This is the Video Game Music Thread

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Can video game music be "good"/"listenable" outside of the game?

Is removing the music from a game like stripping an album of the packaging?

What video game music stays with you?

Jonathan Williams (ex machina), Wednesday, 9 October 2002 11:45 (sixteen years ago) link

Can it be good? Redneck Rampage! My brothers and I still listen to this when we BBQ, complete with shouting out "Get Off Ma LAAAAAAAAAN!"

As for staying with you, I have the themes to Super Mario Brothers, Metroid and Zelda's outdoor one on instant memory recall.

Mr Noodles (Mr Noodles), Wednesday, 9 October 2002 11:52 (sixteen years ago) link

GTA 3 has quite possibly the best soundtrack ever.

Chris V. (Chris V), Wednesday, 9 October 2002 11:54 (sixteen years ago) link

The "Goal scoring superstar hero" music from the original Sensible World of Soccer is actually the best house track ever.

Dom Passantino (Dom Passantino), Wednesday, 9 October 2002 12:03 (sixteen years ago) link

8 bit Mega Man music is still with me.

Is there something to be said for the minimalistic music employed here. I should dig up NES sound documentation to show how primitive the facilities employed in these games was.

Jonathan Williams (ex machina), Wednesday, 9 October 2002 12:09 (sixteen years ago) link

Some of the music on the C64 was actually great. Primitive as anything, but there's a certain charm about the music used in, for instance, Microprose Soccer (uber-chirpy military march).

Dom Passantino (Dom Passantino), Wednesday, 9 October 2002 12:10 (sixteen years ago) link

The Diablo music is great.

Keith McD (Keith McD), Wednesday, 9 October 2002 12:19 (sixteen years ago) link

Yeah, the Diablo theme for the town was k-grebt.

Also - Nobuo Uematsu's work for Squaresoft.

Ess Kay (esskay), Wednesday, 9 October 2002 12:27 (sixteen years ago) link

Haha the only music which bring tears to my eyes is "Cid's Theme" & "Interrupted By Fireworks" from the FFVII OST; plus Public Enemy's "By The Time I Get To Arizona". So, er, yeah. It stays with you. Also : the Cannon Fodder theme.

Ess Kay (esskay), Wednesday, 9 October 2002 12:31 (sixteen years ago) link

Tetris music is great.

MarkH (MarkH), Wednesday, 9 October 2002 12:32 (sixteen years ago) link

I occasionally found myself humming the music from Quake II...okay, so humming wasn't exactly the word. Oddly, when you put the CD in your standard home audio CD player, it would play. Were there any other PC games that used mixed-media CDs that would also play the soundtrack on your home stereo?

Sean Carruthers (SeanC), Wednesday, 9 October 2002 13:18 (sixteen years ago) link

isn't there a record on TB6 that compiles gabba made on the sound chip for a commodore or summat?
the music on Manic Miner and Jet Set Willy is fahing acesome. i sampled the Chase HQ spectrum music on a Sean Fah trak i made, swicked.
music on RPGs is often tear jerking; on the SNES Zelda, check out the beatz when you're in da village, well sad.

sf, Wednesday, 9 October 2002 13:23 (sixteen years ago) link

Make sure and check out music by the fantastic ROB HUBBARD!

Rahul Kamath (Rahul Kamath), Wednesday, 9 October 2002 15:03 (sixteen years ago) link

Here's a guide I wrote to the music of Rob Hubbard. Sorry, it's not in HTML yet, but it will give you an idea of where to start in his sizable discography.

Rahul Kamath (Rahul Kamath), Wednesday, 9 October 2002 15:16 (sixteen years ago) link

surely that kid is too young to be messin' with Ding Dongs?

nutz, deez, Wednesday, 9 October 2002 15:35 (sixteen years ago) link

I picked up this hip hop breaks record in Portland, OR called "Video Game Breaks" which contains a hip hop version of the Super Mario Bros. dungeon level music.

donut bitch (donut), Wednesday, 9 October 2002 15:55 (sixteen years ago) link

Square's Final Fantasy music has always been terrific, and it even has its own particular signatures and qualities, which strikes me as something of an achievement.

Music for Zelda Ocarina of Time was k-fantastic, particularly Saria's song -- which, yes, I have listened to outside of the game context and enjoyed possibly more.

The question got complicated as soon as disc-based systems were introduced and "actual" music could be put on them: Wipeout XL, the Japanese dancing game Bust a Move, and Grand Theft Auto all have "imported" stand-alone studio recordings on them that I enjoy.

nabisco (nabisco), Wednesday, 9 October 2002 16:00 (sixteen years ago) link

Mucho props to the Hubbardster. I recently downloaded an electroclash track and it was basically some Japanese girl singing over a recording of his loading theme to Sanxion, which was one of his best.
When talk turns to music made with the SID (the Commodre-64’s music chip), honourable mentions must also go to Ocean’s in-house composer Martin Galway: mmmmmm, Galway chord sound. Although not half as experimental he had possibly the strongest melodies, possibly because he had more time to work on tunes, rather than the bang-them-out-and-make-them-stand-out nature of the freelancer Hubbard. Galway’s best soundtrack by a mile is the Wizball game music where he was encouraged to wierd out by the Sensible Software boys (also see Parallax). He also made a sublime soundtrack for Rambo, and his ‘Ocean Loading Theme’ helped soothe a million hours waiting while whirring cassettes spun.
Other great tunes where made by the Follin Brothers , Chris Hülsbeck and Maniacs of Noise.
Be sure to check out The High Voltage Sid Collection for a pretty exhaustive archive of almost every SID track ever and details of how to play them on your PC.

Chewshabadoo (Chewshabadoo), Wednesday, 9 October 2002 16:01 (sixteen years ago) link

Pixies covered the theme from "Narc"

donut bitch (donut), Wednesday, 9 October 2002 16:01 (sixteen years ago) link

I covered the theme from 'Delta'!

Chewshabadoo (Chewshabadoo), Wednesday, 9 October 2002 16:03 (sixteen years ago) link


Jonathan Williams (ex machina), Wednesday, 9 October 2002 16:16 (sixteen years ago) link

uh hello... Ecco the Dolphin.
so hauntingly beautiful.

drags, Wednesday, 9 October 2002 16:21 (sixteen years ago) link

drive like jehu is a video game reference.

three mile pilot's chief assassin to the sinister has a few obscure video game refs, most notably "androsyn guardian".

gygax!, Wednesday, 9 October 2002 16:42 (sixteen years ago) link

I like the music for Chrono Trigger and MUSHA Aleste.

Video game music appreciation site:

Underclocked, Wednesday, 9 October 2002 16:43 (sixteen years ago) link

drive like jehu is a video game reference.

huh? Isn't that a BIBLE reference?

Jonathan Williams (ex machina), Wednesday, 9 October 2002 16:44 (sixteen years ago) link

I really liked the FF7 and Diablo music, but remain somewhat skeptical of it as a whole. (This is largely due to the embarrassing amount of fawning Sega otaku were doing over the theme song to NiGHTS, which sucked so much ass it should have been called "Ass Hoover".)

Dan Perry (Dan Perry), Wednesday, 9 October 2002 16:51 (sixteen years ago) link


lucasarts' the dig had great music but i can't remember how much of it was just made of up of wagner excerpts. ("mitch do you like hitler?")

Mitch Lastnamewithheld (mitchlnw), Wednesday, 9 October 2002 16:55 (sixteen years ago) link

Re: drive like jehu = biblical reference

well yes...

but if you've ever played that video game where your driving the Ferrari you may know what i'm talking about...

gygax!, Wednesday, 9 October 2002 16:57 (sixteen years ago) link


Kris (aqueduct), Wednesday, 9 October 2002 16:58 (sixteen years ago) link

Actraiser and Secret of Mana = great

chaki (chaki), Wednesday, 9 October 2002 17:01 (sixteen years ago) link

that megaman thing was great


Jonathan Williams (ex machina), Wednesday, 9 October 2002 17:03 (sixteen years ago) link

the theme from Arkanoid is crying out for some hip hop beats

the Tekken soundtracks are great - i like Yoshimitus's theme from Tekken 3

blueski, Wednesday, 9 October 2002 17:07 (sixteen years ago) link

The Silent Hill stuff is diabolic and good and the closest video games have ever come to the "experimental/noise" section in your local college music shop.

Honda, Wednesday, 9 October 2002 17:20 (sixteen years ago) link

Actraiser and Secret of Mana = great

Yes! The music to Secret of Mana is beautiful, especially the main theme (with the flutes), and there's some really nice orchestral writing in Actraiser too -- very rich, intelligent, creative. The SNES is probably my all-time favorite platform for video game music -- it's poised right between the two eras, with a palette that's rich enough to be totally convincing, but not so broad as to lose the distinctive flavor of the old-school stuff. Other favorites for SNES include the usual Mario/Zelda/Metroid suspects, as well as a couple less-known games like Drakkhen and Spiderman and X-Men: Arcade's Revenge, which has some pretty tremendous disco-funk music laden with wah-wah guitar and horn stabs. Mario Paint had some nice ambient music hidden in various sections on the cart.

Other platforms: I haven't played much in the way of Genesis games, but Ecco the Dolphin is definitely right up there. On the NES, besides the obvious ones (i.e. the original versions of the usual suspects above), I was always quite taken with the music to Xexyz -- it had a remarkably haunting and self-consistent soundworld. The opening theme to Marble Madness bears a pleasing resemblance to a section just before the end of the first movement of Debussy's La Mer. And The Adventures of Dino Riki had a charming little jaunty theme in the opening stage.

Phil (phil), Wednesday, 9 October 2002 17:58 (sixteen years ago) link

i can't believe there's been all this discussion without any mention of the minibosses. they are the best video game band of all time.

check out especially (free mp3s on that site):

-contra (OH MY GOD)
-kraid/metroid (OH MY GOD)
-ghosts n goblins (etc)
-wizards n warriors (etc)
-mike tyson's punchout! (etc)
-megaman 2 and double dragon (if they've been put online yet, i dunno)

um yeah. up up down down left right left right b a select start!! (i'm talkin 2-player)

geeta (geeta), Thursday, 10 October 2002 01:29 (sixteen years ago) link

If it sounds like it should be music from an NES Iron Maiden game - it is good. Megaman and Contra seem to be the kings of this sound. Castlevania and Ninja Gaiden are great too. I saw a whole album of thrashy 80s metal renditions of Castlevania tunes and it no doubt rules.

original bgm, Thursday, 10 October 2002 01:44 (sixteen years ago) link

Lest we forget what horrible things occurred when those twunts (whoever they were) attacked and maimed the mighty "Tetris" theme...

Oh, and I can't believe nobody's touched on Hamburg's wonderful L'Age D'Or label - - who've long been flying the computer-games-done-weirdly flag:

is the one that you want, yes it is - Add N To (X), Jeans Team, Plundersonics et al twist loads of, uh, old Commodore 64 tunes into wikkid shapes.

Charlie (Charlie), Thursday, 10 October 2002 02:33 (sixteen years ago) link

The end theme to Metal Gear: Solid (a balladic Celtic folk song) ranks as one of the most beautiful pieces I've ever heard.

Leee (Leee), Thursday, 10 October 2002 02:46 (sixteen years ago) link

are there any good covers of the "marble madness" theme music out there? now that was some haunting shit! especially the aerial levels!!

geeta (geeta), Thursday, 10 October 2002 03:10 (sixteen years ago) link

Mega Man 2 music owns, every bit of it. FFVIII has a couple good moments, like the Sepiroth theme and the end music if I remember correctly.

Jordan (Jordan), Thursday, 10 October 2002 04:37 (sixteen years ago) link

for Amiga lovers, the Turrican in-game music was hard to beat!

blueski, Thursday, 10 October 2002 11:33 (sixteen years ago) link

What about "Everyone".

Jonathan Williams (ex machina), Thursday, 10 October 2002 11:40 (sixteen years ago) link

I will praise and laud anyone who can find me mp3s of the music to Boon-Ga Boon-Ga.

Dan Perry (Dan Perry), Thursday, 10 October 2002 14:15 (sixteen years ago) link

I am actually going to attempt to steer this thread back towards answering the original questions.... GASP!

I have to be honest and admit that had, say, the Super Mario Brothers theme (which I completely adore) been released completely outside the video game or the industry itself, I would have overlooked as muzak. The nostalgia is the main appeal.


The limitations placed upon how much resolution the music could contain back in the day was a big part of its charm today.. the further you go back, the more charming the music is (to me), because of the limitations. It's also educational, and for DSP/IDM enthusiasts especially, provides the most clear-cut case study on the development of computerized music...

Nostalgia obviously figures back into this again of course, but I think electronic music today has been very recently been heavily influenced by ancient video game technology and the music thereof, mainly because this has been the most accessible forum for hearing the odd ancient sounds of its time.

Someone on ILM in a past thread mentioned "Well, if those guys could have made the music back then sound like Styx, they would have, but they couldn't... hence..". Sadly, now that the technology is there to pretty much play fully rendered analog rock music, there's going to be less charm and less reason to be excited about the music of video games today.


...the fact that the catchiness of video game background music is a key element to a video game's success. This is the understated reason I think recent cutesy Japanese video games have captured the hearts of those who would be bored by all the big sounding sports or racing games.

Just clusterfuck of thoughts here... but I'm curious to hear all y'all thoughts.

donut bitch (donut), Thursday, 10 October 2002 17:46 (sixteen years ago) link

why 1 and 2 and not megaman 3?!

mitch lastnamewithheld (mitchlnw), Thursday, 10 October 2002 17:52 (sixteen years ago) link

Sean C: I think it used to be a very popular thing to do before the advent of MP3s and larger games. I have at least Lode Runner: the Legend Returns and Lemmings 3D as games I can put in my CD player, and I'm positive there are many more.

Vinnie (vprabhu), Thursday, 10 October 2002 19:19 (sixteen years ago) link

Now to answer the question! Video game music often stays with me - some of my favorite soundtracks are the Mega Man games, Chrono Trigger, Aero the Acrobat, and Legend of the Mystical Ninja.

Vinnie (vprabhu), Thursday, 10 October 2002 19:20 (sixteen years ago) link

one year passes...
The Advantage CD is really, realy enjoyable. BUBBLE BOBBLE (!!!)

|OBEY|EYE|BO| (deangulberry), Tuesday, 20 April 2004 15:33 (fifteen years ago) link

Just played through Earthbound recently and that has some of the strangest (and greatest) music of any game I've played. Whoever composed it got some pretty wild sounds out of the SNES sound chip. (i.e. the REALLY FAT AND NASTY bass sounds in some of the battle music)

original bgm, Tuesday, 20 April 2004 15:54 (fifteen years ago) link

esempiu (crüt), Monday, 8 August 2016 15:05 (three years ago) link

two months pass...
one month passes...

qop (crüt), Tuesday, 15 November 2016 21:00 (two years ago) link

two months pass...

“Play” turns the orchestra into a society and at its heart is a story about power. It has two plotlines, and their interaction forms the structure of the piece. One is about leadership. At the frenetic start of “Level 1,” the percussionists are in charge. Like generals, they give certain orders that they expect to be followed by the rest of the orchestra in a particular way.

Some of these are obvious: A triangle “freezes” the action, forcing the players to sit still; a kick drum and a slapstick, cracking like a torture device, cut the action to a different scene. Other commands, like a woodblock sequence that switches the woodwind on and off, take time to become clear. Still more are largely inaudible, such as a swipe on the piano’s strings that powers the orchestral machine on and off.

The other plotline is about discovery, and on its face, it’s a more conventional one about a musical theme. The orchestra is on a quest to complete a wedge, starting from a single note and fanning outward, stepwise, from there. Different characters try to piece parts of it together. In “Level 1,” it’s the trumpet, but its wedge contracts instead of opening. In “Level 2,” the oboe plays one half of it, the downward progression, without its corresponding upward reach. Only in “Level 3” does the orchestra get there.

How Mr. Norman treats both of these plots is clever and technically impressive. What makes it so affecting is how they interact. For to complete the wedge, the orchestra has to organize, to throw off the percussion’s rule. This begins in the middle of “Level 2,” when the oboe makes progress on that downward slide, slowly, but happily, joined by the strings and other winds. The woodblock tries to assert control, “really angry,” the score says, at the disruption of the regime we hear in “Level 1.” The strings become furtive, breathing in and out, hushed and whispery, a sound full of promise. Again the percussionists try to exert command, jolting the orchestra with their slapsticks, forcing the players through different sound worlds, becoming shockingly violent. But it’s too late. At the end of “Level 2,” their power collapses.

A big shout out goes to the lamb chops, thos lamb chops (ulysses), Thursday, 19 January 2017 15:04 (two years ago) link

one month passes...

example (crüt), Tuesday, 21 February 2017 03:18 (two years ago) link

<3 <3 <3

clouds, Tuesday, 21 February 2017 03:27 (two years ago) link

The No Man's Sky soundtrack is to date still the best thing to come out that project, an superb bit of tech-friendly post-rock that stands with anything by Fuck Buttons et al. While the OST album is fairly conventional, the construction in game is far more varied. Dave Wolinsky: No Man’s Sky Lets Players Scramble the Core Genome of 65daysofstatic’s New Album

президентских компромат (Sanpaku), Tuesday, 21 February 2017 19:35 (two years ago) link

yeah, this is lovely; thanks for reminding me to finally try it

removed from the rain drops and drop tops of experience (ulysses), Tuesday, 21 February 2017 19:53 (two years ago) link

four months pass...

listening to Jun Chikuma's soundtrack for Bomberman Hero, and it's really fun -- smooth drum & bass with some spacey, sci-fi leads that give it retro-futuristic feel. Probably fans of Pizzicato 5 would like it, but what I'm loving about these game soundtracks is that since they don't have to work as club bangers necessarily, they can focus on melodic themes, and be over without the need to open up for lengthy breakdowns. Basically, bite size 90s electronica that sounds like cartoon aliens made it

Dominique, Thursday, 29 June 2017 15:07 (two years ago) link

yes that soundtrack is so relaxing!

clouds, Sunday, 2 July 2017 12:42 (two years ago) link

two months pass...

love the weirdo garbled pop songs in splatoon

ciderpress, Tuesday, 26 September 2017 02:23 (one year ago) link

'Sorcerian', an awesome action RPG from the early 90s (PC), had excellent music. So did SEGA's beat-'em-up 'Streets of Rage II'. I was pleasantly surprised when I found out, years later, that the same guy was behind both (Yuzo Koshiro).

Another 90s RPG with excellent music: 'Darklands'. Great matching of mediëval melodies with original themes.

Valentijn, Tuesday, 26 September 2017 13:16 (one year ago) link

yeah Yuzo is a god. i recently bought the Revenge of Shinobi soundtrack on vinyl and it is so sick.

AdamVania (Adam Bruneau), Wednesday, 27 September 2017 15:46 (one year ago) link

that yamaha ym2612 in the genesis made some beautiful sounds

adam, Wednesday, 27 September 2017 16:18 (one year ago) link

eight months pass...

The lyrics are a problem but god DAMN this is a catchy tune.

oder doch?, Tuesday, 26 June 2018 14:03 (one year ago) link

I think this stuff by Carsten Bohn's Bandstand was originally written for German radio plays but was also used as loading music for some Atari 8-bit games.

The code would be on one channel and the music in the other would play through to the output while the game loaded. This means they were mono tracks so the stereo mix here has been reconstructed from two different game tapes and you can hear the code towards the end of the clip.

Absolute Unit Delta Plus (Noel Emits), Tuesday, 26 June 2018 19:20 (one year ago) link

one month passes...

thinkin about this tonight

ciderpress, Tuesday, 31 July 2018 05:39 (one year ago) link

ciderpress, Monday, 13 August 2018 05:40 (one year ago) link

ciderpress, Friday, 24 August 2018 19:56 (one year ago) link

ciderpress, Friday, 24 August 2018 20:46 (one year ago) link

three weeks pass...

I saw that, it sucks, I hope he gets to relax.

Splatoon 2’s music is infectious

El Tomboto, Friday, 21 September 2018 03:11 (eleven months ago) link

three weeks pass...

I have not played the game but the Sonic Mania OST is really great, really feels like it was beamed in from Sega's late 90s heyday. Probably even better than the original tracks really. Thank you RYM

frogbs, Tuesday, 16 October 2018 20:28 (eleven months ago) link

I liked the New Jack Swing track on that.

Daniel_Rf, Wednesday, 17 October 2018 09:42 (eleven months ago) link

I recently replayed Icewind Dale and found the soundtrack to be as integral to the experience as ever.

pomenitul, Wednesday, 17 October 2018 09:57 (eleven months ago) link

speaking of great Sega music

I have probably watched this video like 30 times. how can you not love it

frogbs, Wednesday, 17 October 2018 14:14 (eleven months ago) link

speaking of great Sega music

ciderpress, Wednesday, 17 October 2018 14:24 (eleven months ago) link

silent hill soundtracks 1-3 absolutely the best music ive heard in games, aside from castlevania

Ross, Wednesday, 17 October 2018 15:41 (eleven months ago) link

Agreed on the Silent Hill soundtracks. Wish _Silent Hills_ hadn't been cancelled.

the body of a spider... (scampering alpaca), Wednesday, 17 October 2018 16:38 (eleven months ago) link

Loved the beach tune from the latest Yakuza.

Daniel_Rf, Friday, 19 October 2018 09:54 (eleven months ago) link

thanks for that daytona vid; it's pretty magical

Fuck the NRA (ulysses), Sunday, 21 October 2018 03:53 (ten months ago) link


mick signals, Sunday, 21 October 2018 18:33 (ten months ago) link

six months pass...

listened to some sega tunes from the early 2000s today, particularly a few on the gamecube that apparently all shared a composer, hidenori shoji. the super monkey ball soundtracks certainly had their share of clunky, forgettable filler, but when they hit, they hit. love the bright, airy house tracks that appear here-n-there, and some of the more aggressive, mechanical-sounding stuff is pretty good too. the second game in the series had the better soundtrack imo, certainly with more highlights.

f-zero gx's soundtrack, despite having a decent amount of synthesized hard-rock shite, was probably the most noteworthy out of all these. one of the really amazing, immersive features about it was how many tracks would seamlessly leap to a new level of intensity as soon as you reached the final lap of the race. i adore this one in particular: the final-lap transition comes in around the last 50 seconds of the clip.

(yeah i know f-zero is a nintendo property but that particular entry in the series was developed by a division of sega)

dyl, Sunday, 21 April 2019 00:51 (four months ago) link

sorry, you invoked f-zero gx & music so now i have to post this

ciderpress, Sunday, 21 April 2019 01:07 (four months ago) link

f-zeeeero, f-zeeeero

dyl, Sunday, 21 April 2019 04:28 (four months ago) link

RetroThon 2019 runs right now at RetroGamingLiveTV on Twitch.

Retrothon is our 8 day celebration of retro speedruns.

Find out schedule here:

meisenfek, Friday, 26 April 2019 11:23 (four months ago) link

one month passes...

I just finished replaying Final Fantasy III on the SNES and want to give a shout out to Kefka's theme, possibly the greatest expository piece of video game music ever.

big gym sw0les (crüt), Wednesday, 29 May 2019 02:34 (three months ago) link

the practice of running out a character's theme song every time they make an entrance is classic and not enough rpgs have stuck with it

ciderpress, Wednesday, 29 May 2019 21:09 (three months ago) link

i thought this was a really good analysis of "dancing mad" and its relation to kefka's theme

Flood-Resistant Mirror-Drilling Machine (rushomancy), Wednesday, 29 May 2019 23:19 (three months ago) link

oder doch?, Thursday, 30 May 2019 22:11 (three months ago) link

that soundtrack slaps

clouds, Saturday, 1 June 2019 17:45 (three months ago) link

A lot of Final Fantasy soundtracks are now up on streaming services

Duane Barry, Friday, 7 June 2019 00:08 (three months ago) link

thanks for that; though you may have to apologize to my partner when she gets tired of me blaring FF7 all day

Fuck the NRA (ulysses), Friday, 7 June 2019 20:35 (three months ago) link

Vape Store (crüt), Sunday, 9 June 2019 03:55 (three months ago) link

before i make this putt, let me first listen to "birdie try"

*2:02 passes*

he sinks it!

i will never make a typo ever again (Karl Malone), Sunday, 9 June 2019 04:51 (three months ago) link

I was thinking about Kefka's theme just the other day and I love how it starts off a little cheeky, a little scampery and mischievous before taking a darker turn. You're right Crut.

frame casual (dog latin), Tuesday, 11 June 2019 11:12 (three months ago) link

Think I posted this on another thread, but this is a playlist of SNES and Ghibli-ish soundtrack music I use as concentration music quite a lot

frame casual (dog latin), Tuesday, 11 June 2019 11:17 (three months ago) link

age of mythology had a v legendary soundtrack. tenchu another classic

ogmor, Tuesday, 11 June 2019 11:20 (three months ago) link

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