Rogueism

Message Bookmarked
Bookmark Removed
Not all messages are displayed: show all messages (234 of them)
i dunno. the whole "randomly generated maps" thing still smacks of the "Lucasfilm Desktop Adventures" shit, where they had crappy Star Wars & Indiana Jones thingies.

Who knows; maybe generation algorithms have improved in 12 years.

kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 03:37 (twenty years ago)

Kingfish, have you played nethack?

Also, has anyone found a better interface for nethack -- isometric or 3d? I'm sick of the awful OS X keybindings....

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 15:20 (twenty years ago)

It's been years, but I've played several different flavors of it. nethack, rogue, and Zangband especially.

kingfish hobo juckie (kingfish 2.0), Monday, 28 November 2005 17:30 (twenty years ago)

The map generation in nethack leaves a lot to be desired. Why not build way more complex dungeons? Part of me hates automapping/overhead maps FWIW. But totally classic = when ur d00d gets amnesia in nethack.

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Monday, 28 November 2005 18:13 (twenty years ago)

there's a necessary logic of nethack tho, innit? that stops you pressing "s" a hunderd times looking for the way out - i.e. you only have to press "s" 25 times or so, and then you can give it up. that's not clear; the rhythm of nethack maps is part of what it does, i think i mean/

We Are the Dregs of the Motherfucking Earth (noodle vague), Tuesday, 29 November 2005 03:22 (twenty years ago)

The Disgaea "Item World" random dungeon generation was great. Only very occasionally did I come across a completely unbeatable and crappy map (ie the exit hovering in space thirty squares from one's characters).

LucasArts Desktop Adventures roffle

adam (adam), Tuesday, 29 November 2005 03:47 (twenty years ago)

One of the things about Nethack is that they're very careful never to put you in a position where you're totally geographically stuck. After who knows how many hundreds of hours playing, I don't remember ever being put in a position where there wasn't a move I could make, or the path to the next staircase totally blocked (which in a game as open-ended as nethack has all kinds of implications for behind-the-scenes algorithmic stuff, like boulder generation for example). I suspect there might even be internal map rules that change depending on whether you have a pickaxe or wand of digging or not!

Dan I. (Dan I.), Tuesday, 29 November 2005 06:51 (twenty years ago)

I suspect there might even be internal map rules that change depending on whether you have a pickaxe or wand of digging or not!

I think you can polymorph into burrowing monsters.

'you' vs. 'radio gnome invisible 3' FITE (ex machina), Tuesday, 29 November 2005 15:39 (twenty years ago)

one month passes...
OH RLY

GET EQUIPPED WITH BUBBLE LEAD (ex machina), Friday, 6 January 2006 21:01 (twenty years ago)

three years pass...

http://drgamelove.blogspot.com/2009/06/permanent-death-episode-1-inasupicious.html

thomp, Sunday, 5 July 2009 13:30 (sixteen years ago)

three years pass...

is pokemonism the opposite of rougeism (i.e. between the possibility of "collecting them all" and the forcing of hard choices which result in vast differences on each playthrough and of which none is clearly "superior"?)
― Sterling Clover (s_clover), Monday, November 28, 2005 12:25 AM (7 years ago) Bookmark Flag Post Permalink

oh the innocent days before permadeath pokemon was 'a thing'

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (thirteen years ago)

mainly i revive this thread because there wasn't one for ftl

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (thirteen years ago)

i have spent like 48 hours playing ftl in the past week

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (thirteen years ago)

i hate myself

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 12:08 (thirteen years ago)

The ROGUE-LIKE Thread

but wait - there's permadeath in pokemon now?

Nhex, Monday, 7 January 2013 13:13 (thirteen years ago)

http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge

not, like, hard-coded or anything

i couldn't find this because i searched for "roguism" and i couldn't find the other one because i searched for "roguelike", next time i am just going to revive my doomrl thread that no one else posted on

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:41 (thirteen years ago)

so FTL is really well balanced except i. you kind of need a teleporter to beat the last boss ii. as soon as you prioritize getting a teleporter you realise it breaks the whole game

and yet now i've realised that instead of having fun i'm trying to get all the achievements and beat it with all of the ships, no discovery any more, efficient runs only, quit on making a mistake, go to the wiki every time i come across a new event, go videogames

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:43 (thirteen years ago)

i hate myself

― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 12:08 PM (1 hour ago) Bookmark Flag Post Permalink

attempt to look intentionally nerdy, awkward or (thomp), Monday, 7 January 2013 13:43 (thirteen years ago)

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Nhex, Monday, 7 January 2013 14:36 (thirteen years ago)

woo! i beat FTL on normal!!

Mordy, Tuesday, 8 January 2013 03:12 (thirteen years ago)

oh huh neat

regular ship or one of the unlocks? i have been starting lots of normal games and rage-quitting when i forget to turn off the artillery beam and blow up a ship with my boarding crew on it by accident

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 10:26 (thirteen years ago)

with the cruiser obv

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 10:26 (thirteen years ago)

I think I was only able to unlock like 4 ships.

Still FTL is awesome for having that kinda experience I can run on my work/travel laptop. Saving the universe from an airplane seat!

"It's the Stay-Puft Marshmallow Drunk!" (kingfish), Tuesday, 8 January 2013 13:28 (thirteen years ago)

I wasn't aware of this until a week ago, but ADOM ran a successful Indiegogo campaign and is back in development.

friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:38 (thirteen years ago)

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Maybe? After playing a roguelike for a couple hours stretch I start to lose the sensation that I'm interacting with orcs and dragons and feel instead that I'm surfing a wave of digital information, like a Tetris game you can actually win

friday goodness thank it's (flamboyant goon tie included), Tuesday, 8 January 2013 14:40 (thirteen years ago)

i beat it with the type 2 kestral xxxxp

Mordy, Tuesday, 8 January 2013 15:09 (thirteen years ago)

basic laser x4! interesting

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:49 (thirteen years ago)

let's face it, if you like Rogue-likes, it's kind of a given, dawg (myself included) - it takes a certain amount of stubbornness and self-hatred to enjoy this genre

Maybe? After playing a roguelike for a couple hours stretch I start to lose the sensation that I'm interacting with orcs and dragons and feel instead that I'm surfing a wave of digital information, like a Tetris game you can actually win

― friday goodness thank it's (flamboyant goon tie included), Tuesday, January 8, 2013 2:40 PM (3 hours ago) Bookmark Flag Post Permalink

mm this is the same point i have got to when i say this:

and yet now i've realised that instead of having fun i'm trying to get all the achievements and beat it with all of the ships, no discovery any more, efficient runs only, quit on making a mistake, go to the wiki every time i come across a new event, go videogames

― attempt to look intentionally nerdy, awkward or (thomp), Monday, January 7, 2013 1:43 PM (Yesterday) Bookmark Flag Post Permalink

there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 17:50 (thirteen years ago)

probably that it's 50% preparation and meticulously-gained knowledge and experience through countless deaths, and 50% deluded gambler-rage against random number generation

Nhex, Tuesday, 8 January 2013 17:54 (thirteen years ago)

basic laser x4 is OP until around sector 5 imo around which you've really got to upgrade to some ion weapons and/or bombs.

Mordy, Tuesday, 8 January 2013 18:01 (thirteen years ago)

ultimately the best way to go about it in my experience is disabled medbays and sending boarding parties. i'm sure there are other successful strategies too but that's worked best for me.

Mordy, Tuesday, 8 January 2013 18:02 (thirteen years ago)

i'm still finding a tough balance between exploring enough to get resources and running out of gas / money

Nhex, Tuesday, 8 January 2013 19:16 (thirteen years ago)

thom jesus west (4:55:21 PM): you killed and ate some gnomes first tho

once & future (Lamp), Tuesday, 8 January 2013 19:29 (thirteen years ago)

i stand by that

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:37 (thirteen years ago)

i have ~oddly vivid~ memories of my nethack-addicted period, normally in remembering videogames i remember what transpires on the screen, nethack i remember that i was listening to the first marnie stern album on a loop basically the entire time and the particular movements of my hands on the keys, or rather how my body felt in space and it felt to be ~interfaced with the machine~

attempt to look intentionally nerdy, awkward or (thomp), Tuesday, 8 January 2013 22:38 (thirteen years ago)

that was then and this is now and thats that

once & future (Lamp), Tuesday, 8 January 2013 22:53 (thirteen years ago)

a friend of mine saw i'd left my laptop running ftl and she said "whatever that is, it makes me feel very sorry for you"

attempt to look intentionally nerdy, awkward or (thomp), Thursday, 10 January 2013 13:18 (thirteen years ago)

haha

Nhex, Thursday, 10 January 2013 14:14 (thirteen years ago)

she should feel happy for you. ftl is awesome. i beat it on normal w/ the stealth ship yesterday!

Mordy, Thursday, 10 January 2013 14:29 (thirteen years ago)

i finished it on normal with the cruiser |:

attempt to look intentionally nerdy, awkward or (thomp), Friday, 11 January 2013 09:22 (thirteen years ago)

one month passes...

woo! beat FTL w/ the Mantis cruiser, unlocked its second form, and I think I've got all the ships unlocked except for the Crystal one.

Mordy, Tuesday, 26 February 2013 21:11 (thirteen years ago)

oh man playing w/ the basilisk is so much fun - 4-person teleporter ftw

Mordy, Wednesday, 27 February 2013 01:16 (thirteen years ago)

my highest score yet - basilisk w/ 5395 points (also set my personal most ships defeated: 47, most scrap collected: 2406, most combat kills - 88, and most piloted evasions -281)

Mordy, Thursday, 28 February 2013 23:56 (thirteen years ago)

:( stop tempting me with this obviously addictive and awesome game

plotzin (flamboyant goon tie included), Friday, 1 March 2013 00:32 (thirteen years ago)

there's something about roguelikes that make this transition way more central to the experience than when you play, like, god of war

There's something also odd about people who post some of the FAQs, like "Hey I transformed this interesting game into a joyless grind / an OP faceroll, let me show you how and validate the hours I spent on this!!!".

Which I definitely will do if it's falling into the category of games that I like for the story (so, er, not very many roguelikes - is this one of their defining features, that it's less "the story" than "the stories, that your character would tell in the local inn for years"?) rather than the actual gameplay.

Andrew Farrell, Friday, 1 March 2013 10:28 (thirteen years ago)

Andrew I've said here and elsewhere that the specific feeling that Roguelikes create is closer to the experience of playing Tetris. You're manipulating a stream of circumstance into a potential endgame, it's like surfing

plotzin (flamboyant goon tie included), Friday, 1 March 2013 10:33 (thirteen years ago)

Yeah I can definitely see that, though I think the complexity makes some difference - I've never finished a game of Tetris and wished that there was someone there to talk to about what just happened. Also most roguelikes aren't real time.

Andrew Farrell, Friday, 1 March 2013 11:45 (thirteen years ago)

They're real time in that they eat up your real life

plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:02 (thirteen years ago)

I mean, I tend to play as quick as possible because I want to achieve some sort of transcendent state of character cultivation within a reasonable time frame. It's about quick keystrokes and just-hubristic-enough game plans

plotzin (flamboyant goon tie included), Friday, 1 March 2013 13:07 (thirteen years ago)


You must be logged in to post. Please either login here, or if you are not registered, you may register here.