it's an amazing proof of concept; would love to see it fully fleshed out
― I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 13:55 (sixteen years ago)
i definitely liked that, but definitely more art piece than game, not sure how much further you could go with it without adding something more to it.
― Nhex, Thursday, 29 October 2009 13:56 (sixteen years ago)
Yeah, you'd have to add some sort of interactivity at least.
― Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 15:23 (sixteen years ago)
Idea #1: a gun
― I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 15:51 (sixteen years ago)
Idea #2: Detective Mode
― Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 15:52 (sixteen years ago)
Why can't we be nice to one another for a change? (xp)
― George Mucus (ledge), Thursday, 29 October 2009 15:55 (sixteen years ago)
Did Mario ever need a gun?
no, because he had fireballs
― congratulations (n/a), Thursday, 29 October 2009 15:58 (sixteen years ago)
idea #3: fireballs
― koogs, Thursday, 29 October 2009 16:02 (sixteen years ago)
idea #4 a cute widdle puppyidea #5 a howitzer
― I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 29 October 2009 16:10 (sixteen years ago)
idea #6 quicktime events
― Your heartbeat soun like sasquatch feet (polyphonic), Thursday, 29 October 2009 16:17 (sixteen years ago)
http://gam.ebb.jp/kaitai1.html
― I AM NOT ONE TO PURSUE GAME, MY FRIEND - NO, INDEED. (forksclovetofu), Thursday, 5 November 2009 21:12 (sixteen years ago)
I like. Not too tough.
― George Mucus (ledge), Friday, 6 November 2009 09:42 (sixteen years ago)
I realize that 1) most of you probably don't have Grid Wars (see first post in this thread) and 2) don't really give a shit about music matching up well with games, but if you get a chance, play this song:
https://www.youtube.com/watch?v=0RsdMs-Whlo
and play Grid Wars with the game music turned off but the sound effects left on. The sound fx from the game and the song are in the same key and match together perfectly, whether you're blowing shit up or exploding yourself.
― big darn deal (Z S), Sunday, 22 November 2009 01:19 (sixteen years ago)
killer music here too: http://www.newgrounds.com/portal/view/473755
― caek, Saturday, 5 December 2009 16:27 (sixteen years ago)
grid wars is so great
― caek, Saturday, 5 December 2009 16:45 (sixteen years ago)
just completed this fun little platform rpg
http://www.newgrounds.com/portal/view/519030
― caek, Saturday, 5 December 2009 18:13 (sixteen years ago)
http://www.continuitygame.com/
― real bears playing hockey (polyphonic), Saturday, 5 December 2009 19:24 (sixteen years ago)
xpost to caek
Jeez, that game was awesome! It kind of reminded me of the feel of Cave Story. Weird anal sex ending though
― big darn deal (Z S), Saturday, 5 December 2009 19:39 (sixteen years ago)
That game was pretty damn cool, but I burned out around the time the 12 block grids of almost identical stages starting cropping up. Nice to see they added a little control graphic at the start, and they actually put a level countdown (31 levels from the end).
― Nhex, Saturday, 5 December 2009 20:09 (sixteen years ago)
Level Up was fun. (i'm glad Z S wasn't being literal about the ending, there's at least one popular newgrounds game that ends with a graphic sex scene.)
― abanana, Sunday, 6 December 2009 09:42 (sixteen years ago)
levelup WAS fun and i kinda think ZS was being literal about that ending; what a lousy reaming I got for my time.
― Drama Mama's and Papa's too! (forksclovetofu), Monday, 7 December 2009 05:17 (sixteen years ago)
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html
This is interesting, but I'm not finished yet and I suspect there's not much actual gameplay in it. Worth a look tho.
― when i was your age i was thinking about how to kill people (Noodle Vague), Tuesday, 22 December 2009 11:27 (sixteen years ago)
I just played that tonight! Loved the ending.
― Mordy, Tuesday, 22 December 2009 11:33 (sixteen years ago)
I dunno, I finished it now. It was a cute enough diversion but the mechanics of walking sloooooowly left to right outweighed the end a bit, for me. I like my art statement games to have a bit more game in them.
― when i was your age i was thinking about how to kill people (Noodle Vague), Tuesday, 22 December 2009 11:47 (sixteen years ago)
depressed me so much i didn't play through. can someone spoil the ending here so i don't have to deal with it?
― If COMETS had horoscope they would have the SUN conjunct URANUS (forksclovetofu), Tuesday, 22 December 2009 15:53 (sixteen years ago)
same
― Nhex, Tuesday, 22 December 2009 20:16 (sixteen years ago)
you end up watching a dude who is probably yrself jumping off the office roof.
then you go "bollocks I just spent 15 minutes playing this"
― O™ (Noodle Vague), Wednesday, 23 December 2009 15:18 (sixteen years ago)
Continuity is clever, but after four levels it's enough.
― lazy cold meat and chocolate seasonal mentality (forksclovetofu), Thursday, 7 January 2010 06:29 (sixteen years ago)
fly guy
kind of twee and pointless but I like it.
― Player is killed, but they are resurrected, and the 45 Revolver glow gold (dyao), Thursday, 7 January 2010 06:31 (sixteen years ago)
That's about as much as I played.
― real bears playing hockey (polyphonic), Thursday, 7 January 2010 06:43 (sixteen years ago)
First Person Tetrishttp://firstpersontetris.com/
(hey this is fun! hang on ..... ewww ..... barf)
― zappi, Thursday, 14 January 2010 19:50 (sixteen years ago)
That is fierce. Clever too. Night Mode is just ridic. Also it appears to have fucked my eyes up.
― Sammo Hungover (Noodle Vague), Thursday, 14 January 2010 20:15 (sixteen years ago)
ya know, turning on "night mode", it actually is kind of a good base for other puzzle game. probably one i've already played and can't remember...
― Nhex, Thursday, 14 January 2010 20:32 (sixteen years ago)
It makes me go cross-eyed.
― Mordy, Thursday, 14 January 2010 20:33 (sixteen years ago)
barf is right, uuuuuuugh
― The tendrils INTERTWINE with gentle undulations. (forksclovetofu), Friday, 15 January 2010 04:08 (sixteen years ago)
genuine nausea. don't know how it does it.
― Do the english boil pizza? (acoleuthic), Friday, 15 January 2010 04:22 (sixteen years ago)
not barfing but kept getting my 'L' shapes mixed up.
― bracken free ditch (Ste), Friday, 15 January 2010 11:57 (sixteen years ago)
GNOP: http://bitbattalion.com/games/gnop/
― forksclovetofu, Tuesday, 26 January 2010 07:38 (sixteen years ago)
Cannot get enough of canabalt. You run, you jump. http://www.adamatomic.com/canabalt/
― toastmodernist, Tuesday, 26 January 2010 10:29 (sixteen years ago)
gnop was cute
― Nhex, Tuesday, 26 January 2010 17:49 (sixteen years ago)
Canabalt was fun for a couple runs but the rando factor becomes quickly obnoxious - every time you die, it's to a beginner's trap. Basically a whole game of the classic platformer annoyance "in real life, i would KNOW there was an enemy/pit/wall just off the screen!" But as with, say, Dino Run (or Sonic the Hedgehog for that matter), I *love* the sense of constant forward momentum.
― Doctor Casino, Tuesday, 26 January 2010 18:29 (sixteen years ago)
Level Up! was kinda cool though (the one caek links as "fun little platform RPG"). Ending was BS but the basic gimmick is cool - could def see it being sustained over a larger game, the Majora's Mask of platform RPGs. At this length you kind of max out way too fast and there's not much to do with your mad skillz but I could sort of imagine a Metroidvania-scale game like this being really cool. Plus I like the general look-and-feel of it.
― Doctor Casino, Tuesday, 26 January 2010 18:31 (sixteen years ago)
Canabalt is better on the iPhone
― real bears playing hockey (polyphonic), Tuesday, 26 January 2010 18:56 (sixteen years ago)
anybody playing vvvvvvvvvvvvv?
― forksclovetofu, Wednesday, 27 January 2010 01:23 (sixteen years ago)
not free!
― Nhex, Wednesday, 27 January 2010 01:59 (sixteen years ago)
i thought the demo was at least.
― forksclovetofu, Wednesday, 27 January 2010 02:03 (sixteen years ago)
http://mattmakesgames.com/games.phptop left corner is runman
(I used to play the jumpman games)
― CaptainLorax, Friday, 29 January 2010 21:13 (sixteen years ago)
http://np.ironhelmet.com/
real-time (but super-slow) 4x space empire game, super simple and browser-based but incredibly intriguing. Would love to get an ILXor game going.
More info:http://www.gamesetwatch.com/2010/02/column_battle_klaxon_the_i.php
Basically plays out like the board game Diplomacy, sort of.
― The controls are janky (Will M.), Friday, 12 February 2010 00:59 (sixteen years ago)
looks really intriguing but complicated
u say real-time but super slow - does that mean u can play-by-mail?
― chris nibbs (cozen), Friday, 12 February 2010 01:28 (sixteen years ago)