agreed on the opening cutscene though, it is just astounding that designers capable of crafting such a beautiful game with hints placed at exactly the right points can't see how preferable it would be to have a 5-second cut scene and then plonk you into the action
― 40% chill and 100% negative (Tracer Hand), Thursday, 7 April 2011 09:38 (fifteen years ago)
After the success of Costume Quest, Doublefine aims for the toddler market:
http://www.ign.com/videos/2011/10/10/sesame-street-once-upon-a-monster-video-preview
― polyphonic, Thursday, 13 October 2011 17:37 (fourteen years ago)
CQ now on Steam
― Primm Slim, Robot Sheriff (kingfish), Wednesday, 19 October 2011 20:53 (fourteen years ago)
I think Schafer & co. should just write jokes for other, better games at this point
― anorange (abanana), Wednesday, 19 October 2011 21:25 (fourteen years ago)
tough but fair
― loads of personality, loved to chase chickens (forksclovetofu), Wednesday, 19 October 2011 21:31 (fourteen years ago)
@notch Markus Persson@TimOfLegend Let's make Psychonauts 2 happen.
http://i301.photobucket.com/albums/nn51/Gunmonkey36/notchquote-2.png
http://www.eurogamer.net/articles/2012-02-07-doublefine-tim-and-markus-are-talking-about-psychonauts-2
― zappi, Tuesday, 7 February 2012 22:39 (fourteen years ago)
Cracked open Brutal Legend this weekend. Man, it's sad, because you can see them trying so hard with the game, trying to fit together these different gameplay ideas - really wonderfully going all the way with the metal theme - but it takes all the bad bits of Psychonauts and does an even worse job. I'm basically forcing myself through the game to get to the dialogue and cutscenes, which are really funny, but man, I feel like I'm back in the mid-'90s. I mean, who makes an open world game without a compass or onscreen map? Why did this need to be open world at all? Or RTS??
― Nhex, Wednesday, 8 February 2012 01:10 (fourteen years ago)
brutal legend sucked unfortunately.stacked was not fun.I missed trenchedbut goddamn i will buy psychonauts 2 DAY ONE if that comes out. top ten game for me.
― ELI OWNS YOUR HUSBAND (forksclovetofu), Wednesday, 8 February 2012 03:05 (fourteen years ago)
unless it's called PSYCHO 2: MEAT CIRCUS
especially if it's called PSYCHO 2: MEAT CIRCUS
― Alderaan Duran (Will M.), Wednesday, 8 February 2012 03:25 (fourteen years ago)
brutal legend rts aspects were its doom for sure
― Thu'um gang (jjjusten), Wednesday, 8 February 2012 17:28 (fourteen years ago)
I really enjoyed the shit out of trenched. exactly what you'd want from an xbl arcade game..
― strongly recommend. unless you're a bitch (mayor jingleberries), Wednesday, 8 February 2012 18:46 (fourteen years ago)
yeah, i should likely give it a shot. is it on steam?
― ELI OWNS YOUR HUSBAND (forksclovetofu), Wednesday, 8 February 2012 18:47 (fourteen years ago)
I assume so.. they also renamed it iron brigade I think.
― strongly recommend. unless you're a bitch (mayor jingleberries), Wednesday, 8 February 2012 22:47 (fourteen years ago)
Only Doublefine games on Steam are Psychonauts and Costume Quest, I think. Everything else is Xbox/ps3.
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 9 February 2012 04:27 (fourteen years ago)
Iron Brigade/Trenched was rumored to go to Steam a few months ago, but it hasn't appeared yet
― Nhex, Thursday, 9 February 2012 04:55 (fourteen years ago)
http://www.kickstarter.com/projects/66710809/double-fine-adventure
This is something: Tim & Ron Gilbert want to make a new point & click adventure game, but since no publisher will fund it, they went to Kickstarter to raise the 400 large they're going to need.
They've already made more than half the required funding in less than 48 hours.
Basic game/contrib is $15, which gets you the final product, access to the public beta, etc.
They even made a little video pitch for you:
http://kck.st/A9k3jH
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 9 February 2012 07:01 (fourteen years ago)
They are over one million. Their goal was 400k.
― polyphonic, Thursday, 9 February 2012 23:35 (fourteen years ago)
some way of the future shit there
― little clouds of citrus spritz as i peel (forksclovetofu), Friday, 10 February 2012 00:00 (fourteen years ago)
Cave, Touhou & Treasure should fund their shooters this way, crazy fanbases would raise crazy moneybut they don't even know Steam exists (;.;)
― zappi, Friday, 10 February 2012 00:08 (fourteen years ago)
http://p.twimg.com/AlQErziCIAIw6zN.jpg
Tim Schafer @TimOfLegend Someone at Double Fine tweet me a picture of you guys celebrating!
― Put another Juggle in, in the Juggalodeon (kingfish), Friday, 10 February 2012 00:57 (fourteen years ago)
aw
― Mordy, Friday, 10 February 2012 01:03 (fourteen years ago)
did they hijack savewalterwhite.com so something
― the acquisition and practice of music is unfavourable to the health of (abanana), Friday, 10 February 2012 03:07 (fourteen years ago)
or something?
http://www.doublefine.com/news/comments/stacking_coming_to_pc/
Awesome. Stacking is coming to Steam this spring.
― Put another Juggle in, in the Juggalodeon (kingfish), Friday, 10 February 2012 03:18 (fourteen years ago)
$1.63M now, 30 days to go.
― Put another Juggle in, in the Juggalodeon (kingfish), Sunday, 12 February 2012 17:54 (fourteen years ago)
jesus, they're gonna make three million on this aren't theyif they had known, there's no way they would've blown it on a small project.
― little clouds of citrus spritz as i peel (forksclovetofu), Sunday, 12 February 2012 18:56 (fourteen years ago)
They won't make three million, but they might break two.
― Put another Juggle in, in the Juggalodeon (kingfish), Sunday, 12 February 2012 20:37 (fourteen years ago)
Maybe it will make it easier for them to do a Psychonauts sequel? Or does every cent have to go into the adventure project?
― polyphonic, Sunday, 12 February 2012 21:03 (fourteen years ago)
I'm planning on kicking in the $15 before the deadline's up. Aside from the fact that I looooooove Monkey Island, I think the reason why I'm a) gonna give them my money, and b) am incredibly happy for them, is that their pitch was very very good: it explained clearly what they would do with the money, why they chose kickstarter, what the products you would get were. As opposed to that music magazine kickstarter, where the whole pitch was meaningless dribble.
These guys aren't even promising a mac version (which is what I use) yet they've convinced me to pay in. They bloody better do one now they've got all this cocking money, though.
― emil.y, Sunday, 12 February 2012 21:04 (fourteen years ago)
just ~makes you think~ what other ideas companies could get finance for that they're otherwise sitting on due to lack of funding
― john terje (cozen), Sunday, 12 February 2012 23:19 (fourteen years ago)
Notch's Psychonauts 2 news is apparently unrelated to this, and he now considers his idea slightly ill-timed.
Also, they've explicitly said that extra funding will allow them to port the game over to mac & ios platforms. We'll see, I guess.
― Put another Juggle in, in the Juggalodeon (kingfish), Monday, 13 February 2012 02:02 (fourteen years ago)
i've been meaning to get a kickstarter account to donate, guess i will before this goes down.
― little clouds of citrus spritz as i peel (forksclovetofu), Monday, 13 February 2012 05:39 (fourteen years ago)
http://26.media.tumblr.com/tumblr_lz5g9jalYh1qhbud5o1_500.jpg
― polyphonic, Monday, 13 February 2012 18:44 (fourteen years ago)
lol, yeah
― RudolfHitlerFtw (Hungry4Ass), Monday, 13 February 2012 18:44 (fourteen years ago)
I've never heard of this ArkH Project thing - and maybe it's even interesting and worth paying attention to, but I don't think it's any surprise that a developer with a track record of excellent games that many people have greatly enjoyed would get funded before someone ppl have never heard of and have no history in the industry (afaik?).
― Mordy, Monday, 13 February 2012 18:47 (fourteen years ago)
lol no justice, no peace
― Nhex, Monday, 13 February 2012 18:51 (fourteen years ago)
maybe this is why they are having trouble raising money?http://ardeb.tumblr.com/post/16890249680/okay-ive-been-wanting-to-make-this-post-for-a
― Mordy, Monday, 13 February 2012 18:58 (fourteen years ago)
I think it is completely amazing that they raised 5k.
― polyphonic, Monday, 13 February 2012 19:11 (fourteen years ago)
"The goal is an action RPG, meaning that you have to be good at hitting buttons at the right times to kill monsters."new board description imo
― little clouds of citrus spritz as i peel (forksclovetofu), Monday, 13 February 2012 19:24 (fourteen years ago)
Hey wait a min, I run this thing and I can't even change the description. Oh well.
― Put another Juggle in, in the Juggalodeon (kingfish), Tuesday, 14 February 2012 07:09 (fourteen years ago)
I don't think it's any surprise that a developer with a track record of excellent games that many people have greatly enjoyed would get funded before someone ppl have never heard of and have no history in the industry (afaik?).
Yeah, that's the thing. What, dude is butthurt b/c some guys who have long had cult/popular followings hit upon a method for severely frustrated fans to both show appreciation and directly fund more projects that made them fans in the first place?
Has this dude put anything else out? Is it good? compelling? worth stealing? worth paying for?
― Put another Juggle in, in the Juggalodeon (kingfish), Tuesday, 14 February 2012 07:13 (fourteen years ago)
And did it even represent people of all creeds, colors, and orientations equally?
― polyphonic, Tuesday, 14 February 2012 07:45 (fourteen years ago)
I imagining the passive aggressive heroes of the Half-Life 3 Call for Communication (do we have a thread for that? couldn't find one) raising a million and sending it to Valve, and Valve neatly stacking it with their other millions.
― Andrew Farrell, Tuesday, 14 February 2012 11:34 (fourteen years ago)
I donated to kickstarter then realized I dont have a fucking pc. better raise some mo' money to get ports to iphone and/or mac.
― strongly recommend. unless you're a bitch (mayor jingleberries), Tuesday, 14 February 2012 22:04 (fourteen years ago)
They've raised 4x the base amount. Pretty likely that mac/ios ports is coming.
also:
hell, at this point, just as long as something good is out.
― Put another Juggle in, in the Juggalodeon (kingfish), Wednesday, 15 February 2012 02:40 (fourteen years ago)
https://www.youtube.com/watch?v=TFKwplDBmgg
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 16 February 2012 00:33 (fourteen years ago)
http://www.kickstarter.com/projects/66710809/double-fine-adventure/posts
19 hours left, within spittin' distance of $3Million
― Spleen of Hearts (kingfish), Tuesday, 13 March 2012 04:53 (fourteen years ago)
shoot! good reminder.
― Nhex, Tuesday, 13 March 2012 04:54 (fourteen years ago)
3.3 million
― Spleen of Hearts (kingfish), Wednesday, 14 March 2012 22:07 (fourteen years ago)