Of Deathclaws & Radscorpions: A Fallout Thread

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I'm confused. Why did stumbling across vault 112 fuck up your main quest?

Mordy, Thursday, 13 November 2008 23:34 (seventeen years ago)

Oh, I just looked it up. Apparently it forwards the quest to that point and skips all the necessary information from beforehand.

Mordy, Thursday, 13 November 2008 23:35 (seventeen years ago)

I debated pressing on with it since I just slayed everyone in the outside area of Evergreen Mills but I'll be back...

mayor jingleberries, Friday, 14 November 2008 00:21 (seventeen years ago)

I snuck in and blew up the generator next to the Super Mutant Behemoth pen at Evergreen Mills. The resulting carnage wasn't as great as I was hoping but it was definitely worth it.

circa1916, Friday, 14 November 2008 00:25 (seventeen years ago)

http://www.gamesindustry.biz/articles/fallout-3-outsells-all-previous-titles-in-the-series-combined

Fallout 3 outsells all previous titles in the series combined
--
Bethesda's Fallout 3 has hit the top of the PlayStation 3, Xbox 360 and PC charts in the UK.

The game has outsold combined sales in the region of the original Fallout and its sequel, and spin-off titles Fallout Tactics and Fallout: Brotherhood of Steel.

First week sales were also 57 per cent stronger than the first week performance of Bethesda's The Elder Scrolls IV: Oblivion.

According to data from GfK Chart-Track, 55 per cent of all sales were on the Microsoft format, 28 per cent on Sony's home console and 17 per cent for the PC...
---

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Friday, 14 November 2008 03:33 (seventeen years ago)

http://planetmedia.gamespy.com/wiki/planetfallout.gamespy.com/default/uploads/3/36/Special03.jpg

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Friday, 14 November 2008 04:05 (seventeen years ago)

holy shit, i didn't know this was active again:

http://fallout.blackisle.com/

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Friday, 14 November 2008 04:09 (seventeen years ago)

Apparently it forwards the quest to that point and skips all the necessary information from beforehand.

wtf? that sucks

Ant Attack.. (Ste), Friday, 14 November 2008 09:15 (seventeen years ago)

is FOT any good?

ಥ﹏ಥ (cankles), Friday, 14 November 2008 09:31 (seventeen years ago)

if by that you mean tactics, no

Everyone is a Jedi (Will M.), Friday, 14 November 2008 16:16 (seventeen years ago)

i helped the zombies at tenpenny too. it is cute when you go back later ^_^ I started off all holier than thou but have slid to neutral. side quest note: no ear if you sandman someone is kind of bullshit.

bnw, Friday, 14 November 2008 18:08 (seventeen years ago)

i have just arrived at vault 112. have spent a lot of time mindlessly fucking around, of course, and intend to continue with that, so i have two questions:

1. am i near the end of main quest
2. does completing main quest finish the game?

i am just a few stimpaks shy of 200. i think i maybe could've played this on hard.

Rolling draadje (Roberto Spiralli), Monday, 17 November 2008 15:18 (seventeen years ago)

2. finishing the main quest does finish the game : /

fuzzy dunlop (cozwn), Monday, 17 November 2008 15:20 (seventeen years ago)

AVAST! that makes the answer to Q1 even more important then.

Rolling draadje (Roberto Spiralli), Monday, 17 November 2008 15:22 (seventeen years ago)

You got a little ways left to go I think. Just know that once you hit the Brotherhood of Steel's HQ, don't go any further w/ the main quest.

circa1916, Monday, 17 November 2008 21:25 (seventeen years ago)

sweet, cheers dude

Rolling draadje (Roberto Spiralli), Monday, 17 November 2008 22:06 (seventeen years ago)

I think safely you can play until escaping from Ravenrock on the main quest. After that, don't go back to Brotherhood unless you're ready to finish things up.

Mordy, Monday, 17 November 2008 22:09 (seventeen years ago)

interactive map

http://planetfallout.gamespy.com/maps/1/Capital-Wasteland

fuzzy dunlop (cozwn), Tuesday, 18 November 2008 10:32 (seventeen years ago)

loving this game. what do people think the best specialities are?

cutty, Tuesday, 18 November 2008 16:27 (seventeen years ago)

if it's anything like the first two games, then a throwing/gambling specialist should easily dominate the wastelands~

ಥ﹏ಥ (cankles), Tuesday, 18 November 2008 17:01 (seventeen years ago)

I'm gonna start playing this soon. Should I play on medium or hard?

antexit, Tuesday, 18 November 2008 18:11 (seventeen years ago)

Play on hard.
I invested heavily in lockpick, science, sneak and small guns. Seems to be working okay.

forksclovetofu, Tuesday, 18 November 2008 20:02 (seventeen years ago)

hard, or else it will go too fast.

i went explosives, small guns, and sneak. chucking grenades around is fun b/c you get to hear the slow-mo "oooooooohhhhh shiiiiiiiiiit"

bnw, Tuesday, 18 November 2008 20:08 (seventeen years ago)

i also blew way too many points in perception at the start which is not all that valuable.

bnw, Tuesday, 18 November 2008 20:09 (seventeen years ago)

Small Guns is pretty important. You'll likely be using them through most of the game whether you like it or not. I would also suggest Lockpick.

circa1916, Tuesday, 18 November 2008 20:10 (seventeen years ago)

Has anyone dabbled with melee weapons?

mayor jingleberries, Tuesday, 18 November 2008 20:45 (seventeen years ago)

I always finish close up fighting with the shishkebob, that thing is dope for most animals and super mutants with nailboards.

forksclovetofu, Tuesday, 18 November 2008 21:21 (seventeen years ago)

The cheap way of doing combat is grabbing that plasma rifle from Rivet City early on (easy quest to get it). That thing is a monster and I basically used it throughout the entire game.

Mordy, Tuesday, 18 November 2008 22:41 (seventeen years ago)

Enclave soldiers generally took 2 headshots a piece to drop with it.

Mordy, Tuesday, 18 November 2008 22:42 (seventeen years ago)

I'm still playing Fallout 1 for the first time. I have 100 days left on the water chip, and I just went to Junktown for the first time (I'm level 3, very close to level 4). Have I fucked things up yet in terms of time left?

Euler, Tuesday, 18 November 2008 22:43 (seventeen years ago)

FALLOUT - Week 1 Discussion

forksclovetofu, Tuesday, 18 November 2008 23:18 (seventeen years ago)

if you go to the Hub you can pay 1000 caps to have a water caravan go to your vault which extends the time limit by like 80 days. the catch is that the mutant army will find your vault a lot sooner if you do this, depending on the version you're playing. regardless of whether or not you send the caravan, there's a hard coded limit of 13 in-game years to complete it.

ಥ﹏ಥ (cankles), Tuesday, 18 November 2008 23:36 (seventeen years ago)

by 'it' i mean the game.

ಥ﹏ಥ (cankles), Tuesday, 18 November 2008 23:36 (seventeen years ago)

Small Guns is pretty important. You'll likely be using them through most of the game whether you like it or not. I would also suggest Lockpick.

― circa1916, Tuesday, November 18, 2008 8:10 PM (3 hours ago) Bookmark Suggest Ban Permalink

Has anyone dabbled with melee weapons?

― mayor jingleberries

In answer to both these posts: you don't have to use small guns at all. My bro has played through using melee weapons, he used a death claw gauntlet, which ignores armour. He just made sure to have a sneak so that he can get in on close to his targets before they spot him, after a while his sneak became so good that he hardly gets spotted and can get criticals quite a lot.

what U cry 4 (jim), Tuesday, 18 November 2008 23:44 (seventeen years ago)

is this better than mass effect or not?

i haven't played an rpg on a console in years

goole, Tuesday, 18 November 2008 23:47 (seventeen years ago)

Well, yeah, I guess you don't need Small Guns if you're doing something cuh-razy like going the melee route (kidding, that's actually pretty cool), but if you plan on doing a lot of shooting, you're going to have an easier time with Small Guns than Big Guns or Energy Weapon because of the abundance of Small Guns weapons and ammo in the game.

xpost

circa1916, Wednesday, 19 November 2008 00:54 (seventeen years ago)

oh yeah, probably agree on that. I did usually have quite a lot of missiles and minigun ammo, but I hardly ever used them (most of the time used the Chinese Assault Rifle or Abe Lincoln's Repeater. Would be interesting to see if it was tenable to go down a route when they were your primary weapons.

what U cry 4 (jim), Wednesday, 19 November 2008 00:56 (seventeen years ago)

I'd say it's much, much better than Mass Effect. Not even in the same league.

Mordy, Wednesday, 19 November 2008 01:12 (seventeen years ago)

Big Gun stuff is scarce at the outset, but you're right, I had a whole load of missiles and minigun ammo by the time I hit level 20. That's mostly because I barely used any of those weapons even with my Big Guns skill maxed. The minigun is crap at anything but close quarters and the missile launcher isn't as powerful as it seems it should be. The only sensible use of the Fatman is against the Behemoths, given the scarcity of the ammo. Seems like a pretty weak skill honestly.

Small Guns is all around the most practical combat skill I guess. But then a lot of fun is in taking other, less-traveled routes.

xpost

circa1916, Wednesday, 19 November 2008 01:15 (seventeen years ago)

Still, most effective weapon i've found is the combat shotgun. Not other device so easily makes a dude or a ghoul's head pop like a ripened grape

Brotherhood of Stealing Shit to Sell to Trader Caravans (kingfish), Wednesday, 19 November 2008 04:36 (seventeen years ago)

That's what I use.
Just finished the Tenpenny quest; I played nicey nice and made normals and ghouls kiss and make up. Very funny spoileriffic coda that I'll refrain from sharing here... but I lol'd!

forksclovetofu, Wednesday, 19 November 2008 06:37 (seventeen years ago)

where do you get abe lincoln's repeater? (I know I could google it but that would feel even more like cheating than asking on here)

fuzzy dunlop (cozwn), Wednesday, 19 November 2008 10:22 (seventeen years ago)

American History wing of that museum that has Underworld in it.

Mordy, Wednesday, 19 November 2008 10:23 (seventeen years ago)

I think when you're hunting down the Constitution, it's in that same vault area.

Mordy, Wednesday, 19 November 2008 10:23 (seventeen years ago)

this game is great but it totally gobbles time

fuzzy dunlop (cozwn), Wednesday, 19 November 2008 10:26 (seventeen years ago)

I stumbled onto vault 92 last night, weird atmosphere in there

fuzzy dunlop (cozwn), Wednesday, 19 November 2008 10:26 (seventeen years ago)

I should probably have waited until after exams to start this game.

antexit, Wednesday, 19 November 2008 12:32 (seventeen years ago)

ok, i have now reached the point in the main quest where i was advised upthread to pause before finishing. i have mint condition plasma rifle and tesla armour, which together with the bobblehead i just swiped boosts my energy weapons to a handy 100. i haven't decided exactly how to spend my last hours before leaving the capital wasteland, but it will probably include some kind of rampage. i am excited by this prospect.

Rolling draadje (Roberto Spiralli), Wednesday, 19 November 2008 12:44 (seventeen years ago)

Some of the most fun I've had in Fallout has just been wandering through Downtown DC - particularly the less explored, more out-of-the-way parts. You should do that :)

Mordy, Wednesday, 19 November 2008 12:48 (seventeen years ago)

oooooooooh prototype medic power armour

fuzzy dunlop (cozwn), Wednesday, 19 November 2008 17:28 (seventeen years ago)


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