Ico / Shadow of the Colossus

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Dude Killer7 is the awesomeness.

marmotwolof, Thursday, 16 August 2007 19:04 (eighteen years ago)

http://i.a.cnn.net/cnn/2005/TECH/fun.games/08/01/killer7/story.killer7.cu.jpg

marmotwolof, Thursday, 16 August 2007 19:09 (eighteen years ago)

i've been trying to do the time attack stuff ... and it's hella hard!! reminds me just how long i took to beat some of those guys

gff, Tuesday, 21 August 2007 17:19 (eighteen years ago)

i'm confused about the progression after you beat the game once, too. like, i'm back in the temple, and i can pray by each statue to start the time-attack, winning a new item after every two wins (whistling arrows, w00t).

but, then what? I can also leave the temple and go beat the colossi again, "for real" (did the first one, again, just to see). but what mode am i in? what good does it do?

i read some gamefaq thing that you have to beat the game in normal, do the normal time attacks, beat the game in hard, then do the hard time attacks... and you have enough strength and life to do [big secret though obvious thing].

but then i saw a youtube of someone doing [big secret though obvious thing] w/o all that, so, like, what's the point?

gff, Tuesday, 21 August 2007 17:23 (eighteen years ago)

Link?

Jordan, Tuesday, 21 August 2007 18:32 (eighteen years ago)

two months pass...

yo dudes -

have you guys seen beowulf!??

there is a fairly long scene that is a STRAIGHT. UP. RIP. of both the bird colossus and the water colossus, with our hero clinging desperately on

Tracer Hand, Wednesday, 14 November 2007 02:23 (eighteen years ago)

The movie or the game?

antexit, Wednesday, 14 November 2007 02:39 (eighteen years ago)

Or the epic poem?

forksclovetofu, Wednesday, 14 November 2007 13:40 (eighteen years ago)

My workplacei s going to see Beowulf at the IMAX on Friday. I will try and play some SoTC before then... to catch up.

Will M., Wednesday, 14 November 2007 16:09 (eighteen years ago)

the movie!

Tracer Hand, Thursday, 15 November 2007 00:13 (eighteen years ago)

ten months pass...

SotC is still so beautiful

goole, Monday, 13 October 2008 18:55 (seventeen years ago)

when are they gonna do one of these bad boys for next-gen

s1ocki, Monday, 13 October 2008 19:07 (seventeen years ago)

Demon's Souls is a forthcoming RPG that has been likened to SotC because of its giant-size monsters. screens look incredible.

street jungle patois (Roberto Spiralli), Monday, 13 October 2008 19:15 (seventeen years ago)

six months pass...

I was just thinking about how this is probably a top five game for me. What a great experience.
Here's a video of the tech demo. Where's my fuggin next gen sequel!

buttoutofu (forksclovetofu), Tuesday, 14 April 2009 04:47 (seventeen years ago)

Yeah, it was my favorite video game experience of the last ten years for sure. If they had found a way to make the parts between colossus fights more engaging (though I liked the spareness of it), it would probably be my favorite game period.

Your heartbeat soun like sasquatch feet (polyphonic), Tuesday, 14 April 2009 07:06 (seventeen years ago)

loved ico, hated colossus.

turnover is validating, profit is salivating (ledge), Tuesday, 14 April 2009 08:13 (seventeen years ago)

Rumor is that Team ICO has something ready to show at E3.

Telephone thing, Tuesday, 14 April 2009 12:16 (seventeen years ago)

absolutely LOVE SotC, top 5 game for me.

i still haven't played Ico, need to find a way to do that.

buttslam is a pretty good move (circa1916), Wednesday, 15 April 2009 01:19 (seventeen years ago)

colossus is top 5 for me too, loved that game

Ømår Littel (Jordan), Wednesday, 15 April 2009 04:33 (seventeen years ago)

one month passes...

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 05:27 (seventeen years ago)

so, shadow of colossus only this time you ride the colossus?
yeah, that could talk me into buying a ps3

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 14:48 (seventeen years ago)

is that actually a thing?

also... where do i know that music?

s1ocki, Wednesday, 20 May 2009 14:53 (seventeen years ago)

yeh, that musics bugging me as well, its from a film - i'm thinking Miyazaki or Coens?

zappi, Wednesday, 20 May 2009 14:58 (seventeen years ago)

oh, youtube comments say Millers Crossing.

zappi, Wednesday, 20 May 2009 15:02 (seventeen years ago)

ahhhh

s1ocki, Wednesday, 20 May 2009 15:34 (seventeen years ago)

yeah, that could talk me into buying a ps3

yep!

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 15:59 (seventeen years ago)

People who have played these games, please estimate percentage of time spent walking around doing nothing but getting from pt A to pt B and also estimate how much of this drudgery you believe is essential to the enjoyment of these games.

Philip Nunez, Wednesday, 20 May 2009 17:32 (seventeen years ago)

30% / 22%

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:34 (seventeen years ago)

You aren't doing nothing; you're looking for the colossus. Sometimes that's can be a bit of a puzzle, given the lack of a HUD. It's a little bit like if you had a horse in Fallout, and there weren't any dudes out in the wasteland.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 17:38 (seventeen years ago)

i have totally wished for that horse in fallout, and that i didn't have to worry about molerats & raiders.

Ømår Littel (Jordan), Wednesday, 20 May 2009 17:40 (seventeen years ago)

i got the perk to keep the molerats off. And the bears.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 17:44 (seventeen years ago)

"You aren't doing nothing; you're looking for the colossus."
The colossus is where the shiny thing is. When there's a vast grass plains in between you and the shiny thing, it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

Philip Nunez, Wednesday, 20 May 2009 18:01 (seventeen years ago)

i guess it's boring but it helps to set the scene. i found it kind of soothing, and it would have felt like a very different game if you went directly from colossus to colossus.

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:07 (seventeen years ago)

Yeah, I don't want to eat a dinner of a steak and a banana split; there's gotta be some greenery and soup to levy that shit out.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 18:15 (seventeen years ago)

it's no puzzle at all that you have to drudge drudge drudge drudge all the way there.

I don't know, it took me a while to find some of the later colossi.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 18:35 (seventeen years ago)

It's not greenery and soup; it's a waiter deliberately stalling for time and handing you more bread baskets.
I get the idea of different paces, but how much are you willing to put up with before you "leave the restaurant?"
please estimate how much more grind you could endure for these games.

Philip Nunez, Wednesday, 20 May 2009 18:36 (seventeen years ago)

hey guess what philip nunez you're wrong

Swat Valley High (goole), Wednesday, 20 May 2009 18:47 (seventeen years ago)

Yeah, I don't want to eat a dinner of a steak and a banana split

all the more for me.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:48 (seventeen years ago)

the grind killed colossus for me. it was all grind, even after you'd found them it was a grind to kill them.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:49 (seventeen years ago)

i experienced no "grind" at all, until the last colossus anyway

Ømår Littel (Jordan), Wednesday, 20 May 2009 18:50 (seventeen years ago)

one man's grind is another's healthy labour.

man saves ducklings from (ledge), Wednesday, 20 May 2009 18:51 (seventeen years ago)

I have a game for you grinders:
"Desert Bus
Desert Bus is the best known minigame in the package, and was a featured part of Electronic Gaming Monthly's preview. The objective of the game is to drive a bus from Tucson, Arizona to Las Vegas, Nevada in real time at a maximum speed of 45mph, a feat that would take the player 8 hours of continuous play to complete, as the game cannot be paused.
The bus contains no passengers, and there is no scenery or other traffic on the road. The bus veers to the right slightly; as a result, it is impossible to tape down a button to go do something else and have the game end properly. If the bus veers off the road it will stall and be towed back to Tucson, also in real time. If the player makes it to Las Vegas, they will score exactly one point"

I'm not asking as a rhetorical put-down on grinders -- I genuinely want to know the limits of what you are willing to put up with from a game, specifically these games, because I think it might be possible to modify them for the purpose of extending the distance between you and the collosumuses.

Philip Nunez, Wednesday, 20 May 2009 19:00 (seventeen years ago)

um, dude, I gave you percentages. you're moving into troll territory now.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 19:02 (seventeen years ago)

"um, dude, I gave you percentages. you're moving into troll territory now."

As much as I'd like to make a game mod to cater to one dude, I'd like get a few more stats before making the attempt. But yes, I was thinking primarily of shortening the game before people responded in the opposite direction.

Philip Nunez, Wednesday, 20 May 2009 19:06 (seventeen years ago)

BTW I have no idea how to go about doing this without seriously breaking the game. The last time I tried doing this it was just hex-editing some dungeon RPG which would give you insane stats but would crash randomly.

Philip Nunez, Wednesday, 20 May 2009 19:16 (seventeen years ago)

I honestly think removing all the in-between "exploring the world" parts of Shadow of Colossus would break it. If all you want is boss battles and nothing but, you're better off with a flash game.

im drunk so no forks (forksclovetofu), Wednesday, 20 May 2009 19:20 (seventeen years ago)

I guess the main point is that this game is not for dudes with short attention spans who crave 'stats'.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 19:27 (seventeen years ago)

the scenery was pretty, the ambient sounds are great, keeping your eyes peeled for fruit and white lizards is fun and honestly it doesn't take that long to find your way through, 3-5 minutes maybe? even on the maze-y ones. i have no idea wtf ur complaining about, fuck outta here with this bus to vegas bs

Swat Valley High (goole), Wednesday, 20 May 2009 19:28 (seventeen years ago)

The 3-5 minutes are especially long if you are watching someone else play. In fact, the more craft the game employs at conveying vast wastelands, the more excruciating it is.

BTW I am all about the grind -- I ended up playing Super Mario Bros solely for the endless underwater world, but that game doesn't foist the grind on you as mercilessly as this game does.

"this game is not for dudes with short attention spans who crave 'stats'."
I'd be happy to remove the score and lifebar meters if you think this will enhance the game. To me the lifebar feels particularly redundant since the game already offers you plenty of feedback re: relative health, and I'm not sure what the score is supposed to represent anyway.

Philip Nunez, Wednesday, 20 May 2009 19:55 (seventeen years ago)

Since when is there a score on the screen?

I'm fine with getting rid of the lifebar meters as long as the game replaces it with something that makes sense, but that was a small concession that I was willing to deal with, and the lifebar disappears most of the time.

Your heartbeat soun like sasquatch feet (polyphonic), Wednesday, 20 May 2009 20:01 (seventeen years ago)


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