El Tomboto otm. Never again.
― hyggeligt, Thursday, 3 July 2008 09:11 (seventeen years ago)
did they get proper banned or something?
man i don't even remember why darra was such an issue... i think i maybe got here after that, when everyone was saying BAN HIM before he even opened his mouf.
― Will M., Thursday, 3 July 2008 14:17 (seventeen years ago)
I deliberately embued tombot with mod powers during ILG v1 for the express purpose of fucking with those two, and lo, lolz were had.
― kingfish, Friday, 4 July 2008 04:31 (seventeen years ago)
Darra filtered over to ILE and fell under flailing fists and cries of "THAT'S RACIST!" And lo, lolz were had.
― g-kit, Friday, 4 July 2008 08:04 (seventeen years ago)
In fact, I also fucked with GZeus enough to make him take it to ModReq. Unfortunately, due to the fact that I was modding ILG at the time, his protests fell on deaf ears (and lo, etc).
Is there an ILG Compendium of Darra vs GZeus thread, or did I dream that?
― g-kit, Friday, 4 July 2008 08:09 (seventeen years ago)
Is this that game that's like Virtua Cop except you get a pedal to hide behind a box as well as a gun?
― S-, Friday, 4 July 2008 08:18 (seventeen years ago)
Yer thinking of "Time Crisis."
― kingfish, Friday, 4 July 2008 08:28 (seventeen years ago)
Good to see g-kit again.
I never understood why Darra was such an issue, I must have missed the ILE thing.
― hyggeligt, Friday, 4 July 2008 09:44 (seventeen years ago)
"Please just ban me from even being able to read this website. I just can't take the smug neckbeard community any more."
Dunno, sounds like he had just the right amount of contempt for the boards and self-loathing for posting on them to make up your average ILE poster.
Was disappointed that Search yielded no fruitful results for "Best of Darra & GZeus".
― g-kit, Friday, 4 July 2008 12:18 (seventeen years ago)
I just found the full on I KILL YOU FOR NOT AGREEING WITH ME THING a bit mental tbh.
― hyggeligt, Friday, 4 July 2008 13:36 (seventeen years ago)
link?
― g-kit, Friday, 4 July 2008 14:13 (seventeen years ago)
best of the gzeus
― hyggeligt, Friday, 4 July 2008 14:19 (seventeen years ago)
omg <3
― g-kit, Friday, 4 July 2008 14:20 (seventeen years ago)
okay lol
"Excuse me, sir, but I've been sitting here for the past 10 minutes trying to figure out how to tell you how you've been ruining my food in this fine establishment, but then I realised you have to live with yourself, so I'm gonna leave."
― Ste, Friday, 4 July 2008 14:22 (seventeen years ago)
okay lol that whole thread
― Ste, Friday, 4 July 2008 14:29 (seventeen years ago)
Thsi whole incident has left ne nauseous. I'm gonn take a tums.
― g-kit, Friday, 4 July 2008 14:29 (seventeen years ago)
haa i thought it said 'I'm gonna take a turns'
― Ste, Friday, 4 July 2008 14:31 (seventeen years ago)
all the evidence is on that other thread, though. GZeus was Chris Crocker.
― g-kit, Friday, 4 July 2008 14:34 (seventeen years ago)
Sadly OTM. Poor guy just wasn't well :(
― hyggeligt, Friday, 4 July 2008 14:46 (seventeen years ago)
http://www.gamevideos.com/video/id/19795 I'm going to admit that I never played this and am very much looking forward to it.
― forksclovetofu, Sunday, 6 July 2008 23:38 (seventeen years ago)
yeah a lot of my life consists of challops
-- max, Thursday, August 7, 2008 12:25 PM (1 hour ago) Bookmark Link
--------------------------------------------------------------------------------
with my brother this morning: "you know i think life would be better if there were no video games"
― omar little, Thursday, 7 August 2008 20:31 (seventeen years ago)
lie bomb
― webinar, Thursday, 7 August 2008 20:40 (seventeen years ago)
fuck is challops? ilx is like hit #2 on google for challops
― Will M., Friday, 8 August 2008 15:57 (seventeen years ago)
"challenging opinions"
― forksclovetofu, Friday, 8 August 2008 16:14 (seventeen years ago)
best game ever anyone who disagrees can eatadiccup
imo
― cankles, Monday, 22 September 2008 12:31 (seventeen years ago)
didnt realize D&G had been banned btw - their presence kept me from posting here for a long time (possibly an incentive to unban them depending on ur pov~)
anyway, chrono trigger - revisiting a lot of older games, or just shit in general, that i loved when i was 10, 11 years old - this is almost uniformly v.v.v.v. unrewarding. except for chrono trigger!!!!!!!!!!!!!!!!!! it's p. unique among squaresoft bullshits in that regard too. ff7 is atrocious to me today, but i could prob sit down and HELLA dig on some chrono trigger rn. everything about it is perfect *lone, manful tear trickles down face, is absorbed by neckbeard*
― cankles, Monday, 22 September 2008 12:39 (seventeen years ago)
I played the U.S. version of this on PC. The only turn-based RPG I've ever finished. So great. Not Secret of Mana great, but great.
Re: the original post, I had a moment like that when I watched The Ring (Japanese version) with Italian subtitles in a hotel room in Pisa. I watched the whole thing, despite speaking not a word of either language. Good times.
― caek, Monday, 22 September 2008 12:47 (seventeen years ago)
(on ZSNES on PC)
cankles OTM
― Put big bows (or small) In you hair. (Curt1s Stephens), Monday, 22 September 2008 13:32 (seventeen years ago)
except RPG-wise I still like to play Earthbound and FF6 (the latter has fallen off more in my eyes)
― Put big bows (or small) In you hair. (Curt1s Stephens), Monday, 22 September 2008 13:34 (seventeen years ago)
wait there's a PC version of this
― i am the small cat (HI DERE), Monday, 22 September 2008 13:39 (seventeen years ago)
Using an emulator, yes. I think snes9x is the preferred one these days. I last tried to do it in 1999 or something. Shouldn't be too hard to find the ROM.
― caek, Monday, 22 September 2008 14:22 (seventeen years ago)
i missed out on earthbound when i was a kid - replayed FF6 last year tho, it was ok, just kinda a lot more boring and flavorless than i recall? like, why was kefka ever considered a compelling villain?
― cankles, Monday, 22 September 2008 14:28 (seventeen years ago)
so this game IS better than all those FF games and billion RPGs that seem like they're diverting but are actually boring chores involving talking to every NPC in a village and item management?
― s1ocki, Monday, 22 September 2008 15:07 (seventeen years ago)
From what I've gathered, it's one of the best implementations of the boring chore style of RPG.
― i am the small cat (HI DERE), Monday, 22 September 2008 15:08 (seventeen years ago)
because gamers were like "waaooo i can hear him laugh, motherfucker is CRAZY! POISONING WATER WAT" (re: kefka)
s1ocki, the great thing about CT is that there's virtually no running around in circles to get experience points, there's almost no item management (aside from buying new weapons when you can, and at the beginning you need to buy potions sometimes) and the talking to villagers or w/e is pretty fucknig entertaining because the settings are so interesting that they don't waste your time with MEDIEVAL VILLAGER #457 FROM THE TOWN OF LUHIM or whatever.
― THERE IS NO VULCAN DEATH GRIP (Will M.), Monday, 22 September 2008 15:17 (seventeen years ago)
Secret of Mana is the best of the chore-based RPGs, but that's an action RPG like Zelda. Chrono Trigger is the turn-based RPG for people who don't like turn-based RPGs.
It's something like this, from pick up and play fun to bring a spreadsheet and a twelve-pack of Mountain Dew, imo: Zelda 3, Secret of Mana, Chrono Trigger, all those shitty Final Fantasy games.
― caek, Monday, 22 September 2008 15:18 (seventeen years ago)
Subtitles??? Wow! Every time I watched a film in Italy it was the same voiceactors. Maddening! Appears (like in France) the big actors are all dubbed by the same people.
I have not played CT. I do not miss GZeus but I'm sure HI DERE is regularly saddened by the loss of his friendly sparring partner...
I had no opnion one way or the other on Darramouss...
― hyggeligt, Monday, 22 September 2008 15:25 (seventeen years ago)
chrono trigger is secret of mana perfected - better production values, more engaging, ~*kewler*~. i played secret of mana a few years beforehand and i'd loved it, and it was certainly easy for me even as a 10 yr old to see the parallels, but CT just jazzes everything up imo
and ya, no random battles in CT - u see bad guys on the screen and u run into them to start a fight or u just walk around them to get to the next area. there's 10 different endings but unlike other multiple ending games a.) you actually want to replay it b.) the game's way easier/faster to beat every time u go thru it again.
― cankles, Monday, 22 September 2008 15:33 (seventeen years ago)
Where does one find this CT for use on a modern system?
― hyggeligt, Monday, 22 September 2008 15:34 (seventeen years ago)
idk man i still play my snes cartridge - iirc there was a playstation rerelease that had gay animu cut scenes added, and a spruced up version is coming out for the DS in a coupla months (november)
― cankles, Monday, 22 September 2008 15:37 (seventeen years ago)
I might wait for DS. Cut scenes are such a pain in the face!
― hyggeligt, Monday, 22 September 2008 15:37 (seventeen years ago)
http://www.chronotrigger.jp/
― cankles, Monday, 22 September 2008 15:39 (seventeen years ago)
chrono trigger is secret of mana perfected
I disagree with this with the very core of my being. The basic reason that everyone can get behind is that CT has turn-based battles, which are tedious and fiddly. But there's more, and yeah, it comes down to atmosphere and other intangibles.
Maybe it's whichever game you played when you were 14. In my case that was SoM. Perhaps I was too old to be completely overwhelmed by CT when I played it.
― caek, Monday, 22 September 2008 15:41 (seventeen years ago)
well, they're close to neck-and-neck for title of most important game of my formative years, trust me, but i just thought CT was less drab and sad and also looked and sounded way better. but yeah, intangibles. also, the battles in SoM are still somewhat turn based - the fact that the game pauses when you open up the rotary menu kills any hope of frenetic zelda type action imo
― cankles, Monday, 22 September 2008 15:44 (seventeen years ago)
did they have the rotary menu in CT? that was some totally crazy UI experimentation of the kind people get PhDs in.
― caek, Monday, 22 September 2008 15:45 (seventeen years ago)
no CT did not have it. but the rotary menu was a genius solution to a stupid problem (needing to go into menus too much). ct kinda eliminates the poblem by not sticking you in scenarios where you need the menu as much.
― THERE IS NO VULCAN DEATH GRIP (Will M.), Monday, 22 September 2008 15:59 (seventeen years ago)
did they have the rotary menu in CT? that was some totally crazy UI experimentation of the kind people get PhDs in.― caek, Monday, September 22, 2008 11:45 AM (51 seconds ago) Bookmark
― caek, Monday, September 22, 2008 11:45 AM (51 seconds ago) Bookmark
i dont think so, it was normal JRPG menus w/the scrolling turn-bar. in retrospect that's the other thing that really delighted me about CT, at least at that age - it was so much simpler and easier than other games of its type. it's so scaled down, it was the first videogame i was actually able to BEAT on my own. i had to watch my older brother and my dad beat SoM and i would play using their saves, cuz they were so much better than me. there's a puffed-up fischer price, safety scissors quality to CT that really helps it out in the long run imo. i remember when i first played FF6, not long after i'd been playing CT for a while (96 probably), and i remember thinking how much DARKER and adult seeming it was (lol). which was definately appealing in its own way, but when i tried playing it - OOF, it was like the hardest game in the world to me. and the amano aesthetic is sorta unnerving and surreal to a kid - still is for me, really - and it was just such a mean and unforgiving gaming experience. you'd think i'd appreciate this stuff as i got older, but it turns out FF6 was just BAD at everything it was trying to pull off. it aimed for something higher, more grand and mature, but it was just retard-o drivel. meanwhile, CT just wanted to be a shiny, flashy experience that fleshed out a smaller, simpler world (gaming-wise and narrative-wise) and ended up succeeding on all the levels that that the FF games flailed and failed at.
imo~
― cankles, Monday, 22 September 2008 16:05 (seventeen years ago)
terranigma dudes!!!
― TOMBOT, Monday, 22 September 2008 16:07 (seventeen years ago)
imo, FF games fail by being boring.
I am now googling about pie menus, which are a bit like rotary menus.
― caek, Monday, 22 September 2008 16:09 (seventeen years ago)
unless you're from europe and then i dont know
― ciderpress, Thursday, 6 August 2020 16:51 (five years ago)
I've now finished the (surprisingly underwhelming?) Dream Devourer ending. I've done it. I BEAT THE GAME 3 times
― josh az (2011nostalgia), Saturday, 8 August 2020 04:19 (five years ago)
i could never get v far in terranigma
― clouds, Tuesday, 11 August 2020 17:19 (five years ago)
i like its music and Ideas more than the actual gameplay
― ciderpress, Tuesday, 11 August 2020 17:20 (five years ago)
same for actraiser
― orson around (clouds), Sunday, 16 August 2020 06:35 (five years ago)
Just got through Magus’s shitty-ass castle. Man that was a SLOG. You finish a battle, walk up three steps, and start another goddamn battle. Repeat the process a zillion times.
― Mr. Snrub, Wednesday, 6 January 2021 00:39 (five years ago)
this genre might not be for you
― ✖, Wednesday, 6 January 2021 01:08 (five years ago)
ehh 90s ones had way higher forced encounter rates than the genre ended up settling on in the ps2 to present era
― ciderpress, Wednesday, 6 January 2021 01:50 (five years ago)
The high random encounter rate was always something you put up with, unfortunately, thanks for Dragon Quest setting the standard for so long. CT at least gave you the option to avoid many of the fights
― Nhex, Wednesday, 6 January 2021 02:48 (five years ago)
what's the closest thing to CT in the modern era? preferably something i can play on PS4...I tried Nino Ku Ni and enjoyed it for a few hours, but it felt a bit samey after a while and the battle system was extremely laboured and confusing.
― Party With A Jagger Ban (dog latin), Monday, 1 March 2021 12:57 (five years ago)
I Am Setsuna uses a Chrono Trigger-esque battle system but I find it hard to get invested in the game/story
― eisimpleir (crüt), Monday, 1 March 2021 14:09 (five years ago)
Dragon Quest XI is the most "modern jrpg for people who like 90s jrpgs" game available i think. plus shares the toriyama character designs and vibe with CT of course.
unless you want actual retro stuff like uhh Cosmic Star Heroine is an alright one, indie games that are mimicking 90s games
― ciderpress, Monday, 1 March 2021 15:10 (five years ago)
ah cool. yeah i'm not fussy about it being topdown/old-style, just looking for a similar vibe. i really miss CT but i'm not quite ready to dust down the SNES and play it again yet.
― Party With A Jagger Ban (dog latin), Monday, 1 March 2021 15:13 (five years ago)
Dragon Quest XI on switch has an interesting feature which I've never tried myself: the default is a 3D world, but you can switch the graphics/level layouts over to topdown/old-style, with all the same characters, enemies, items, stats, etc.
I can't remember if you have a switch, DL, but if you do it might be a good option!
― Zach_TBD (Karl Malone), Monday, 1 March 2021 17:15 (five years ago)
https://www.youtube.com/watch?v=TAzOLsMoojQ
sadly don't have a Switch, although might be worth me looking out for a s/h one at some point. I love my PS4 but there's something about those Nintendo games, it's a different vibe. From what I can see, most modern JRPGs are just a bit too... I dunno, there's something a bit dorky and hollow about a lot of them
― Party With A Jagger Ban (dog latin), Monday, 1 March 2021 17:24 (five years ago)
i hear you
i have trouble getting through them. i also don't absolutely love playing a silent 10 year old boy who walks around with other precocious children before realizing a)he must become the chosen one, b) he has to defeat the chosen one, c) but he's not sure if he's really the chosen one. that sure is the plot to every single game of all time, yikes
persona 5 was legitimately good.
― Zach_TBD (Karl Malone), Monday, 1 March 2021 17:27 (five years ago)
the ones without silent protags are the best ones imo (yes this excludes dragon quest. and persona. and chrono trigger.)
― ciderpress, Monday, 1 March 2021 19:48 (five years ago)
anyone playing the re-release of chrono cross? i'm downloading it now
ive heard pretty mixed opinions about this game and this port, so i have no idea what to expect
― josh az (2011nostalgia), Tuesday, 12 April 2022 07:16 (four years ago)
everyone seems to be complaining, so i'm waiting to see if it gets patches or abandoned
― Nhex, Tuesday, 12 April 2022 15:42 (four years ago)
my first impression so far is that the game is incredible but the frame rate sucks ass. i have no idea how it compares to the ps1 original though
― josh az (2011nostalgia), Wednesday, 13 April 2022 02:08 (four years ago)
https://cdn.bsky.app/img/feed_thumbnail/plain/did:plc:6pqbvcojurzrkujba6azgokz/bafkreie5nj4niguv2nnmd3afdoyf7qpbnuh3n7fvasyblcw7xzcy3zdlju@jpeg
― 𝔠𝔞𝔢𝔨 (caek), Monday, 6 January 2025 02:11 (one year ago)
https://mediamaster.vandal.net/i/620x426/3-2020/202031114472828_1.jpg
― feed me with your chips (zchyrs), Monday, 6 January 2025 14:06 (one year ago)
The lads
― H.P, Monday, 6 January 2025 22:17 (one year ago)
I put this down at the last boss like a year ago. Good reminder to finish this
― H.P, Monday, 6 January 2025 22:18 (one year ago)
Replaying this for the first time in a few years. One of the greatest feats of storytelling I know. All the art I've ever made is, when you get down to it, merely Chrono Trigger fanfiction. My heart beats to the rhythm of the pendulum in the opening screen.
Every line out of Magus's mouth is epic.
Also blown away this playthrough by how powerful and interesting (and funny, but we knew that) a character Dalton is.
― TheNuNuNu, Tuesday, 29 July 2025 12:52 (ten months ago)
Hey! I've just recently started playing again. Absolutely wonderful. It's been so long since I last did a whole playthrough, I'd forgotten pretty much everything what happens after you go back to Ayla's prehistoric time.
There really is magic in this game. The music, the visuals. Some of the cutscene artwork just leaves me spellbound - there are just great dollops of creativity, art and storytelling going into this which I just don't see in any of the more modern games (Chained Echoes, Sea Of Stars, Octopath Traveller) which claim to be influenced by it.
The only thing I noticed is it's not always obvious what I'm supposed to do next in the story, which I'm sure I had no trouble with last time so I wonder if I've been less observant. Also, some of the enemy encounters can get pretty tedious. The long winding dungeon course on the way towards fighting Azala was especially riddled with easy fight after easy fight, and I think they could have chilled on that because all it served to do was slow down my progress.
Just got to 12,000BC and I'd completely forgotten about this part of the game.
― Floyd 'The Oyd' Lloyd (dog latin), Tuesday, 29 July 2025 13:21 (ten months ago)
'Wind Scene' was, for several years in a row, my most played piece of music on Spotify. But recently I've been loving the Manoria Cathedral music. I don't think there's a better soundtrack in the whole of gaming, frankly.
― Floyd 'The Oyd' Lloyd (dog latin), Tuesday, 29 July 2025 13:22 (ten months ago)
The long winding dungeon course on the way towards fighting Azala was especially riddled with easy fight after easy fight, and I think they could have chilled on that because all it served to do was slow down my progress.
I hear you, that's a frustrating one. Sometimes it feels like every step brings a horde of enemies over, which gets frustrating fast because one of the cool things about CT's battle system is that you generally have an idea where the monsters are, if not always how many.
Thematically, at least, I get it -- the team *is* busting straight into the stronghold of an entire species. Right through the front door. Their numbers *should* be overwhelming.
I never registered until this playthrough (my eighth? ninth?) just how advanced the Reptites are as compared with the humans. I always thought it was a matter of greater intelligence and/or wherewithal on the Reptites' part, but otherwise -- in terms of strength or influence -- the humans and Reptites were approximately matched. But no no. It's 65,000,000 BC and the Reptites have built a fucking *castle*
Today I played through the culmination of the Cyrus & Glenn story. Made me cry -- CT does that often enough, but I don't remember these particular scenes hitting me this hard before.
― TheNuNuNu, Wednesday, 30 July 2025 14:14 (ten months ago)
Azala's defeated speech and Ayla's response was totally unexpected and made me realise the reptites were ultimately just a corruptible race fighting for their own survival.
― Floyd 'The Oyd' Lloyd (dog latin), Thursday, 31 July 2025 00:07 (ten months ago)