'how we experience games' is important but again its something that devs tend to have a more interesting, more informed perspective on, one thats totally wrapped up in their development experience. when i want the perspective of people who only play games, i just talk to other gamers.
― http://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, 14 September 2011 03:44 (fourteen years ago)
developers are never going to really xp a game the same way a player would, both have necessary and potentially interesting things to say about how a game works
i mean, you like what you like, im not really interested in convincing you otherwise, but i am interested in staking out space for writers/critics to work their way through the xp of gaming, or their reaction to a game. like that zelda piece is really terrible and ok partly im bitter that they rejected my piece on sakura wars but i dont think its a priori illegitimate
one thing we mb do agree on is that i think the type of writing im defending reaches too quickly for metaphor as a way of explaining/obscuring the actual process stuff that is imo 'important'
― SOMEGHOSTDURRP (Lamp), Wednesday, 14 September 2011 04:24 (fourteen years ago)
zap! clang! bang! video games aren't just for kids anymore!
― you got me again, beets!!! (forksclovetofu), Wednesday, 14 September 2011 04:29 (fourteen years ago)
hmmmmm
― Lamp, Wednesday, 14 September 2011 04:39 (fourteen years ago)
bjorksclovetofu
― anorange (abanana), Wednesday, 14 September 2011 05:47 (fourteen years ago)
didnt know you did any games writin m8 :0― https://www.youtube.com/watch?v=_i_qxQztHRI (Princess TamTam), Wednesday, September 14, 2011 3:05 AM (2 hours ago) Bookmark Suggest Ban Permalink
lamp short for leigh alexander my pseudonym
― is it hrostep? (cozen), Wednesday, 14 September 2011 05:56 (fourteen years ago)
first of all,
hmmmmm― Lamp, Wednesday, September 14, 2011 4:39 AM (1 hour ago) Bookmark
― Lamp, Wednesday, September 14, 2011 4:39 AM (1 hour ago) Bookmark
http://bossip.files.wordpress.com/2011/08/yung-humma-e1312834671395.jpg?w=600
second, w/r/t the actual conversation at hand, people writing about their experiences with games can be incredibly useful when I'm trying to determine whether I want to play a game; I've probably wasted a shitty used car's worth of money in my life on the sheer basis of reading someone describe a really satisfying time they had with a game and gone AW I WANT THAT.
however when that tactic is applied to cultural criticism I would rather inject diarrhea directly into my eyeballs than read it, typically because the writers involved can't imagine any sort of strange paralell universe where experiences/conclusions other than theirs might actually have some sort of value or relevance. they also only ever seem to approach the issue from a self-centered humanist perspective ("let me tell you about how this made me feel") rather than bring any discipline to the table; one reason why I like Sean Malstrom so much despite his shameful Palin-boner is the fact that at least he's looking at the experience of playing games in another context (specifically the business context). people tend to come up with better points when they have to prove they're experts on two things instead of just one, imo.
― punk rock hyrax (jamescobo), Wednesday, 14 September 2011 06:10 (fourteen years ago)
I feel like I could write a pretty enjoyable "gamer perspective only" piece with agreeable but self-centered, humanist points. Is there any respectable gamer sites that offer freelance writers a chance to make their front page? I'm thinking that I could write a better article than a lot of stuff that ends up in 1up's features section
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 06:02 (fourteen years ago)
i also look better than ron jeremy but for some reason no one wants me to film porn
― you got me again, beets!!! (forksclovetofu), Thursday, 15 September 2011 06:06 (fourteen years ago)
I was going to make a ron jeremy did 9/11 joke but I don't want the cap'n to post a smearogram about that
― puff puff post (uh oh I'm having a fantasy), Thursday, 15 September 2011 06:08 (fourteen years ago)
I just read walkthroughs.
― Jeff, Thursday, 15 September 2011 12:54 (fourteen years ago)
I have no idea if a gamer article of mine would be under appreciated. I never tried submitting one anywhere.
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 14:23 (fourteen years ago)
still holding out hope for quality
― Nhex, Thursday, 15 September 2011 16:50 (fourteen years ago)
there are a lot of good blogs out there imo (as we discussed in that link thread)
I think I'll go home and write a feature article for 1up and see what happens. I'm thinking that my topic will be along the lines of "best old school multiplayer games"
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 16:56 (fourteen years ago)
http://www.pippinbarr.com/inininoutoutout/?p=2550
― bamcquern, Thursday, 15 September 2011 20:26 (fourteen years ago)
(i've lost interest in writing an article. maybe some other time)
― that's cute, but it's WRONG (CaptainLorax), Thursday, 15 September 2011 21:41 (fourteen years ago)
http://news.yahoo.com/online-gamers-crack-aids-enzyme-puzzle-175427367.html
― polyphonic, Monday, 19 September 2011 23:57 (fourteen years ago)
this was pretty good, about applying basic film making ruless to cut sceneshttp://www.wired.com/gamelife/2011/09/videogame-cutscenes/?pid=1986&viewall=true
― zappi, Tuesday, 20 September 2011 12:41 (fourteen years ago)
i was hoping that would have the kind of insights you actually need to go to film school to get tbh
― thomp, Tuesday, 20 September 2011 16:35 (fourteen years ago)
cut scenes are long and boring
there, now you don't need to read the article
― Mordy, Tuesday, 20 September 2011 16:47 (fourteen years ago)
i hate how final fantasy cutscenes always have the camera tilting and swooping around
― anorange (abanana), Tuesday, 20 September 2011 17:07 (fourteen years ago)
mordy that is unfairly reductive
point 1 cut scenes are long and boringpoint 2 cut scenes are long and boringpoint 3 cut scenes are long and boringpoint 4 cut scenes are long and boringpoint 5 there is a cut scene in mass effect ii that breaks the 180 degree rule
there you go
― thomp, Tuesday, 20 September 2011 17:59 (fourteen years ago)
http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
really curious admittedly how accurate the math in this is, since i have no clue
also, since I don't play The Sims Online I didn't know about the gameplay "advance" in that game, so it was interesting to me
― Nhex, Saturday, 24 September 2011 03:48 (fourteen years ago)
I finally got around to watching Codes of Honor - loved it
― Nhex, Saturday, 24 September 2011 04:04 (fourteen years ago)
― thomp, Tuesday, September 20, 2011 12:35 PM (6 days ago) Bookmark
hah, those insights dont exist
― The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 14:15 (fourteen years ago)
glad it only took you a week to annotate my joke ade
― thomp, Monday, 26 September 2011 14:58 (fourteen years ago)
that looks pissier than i have any justification for being, sorry
pfft i didnt see it until now
― The sham nation of Israel should be destroyed. (Princess TamTam), Monday, 26 September 2011 15:22 (fourteen years ago)
http://www.wired.com/magazine/2011/07/mf_chainworld/all/1
from :D to ¯\(°_0)/¯ in four easy pages
― antiautodefenestrationism (ledge), Thursday, 20 October 2011 09:48 (fourteen years ago)
nutty
― loads of personality, loved to chase chickens (forksclovetofu), Thursday, 20 October 2011 18:14 (fourteen years ago)
what a shit ending to a great story
― BIG HOOS aka the steendriver, Monday, 24 October 2011 02:21 (fourteen years ago)
the av club podcast (lol) has a segment this week abt videogame reviewing that, while not partic groundbreaking, is sort of interesting. the frustration and bitterness in john teti's voice is p heartbreaking, oddly
― so solaris (Lamp), Wednesday, 9 November 2011 18:10 (fourteen years ago)
i keep thinking about how i'd run a videogame publication/site. with, like, a manifesto, and pretty strict firewalling b/w advertisers and contents.
― the jazz zinger (s1ocki), Wednesday, 9 November 2011 18:47 (fourteen years ago)
http://www.auntiepixelante.com/?p=1319#comments
Article is good. Comments are pretty good too.
― bamcquern, Thursday, 17 November 2011 06:20 (fourteen years ago)
s1ocki we should talk more about that idea at some point.
― Alderaan Duran (Will M.), Thursday, 17 November 2011 08:19 (fourteen years ago)
Has Teti posted on here? I know at least one AV Club game reviewer has been on here.
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 17 November 2011 08:29 (fourteen years ago)
In Brazilian arcades we used to tape over the lifebars on Street Fighter II, to great effect.
― do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 14:20 (fourteen years ago)
― Alderaan Duran (Will M.), Thursday, November 17, 2011 3:19 AM (6 hours ago) Bookmark
yes!
will and i talked about this IRL the other day.
(for those of you following along at home.)
― the jazz zinger (s1ocki), Thursday, 17 November 2011 14:30 (fourteen years ago)
I would contribute fwiw
― polyphonic, Thursday, 17 November 2011 17:51 (fourteen years ago)
xpost forks yeah I really want to try a fighting game without visible health bars too. That sounds terrifying and fun.
― polyphonic, Thursday, 17 November 2011 17:52 (fourteen years ago)
^ http://en.wikipedia.org/wiki/Bushido_Blade_%28video_game%29
― TracerHandVEVO (Tracer Hand), Thursday, 17 November 2011 18:13 (fourteen years ago)
buuuuuuushido
― BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:17 (fourteen years ago)
god i loved that game
― BIG HOOS aka the steendriver, Thursday, 17 November 2011 18:18 (fourteen years ago)
that's like 30% of what made bushido work.you could still signal visually how damaged the character was.Or make them less reactive.Both of which bushido did.
― do you want me to share what i know w/ you or not? (forksclovetofu), Thursday, 17 November 2011 19:06 (fourteen years ago)
that intellivision post reminded me how awesome Air Fortress is, and now i'm watching youtube videos of some annoying dude going through all of Air Fortress (i think as a kid i used to just play the first three fortresses over and over)
― the third kind of dubstep (Jordan), Thursday, 17 November 2011 19:16 (fourteen years ago)
http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012?printable=true
― Mordy, Sunday, 5 February 2012 21:13 (fourteen years ago)
good read!
― "bruh" is the black bro (forksclovetofu), Sunday, 5 February 2012 22:57 (fourteen years ago)
concur
― Nhex, Monday, 6 February 2012 01:36 (fourteen years ago)
definitely, that was one of the more interesting things i've read in forever
ketamine dreamz
― Z S, Monday, 6 February 2012 01:46 (fourteen years ago)