They talked about that in the podcast. Apparently, it's a question of money, and the rigamarole of testing/publishing/promoting of a patch which only took 5 mins to re-code.
― Crazed Mister Handy (kingfish), Sunday, 13 February 2011 20:00 (thirteen years ago) link
how have game developers still not learnt that long unskippable cut scenes in the beginning of their games are poison?
― Mordy, Monday, 14 February 2011 17:32 (thirteen years ago) link
and the control is TERRIBLE
― Mordy, Monday, 14 February 2011 17:33 (thirteen years ago) link
to their credit tho, it has some really compelling stuff in it
― Mordy, Monday, 14 February 2011 17:59 (thirteen years ago) link
This is not the schnitzel museum!
― Mordy, Monday, 14 February 2011 18:10 (thirteen years ago) link
i have to admit that after the initial rush i wasn't able to get into Stacking, though the online reviews suggest it opens up at level 2
― الله basedأكبر (forksclovetofu), Monday, 14 February 2011 18:15 (thirteen years ago) link
stacking demo gave me motion sickness.
― a nan, a bal, an anal ― (abanana), Tuesday, 15 February 2011 01:04 (thirteen years ago) link
http://www.gamasutra.com/view/feature/6295/capturing_the_spirit_of_sesame_.php
― bang-proof-bling-mans (forksclovetofu), Thursday, 24 February 2011 17:41 (thirteen years ago) link
― Mordy, Monday, February 14, 2011 5:32 PM (1 week ago)
THIS THIS THIS
i had to quit the demo of stacking halfway through and everytime i think about going back to it i think ah fuck do i really want to see the dad coal mining intro again and the answer is always no
― O_o-O_0-o_O (jjjusten), Thursday, 24 February 2011 18:17 (thirteen years ago) link
the cut scenes are skippable, just jam on all the buttons
― a nan, a bal, an anal ― (abanana), Thursday, 24 February 2011 18:34 (thirteen years ago) link
just hit the french fry costume bug in costume quest. and so now... the game is broken?
don't think i'll be buying any further doublefine games, tbh. this is bullshit.
― I'd rather climb into the saddle of my Ford Mustang and sink spurs (stevie), Saturday, 5 March 2011 17:27 (thirteen years ago) link
What bug is that? I was quite enjoying costume quest (though I wish there was more to the combat; it's _this_ close to my beloved Super Mario RPG, only less so) and now you've got me nervous.
Any thoughts on the newly announced "manly, manly, manly" game Trenched? WW2 build-your-own mech/Trench Defense weirdness? The trailer makes it look quite enticing, but it's xbox exclusive, which sucks.
― muus lääv? :D muus dut :( (Telephone thing), Monday, 7 March 2011 21:07 (thirteen years ago) link
If you have a save game you started before doing the update and haven't got to the third world yet, you will get stuck almost as soon as you get to it.
― if, Monday, 7 March 2011 21:18 (thirteen years ago) link
I wonder if that could be avoided by deleting the update and not logging on to xblive? Sucks to have to use a workaround but it's better than losing your progress.
― reggaeton for the painfully alone (polyphonic), Monday, 7 March 2011 21:20 (thirteen years ago) link
yeah, that's what i read on some website somewhere. maybe i'll give it a go later, but right now, i can't be arsed, and i can't believe they aren't going to fix the bug they just introduced into the game.
― I'd rather climb into the saddle of my Ford Mustang and sink spurs (stevie), Monday, 7 March 2011 22:49 (thirteen years ago) link
STACKING
― 40% chill and 100% negative (Tracer Hand), Thursday, 7 April 2011 00:14 (thirteen years ago) link
so great, what a bunch of crybabies on this thread
agreed on the opening cutscene though, it is just astounding that designers capable of crafting such a beautiful game with hints placed at exactly the right points can't see how preferable it would be to have a 5-second cut scene and then plonk you into the action
― 40% chill and 100% negative (Tracer Hand), Thursday, 7 April 2011 09:38 (thirteen years ago) link
After the success of Costume Quest, Doublefine aims for the toddler market:
http://www.ign.com/videos/2011/10/10/sesame-street-once-upon-a-monster-video-preview
― polyphonic, Thursday, 13 October 2011 17:37 (twelve years ago) link
CQ now on Steam
― Primm Slim, Robot Sheriff (kingfish), Wednesday, 19 October 2011 20:53 (twelve years ago) link
I think Schafer & co. should just write jokes for other, better games at this point
― anorange (abanana), Wednesday, 19 October 2011 21:25 (twelve years ago) link
tough but fair
― loads of personality, loved to chase chickens (forksclovetofu), Wednesday, 19 October 2011 21:31 (twelve years ago) link
@notch Markus Persson@TimOfLegend Let's make Psychonauts 2 happen.
http://i301.photobucket.com/albums/nn51/Gunmonkey36/notchquote-2.png
http://www.eurogamer.net/articles/2012-02-07-doublefine-tim-and-markus-are-talking-about-psychonauts-2
― zappi, Tuesday, 7 February 2012 22:39 (twelve years ago) link
Cracked open Brutal Legend this weekend. Man, it's sad, because you can see them trying so hard with the game, trying to fit together these different gameplay ideas - really wonderfully going all the way with the metal theme - but it takes all the bad bits of Psychonauts and does an even worse job. I'm basically forcing myself through the game to get to the dialogue and cutscenes, which are really funny, but man, I feel like I'm back in the mid-'90s. I mean, who makes an open world game without a compass or onscreen map? Why did this need to be open world at all? Or RTS??
― Nhex, Wednesday, 8 February 2012 01:10 (twelve years ago) link
brutal legend sucked unfortunately.stacked was not fun.I missed trenchedbut goddamn i will buy psychonauts 2 DAY ONE if that comes out. top ten game for me.
― ELI OWNS YOUR HUSBAND (forksclovetofu), Wednesday, 8 February 2012 03:05 (twelve years ago) link
unless it's called PSYCHO 2: MEAT CIRCUS
especially if it's called PSYCHO 2: MEAT CIRCUS
― Alderaan Duran (Will M.), Wednesday, 8 February 2012 03:25 (twelve years ago) link
brutal legend rts aspects were its doom for sure
― Thu'um gang (jjjusten), Wednesday, 8 February 2012 17:28 (twelve years ago) link
I really enjoyed the shit out of trenched. exactly what you'd want from an xbl arcade game..
― strongly recommend. unless you're a bitch (mayor jingleberries), Wednesday, 8 February 2012 18:46 (twelve years ago) link
yeah, i should likely give it a shot. is it on steam?
― ELI OWNS YOUR HUSBAND (forksclovetofu), Wednesday, 8 February 2012 18:47 (twelve years ago) link
I assume so.. they also renamed it iron brigade I think.
― strongly recommend. unless you're a bitch (mayor jingleberries), Wednesday, 8 February 2012 22:47 (twelve years ago) link
Only Doublefine games on Steam are Psychonauts and Costume Quest, I think. Everything else is Xbox/ps3.
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 9 February 2012 04:27 (twelve years ago) link
Iron Brigade/Trenched was rumored to go to Steam a few months ago, but it hasn't appeared yet
― Nhex, Thursday, 9 February 2012 04:55 (twelve years ago) link
http://www.kickstarter.com/projects/66710809/double-fine-adventure
This is something: Tim & Ron Gilbert want to make a new point & click adventure game, but since no publisher will fund it, they went to Kickstarter to raise the 400 large they're going to need.
They've already made more than half the required funding in less than 48 hours.
Basic game/contrib is $15, which gets you the final product, access to the public beta, etc.
They even made a little video pitch for you:
http://kck.st/A9k3jH
― Put another Juggle in, in the Juggalodeon (kingfish), Thursday, 9 February 2012 07:01 (twelve years ago) link
They are over one million. Their goal was 400k.
― polyphonic, Thursday, 9 February 2012 23:35 (twelve years ago) link
some way of the future shit there
― little clouds of citrus spritz as i peel (forksclovetofu), Friday, 10 February 2012 00:00 (twelve years ago) link
Cave, Touhou & Treasure should fund their shooters this way, crazy fanbases would raise crazy moneybut they don't even know Steam exists (;.;)
― zappi, Friday, 10 February 2012 00:08 (twelve years ago) link
http://p.twimg.com/AlQErziCIAIw6zN.jpg
Tim Schafer @TimOfLegend Someone at Double Fine tweet me a picture of you guys celebrating!
― Put another Juggle in, in the Juggalodeon (kingfish), Friday, 10 February 2012 00:57 (twelve years ago) link
aw
― Mordy, Friday, 10 February 2012 01:03 (twelve years ago) link
did they hijack savewalterwhite.com so something
― the acquisition and practice of music is unfavourable to the health of (abanana), Friday, 10 February 2012 03:07 (twelve years ago) link
or something?
http://www.doublefine.com/news/comments/stacking_coming_to_pc/
Awesome. Stacking is coming to Steam this spring.
― Put another Juggle in, in the Juggalodeon (kingfish), Friday, 10 February 2012 03:18 (twelve years ago) link
$1.63M now, 30 days to go.
― Put another Juggle in, in the Juggalodeon (kingfish), Sunday, 12 February 2012 17:54 (twelve years ago) link
jesus, they're gonna make three million on this aren't theyif they had known, there's no way they would've blown it on a small project.
― little clouds of citrus spritz as i peel (forksclovetofu), Sunday, 12 February 2012 18:56 (twelve years ago) link
They won't make three million, but they might break two.
― Put another Juggle in, in the Juggalodeon (kingfish), Sunday, 12 February 2012 20:37 (twelve years ago) link
Maybe it will make it easier for them to do a Psychonauts sequel? Or does every cent have to go into the adventure project?
― polyphonic, Sunday, 12 February 2012 21:03 (twelve years ago) link
I'm planning on kicking in the $15 before the deadline's up. Aside from the fact that I looooooove Monkey Island, I think the reason why I'm a) gonna give them my money, and b) am incredibly happy for them, is that their pitch was very very good: it explained clearly what they would do with the money, why they chose kickstarter, what the products you would get were. As opposed to that music magazine kickstarter, where the whole pitch was meaningless dribble.
These guys aren't even promising a mac version (which is what I use) yet they've convinced me to pay in. They bloody better do one now they've got all this cocking money, though.
― emil.y, Sunday, 12 February 2012 21:04 (twelve years ago) link
just ~makes you think~ what other ideas companies could get finance for that they're otherwise sitting on due to lack of funding
― john terje (cozen), Sunday, 12 February 2012 23:19 (twelve years ago) link
Notch's Psychonauts 2 news is apparently unrelated to this, and he now considers his idea slightly ill-timed.
Also, they've explicitly said that extra funding will allow them to port the game over to mac & ios platforms. We'll see, I guess.
― Put another Juggle in, in the Juggalodeon (kingfish), Monday, 13 February 2012 02:02 (twelve years ago) link
i've been meaning to get a kickstarter account to donate, guess i will before this goes down.
― little clouds of citrus spritz as i peel (forksclovetofu), Monday, 13 February 2012 05:39 (twelve years ago) link