Grand Theft Auto IV -- It might feature crime and prostitutes.

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The last mission does let you skip stuff though. If you fail the mission after you get out the building and then restart, it let's you start from when you started chasing the firetruck. This is in the PS2 version, I don't know about other versions.

V, Friday, 25 May 2007 15:13 (nineteen years ago)

Not on the PC it doesn't. Yet another reason why I like the PS2 more than PC at the moment!

kv_nol, Friday, 25 May 2007 15:16 (nineteen years ago)

No? Wow, does that suck. On PS2 I think there are three different spots in the last mission you can restart from, provided you get past them in the first place.

Oh, boy, these new screenshots. Rockstar will now have the distinction of having made two games based in Coney Island!

antexit, Friday, 25 May 2007 15:18 (nineteen years ago)

WARRRRIORSSSS!!!

kv_nol, Friday, 25 May 2007 15:34 (nineteen years ago)

This is the wrong board, but I'm still happy to see NBA Playoff fever reach the shores of the Emerald Isle, even if belatedly!

Leee, Friday, 25 May 2007 18:19 (nineteen years ago)

They brought good comics too! (Cheers again)

kv_nol, Friday, 25 May 2007 18:33 (nineteen years ago)

two weeks pass...

Trailer 2 due out 26th June

Ste, Tuesday, 12 June 2007 14:03 (nineteen years ago)

two weeks pass...

so it's in, and I'm downloading it now. anyone else seen it?

Ste, Thursday, 28 June 2007 16:50 (nineteen years ago)

http://grandtheftauto.yahoo.com/

stevie, Thursday, 28 June 2007 17:25 (nineteen years ago)

Hmm... it seems less impressive than the first one somehow - maybe it's the music(?) - though there are some nice looking scenes. I'm eager to see some non-cut-scene footage though at some point....

Jeff LeVine, Thursday, 28 June 2007 20:39 (nineteen years ago)

Looked like a lot of that footage was gameplay to me, wasn't it?

antexit, Friday, 29 June 2007 13:58 (nineteen years ago)

I doubt it.

I think I'm gonna get really sick of that dude's accent if I have to hear it for 40 game hours.

polyphonic, Friday, 29 June 2007 21:58 (nineteen years ago)

the old trailer with the phillip glass music is hilarious. i havent watched the new one yet!!!

cankles, Saturday, 30 June 2007 02:29 (nineteen years ago)

The Phillip Glass one is a parody (or homage perhaps?) of the Francis Ford Coppola produced film "Koyaanisqatsi". Once you realize this, it's the best game trailer of all time. Shot for shot, it's identical, and the soundtrack is the same.

melton mowbray, Saturday, 30 June 2007 11:53 (nineteen years ago)

All sorts of Koyaanisqatsi clips on youtube.

Pleasant Plains, Saturday, 30 June 2007 12:26 (nineteen years ago)

Wow, that is very similar!

polyphonic, Saturday, 30 June 2007 16:55 (nineteen years ago)

i remember these, and now i only just realise Philip Glass did that ultra strange version of Bowies - Heroes. I heard it on an Aphex Twin album.

Ste, Monday, 2 July 2007 13:59 (nineteen years ago)

two weeks pass...

A lock box?

Pleasant Plains, Friday, 20 July 2007 14:41 (eighteen years ago)

The idea that you're supposed to buy this sixty dollar game then buy two more episodes six months later to actually play the "complete" game is something that's really starting to grate on me. How much is this shit actually going to cost if you want to play the "full" game? 120 dollars?

Jeff LeVine, Friday, 20 July 2007 17:44 (eighteen years ago)

Welcome to the next level of "high budget games"

See also: the insane rise of low-cost, "casual games" market. Coincidence? I think not.

Will M., Friday, 20 July 2007 18:35 (eighteen years ago)

Can somebody PLEASE confirm that there are no missions in this game where you have to use a forklift to load crates into the back of a truck?

Jeff LeVine, Friday, 20 July 2007 21:00 (eighteen years ago)

lol OTM

Ste, Saturday, 21 July 2007 01:30 (eighteen years ago)

Hahaha, I was drunkenly talking to a mate earlier tonight about fork lift truck missions! I purposely chose my real life job to avoid that sort of thing. I don't need it in my favourite games! See also the "airing books" section of Shenmue 2.

melton mowbray, Saturday, 21 July 2007 06:08 (eighteen years ago)

Plz to also avoid missions that involve aiming either rocket launchers or miniguns with a ps2 controller.

I would like that lockbox!

kv_nol, Monday, 23 July 2007 10:14 (eighteen years ago)

Delayed to somewhere between February and April 2008 :(

Jeff LeVine, Thursday, 2 August 2007 21:14 (eighteen years ago)

yep, just came here to say that.

http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=258238

marmotwolof, Thursday, 2 August 2007 21:19 (eighteen years ago)

I'm disappointed, but I guess I feel like there are so many other interesting looking games coming out this fall / winter, that it's not too big of a deal

Jeff LeVine, Thursday, 2 August 2007 21:52 (eighteen years ago)

Bioshock hits this month, so that ought to take care of some needs

kingfish, Thursday, 2 August 2007 22:03 (eighteen years ago)

http://www.neogaf.com/forum/showpost.php?p=7278970&postcount=195

marmotwolof, Thursday, 2 August 2007 22:39 (eighteen years ago)

:( :( :(

antexit, Thursday, 2 August 2007 22:44 (eighteen years ago)

bums

Ste, Thursday, 2 August 2007 22:53 (eighteen years ago)

one month passes...

If I were God, I would have given the developers this idea: Once you complete 100%, then you unlock a PLAYSTATION in ur base that lets you replay any mission.

Leee, Wednesday, 12 September 2007 16:48 (eighteen years ago)

If I were me, I'd point out that NYC does not actually have brown air

El Tomboto, Wednesday, 12 September 2007 17:04 (eighteen years ago)

That's such a damn good idea. There was a mission in San Andreas where you're jumping barrels in a plane, and if you fall out, it shows you landing on a car. I finished the mission in one go, so I've never been able to see this.

I hear the computer bar where you check your e-mail in IV is called tw@.

Pleasant Plains, Wednesday, 12 September 2007 18:33 (eighteen years ago)

they almost cottoned onto this in Vice City Stories, where for the first time they let you replay the Rampages.

it would be a good idea though, saves me having to replay the whole game again. not that i'm complaining about that too much :)

Ste, Thursday, 13 September 2007 09:58 (eighteen years ago)

two months pass...

So with a new trailer coming out in a week or so, do you think this game is back on track for a release in early 2008 (maybe by April)? Or are they going to drag this thing out till this time next year?

Jeff LeVine, Wednesday, 28 November 2007 22:52 (eighteen years ago)

Was it ever off-track? i thought they made a statement just recently reiterating the timeframe. Not that they didn't do that in like August of this year, too. Occasionally I think about what it'll be like if this game comes out and it's broken or it sucks or it's been trumped by other games that came out during the delay... And I am really, genuinely embarrassed by how disappointed I feel by even the THOUGHT. Like, it hurts my feelings.

I am a grown man!

antexit, Wednesday, 28 November 2007 23:09 (eighteen years ago)

I'm very curious to hear some details on what kind of multiplayer stuff they're putting in there too. No info has been dribbled out so far, right?

Jeff LeVine, Wednesday, 28 November 2007 23:40 (eighteen years ago)

What about the save system? Have any of the previews talked about that at all? Is there any chance that they've come to their senses and inserted a quick save - or at least checkpoints on the longer, multi-part missions? It really isn't fun having to completely repeat twenty or thirty minute long missions (speaking as somebody currently stuck on repeat with the last san andreas mission) over and over

Jeff LeVine, Tuesday, 4 December 2007 17:23 (eighteen years ago)

Didn't San Andreas kind of do this, actually? You can skip past the earlier parts of long missions that you have to retry. And there's a checkpoint on the last mission too, although it's a long way in.

The Yellow Kid, Tuesday, 4 December 2007 22:05 (eighteen years ago)

I only hit one checkpoint on GTA:SA, the mission with the Russians. There weren't even any taxi cabs with the arrows pointing to them.

Pleasant Plains, Tuesday, 4 December 2007 22:16 (eighteen years ago)

Am I wrong in thinking that all you can skip is the drive to the mission (in SA? on ps2). When I die I almost always just reload, so you can't do the skip trip, but then it's quicker anyway since one still has all their weapons and everything (you lose 'em when you get out of the hospital, and then you still have to make your way back to the mission starting point too, I thought). It would be funny if just now I learned I was playing the game wrong - making it harder than it need to be. I've been trying to finish this game up finally, but now that I've finally made it to the last mission I'm losing the will. This morning was only my third try at it (first time died clearing out the third floor, second time died in the fire on my way back down) & after twenty five mnutes of work (not fun) I got to the point where you have to catch smoke dropping off the back of the firetruck and just couldn't catch up. Not sure I want to go through all that again (and possibly again and again)

Jeff LeVine, Tuesday, 4 December 2007 22:27 (eighteen years ago)

you were so close...

Pleasant Plains, Tuesday, 4 December 2007 23:03 (eighteen years ago)

Many of the missions have checkpoints. On the last mission, the checkpoint starts at the point when you're in the car, chasing the firetruck.

So if you hadn't reloaded, you could skip all of that stuff.

The Yellow Kid, Wednesday, 5 December 2007 04:26 (eighteen years ago)

On the ps2? are you sure? how do you load to a checkpoint then?

Jeff LeVine, Wednesday, 5 December 2007 05:24 (eighteen years ago)

I got to the firetruck. The last level was so long that, by the time I'd get to the firetruck, I would fail and then say "FUCK THIS GAME", and then automatically turn the PS2 off ... so I never discovered that the game had a checkpoint there. Oops.

polyphonic, Wednesday, 5 December 2007 07:38 (eighteen years ago)

Yeah SA had a couple of checkpointed missions, for sure on the last mission at least.

Vice City Stories also had a new checkpoint feature on the sub games (thank god) after every five levels, so if you got to level 6 on the Paramedic and then failed - it would restart you on level 5 the next time you got into an ambulance.

Ste, Wednesday, 5 December 2007 09:24 (eighteen years ago)

I like being able to save and get rid of all my wanted stars - would they still let you do that if you could just save anywhere? It seems like the game would be too easy. You can't put a tank in the pay and spray and normal cars don't spawn when you've got 5 or 6 stars, so I think I'd prefer the save points the way they work right now. Although they could place them in more convenient spots.

Jeff - find Katie in San Fierro (she's hanging round the country club with a blue arrow pointing at her). Once you start dating her, and you don't need to actually go on a date, you get to keep all your weapons when you die.

V, Wednesday, 5 December 2007 12:47 (eighteen years ago)

Having to hightail it to a save point with the cops after you is so much a part of the GTA experience I doubt they'd change it. I mean, I think that's the thing I associate MOST with playing GTA games. But there's got to be some compromise between losing your weapons every time you die and there being no penalty for death or getting arrested. Everybody just restarts every time they die. Maybe the replacement of Ammu-nation with the gun dealer is more of a move toward taking the weaponry you need for a mission and just carrying a handgun or something the rest of the time?

antexit, Wednesday, 5 December 2007 13:06 (eighteen years ago)

Vice City Stories also had a new checkpoint feature on the sub games (thank god) after every five levels, so if you got to level 6 on the Paramedic and then failed - it would restart you on level 5 the next time you got into an ambulance.

Man, this was such a big relief.

Pleasant Plains, Wednesday, 5 December 2007 13:22 (eighteen years ago)


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