Of Deathclaws & Radscorpions: A Fallout Thread

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called it

a passing heavy daftie (cozen), Friday, 26 February 2010 08:11 (sixteen years ago)

it does get better tho, as bnw says

Hideous Lamp (cozen), Friday, 26 February 2010 08:35 (sixteen years ago)

All already been said, but I was much the same. I played the game in a few 1 to 1.5hr bursts and just kept putting it away and was feeling pretty duped by the hype machine, then all of a sudden it just clicked for me and I started really, really enjoying it. I now definitely consider it one of the best games I've ever played. I think it just takes a while to get used to everything, and combat gets a lot less boring when you're fighting multiple Super Mutants, etc.

CraigG, Friday, 26 February 2010 09:48 (sixteen years ago)

can anyone explain why every single item in the game world can be inventoried? i must be carrying 900 clipboards at this point. do they serve any purpose besides selling for caps?

yakko warner (cankles), Friday, 26 February 2010 10:43 (sixteen years ago)

is particle board the currency of the future

yakko warner (cankles), Friday, 26 February 2010 10:44 (sixteen years ago)

i thought that was a great aspect of the game, i mean you don't have to carry 900 clipboards if you don't want.

i on the other hand like to hoard, and have collected as many toys as i can find. and scrap metal for money.

bracken free ditch (Ste), Friday, 26 February 2010 10:53 (sixteen years ago)

mostly my concern is whether or not this stuff has any use, so i wont regret selling all of it later

guess not

yakko warner (cankles), Friday, 26 February 2010 11:02 (sixteen years ago)

Some bits do and some bits don't. When you start getting blueprints for custom weapons you'll get an idea of what's worth holding onto. Pretty sure clipboards aren't on that list though.

JimD, Friday, 26 February 2010 11:09 (sixteen years ago)

i play this game soo slooow, but i like how that's allowed.

still not got the hang of lock picking, just don't understand which way i'm supposed to be turning either of the pads.

bracken free ditch (Ste), Friday, 26 February 2010 13:49 (sixteen years ago)

the beginning was my favorite part, when the world felt really huge and scary instead of huge and obligatory.

rinse the lemonade (Jordan), Friday, 26 February 2010 15:57 (sixteen years ago)

http://imgur.com/H4VlM.jpg

i'm #FFFFFF btw (bnw), Friday, 26 February 2010 21:49 (sixteen years ago)

this is really engrossing

yakko warner (cankles), Saturday, 27 February 2010 18:59 (sixteen years ago)

i just... i mean, i have plenty of problems with it, but i just cant stop playing. not many games have that quality going for them imo

yakko warner (cankles), Saturday, 27 February 2010 19:04 (sixteen years ago)

which is amazing because it's basically just an apocalyptic hobo simulator

walking everywhere, wearing rags, collecting cans and bottle caps to support your drug habits, mangy-ass dog at your side the entire time

yakko warner (cankles), Saturday, 27 February 2010 19:11 (sixteen years ago)

apocalyptic hobo simulator

lol

shite new answers (cutty), Saturday, 27 February 2010 19:47 (sixteen years ago)

that's funny because that's the persona you've taken on! FO3 offers surprising customization into how you play the game above and beyond "kill the kitten/save the kitten" moral choices. I was captain dogooder running around saving people and then outfitting my house with swank shit.

forksclovetofu, Saturday, 27 February 2010 20:31 (sixteen years ago)

-this game's a nightmare for packrats like me. i need to see if there's a mod that gets rid of the overencumberance penalty... it's fuckin ridiculous that it wont let you transport anywhere when you're encumbered, that's when you need it the most!!

-the giant bugs are HORRIBLE. i grimace every time i see (or hear!) a radroach

-it's a lot more like fallout 2 than fallout 1, which is a pity cuz fallout 1 was my fav

-it's really amazing how good the game world looks, and how shitty and awful the people populating it look

-i wish i blew up megaton :(

yakko warner (cankles), Saturday, 27 February 2010 20:43 (sixteen years ago)

ok now im sick of this fuckin game

yakko warner (cankles), Monday, 1 March 2010 00:08 (sixteen years ago)

the combat is tedious, and there's SO FUCKING MUCH of it. there's also way too much dungeon crawling. its better than oblivion but not by much - its incredibly shallow. also, the game world is too crowded - the size of the contiguous map is impressive, but there's too much crammed in there, there's not the sense of loneliness you get from fallout 1.

i put a ton of points into speech, remembering how in the previous games you could have all kinds of interesting trees opening up and influence outcomes of different events. in fallout 3 it's basically just, like, a seldom-used jedi mind trick. so my guy has zero points in guns, and a ton of points in bullshit like speech, science, repair, lockpicking...

speaking of which, the shittiness and length of the opening makes it prohibitive to start again and try different builds, which sucks

and then there's my main beef, which is that the quests are just really uninteresting. he combat is seriously not that good to sustain the game, esp. given that you can just rape anything in the game with vats

i don't like that 2 hrs in you are one-shotting super mutants, they're basically just humans with more hit points

also you can't murder kids, which sucks - actually one thing that is kind of clever is how all the kids were little fuckin pissants, its like the game was daring you to kill them

you can't do a low-int playthrough, which sucks

the karma system's in need of revamping, and speaking of which they really screwed up by not including a numerical karma counter

there was one thing i kinda liked that reminded me of a quest from the old games, where you encounter this tower filled with rich people and there's some ghouls who want to live there - so you find the peaceful solution and convince the ghouls not to attack and convince the tower owner to let them live there, all's well that end's well. except when you go back to the tower later on, the place is completely empty except for the three ghouls, because they'd murdered everyone in the building.

here's another good comparison between the games - in fo1, one of the most memorable things for me was when you try to get that girl back from the slavers, but right away you can be like hey fuck her, can I just join yall. i went to the slaver town in FO3 earlier, and there was literally nothing you could do besides a) buy slaves b) kill them all. and there's no REASON to, cause all of the npcs have like 5 lines of dialog!

yakko warner (cankles), Monday, 1 March 2010 00:43 (sixteen years ago)

you've done an awful lot in a short space of time, jees I've had this game for months and not done half of what you've mentioned.

bracken free ditch (Ste), Monday, 1 March 2010 14:36 (sixteen years ago)

I don't remember if there is a difficulty setting? but you cannot just rape anything in vats, especially if you put all your points into speech! there is one laser type gun they give you way too early that is pretty overpowered.

and please:

this: http://imgur.com/Rud5l.jpg

vs this: http://imgur.com/kuWoPl.jpg

yeah, thats a tough call.

i'm #FFFFFF btw (bnw), Monday, 1 March 2010 15:23 (sixteen years ago)

yeah well, i'm starting over as a melee expert just to try and make things challenging

yakko warner (cankles), Monday, 1 March 2010 15:25 (sixteen years ago)

fallout 1/2 are my favorite games of all time and I haven't played this (or any computer game for yearsss)

my ex-roommate was playing it on xbox and it looked combat-y and pretty but I mean there are lots of games like that

if cankles likes this in the end I might play it, but judging from what he's saying, I don't think I'd be too into it either

iatee, Monday, 1 March 2010 15:30 (sixteen years ago)

melee can be pretty rough. until you get that skill that causes people to freeze and fall over. then its too easy >< don't forget to nuke megaton, it frees you from a lot of bullshit quests.

i'm #FFFFFF btw (bnw), Monday, 1 March 2010 15:31 (sixteen years ago)

and the 1st graphic is cooler than the 2nd, fallout's original aesthetic is totally unlike anything else, the 2nd one could be 2 dozen games

iatee, Monday, 1 March 2010 15:31 (sixteen years ago)

whatever, you guys are the rockists of gaming. "it doesn't follow advanced D&D 2.5 rules? I won't play it!"

i'm #FFFFFF btw (bnw), Monday, 1 March 2010 15:35 (sixteen years ago)

it frees you from a lot of bullshit quests.

don't like xp, huh?

goole, Monday, 1 March 2010 15:52 (sixteen years ago)

i never even found/went to the slaver town in f3

rinse the lemonade (Jordan), Monday, 1 March 2010 15:58 (sixteen years ago)

i tore that fuckin place apart iirc

goole, Monday, 1 March 2010 16:00 (sixteen years ago)

seriously tho i think dragon age is better in every respect, better v/o, story, backstory, the conversation and decision trees are better thought out, the combat is more fun, the character build options are more fun. maybe not the visuals tho.

goole, Monday, 1 March 2010 16:03 (sixteen years ago)

seeing rivet city the first time, at night, was A++

goole, Monday, 1 March 2010 16:05 (sixteen years ago)

the rpg elements of dragon age are stronger than fo3, mostly because it is a more traditional rpg, but once you get out of the menus, the action in fo3 is much more fun. the kind of managed, indirect combat of dragon age doesn't stack at all against the fo3 combat, imo.

aarrissi-a-roni, Monday, 1 March 2010 16:08 (sixteen years ago)

rating dragon's age over fo3 is crazy talk

Mordy, Monday, 1 March 2010 16:11 (sixteen years ago)

i dunno, i thot FO3 was a below-avg shooter and a below-avg rpg combat system kind of stuck together

xp, FO3 just left me with a feeling of vague disappointment, can't explain it. i don't think the goofball 50's pulp elements and ruined amoral mad-max elements were blended together or thought out very well.

goole, Monday, 1 March 2010 16:13 (sixteen years ago)

like, here's something that's so obvious it kind of ruins shit for me: the city full of children. it's not a bad idea, there was a tribe of kids in mad max. but the backstory you find out is that there were a bunch of kids left on a field trip when the war started. okaaay that was 200 years ago. are all these kids 200 years old? if they aren't, where did they come from? are people dropping them off there?

it's like one of the writers wanted to do a city of kids thing and none of the directors or editors took a second look at it.

goole, Monday, 1 March 2010 16:17 (sixteen years ago)

whatever, you guys are the rockists of gaming. "it doesn't follow advanced D&D 2.5 rules? I won't play it!"

― i'm #FFFFFF btw (bnw), Monday, March 1, 2010 10:35 AM (48 minutes ago) Bookmark

i just know what i like (isometric turn-based gaming) and what i don't like (bad voice acting, bad writing, boring gameplay, bad character models) - no need to bring the r-word into this

yakko warner (cankles), Monday, 1 March 2010 16:29 (sixteen years ago)

The kids all move to Big Town when they get older, which isn't half as safe, so maybe the people there send their kids back to be looked after.

bilbao baggins (88), Tuesday, 2 March 2010 09:46 (sixteen years ago)

game sucks so hard you gotta play the shit out of it for 4-5 days and then start a second playthrough. COME ON.

circa1916, Tuesday, 2 March 2010 10:29 (sixteen years ago)

I think I ruined this for me by taking that perk where you see all the map locations, then want to go visit them all.

mh, Tuesday, 2 March 2010 15:58 (sixteen years ago)

game sucks so hard you gotta play the shit out of it for 4-5 days and then start a second playthrough. COME ON.

loooooool sonned

shite new answers (cutty), Tuesday, 2 March 2010 16:49 (sixteen years ago)

^^ Isnt the map perk only available around level 18-20?

Im such a fanboy I deliberately didn't explore 1/3d of the map so I would have something new to do on my second playthrough because of the level cap.

mayor jingleberries, Tuesday, 2 March 2010 17:01 (sixteen years ago)

game sucks so hard you gotta play the shit out of it for 4-5 days and then start a second playthrough. COME ON.

― circa1916, Tuesday, March 2, 2010 5:29 AM (11 hours ago) Bookmark

2 days, and i always finish games

faggot

yakko warner (cankles), Tuesday, 2 March 2010 22:08 (sixteen years ago)

it's the second playthrough part though

shite new answers (cutty), Tuesday, 2 March 2010 22:10 (sixteen years ago)

but i didnt beat the game and play it again dude, i quit and restarted after getting to rivet city

yakko warner (cankles), Tuesday, 2 March 2010 22:12 (sixteen years ago)

restarted w/different stats and skill point allocation

yakko warner (cankles), Tuesday, 2 March 2010 22:13 (sixteen years ago)

saving all the fun for your perfect runthrough. COME ON.

fuckin' (jeff), Tuesday, 2 March 2010 22:17 (sixteen years ago)

games like this have mutually exclusive decisions, you can't see everything in the content you've paid for if you run through it once.

that said i've never really felt like going thru a big game like this as hardcore evil.

goole, Tuesday, 2 March 2010 22:20 (sixteen years ago)

i did evil playthroughs for the first two fallouts, but they mostly consisted of just walking into towns and slaughtering everyone

yakko warner (cankles), Tuesday, 2 March 2010 22:21 (sixteen years ago)

i think my prob with it is that it's clearly an afterthought, and ends up looking cartoonish, instead of really manifestly horrible behavior.

as in, you fought off the fire ants and saved the little boy, do you find him a new home, y/n? no, ok, do you SELL HIM INTO SLAVERY!??!?!

being a shitty person kinda calls into question your motivation for doing any of the quests at all. the grand story is about turning on the big machine to make water and save the world. if you were evil, why wouldn't you just team up with the bad guys, or try to own the damn thing for yourself? you'd be rich! (or is that what the evil ending is heh)

goole, Tuesday, 2 March 2010 22:28 (sixteen years ago)

guys, just let him hate playing

forksclovetofu, Tuesday, 2 March 2010 22:42 (sixteen years ago)


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