limit on actions is just frustrating here - while I can understand larger game worlds using it to stop someone burning through the content too quickly, if these are individual stories then why are they limited so tightly?

emil.y, Tuesday, 29 May 2012 18:31 (fourteen years ago)

to entice you to spend money i guess

Mordy, Tuesday, 29 May 2012 18:40 (fourteen years ago)

Well, yep. But there are ways of making that happen that don't seem so cynical and artificial, surely? I bloody hate the 'freemium' model, I must say - the loosening up of Echo Bazaar's turn count has definitely improved play to the extent that I don't really mind the limitations, but this strikes me as something that should either be sold as a game in itself (and I'm sure it'd do fine on the iphone app/kindle/reader market) or done entirely for free, not forced into shitty freemium that is likely to make me hate everything to do with it in the end.

emil.y, Tuesday, 29 May 2012 19:04 (fourteen years ago)

applying the time-unlock pay model to a choose your own adventure... wonders never cease

Nhex, Tuesday, 29 May 2012 21:37 (fourteen years ago)

not really a game, but still pretty damn awesome. chrome required. basically a synchronized synth jam session

http://labs.dinahmoe.com/plink/

Nhex, Sunday, 3 June 2012 05:07 (fourteen years ago)

one month passes...

Is anyone else playing I Wanna Be the Guy Gaiden? I'm at the buzzsaw shaft on 1-2.

bamcquern, Sunday, 15 July 2012 17:11 (thirteen years ago)

I got past that part, but I need a break.

bamcquern, Sunday, 15 July 2012 17:19 (thirteen years ago)

oh jesus he made another one?

Nhex, Sunday, 15 July 2012 18:16 (thirteen years ago)

Yeah, it's kind of fun. I barely played the first one, but I can already say this one is better. It's less unfair, anyway.

bamcquern, Sunday, 15 July 2012 18:48 (thirteen years ago)

I just got pile drived by Zangief.

bamcquern, Monday, 16 July 2012 00:33 (thirteen years ago)

one month passes...

pretty nice: http://games.adultswim.com/super-house-of-dead-ninjas-action-online-game.html

Nhex, Saturday, 18 August 2012 02:48 (thirteen years ago)

Hmmm....nice idea, seems like I'd be into some of the gameplay mechanics, but ughhh are those some slippery controls. Everything feels just a shade too <i>fast</i> if you know what I mean.

Doctor Casino, Saturday, 18 August 2012 03:02 (thirteen years ago)

http://ncannasse.fr/file/ld24/ld24.html

Mordy, Thursday, 30 August 2012 14:45 (thirteen years ago)

Cute!

Doctor Casino, Thursday, 30 August 2012 15:24 (thirteen years ago)

tedious!

ledge, Monday, 3 September 2012 08:54 (thirteen years ago)

Nice idea, but I hate how one touch from a monster kills you and sends you right back to the beginning. Although I suppose 'save points' appears as an upgrade somewhere further along.

wise men farting over you (snoball), Monday, 3 September 2012 08:56 (thirteen years ago)

sorta free, sorta pay-what-you-want. the demo was amusing. in association with piratebay?

http://mcpixel.net/

Nhex, Saturday, 8 September 2012 17:59 (thirteen years ago)

two weeks pass...

http://www.pica-pic.com

terrible retro handheld games collection

the port is great, actually. the games tho are as bad as you remember them!

Mordy, Thursday, 27 September 2012 21:38 (thirteen years ago)

Great site. They don't have the dual screen Mario Bros set in the factory, but that was a good game.
http://gamez-gear.com/ds/images/uploads/console_pic/game&watch/mariobrosgw.gif

a great poke for Jet Set Willy (snoball), Thursday, 27 September 2012 21:51 (thirteen years ago)

three weeks pass...

http://www.kongregate.com/games/YoeriStaal/cloud-wars

pretty simple idea, but i like it. you take control of neutral or enemy clouds on the map. clouds gradually grow larger until they hit capacity. you can wait for them to "charge up" or just send them out to attack when they're not yet full. there are also bonus stars that you can collect that allow you to upgrade your cloud (capacity, speed of attack, recharge rate).

nothing mindblowing but well executed and a good way to kill 20 minutes.

but the boo boyz are getting to (Z S), Wednesday, 24 October 2012 21:21 (thirteen years ago)

Ha, yeah, that's nice. Virtually content-free but basically satisfying and I like the scenarios the levels set up.

Weird though - the hard mode apparently takes away the numbers on the clouds, which is kind of the basis of the game! "Hard" as in more mysterious and less winnable but not really a fair upping of challenge IMO...

Doctor Casino, Thursday, 25 October 2012 00:31 (thirteen years ago)

http://twinbeardstudios.com/frog-fractions
lol

We do live in a fallen, depraved world destined for the fire. (forksclovetofu), Friday, 26 October 2012 04:09 (thirteen years ago)

aaaaahahahaha that was awesome

i accidentally closed the tab right after i discovered the dragon let you swim down and acquire infinite fruit, but everything had gone so batshit crazy by then that i don't know if i could ever finish "wave 1" and do anything with it

Doctor Casino, Friday, 26 October 2012 05:03 (thirteen years ago)

this game gets very strange eventually

Panaïs Pnin (The Yellow Kid), Friday, 26 October 2012 05:33 (thirteen years ago)

oh my god, that was insane. i had to stop when i got to the text adventure section, couldn't take anymore

Nhex, Friday, 26 October 2012 05:38 (thirteen years ago)

I gave up when i dove underwater on the first Mars wave and the underwater tunnel just never ended

Panaïs Pnin (The Yellow Kid), Friday, 26 October 2012 05:43 (thirteen years ago)

haha great thing is i can't tell if you're just making stuff up

Doctor Casino, Friday, 26 October 2012 05:46 (thirteen years ago)

the tunnel ends! I also got stuck on the text adventure section

We do live in a fallen, depraved world destined for the fire. (forksclovetofu), Friday, 26 October 2012 06:59 (thirteen years ago)

Okay, wtf is going on here?

emil.y, Friday, 26 October 2012 11:13 (thirteen years ago)


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