Of Deathclaws & Radscorpions: A Fallout Thread

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the one who wants to go to big town? if you escort him, I think you can then have him as a side-kick

czn (cozwn), Thursday, 20 November 2008 20:49 (seventeen years ago)

the side-kicks are a bit useless (I ended up bagging charon the ghoul) but the mysterious stranger is badass (and pretty useful)

czn (cozwn), Thursday, 20 November 2008 20:50 (seventeen years ago)

charon tried to catch one too many of my grenades.

bnw, Thursday, 20 November 2008 20:55 (seventeen years ago)

i tend to leave dogmeat at home because he's such a stimpack sucker and it makes me nervous he's gonna get killed every time.

forksclovetofu, Thursday, 20 November 2008 21:09 (seventeen years ago)

Dogmeat lasted approx 3 minutes for me, killed in crossfire between talon Mercs and Regulators while i hid. fuck that dumb mutt.

Trail of Dead is one of thousands of cheesy death metal acts (Roberto Spiralli), Thursday, 20 November 2008 21:18 (seventeen years ago)

So when you play as evil does Three Dog broadcast about how much of a bastard you are? I hate it that this game demands that I replay it again. Im saving a bunch of things on my first play so there will be some newness for game 2.0.

mayor jingleberries, Thursday, 20 November 2008 22:15 (seventeen years ago)

Fawkes the Super Mutant has been a pretty helpful companion. That laser minigun thing does some decent damage.

circa1916, Thursday, 20 November 2008 22:22 (seventeen years ago)

I also typically leave Dogmeat at home. I like the idea of having a dog in the game and all that, but dude gets killed too easily in combat.

circa1916, Thursday, 20 November 2008 22:23 (seventeen years ago)

My dog survived my whole first game! I just reloaded whenever he died. (I saved ALOT.)

Mordy, Thursday, 20 November 2008 22:27 (seventeen years ago)

so I've just left ravenrock, if I report to the citadel is that it all over?

czn (cozwn), Thursday, 20 November 2008 23:19 (seventeen years ago)

Yes.

Mordy, Thursday, 20 November 2008 23:20 (seventeen years ago)

i'm playing as a scientist/repair/medicine type. am i a moron?

cutty, Friday, 21 November 2008 00:44 (seventeen years ago)

Medicine + Repair were pretty worthless for me. But they'll probably be cool for you (and let you make cool custom weapons.) I think the only concern might be combat skills.

Mordy, Friday, 21 November 2008 00:47 (seventeen years ago)

http://kaiju.net/junk/fallout3kulture.jpg

ಥ﹏ಥ (cankles), Friday, 21 November 2008 01:20 (seventeen years ago)

Escapee from the Wing-Nut Right-Wing Cartoon blog?

Mordy, Friday, 21 November 2008 01:22 (seventeen years ago)

hah the funny thing is that i was going to recommend maxing up repair and medicine while boosting strength luck and agility as the strategy that worked best for me, although i i find myself wishing i had started science and lockpick higher.

CHARMING LMAO (John Justen), Friday, 21 November 2008 02:23 (seventeen years ago)

yeah, science and lockpick seem pretty essential (though I maxed the perk that adds +5 to science, rather than plowing points into); put my points into small guns, sneak (don't use it much), lockpick and repair

czn (cozwn), Friday, 21 November 2008 02:25 (seventeen years ago)

also, fuck one fire ant

czn (cozwn), Friday, 21 November 2008 02:26 (seventeen years ago)

anyone know where my old room is in vault 101? I can't find it on any of the levels : /

czn (cozwn), Friday, 21 November 2008 03:11 (seventeen years ago)

someone please explain that cartoon to me.

cutty, Friday, 21 November 2008 03:31 (seventeen years ago)

I think its a lorelol.

bnw, Friday, 21 November 2008 05:25 (seventeen years ago)

it's essentially old-school political cartoon style "omg, they be rapin' my fav game franchise" shit with, as far as i know, little to no irony. funny thing is Fallout 3 is at least as good as the original games if not better. so JOKE IS ON THEM.

circa1916, Friday, 21 November 2008 11:06 (seventeen years ago)

ah, it's from the purists

cutty, Friday, 21 November 2008 16:25 (seventeen years ago)

http://www.imdb.com/name/nm0217529/

Erik Dellums, voice of Three Dog, played Dog 3 in She's Gotta Have It

I did not know that.

Chick who plays Amata was the reefer girl in Walk Hard:

http://www.inbaseline.com/Images/27214/27214_small.jpg

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Sunday, 23 November 2008 01:59 (seventeen years ago)

liam neeson's your pa

czn (cozwn), Sunday, 23 November 2008 02:09 (seventeen years ago)

so much blood on my hands

czn (cozwn), Sunday, 23 November 2008 16:28 (seventeen years ago)

...

NMA's review

czn (cozwn), Monday, 24 November 2008 10:39 (seventeen years ago)

That review is ridiculous in some many ways.

Mordy, Monday, 24 November 2008 10:48 (seventeen years ago)

do not read if you suffer from hypertension

czn (cozwn), Monday, 24 November 2008 10:51 (seventeen years ago)

It's weird, because I'm a huge Fallout fan and I played the first two games many, many, many times over the years. (I've even beaten Wasteland a few times.) And I loved Fallout 3 and think it is, in many ways, the best game in the series. So when I read a review like that, I have to wonder whether these people are the Star Trek-equivalent of video game fans. They are more obsessed with canon than with fun.

Mordy, Monday, 24 November 2008 10:54 (seventeen years ago)

I finally turned HDR on to see if I would get a performance hit. It worked fine, and all the glowy bits now look even better. Turning a raider into a disintegrated solution of green globules is one thing, but liquifying adude's head and having it glow in the dark is another.

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Monday, 24 November 2008 16:55 (seventeen years ago)

I've stated it before, but the NMA guys are almost entirely unpleasable, anal-retentive fuckwits. I'm a huge fan of the original games too, I've played through the first game in particular several times, but I don't understand these dudes.

Mordy, I'm kinda right there with you on all accounts.

x-posts

circa1916, Monday, 24 November 2008 17:11 (seventeen years ago)

anyone stumble on the mad preacher surrounded by mines and nukes? how did you, uh, 'handle' it?

also what armour/clothing get-up do you dudes have?

czn (cozwn), Monday, 24 November 2008 17:14 (seventeen years ago)

reading about everyone's abundance of stimpaks, ammo and cash makes me think I should maybe have picked those perks ('scrounger'?) that increase the chance of finding those things lying around : /

czn (cozwn), Monday, 24 November 2008 17:19 (seventeen years ago)

also, still loving forks' soundtrack but thinking about compiling one of my own from the other end of the century to switch it up a bit... thinking vangelis and other 'futuristic' music... what else?

czn (cozwn), Monday, 24 November 2008 17:25 (seventeen years ago)

i didn't have any of those perks and still found a lot of meds and drugs. Sniper rifle ammo was hard to maintain.

I never went power armor b/c I liked to be sneaky. mostly recon + the stealthy hat.

I am slowly going through again as a big, drug addicted thug.

bnw, Monday, 24 November 2008 17:50 (seventeen years ago)

where do you find the time?

cutty, Monday, 24 November 2008 18:14 (seventeen years ago)

I take a lot of Jet.

bnw, Monday, 24 November 2008 18:37 (seventeen years ago)

never liked the sniper rifle. just got the plasma gun and, with seven levels to go before 20, am planning on putting much of my skill points into energy weapons. In the meantime it's combat shotgun, ghoul mask and talon armor all the way.
I never loaded my own soundtrack!

forksclovetofu, Monday, 24 November 2008 19:47 (seventeen years ago)

And just found vault 112 last night before going to bed.
WHAT SECRETS LURK WITHIN??!?!?!?!?!?!?!?

forksclovetofu, Monday, 24 November 2008 19:47 (seventeen years ago)

I could maybe make a second soundtrack of FUTURE SOUNDS if there's interest?

forksclovetofu, Monday, 24 November 2008 19:53 (seventeen years ago)

Just dont unlock the secrets of vault 112 if you're way behind on the main quest, as I bitched about upthread.

I started a new game after beating it as a self righteous patsy on Saturday. Am now a surly super strong be-mohawked young lady who just annihilated megaton after finishing survival guide quests and taking Lucas Sims bobblehead. Im also recently discovering that putting skill points in melee was a big fucking waste.

mayor jingleberries, Monday, 24 November 2008 21:41 (seventeen years ago)

step off, forks!! joeks; I am lazy and would probably never get round to it anyway :)

czn (cozwn), Monday, 24 November 2008 21:53 (seventeen years ago)

i don't know; i think the older stuff works better b/c so much of the game is soaked thru with a sense of loss, of melancholy nostalgia...

"Maaayyyyyy-beeeeeee
Youuuuu'llllll think of meeeeee...."

etc

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Tuesday, 25 November 2008 03:07 (seventeen years ago)

I just did the lovecraft quest in the southwest and that was one of the most interesting, odd experiences I've had in a video game. I got the ghoul mask earlier, so it was mostly just exploring an abandoned multi-level building, following the storyline and saying hi to zombies all over the place. Really a special in-game moment.
I finally blew Moriarity's legs off with the exploding pants. Not as satisfying as I thought.

forksclovetofu, Tuesday, 25 November 2008 06:54 (seventeen years ago)

Bethesda proved with Oblivion that they were quite willing to support their products long after launch and it appears that Fallout 3 will get the same treatment.

Today Bethesda announced a whole load of exclusive 360 and Games For Windows DLC that comes in the form of three downloadable mission packs released in the early months of next year and the G.E.C.K which will be available for free in December.

The G.E.C.K is the Garden of Eden Creation kit and it "provides the community with tools that will allow players to expand the game any way they wish. Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more." Which I'm sure will no doubt please everyone.

The mission packs as planned contain the following missions:

* Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.

* The Pitt. Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.

* Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

More missions for Fallout 3 can be nothing but good. Happy days. No word on price yet or achievements but when we know, you'll know

czn (cozwn), Tuesday, 25 November 2008 14:59 (seventeen years ago)

Ten bucks a pop sounds likely and about right... but who the heck needs MORE from this game?

forksclovetofu, Tuesday, 25 November 2008 15:31 (seventeen years ago)

At least they're finally putting out a SDK to let the folks go wild on it. Nice name for it, too.

Found Hubris Comics last night, and the text adventure in the basement. I like having the Explorer perk, as it reveals every single place; I feel like i'm cheating but i'm not! Huzzah!

Also, I did cheat a little and found the UFO crash site and the alien blaster, for what little good it does while it lasts.

As Forks or someone else mentioned earlier, playing this game episodically seems the best way to go, and I like that the best missions each seem to be a short story:

-"Today, the Doctor is trapped in a virtual reality experiment and must outwit its mad controller to escape."

-"Today, the Doctor must rescue a squad of colonial marines trapped on a hotel roof, surrounded on all sides by Super Mutants, and running critically low on ammunition."

-"Today, the Doctor investigates the strange goings-on at the remote Dunwich Building. Will the scattered remnants of diaries and log entries give some clue as to what transpired here so log ago?"

etc

If nothing else, it breaks up the monotony and routine of your standard collection of fetch quests. The guys at Obsidian and Bioware would have probably done a better job of strengthening and filling out the story bits for the quest, but for a big-budget/blockbuster title, I'm happy with what we got.

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Tuesday, 25 November 2008 16:38 (seventeen years ago)

walking around the wasteland to terre thaemlitz' "D.C. D.O.A." so classic

czn (cozwn), Tuesday, 25 November 2008 17:27 (seventeen years ago)

also "I hear a new world" bridges the gap between forks' GOLD SOUNDS and my FUTURE SOUNDS unOSTs perfectly

czn (cozwn), Tuesday, 25 November 2008 17:29 (seventeen years ago)


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