nothing sounds less appealing to me than CSI the video game
― Mordy, Wednesday, 9 November 2011 17:26 (fourteen years ago)
oh man you should see if the demo is still available, it is the most hilariously awful thing i have ever played.
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 17:27 (fourteen years ago)
morrowind is like my third or fourth favorite game of all time but the "big city" in that game is the most hilariously devoid-of-life environment i've ever seen; you feel like an archaeologist in it.
― occupy the A train (difficult listening hour), Wednesday, 9 November 2011 18:11 (fourteen years ago)
i find myself daydreaming of the day when an rpg can produce a populated space like a parade scene in an old sword-and-sandle movie or a street in blade runner or something. maybe those examples are pushing it, but why not? is that kind of thing even possible without a big step up in hardware?
― goole, Wednesday, 9 November 2011 18:14 (fourteen years ago)
id rather have a sparsely populated city with actual npcs in it than suffer through the thriving towns of colorful morons of Fable 2 etc tbh
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 18:16 (fourteen years ago)
games can do populated spaces, but the question is how much interaction you want. like FF-type games have big crowd scenes, but you can't talk to anyone in them (so they might as well be background) and heavy rain had some crowd scenes (like in the mall) but again, very limited interaction. daggerfall had towns full of ppl but they all had pretty much the same dialogues when you talked to them (ask them about rumors / ask for directions / etc). to have a game with hundreds of individually interactive ppl on screen wouldn't just require a big step up in hardware but so much writing that might just be creatively impossible w/out taking some major shortcuts.
― Mordy, Wednesday, 9 November 2011 18:17 (fourteen years ago)
Fable 2 another good example of this
yeah i mean dead rising 2 has basically your parade scene going on, its just a parade of shuffly zombies, so the hardware doesnt seem to be the issue here i guess
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 18:19 (fourteen years ago)
gotta be some procedural way of generating different npc "personalities." but maybe that's like... actual artificial intelligence
― the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:46 (fourteen years ago)
there are procedural ways of generating different personalities but those are at fable 2 level. i'm trying to think of any other procedurally generated npc personalities that do it better... but coming up short
― Mordy, Wednesday, 9 November 2011 18:55 (fourteen years ago)
this is very true. also, hopelessly fucking confusing. fuck a hlaalu canton or whatever. WHY IS THERE NO BRIDGE HERE.
other recent abandoned cities: deus ex 3, the yakuza games. in deus ex the persistent corpse thing cracked me up. just stone cold shot a dude and left his body in the gutter, people walking past it like nothing happened. eventually i put a dumpster on top of him to maintain my suspension of disbelief.
― adam, Wednesday, 9 November 2011 20:48 (fourteen years ago)
the corollary to this is the assassin's creed games, where the elusive spy of the ancient secret order who blends effortlessly into any crowd is dressed like the phantom of the opera wearing a mardi gras float
― goole, Wednesday, 9 November 2011 21:08 (fourteen years ago)
eventually i put a dumpster on top of him to maintain my suspension of disbelief.
lol
btw the trailer for the new hitman game looks promising in this respect (blending into crowds etc).
― this is unusual for batman. (Jordan), Wednesday, 9 November 2011 21:10 (fourteen years ago)
That's one thing I like about GTA4 and Red Dead Redemption - you may not really be able to interact much with the crowds, but they interact with each other by having conversations, getting into fights, etc.
― Godzilla vs. Rodan Rodannadanna (The Yellow Kid), Wednesday, 9 November 2011 22:54 (fourteen years ago)
metro 2033 does this ^ incredibly well
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 22:58 (fourteen years ago)
AC2 has good crowd work
― Put another Juggle in, in the Juggalodeon (kingfish), Wednesday, 9 November 2011 22:59 (fourteen years ago)
yeah, definitely. also great that you can pretty much murder any one of them.
― latebloomer, Thursday, 10 November 2011 04:36 (fourteen years ago)
i like the elder scroll answer of sending the guards out to fuck you up if you kill people in polite society.
― herbie mann on some gully shit (forksclovetofu), Thursday, 10 November 2011 13:32 (fourteen years ago)
does any other game have as frustrating a transition from a totally unexpected, mindblowing segment to a totally irritating, boring segment as the jump from the "tranquility lane" part to the "chasing your dad as he runs across the entire map making sure he doesn't get killed by radscorpions" part of fallout 3? i got pissed off at the latter part so haven't finished it yet so maybe something amazing happens but it was really jarring after tranquility lane.
― congratulations (n/a), Wednesday, 4 January 2012 17:02 (fourteen years ago)
or just fast travel forward and meet him there?
― Mordy, Wednesday, 4 January 2012 17:10 (fourteen years ago)
oh i wasn't sure if i did that if he would just die on the way.
― congratulations (n/a), Wednesday, 4 January 2012 17:14 (fourteen years ago)
i don't think he can be killed tbh
― goole, Wednesday, 4 January 2012 17:14 (fourteen years ago)
i had yr anxiety for a while too n/a, but dad can look after himself
― Where Is Reason? (stevie), Wednesday, 4 January 2012 20:41 (fourteen years ago)
cool then fuck him
― congratulations (n/a), Wednesday, 4 January 2012 21:14 (fourteen years ago)
kind of want to go back and redo the tranquility lane part to see if there's a way to get through it without doing all the evil commands
though putting on the mask and stabbing everyone was pretty fun
there is
― Mordy, Wednesday, 4 January 2012 21:18 (fourteen years ago)
yeah i found it on my second play through too
― Summer Slam! (Ste), Wednesday, 4 January 2012 23:23 (fourteen years ago)
The Project Eternity kickstarter seems relevant to post here, as its Black Isle-alumni deliberately making an isometric rpg again
http://www.kickstarter.com/projects/obsidian/project-eternity
― Fiendish Doctor Wu (kingfish), Tuesday, 18 September 2012 06:21 (thirteen years ago)
Fallout, Fallout 2, Fallout Tactics all free on GOG today.
― Immediate Follower (NA), Thursday, 12 December 2013 21:02 (twelve years ago)
might take some perseverance, the site was obviously swamped earlier
― shillelagh law (Noodle Vague), Thursday, 12 December 2013 21:03 (twelve years ago)
I'm playing New Vegas right now. It's good but seems more overwhelming than 3? Like there are more parts where suddenly have a TON of places to go and a TON of people to talk to all at once. Which are the moments where I often decide to take a break for a while. I just got on the strip and it's almost too much.
― Immediate Follower (NA), Thursday, 12 December 2013 21:04 (twelve years ago)
Yeah I've got them in my cart but can't check out. Though I'm not at home anyways so I guess I'll try again this evening.
― Immediate Follower (NA), Thursday, 12 December 2013 21:05 (twelve years ago)
i had a few goes over the space of a couple of hours and they're now sitting pretty in my account
― shillelagh law (Noodle Vague), Thursday, 12 December 2013 21:06 (twelve years ago)
I've never used GOG, can I "check out" and then download the games later? Or should I wait to check out til I'm on my home computer?
― Immediate Follower (NA), Thursday, 12 December 2013 21:07 (twelve years ago)
site is so borked. i remembered later than I already got Fallout for free from them a while back and bought Tactics when the site opened, so I might as well grab FO2
yeah, once you "buy" the game it's tied to your account, you can download DRM-free whenever
― Nhex, Thursday, 12 December 2013 21:07 (twelve years ago)
Although apparently the reason these are being given away is that the fallout licence changes hands soon, and when it does gog will lose the right to sell them. Don't know whether that'll mean people who've bought them already won't be able to re-download, seems unlikely but not impossible, better to grab sooner rather than later though just in case.
― JimD, Friday, 13 December 2013 07:48 (twelve years ago)
http://kotaku.com/meet-the-guy-who-spent-seven-months-killing-everyone-in-1629588651
― Immediate Follower (NA), Thursday, 9 October 2014 17:11 (eleven years ago)
This is great.
― fields of salmon, Saturday, 11 October 2014 15:08 (eleven years ago)
Hahahahahah I had no idea there was a minor NPC in Fallout 3's Pitt expansion (based on Pittsburgh) called "Gruber." In the Kill Everything LP he just cuts him apart immediately with a weird spinning blade.
― fields of salmon, Saturday, 11 October 2014 22:46 (eleven years ago)
Oh wait, John Gruber is from Philadelphia. Nevermind.
― fields of salmon, Saturday, 11 October 2014 22:47 (eleven years ago)
f4 @ e3? http://www.avclub.com/article/skyrim-fallout-publisher-announces-it-will-probabl-215049 i hope!
― Mordy, Tuesday, 10 February 2015 22:17 (eleven years ago)
i'm never upgrading to xbone or ps4. fallout4 is about the only thing that I'm really going to miss.
― a cake of three ingredients (stevie), Tuesday, 10 February 2015 22:53 (eleven years ago)
i plan to upgrade when it comes out
― Mordy, Tuesday, 10 February 2015 22:54 (eleven years ago)
Yep. Would put money on this being F4.
― circa1916, Tuesday, 10 February 2015 22:58 (eleven years ago)
got to be f4 surely, really hope so.
I'll upgrade my pc when the time comes, don't think i'll be getting ps4 or xbone anytime soon.
― Drop soap, not bombs (Ste), Wednesday, 11 February 2015 00:21 (eleven years ago)
yep
http://i.imgur.com/GOhM9fd.jpg
― ( X '____' )/ (zappi), Tuesday, 2 June 2015 14:46 (eleven years ago)
also this http://fallout.bethsoft.com/
― ( X '____' )/ (zappi), Tuesday, 2 June 2015 14:47 (eleven years ago)
4llout
― Roberto Spiralli, Tuesday, 2 June 2015 14:47 (eleven years ago)
stoked 4 the radness
― bizarro gazzara, Tuesday, 2 June 2015 14:52 (eleven years ago)