im trying to avoid using wikia, just living off the perk that shows you all the marked locations. also how did i never get to the head of state lincoln memorial quest until now?
― ride the dronosaur (jjjusten), Thursday, 3 November 2011 16:11 (fourteen years ago)
this is very out of character for me because normally when like shoot all the pigeons type shit comes up i shut down that urge but this game seems to bring it out in me.
― ride the dronosaur (jjjusten), Thursday, 3 November 2011 16:13 (fourteen years ago)
just living off the perk that shows you all the marked locations
you fool!!!
― goole, Thursday, 3 November 2011 16:13 (fourteen years ago)
hahaha
i do have to find all the bobbleheads tho, so i am thinking i will be checking online for that one rather than revisiting EVERYWHERE I HAVE BEEN
― ride the dronosaur (jjjusten), Thursday, 3 November 2011 16:15 (fourteen years ago)
this is pretty much the only game i've been playing for like the past 6-7 months but i'm doing it very slowly since i can't/won't play it around my daughter. just now trying to get down to the ship or whatever in the southeast corner. haven't seen any deathclaws yet, i don't think.
― congratulations (n/a), Thursday, 3 November 2011 16:16 (fourteen years ago)
there's one down in the basement of a wrecked building with a lovecraft vibe iirc. one of the add-on quests makes you go there, it was just a standalone location in the main game.
can't believe i remember all this shit :/
― goole, Thursday, 3 November 2011 16:17 (fourteen years ago)
xp er a bobblehead that is.
nah i got that one, i also got the one in the arlington cemetary house. i think i have 15 of them already, but iirc there are 20?
― ride the dronosaur (jjjusten), Thursday, 3 November 2011 16:19 (fourteen years ago)
yeah one for each stat and skill i think
― goole, Thursday, 3 November 2011 16:21 (fourteen years ago)
seriously just look this shit up. all the fun, none of the hassle!
I think the Lovecraftian building was called the Dunwich building? I remember enjoying the hell out of it.
― mh, Thursday, 3 November 2011 16:57 (fourteen years ago)
kinda want to play this with a cheat so i can just explore without worrying about dying/killing. the battle mechanics are the most boring part of this.
― congratulations (n/a), Thursday, 3 November 2011 17:15 (fourteen years ago)
lovecraft building was AWESOME
― google sluething so hard right now (forksclovetofu), Thursday, 3 November 2011 17:35 (fourteen years ago)
dont worry n/a once you hit rank 15 or so and have 300 stimpacks u will never die again
― ride the dronosaur (jjjusten), Thursday, 3 November 2011 19:13 (fourteen years ago)
n/a - check out fo3 nexus for mods. i doubt there's any that completely remove the horrible bullet-sponge Bethesdaâ„¢ combat (a mod that just despawned every enemy in the game would be good), but there's probably some that increase player damage massively so you can get the crappy combat over with as fast as possible.
http://www.fallout3nexus.com/
― The sham nation of Israel should be destroyed. (Princess TamTam), Friday, 4 November 2011 12:11 (fourteen years ago)
It was way, way too easy but the end of FO3 and (especially) the Broken Steel DLC were entertaining in that there were some pretty wide-open bases and the energy weapons were such that you could do the combat FPS-style instead of going into VAT and just snipe soldiers halfway across the base.
― mh, Friday, 4 November 2011 13:51 (fourteen years ago)
i've thought for probably waaay too long about the combat in fallout better. i get that way about just about every game i get into tho. i could go on for pages...
there's an odd kind of dead zone at medium range; at long ranges you can snipe, at close range your vats chances
― goole, Friday, 4 November 2011 16:33 (fourteen years ago)
I got to the point where there would be enough enemies that VATS was just kind of irritating in slowness (which makes me sound like I'd never love FO1/FO2, but I really do!) and I'd just sit there burning through ammo instead
― mh, Friday, 4 November 2011 17:40 (fourteen years ago)
lol i didn't even finish that sentence. "your vats chances... are good!" or something
apart from combat/gamebryo gripes my biggest complaint with FO:NV is how underpopulated it is. i know, lol wasteland, but come on. vegas is supposed to be a booming casino town. the NCR is supposed to be running big army bases. the legion is supposed to be a legion. the slums like freeside are supposed to be overrun with refugees. but there's only ever about nine people on screen at a time. (i have no idea what the system limitations are, maybe they were running up against them)
rivet city felt like it was dense and busy. the NV environments could have been made a little tighter, to give it that feel. idk i just like to complain.
― goole, Friday, 4 November 2011 20:22 (fourteen years ago)
i totally agree with that, and the battle at the end consisted of about 7 people on both sides.
― Summer Slam! (Ste), Friday, 4 November 2011 20:50 (fourteen years ago)
that IS a gamebryo gripe! also a console gripe. consoles ruin everything
lol there were like 10 people in rivet city
― The sham nation of Israel should be destroyed. (Princess TamTam), Friday, 4 November 2011 20:55 (fourteen years ago)
well, room by room, sure!
did the pc version have more people milling around?
(the assassin's creed games had nice size crowds all over the place)
― goole, Friday, 4 November 2011 21:00 (fourteen years ago)
No, Rivet City really had about 15-20 people total and you had to load different areas for them to appear! It was like, go to a new floor of the ship, load load load
― mh, Friday, 4 November 2011 21:48 (fourteen years ago)
just about burned out on this deal
hey btw if i delete the DLC from my hard disk, i can always redownload it right (360 specific)? because its taking up a bunch of room that could be holding CSI the video game demos
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 17:19 (fourteen years ago)
i think so?
― goole, Wednesday, 9 November 2011 17:23 (fourteen years ago)
nothing sounds less appealing to me than CSI the video game
― Mordy, Wednesday, 9 November 2011 17:26 (fourteen years ago)
oh man you should see if the demo is still available, it is the most hilariously awful thing i have ever played.
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 17:27 (fourteen years ago)
morrowind is like my third or fourth favorite game of all time but the "big city" in that game is the most hilariously devoid-of-life environment i've ever seen; you feel like an archaeologist in it.
― occupy the A train (difficult listening hour), Wednesday, 9 November 2011 18:11 (fourteen years ago)
i find myself daydreaming of the day when an rpg can produce a populated space like a parade scene in an old sword-and-sandle movie or a street in blade runner or something. maybe those examples are pushing it, but why not? is that kind of thing even possible without a big step up in hardware?
― goole, Wednesday, 9 November 2011 18:14 (fourteen years ago)
id rather have a sparsely populated city with actual npcs in it than suffer through the thriving towns of colorful morons of Fable 2 etc tbh
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 18:16 (fourteen years ago)
games can do populated spaces, but the question is how much interaction you want. like FF-type games have big crowd scenes, but you can't talk to anyone in them (so they might as well be background) and heavy rain had some crowd scenes (like in the mall) but again, very limited interaction. daggerfall had towns full of ppl but they all had pretty much the same dialogues when you talked to them (ask them about rumors / ask for directions / etc). to have a game with hundreds of individually interactive ppl on screen wouldn't just require a big step up in hardware but so much writing that might just be creatively impossible w/out taking some major shortcuts.
― Mordy, Wednesday, 9 November 2011 18:17 (fourteen years ago)
Fable 2 another good example of this
yeah i mean dead rising 2 has basically your parade scene going on, its just a parade of shuffly zombies, so the hardware doesnt seem to be the issue here i guess
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 18:19 (fourteen years ago)
gotta be some procedural way of generating different npc "personalities." but maybe that's like... actual artificial intelligence
― the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:46 (fourteen years ago)
there are procedural ways of generating different personalities but those are at fable 2 level. i'm trying to think of any other procedurally generated npc personalities that do it better... but coming up short
― Mordy, Wednesday, 9 November 2011 18:55 (fourteen years ago)
this is very true. also, hopelessly fucking confusing. fuck a hlaalu canton or whatever. WHY IS THERE NO BRIDGE HERE.
other recent abandoned cities: deus ex 3, the yakuza games. in deus ex the persistent corpse thing cracked me up. just stone cold shot a dude and left his body in the gutter, people walking past it like nothing happened. eventually i put a dumpster on top of him to maintain my suspension of disbelief.
― adam, Wednesday, 9 November 2011 20:48 (fourteen years ago)
the corollary to this is the assassin's creed games, where the elusive spy of the ancient secret order who blends effortlessly into any crowd is dressed like the phantom of the opera wearing a mardi gras float
― goole, Wednesday, 9 November 2011 21:08 (fourteen years ago)
eventually i put a dumpster on top of him to maintain my suspension of disbelief.
lol
btw the trailer for the new hitman game looks promising in this respect (blending into crowds etc).
― this is unusual for batman. (Jordan), Wednesday, 9 November 2011 21:10 (fourteen years ago)
That's one thing I like about GTA4 and Red Dead Redemption - you may not really be able to interact much with the crowds, but they interact with each other by having conversations, getting into fights, etc.
― Godzilla vs. Rodan Rodannadanna (The Yellow Kid), Wednesday, 9 November 2011 22:54 (fourteen years ago)
metro 2033 does this ^ incredibly well
― cannonball aderall (jjjusten), Wednesday, 9 November 2011 22:58 (fourteen years ago)
AC2 has good crowd work
― Put another Juggle in, in the Juggalodeon (kingfish), Wednesday, 9 November 2011 22:59 (fourteen years ago)
yeah, definitely. also great that you can pretty much murder any one of them.
― latebloomer, Thursday, 10 November 2011 04:36 (fourteen years ago)
i like the elder scroll answer of sending the guards out to fuck you up if you kill people in polite society.
― herbie mann on some gully shit (forksclovetofu), Thursday, 10 November 2011 13:32 (fourteen years ago)
does any other game have as frustrating a transition from a totally unexpected, mindblowing segment to a totally irritating, boring segment as the jump from the "tranquility lane" part to the "chasing your dad as he runs across the entire map making sure he doesn't get killed by radscorpions" part of fallout 3? i got pissed off at the latter part so haven't finished it yet so maybe something amazing happens but it was really jarring after tranquility lane.
― congratulations (n/a), Wednesday, 4 January 2012 17:02 (fourteen years ago)
or just fast travel forward and meet him there?
― Mordy, Wednesday, 4 January 2012 17:10 (fourteen years ago)
oh i wasn't sure if i did that if he would just die on the way.
― congratulations (n/a), Wednesday, 4 January 2012 17:14 (fourteen years ago)
i don't think he can be killed tbh
― goole, Wednesday, 4 January 2012 17:14 (fourteen years ago)
i had yr anxiety for a while too n/a, but dad can look after himself
― Where Is Reason? (stevie), Wednesday, 4 January 2012 20:41 (fourteen years ago)
cool then fuck him
― congratulations (n/a), Wednesday, 4 January 2012 21:14 (fourteen years ago)
kind of want to go back and redo the tranquility lane part to see if there's a way to get through it without doing all the evil commands