I hate Civilization

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the culture vs expansion thing is explicit - the cost of unlocking social policies actually increases with every city in your civ. i actually focused pretty hard on culture production but now that i have 5 cities plus 7 puppet cities, i am falling behind a couple of the smaller civs that are also going all-out culture.

Roberto Spiralli, Friday, 24 September 2010 16:56 (thirteen years ago) link

Yeah, I can see that---I mostly bunkered down w/ my own civ & didn't do much "evangelism"; but if you spread your religion to other civs I gather that eases diplomacy?

puppet cities sound rad

Euler, Friday, 24 September 2010 16:56 (thirteen years ago) link

i actually focused pretty hard on culture production but now that i have 5 cities plus 7 puppet cities, i am falling behind a couple of the smaller civs that are also going all-out culture.

what social policies are you pursuing? really curious about how much these affect gameplay...

swagula (Lamp), Friday, 24 September 2010 17:05 (thirteen years ago) link

puppets cities basically count as a city in your civ except you can't direct what their citizens do or what the city produces. so i conquered cumae and had that as a puppet but it was surrounded by rich farmland and growing like a mofo and i suddenly relalized i was running out of happiness fast (happiness is now figured civ-wide). so i got an army or workers on the job and turned all those farms to trading posts. am bummed that you can only have one worker on one tile, so you can't have a gang of workers ruch build an improvement.

Roberto Spiralli, Friday, 24 September 2010 17:07 (thirteen years ago) link

i started with liberty for expansion and piety for happiness/culture. i am now working on patronage as it boost your relationship with city states and i am now going for a dipolmatic victory.

Roberto Spiralli, Friday, 24 September 2010 17:10 (thirteen years ago) link

Might have brought my spiffy work laptop home "to finish the information pack for the meeting on Tuesday"

problem chimp (Porkpie), Friday, 24 September 2010 17:14 (thirteen years ago) link

so excited abt new civ. i wish steam would go quicker / my internet was better.

toastmodernist, Friday, 24 September 2010 18:05 (thirteen years ago) link

Euler it is somehow startling to me that you haven't played Civ 4!

Gravel Puzzleworth, Friday, 24 September 2010 18:09 (thirteen years ago) link

I have played Civ 4! I only bought it earlier this year, though, & only played two games, one on the tutorial which was pretty short & small, & one on the next level up, which took about a week at maybe 2 hours a day. It was fun for a while b/c the techs & wonders were new, but then my empire got pretty big & since I'd decided not to aggro, I ended just tweaking little things & got bored. Then I bought Civ Rev for my iPod & played it a gazillion times & have yet to back to the big momma as it were.

Euler, Friday, 24 September 2010 18:13 (thirteen years ago) link

i have played thru a couple games now and can reconfirm that this is really great. but there are a disappointing number of genuine bugs and exploits. nothing really game killing but annoying all the same. only a couple of patches away from a sturdy product tho. par for the course i guess nowadays. and i hope they do keep working on the AI because cpu civs will make some obviously dumb strategic choices with military units that could easily be ironed out. whatever algorithms they use for trading/negotiating with cpu civs is likewise obviously flawed but surely easily fixable. the worst experience so far has been going to the civ forums to check out the bugs i have encountered. like sinking into a swamp of the bored and the mentally deficient. worried about gazing too long into the abyss.

MAX NOT FOR MOD (Roberto Spiralli), Friday, 1 October 2010 14:17 (thirteen years ago) link

one month passes...

you probably need some monster setup to run this thing, huh? thank heavens

antexit, Wednesday, 24 November 2010 02:07 (thirteen years ago) link

yeah I need m0AR RAM (lol 1997) and get up to snow leopard.

JIMMY MOD THE SACK MASTER (Jimmy The Mod Awaits The Return Of His Beloved), Wednesday, 24 November 2010 02:31 (thirteen years ago) link

seven months pass...

anyone on ilg interested in doing a civfanatics style game of the month civ 1 game?

just reinstalled it on my computer and its p fun tbh

stepmomster (Lamp), Friday, 22 July 2011 18:16 (twelve years ago) link

i am interested in doing a civfanatics style game of the month civ 4 game.

Mordy, Friday, 22 July 2011 18:17 (twelve years ago) link

yeah i might be into that although civ 4 is kinda the worst

stepmomster (Lamp), Friday, 22 July 2011 18:22 (twelve years ago) link

Civ Rev for iPad on sale today for the first time afaik

Euler, Friday, 22 July 2011 18:28 (twelve years ago) link

roughly half price

Euler, Friday, 22 July 2011 18:28 (twelve years ago) link

Not sure - could be persuaded Lamp!

Civ 4 no way, though.

Gravel Puzzleworth, Friday, 22 July 2011 18:30 (twelve years ago) link

omg u guys are so wrong civ iv is the best (okoksecond best after civ 3). how can u say otherwise???

Mordy, Friday, 22 July 2011 19:14 (twelve years ago) link

i was never able to forgive civ 3 for capital distance production penalties.

circles, Friday, 22 July 2011 21:05 (twelve years ago) link

^^^^ oh man that shit would fuck me up.

hand me the banana of shame (NotEnough), Friday, 22 July 2011 21:17 (twelve years ago) link

the city limit was worse (build more than 30 or so cities and you will start to LOSE production overall)

little mushroom person (abanana), Friday, 22 July 2011 23:05 (twelve years ago) link

civ 3 is the best and u must deal

graveshitwave (Noodle Vague), Friday, 22 July 2011 23:07 (twelve years ago) link

this game is fucking deadly for me because it's the evil intersection of history-nerd and game-nerd. if i take a break from playing and go to a party or something i can't pay attention to anyone because all i'm thinking about is MAYBE A COLONIAL WAR TO SEIZE SPAIN'S URANIUM RESERVES COULD BE WRAPPED UP QUICKLY

anyway i am a 4 person but that's mostly over 2 as i never really played 3.

my Sonicare toothbrush (difficult listening hour), Friday, 22 July 2011 23:30 (twelve years ago) link

yeah im pretty bad about fantasizing backstory to my civs as i play, as much is i like the 'natural wonders' or w/e one of the things that i want p badly is the ability to name terrain (sea of otash, an azure seven square expanse btw the bustling trade city of myrrah and the fortified city of dorter, was named after the famed pirate captain otash &c &c)

ummmm

anyway i was thinking civ o.g. would be fun since anyone can run it you can get it for free v v easily it requires no expansions to be playable and its more difficult than civ 2 + easier to play in small increments

i have copies of all of them ~around~ although civ 4 is currently uninstalled so im good for w/e but my vote wld be for the o.g. civ if anyone is interested...

stepmomster (Lamp), Friday, 22 July 2011 23:36 (twelve years ago) link

i'm in for whatever, assuming i can get it to run on linux. civ4 does if you perform the dark rituals correctly so the other ones should be fine too.

my Sonicare toothbrush (difficult listening hour), Friday, 22 July 2011 23:41 (twelve years ago) link

what's the best way to get civ 1?

circles, Saturday, 23 July 2011 00:12 (twelve years ago) link

is freeciv a close enough clone?

civ v's on sale this weekend on steam, but i'm restraining myself

Nhex, Saturday, 23 July 2011 03:16 (twelve years ago) link

difficult listening hour and Lamp's posts above have to be one of my favorite back-to-back sequences in recent ILX memory, bravo!

Doctor Casino, Saturday, 23 July 2011 15:11 (twelve years ago) link

two weeks pass...

so is anyone in for this? i know a week of august has already gone by but we could still do a reasonable august gotm. i will upload a save file with a 4000 b.c. save if any1 is interested

Lamp, Sunday, 7 August 2011 20:58 (twelve years ago) link

what exactly is a 'civfanatics style game'

thomp, Monday, 8 August 2011 10:23 (twelve years ago) link

ten months pass...

Been nerding out of this all day... http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

sofatruck, Tuesday, 12 June 2012 19:20 (eleven years ago) link

Doh! Revived another thread with the same article... And yeah, nerding out on it here too.

Elvis Telecom, Tuesday, 12 June 2012 19:51 (eleven years ago) link

Oh oops... I did a search but missed it.

sofatruck, Tuesday, 12 June 2012 20:47 (eleven years ago) link

of the three threads revived today for this article, this one has the best title. (i don't agree with it tho. maybe i would if it were on ILE instead of ILG.)

a hauntingly unemployed american (difficult listening hour), Tuesday, 12 June 2012 21:18 (eleven years ago) link

yeah, this is amazing.

Incidentally I had no idea the ice caps could melt in civ ii.

I tend to obsessively play the same scenarios over and over again in freeciv (most similar, probably, to civ 2) even though I know I can win them handily. I like to see just how handily I can win them, but even that is mostly luck by now as I've pretty much perfected my strategy.

why would she write "argh"? (Hurting 2), Wednesday, 13 June 2012 02:06 (eleven years ago) link

two months pass...

my entire game plan relied on building the united nations so that i'd be eligible for secretary-general despite not being one of the two largest civs, because then i could use my painstakingly cultivated excellent diplomatic relations with everybody to turn them against my irl best friend (playing india) and get myself elected king of the world or whatever, but THREE CONSECUTIVE SPIES failed at 80 PERCENT PROBABILITY to sabotage the production of the u.n. in delhi, and then instead of a great engineer i got a great merchant so i couldn't rush my own, and now i'm pretty sure my only chance at victory is to invade delhi and seize the u.n. building (does just holding it make you eligible or do you have to build it? i actually don't know), but everyone's defensive-pacted with everyone else so that would probably cause a global thermonuclear war, which would be the first war in human history. when we fall we fall hard.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 16:54 (eleven years ago) link

i wish we were playing rise of nations. when you're losing in that you can just launch a bunch of icbms and cause a nuclear winter out of spite.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 16:54 (eleven years ago) link

sounds like a well balanced game!

Thanks WEBSITE!! (Z S), Tuesday, 11 September 2012 17:04 (eleven years ago) link

yeah i love it when you hit the late game without a clear winner cuz you actually get to use all the fun stuff as it's intended instead of just dully blowing up longbowmen with your helicopter gunships. the corporations in beyond the sword are probably the platonic stop-adding-shit-to-civ addition, but i'm actually really into them; i'd be fucked at the moment if i didn't control SID'S SUSHI CO. one of the common complaints about religion in vanilla civ4 is that they're all identical (although surely you can see why they did this rather than like give islamic civs a military-expansion bonus) and the corporations fix this (even if the ones that generate food are probably unintentionally better than all the others). plus i like that you can aggressively expand them into enemy civs and suck up all the money. (and that, pace friedman, they have no diplomatic effect at all.)

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:26 (eleven years ago) link

things in civ that make no sense, though: WHY. CAN YOU NOT. SHIP FOOD. FROM ONE CITY TO ANOTHER. been playing a bunch of master of orion 2 lately and specialization in that makes so much more sense: you have agricultural planets and industrial planets, and the former feed the latter.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:28 (eleven years ago) link

then when someone blockades an industrial planet it's a huge awesome crisis cuz the workers start starving en masse.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 17:29 (eleven years ago) link

ya... you used to be able to transport food in CIV II or some crazy old version. rip

Porto for Pyros (The Cursed Return of the Dastardly Thermo Thinwall), Tuesday, 11 September 2012 18:28 (eleven years ago) link

yes this game makes 0 sense

goole, Tuesday, 11 September 2012 18:31 (eleven years ago) link

really nothing moves except armies! populations, commodities, "ideas" etc., all static.

that and the differences between eras are really minimal when they should be gigantic. ancient athens was, what 25k? that's the size of a suburb now, or a favela. the range and killing power of modern machines is many decimal points greater than spearmen.

I COULD GO ON

goole, Tuesday, 11 September 2012 18:34 (eleven years ago) link

well money's global (and thus so is research and "espionage points") and resources are available in any city you connect to the trade network. (so you can do cool stuff like destroy the roads leading to a city you're besieging, so that they don't have copper or iron or oil or whatever it is they need to build the kind of units that would offer a defense.) but yeah that's it. the game acts like the population numbers refer to actual population ("the burgeoning greek empire now contains one million souls!") but since yes they clearly make no sense i just ignore them; they're game-numbers not sim-numbers. (you can also decide that at some point they start representing millions rather than thousands, or whatever.) in big macro ways i'm often surprised by how successful the sim is (considering all the micro-level compromises); by the midgame there are always legitimate (and complicated!) geopolitical reasons things are the way they are. considering that it's entirely procedurally-generated (unlike something like europa universalis which has one cribbing eye on real history the whole time) it's neat.

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 18:47 (eleven years ago) link

we should have a moo2 thread though. ERADICATE THE CAPTURED POPULATION OF THIS PLANET AT 1 MILLION A TURN? YES/NO

a hauntingly unemployed american (difficult listening hour), Tuesday, 11 September 2012 18:48 (eleven years ago) link

resources are available in any city you connect to the trade network.

sounds cool! i never played past 3 btw

goole, Tuesday, 11 September 2012 18:51 (eleven years ago) link


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