NO THAT WOULD SUCK
― INSANE CLOWN FOSSE (Adrian Langston), Saturday, 13 May 2006 00:22 (twenty years ago)
― sunny successor (katharine), Saturday, 13 May 2006 13:33 (twenty years ago)
― sunny successor (katharine), Saturday, 13 May 2006 13:34 (twenty years ago)
― Pleasant Plains /// (Pleasant Plains ///), Tuesday, 16 May 2006 22:16 (twenty years ago)
If you look across from many places on the east island to the west island you can clearly see the ghost tower on the skyline - a largish skyscraper with a big thick aerial sticking up from the top of it. Drive across a bridge, or take a boat towards the west island, and after you get to the crossover point where it briefly displays the "welcome to vice city" then the tower vanishes. I presume there are 2 files, one for each island, with the other island just as background images. The blue and yellow "welcome to Vice City" screens are presumably to cover the files getting swapped over? I guess the background image file for the first island didn't get updated when they changed the 2nd island map. Weirdest of all was taking a helicopter up and flying between the 2 islands - position the helicopter correctly, and you can see the tower, as well as the original map layout, blurred in the distance. As you approach the shore of the 2nd island, everything starts to pull into focus a little more, the palm trees next to the dual carriagewar appear, then you hit the load screen, and suddenly the tower, and a big lump of land just vanishes.
I got a really odd and strong feeling of dislocation doing this, and I went back and did it several times. I guess some of these game locations must exist as real places somewhere in your mind, and to see something just change like that does your head in in some way. Weird shit, eh.
― Pashmina (Pashmina), Tuesday, 27 June 2006 09:35 (nineteen years ago)
http://www.affekong.de/html/vicecity/files/screens/ghosttower01.jpg
― Pashmina (Pashmina), Tuesday, 27 June 2006 09:38 (nineteen years ago)
(does it work on ps2?)
― Ste (Fuzzy), Tuesday, 27 June 2006 09:46 (nineteen years ago)
― Ste (Fuzzy), Thursday, 29 June 2006 07:50 (nineteen years ago)
― def zep (calstars), Thursday, 29 June 2006 11:14 (nineteen years ago)
― def zep (calstars), Friday, 30 June 2006 16:36 (nineteen years ago)
― Andrew Farrell (afarrell), Friday, 30 June 2006 19:35 (nineteen years ago)
― sunny successor (katharine), Sunday, 9 July 2006 22:27 (nineteen years ago)
― The Yellow Kid (The Yellow Kid), Monday, 10 July 2006 04:01 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 11 July 2006 15:39 (nineteen years ago)
― sunny successor (katharine), Wednesday, 12 July 2006 03:12 (nineteen years ago)
― The Yellow Kid (The Yellow Kid), Wednesday, 12 July 2006 03:45 (nineteen years ago)
― Ste (Fuzzy), Wednesday, 12 July 2006 07:24 (nineteen years ago)
One funny part of the walkthrough was in the list of hidden packages I can get right now on the east island. I saw on the map that there was one near the parking deck with the corkscrew ramp. I got a motorcycle up there, ramped off across the street, landed on the building on the other side ... got the package. I look at the list and it says something like "(42.) Don't worry about this one. It's too hard to get right now."
HA. SHOWED YOU, GAMER!
― Pleasant Plains /// (Pleasant Plains ///), Wednesday, 6 September 2006 20:40 (nineteen years ago)
Gah.
― Pleasant Plains /// (Pleasant Plains ///), Monday, 30 October 2006 19:59 (nineteen years ago)
this doesn't help you though. thats a real bummer. :(
― Ste (Fuzzy), Monday, 30 October 2006 23:50 (nineteen years ago)
― Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 00:24 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 31 October 2006 01:22 (nineteen years ago)
― Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 05:57 (nineteen years ago)
― (9ò_ó)-o Q(^.^Q) (Adrian Langston), Tuesday, 31 October 2006 06:57 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 31 October 2006 10:14 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 31 October 2006 10:15 (nineteen years ago)
― Andrew Farrell (afarrell), Tuesday, 31 October 2006 10:25 (nineteen years ago)
― sunny successor (katharine), Tuesday, 31 October 2006 15:49 (nineteen years ago)
― Ste (Fuzzy), Tuesday, 31 October 2006 15:56 (nineteen years ago)
― antexit (antexit), Tuesday, 31 October 2006 20:45 (nineteen years ago)
― Pleasant Plains /// (Pleasant Plains ///), Tuesday, 31 October 2006 21:32 (nineteen years ago)
But don't be fooled by the number; all the reviews talk mostly about how frustrating the problems with it are, but then say "but it's still GTA and it's still amazing so thumbs up."
And it's not coming out on PS2, sorry! However, you can swim in it, which is a Vice City dream come true.
― antexit (antexit), Tuesday, 31 October 2006 22:02 (nineteen years ago)
― Andrew Farrell (afarrell), Tuesday, 31 October 2006 23:50 (nineteen years ago)
― Pleasant Plains /// (Pleasant Plains ///), Wednesday, 1 November 2006 00:37 (nineteen years ago)
i'm hoping it will be out for ps2 yes, i'm sure it will eventually.
― Ste (Fuzzy), Wednesday, 1 November 2006 10:00 (nineteen years ago)
― Kv_nol (Kv_nol), Wednesday, 1 November 2006 10:26 (nineteen years ago)
― Ste (Fuzzy), Wednesday, 1 November 2006 10:31 (nineteen years ago)
Am enjoying it, but it seems glitchy - have had problems with enemies getting absorbed by buildings (and surviving, and therefore becoming very difficult indeed to shoot), and defending your businesses when they are under attack from rival gangs is extreme glitchy, with gang members either driving away to the other side of Vice City before returning to attack the business - but you aren't allowed to chase after them, you just have to stand there and wait for them to return. and when they do, further multiple gang members will just start materialising in the foreground.
the rest of the game is pretty good, some missions are compellingly tricky, the soundtrack is aces - but these glitches give the game a rushed, cheap feel.
― i am not a nugget (stevie), Thursday, 16 November 2006 15:50 (nineteen years ago)
― Kv_nol (Kv_nol), Friday, 17 November 2006 10:51 (nineteen years ago)
i'm tempted to get a PSP and VCS, due to my love affair with Vice City originally.
― Ste (Fuzzy), Friday, 17 November 2006 11:01 (nineteen years ago)
How about GTA3?
― Kv_nol (Kv_nol), Friday, 17 November 2006 13:50 (nineteen years ago)
VC is graphically better on PC, to a small degree. But it's superb on PS2 anyway (runs better than San Andreas anyway). But again there's no swimming or climbing walls. The neon lighted graphics and music more than makes up for this, imho.
― Ste (Fuzzy), Friday, 17 November 2006 14:00 (nineteen years ago)
What got me the day before yesterday was when I was cruising around for hidden packages how empty or inaccessible the majority of the landscape was. Pretty crap imo!
― Kv_nol (Kv_nol), Friday, 17 November 2006 14:30 (nineteen years ago)
Oh god that's it, now I'm off to Amazon to buy a PSP and Vice City Stories.
― Ste (Fuzzy), Friday, 17 November 2006 14:48 (nineteen years ago)
― teh_kit (g-kit), Friday, 17 November 2006 14:53 (nineteen years ago)
wierd as well, i put a camera tripod in my amazon basket this morning, hesitated on clicking the submit button for some reason. Just checked it now and it's since gone down in price by almost twenty quid! that was lucky.
― Ste (Fuzzy), Friday, 17 November 2006 15:13 (nineteen years ago)
I'll keep at it with a hangover on Sunday (only way to do these things). I got in a boat the last time I played and was gutted how badly they steered :(
It had machine guns though so that was fairly rad. Pity there was nothing to use them on though :(((
― Kv_nol (Kv_nol), Friday, 17 November 2006 16:55 (nineteen years ago)
― Pashmina (Pashmina), Friday, 17 November 2006 18:04 (nineteen years ago)
― Pleasant Plains /// (Pleasant Plains ///), Friday, 17 November 2006 18:16 (nineteen years ago)
― Ste (Fuzzy), Friday, 17 November 2006 18:54 (nineteen years ago)