The incredible austerity of D&D in 1980

Message Bookmarked
Bookmark Removed

These are all from here: - an amazing compendium of the DM-advice column from early Dragon magazine

Gravel Puzzleworth, Tuesday, 12 October 2010 22:45 (twelve years ago) link

‎"Although the Players Handbook does not include them in the description of the Raise Dead spell, may elves and half-orcs be raised from the dead?"

"No, they cannot. They do not have souls, and therefore a wish must be used to bring them back."

Gravel Puzzleworth, Tuesday, 12 October 2010 22:45 (twelve years ago) link

"For the paladin to have tortured the orc was an evil act, and therefore he has given up the right to be a paladin. I suggest that he not be allowed to regain it, either, but if you decide to let him, make sure the quest is long, hard, and nearly impossible to accomplish."

(emphasis mine)

Gravel Puzzleworth, Tuesday, 12 October 2010 22:46 (twelve years ago) link

‎"May thieves use bows?"


Gravel Puzzleworth, Tuesday, 12 October 2010 22:47 (twelve years ago) link

Q. Are player characters allowed to be drawn from Grey Elf stock or Drow stock?

A. Each DM must decide whether such unusual player-character types will be allowed in his/her campaign. In the case of unusual elf types, there should be a possibility for a player character to become any of the elf subspecies, including aquatic elves and wood elves. However, it should be apparent that life as a player character under such conditions would be hard — for the character, the player, and most of all the DM, who must be prepared to cope with the added responsibility of trying to incorporate such a “rare” character into the campaign without sacrificing its balance and flexibility.

Love is too short to tell your players they can't be freaking Grey Elves or Drows if they want to. You've got what? A few years of playing with your friends before the DM starts dating and the warrior needs to study for AP History? Just enjoy the time you had together!

Mordy, Tuesday, 12 October 2010 22:47 (twelve years ago) link


Mordy, Tuesday, 12 October 2010 22:47 (twelve years ago) link

great thread idea btw

Mordy, Tuesday, 12 October 2010 22:48 (twelve years ago) link

Why are elven thieves always children?

Mordy, Tuesday, 12 October 2010 23:00 (twelve years ago) link

Do real barbarians eat quiche?

Real barbarians would hack and slay anyone who offered them quiche to eat, and would then stomp the quiche until it was totally flat. Barbarians are like that.

Barbarians are like that!

Mordy, Tuesday, 12 October 2010 23:03 (twelve years ago) link

If PCs can become mystics, can they also become thugs or headsmen?

There are no rules for PC thugs or headsmen. You are free to develop your own, but we don’t recommend it.

I love this lukewarm vaudevillian snark. "We don't recommend it."

Mordy, Tuesday, 12 October 2010 23:05 (twelve years ago) link

What's kind of delightful to me is that all the actual *questions* are of the form "My level 45 elven fighter/mage/paladin just killed Asmodeus - how can I kill him again?" - there's a sort of good faith attempt at communication between the divided tribes of 15 and 35y/o geeks that'd be impossible to summon now I think!

Gravel Puzzleworth, Tuesday, 12 October 2010 23:06 (twelve years ago) link

How many hit points does a character regain when he eats his rations?

None. Characters have to eat to stay alive. Food provides sustenance but does not heal wounds.

Mordy, Tuesday, 12 October 2010 23:07 (twelve years ago) link


Can a character turned to stone by a medusa ever be turned back?

A wish from an item or powerful spellcaster will restore a “stoned” character. Generally, however, petrification is removed by the sixth-level magic-user spell stone to flesh. It takes a magic-user of at least 12th level to cast this spell (see the Expert Set).

What an excellently formed weed joekz!

Mordy, Tuesday, 12 October 2010 23:07 (twelve years ago) link

ah, that brings back some great memories. I'd love a disc of quality scans of the first 150 Dragon magazines.

EZ Snappin, Tuesday, 12 October 2010 23:08 (twelve years ago) link

How many eggs do dragons lay in a single clutch? How much time passes between the laying of clutches?

This is not difficult to determine from information given on page 30 of the Monster Manual. Since any group of two or more dragons is a mated pair with young, the maximum number of eggs in a clutch is the maximum number of dragons appearing, minus two. Since most dragons appear in groups of one to four, most dragons lay one or two eggs. Faerie dragons, which appear in groups of up to six, lay up to four eggs. The minimum number of eggs laid is one. If one assumes that young dragons stay with their parents at least until they reach the subadult stage at 16 years, each clutch must be at least 16 years apart, since dragons would be found in larger groups if they laid eggs while rearing young.

This is not difficult to determine.

Mordy, Tuesday, 12 October 2010 23:09 (twelve years ago) link

A question that needed to be asked...

How can you handle pregnancy in AD&D games?

This is one of those aspects of AD&D gaming that is left up to the DM’s decisions; all campaigns are different, and the elves (for example) within one campaign could legitimately have longer gestation periods than those in another campaign. As a general rule of thumb, it can probably be asserted that elves have the longest pregnancy times (possibly as much as 2 years); dwarves, gnomes, humans, halflings, and half-elves are all about the same, between 8 and 12 months, and orcs and humanoids would have shorter gestation periods, possible ranging down to 6 months. These are only suggestions, however; what the DM decides for his campaign is the final answer.

seandalai, Tuesday, 12 October 2010 23:18 (twelve years ago) link

How does one make or acquire “elfin chainmail”?

Elfin chainmail is a special type of chainmail armor that is much lighter and stronger than normal, and allows greater freedom of movement. It is made exclusively by elven armorsmiths of above average ability, who keep certain aspects of its manufacture secret for a number of reasons. Even were its manufacturing process better known, duplicating elfin armor would prove very difficult for most armorers. What little is known about making elfin chainmail is that the links of the chainmail are much thinner and smaller in diameter than usual. The metal from which elfin chainmail is made is apparently an alloy of high-quality steel and mithral, a rare and valuable metal of bright silvery color. In the process of making the alloy, the elven smiths add a special substance to the molten mixture to cause the metal to be harder; the nature of this substance has never been identified, since it is either completely absorbed into the metal in the smelting process, or somehow destroyed. Not even magical devices appear to be able to determine the nature of this substance. At any rate, the presence or after-effects of this substance also make the alloy impervious to enchantment, no matter how powerful the spell. Elfin chainmail is linked together in an exceptionally intricate fashion; the pattern of the interconnections of links changes from place to place across the armor, so that certain general designs may appear. One suit might seem to have a tree-like design on the chest, another might have an abstract pattern of criss-crossed lines, another might have sunburst designs on front and back. The intricacy of the links is another reason (aside from the nature of the alloy itself) for the armor’s strength. It appears that only elves, because of their passion for complexity and appreciation of artistic beauty, are able to properly fashion the armor in this way. It takes twice as long as normal to make a suit of elfin chainmail (90 days instead of 45), and may take even longer than that if the maker desires a particularly complex design for linking it together. Only 25% of all elven smiths are able to fashion elfin chainmail, the rest being occupied with making other sorts of armor (ring mail, scale mail, etc.) or being of lesser ability. Making elfin chainmail requires the full involvement of the smith and many years of study as well; player character elves, even those with exceptional characteristics and backgrounds as smiths or armorers, are not able to make elfin chainmail though they could make some minor repairs on it if necessary. Player character elves could, however, obtain such armor as a gift for extraordinary services rendered for the elven people; it is considered a great honor to have a suit of mail made, and some elves who own magical but human-made chainmail will prefer to use elfin chainmail instead. Dungeon Masters who like to start out characters with some minor magical item could offer elven characters an elfin chainmail suit instead, though evil elves would not be able to receive this benefit. Non-elves are not given elfin chainmail by longestablished tradition, and it is never sold. Elves regard it as an artistic treasure as well as an expression of appreciation and distinction; selling it would cheapen its social and cultural value. Most non-elves are not able to wear elfin chainmail anyway, since they do not have the proper build and size to fit an already made suit, though some thin and light humans and a few large tallfellow halflings might possibly be able to fit into it. Elves would not appreciate seeing a non-elf wearing elfin chainmail, however, and might believe the wearer got it by killing or robbing the previous owner. Elfin chainmail weighs about 15 pounds, allows movement at normal speed (up to 12”), and is regarded as non-bulky; its weight is very evenly distributed over the body and limbs. A thin layer of underpadding is required, usually made of tough but soft materials carefully woven to permit free movement and good ventilation. Special small helms are usually worn with it, and these take about a week each to make properly (including decorations, engravings, and so forth).

I love this one because all there is to base this on is a short, mostly numerical description in the book, & yet the writer is trying to build this into a full-out description. Yet he doesn't end up saying anything that goes beyond the short description.

Euler, Tuesday, 12 October 2010 23:22 (twelve years ago) link

this thread is so useful & awesome to me you have no idea.

drawl the whine (underrated aerosmith albums I have loved), Wednesday, 13 October 2010 00:04 (twelve years ago) link

Oh the flashbacks this all causes...

Ned Raggett, Wednesday, 13 October 2010 00:14 (twelve years ago) link

from last night?

scott seward, Wednesday, 13 October 2010 00:15 (twelve years ago) link

currently playing Baldur's Gate (2.5 or somesuch of the AD&D rules) so timely thread

also I was a Dungeon Master back then and well, it always ended in arguments and recrimininations

browns zero loss (brownie), Wednesday, 13 October 2010 00:16 (twelve years ago) link

xpost -- :-D

Ned Raggett, Wednesday, 13 October 2010 00:22 (twelve years ago) link

so many flashbacks

I have mentioned this on Noize Board but from 1980-84 I worked for & played with the crew from Iron Crown Enterprises, RPGs were my life back then. Went to Origins, Gencon, all that stuff. Chivalry & Sorcery TOURNAMENTS!

I think I remember that pregnancy letter.

sleeve, Wednesday, 13 October 2010 02:08 (twelve years ago) link

great thread

When an offensive spell’s range is “touch,” does the touch have to be with a hand?


the parking garage has more facebook followers than my band (Jordan), Wednesday, 13 October 2010 02:34 (twelve years ago) link

"For the paladin to have tortured the orc was an evil act"
this answer really needs the question, which I very much want someone to send to dan savage:

'In our town of Terre Haute, there is an eighthlevel paladin that has a favorite saying, “Repent or Die.” On one occasion he pulled back the arm of a captured orc, placed a Ring of regeneration on his finger and then ripped his face off. When the orc’s face healed, he would do it again. He says he has a valid right to do this, because torture was very much a part of the inquisition and he is saving the orc’s soul.'

Philip Nunez, Wednesday, 13 October 2010 02:36 (twelve years ago) link

#52 What happens when a Resurrection or a Raise Dead is cast on an undead?

Hmmm. It stands to reason that undead can be resurrected, as long as their living bodies had souls. But according to the spell description for Resurrection, a cleric can resurrect the “bones” of a dead body — that is, there must be some part of the body available for the cleric to touch for the process of resurrection to take place. Any undead which is encountered in an immaterial, gaseous or ethereal form could not be resurrected, because there’s nothing for the cleric to lay his hands on — even if he dared to touch one. An undead creature which is corporeal, and especially one which has retained at least a vestige of the appearance it had in life, could conceivably be resurrected with a touch — again, if the cleric is willing and able to withstand the effects of that touch. It’s worth noting here that a cleric who casts Resurrection is incapacitated for at least one day afterward, during which time the cleric cannot engage in combat or spell-casting. Unless some means is at hand to control the resurrected creature and save the cleric’s skin, he’s going to be in a lot of trouble after the spell is cast. A further guideline on the subject is found in the Monster Manual in the description for ghouls. A human who is killed by a ghoul will himself become a ghoul., unless a Bless spell is cast upon the corpse (in which case the victim is simply dead). The corpse could then be resurrected — after being blessed. Logically, the same procedure — bless first, raise later — could be required for an attempt to resurrect any undead creature. Depending on the DM’s interpretation of “touch,” it might be possible for a cleric to lay hands on, for instance, the immobilized body of a vampire without suffering the loss of 2 life energy levels which accompanies a vampire’s hit on a victim. (Since the vampire isn’t doing the “hitting” or “touching,” he can’t do any damage.) But what about the mummy? Its touch “inflicts a rotting disease on any hit,” but it’s logical to assume that anyone who initiates contact with a mummy would also be subject to the disease. Since each type of undead is at least slightly different from each other type, there are no general rules which can apply. Whether or not to require a Bless spell, whether or not to assess damage upon a “touch,” and any other particular questions are left to the DM’s discretion. Raise Dead is a different matter entirely. The spell description pretty well covers it: The vital parts of the body must be present, which rules out skeletons and any non-corporeal undead, and the undead creature must have been in a non-alive state for a length of time which does not exceed the limit of the spell’s power. The Monster Manual gives specifics for some cases: spectres, wights and wraiths will be destroyed by a Raise Dead spell (unless they make a save vs. magic), and a mummy can be resurrected by casting Cure Disease followed by Raise Dead. If a Bless is required before a Resurrection attempt can be successful, the blessing need not also be required for a Raise Dead attempt, because the soul hasn’t been away from the body as long and the newly created undead hasn’t fallen entirely into the clutches of eviltry.

but what about the mummy?

the parking garage has more facebook followers than my band (Jordan), Wednesday, 13 October 2010 02:44 (twelve years ago) link

there are no general rules which can apply.

sleeve, Wednesday, 13 October 2010 04:26 (twelve years ago) link

This thread = best thing about today

That is the stench of tyranny (VegemiteGrrrl), Wednesday, 13 October 2010 04:27 (twelve years ago) link

this thread kind of confirms every suspicion i had about those d&d playing dudes in the school cafeteria.

by another name (amateurist), Wednesday, 13 October 2010 04:46 (twelve years ago) link

Usual Sunday Catan group is getting burned out on the same game over and over (esp. because six player games aren't as fun as the smaller board somehow) so we bought the basic D&D rules box set - but no one will volunteer to read them and figure out WTF to do.

I wish I had my old Battletech figures. Wargaming with giant robots and lasers - that's the right way to nerd out.

a cross between lily allen and fetal alcohol syndrome (milo z), Wednesday, 13 October 2010 04:54 (twelve years ago) link

Reading these D&D Q&As gives me the same deep satisfaction that simply paging through the Dungeon Master's Guide does, the pleasure of a calm, unrelenting delineation of the fantastic.

the girl from spirea x (f. hazel), Wednesday, 13 October 2010 05:01 (twelve years ago) link

god, i spent a good two or three years of my life puzzling over questions like this. still have pages of elaborate notes somewhere.

and f. OTM (and so nicely said). love fantastical guidebooks of any sort for the same reason. barlowe's guide to extraterrestrials, etc.

miss danilelle steven and her clitoral stimulator (contenderizer), Wednesday, 13 October 2010 05:12 (twelve years ago) link

f. hazel OTM, that was meant to say...

miss danilelle steven and her clitoral stimulator (contenderizer), Wednesday, 13 October 2010 05:12 (twelve years ago) link

A further guideline on the subject is found in the Monster Manual in the description for ghouls.

bike chain dust? (lukas), Wednesday, 13 October 2010 05:54 (twelve years ago) link

oh man, Barlowe's Guide To Extraterrestrials was the best!

Loup-Garou G (The Yellow Kid), Wednesday, 13 October 2010 06:06 (twelve years ago) link

still waiting on thype...

miss danilelle steven and her clitoral stimulator (contenderizer), Wednesday, 13 October 2010 06:13 (twelve years ago) link

I have mentioned this on Noize Board but from 1980-84 I worked for & played with the crew from Iron Crown Enterprises, RPGs were my life back then. Went to Origins, Gencon, all that stuff. Chivalry & Sorcery TOURNAMENTS!

oh man I would LOVE to know more about this!

Gravel Puzzleworth, Wednesday, 13 October 2010 08:50 (twelve years ago) link

Reading these D&D Q&As gives me the same deep satisfaction that simply paging through the Dungeon Master's Guide does, the pleasure of a calm, unrelenting delineation of the fantastic.

― the girl from spirea x (f. hazel), Wednesday, October 13, 2010 5:01 AM (4 hours ago) Bookmark

Yes! When I used to roleplay I pretty much preferred reading the sourcebooks to actually playing.

A brownish area with points (chap), Wednesday, 13 October 2010 09:32 (twelve years ago) link

Each of these questions betrays so clearly the bickering that prompted it.

calumerio, Wednesday, 13 October 2010 10:32 (twelve years ago) link

xp it's the stress free memorisation of knowledge that ha no real life purpose. Completely opposite to the high stress of having to memorise stuff from a math/CS textbook for an exam.

Les centimètres énigmatiques (snoball), Wednesday, 13 October 2010 10:42 (twelve years ago) link

the pleasure of a calm, unrelenting delineation of the fantastic.

It reminds me a little of Christian extremists' long logistical extrapolations about the science behind the flood

progressive cuts (Tracer Hand), Wednesday, 13 October 2010 11:52 (twelve years ago) link

In ADVANCED DUNGEONS AND DRAGONS, how much damage do bows do?

None. Bows do not do damage, arrows do. However, if you hit someone with a bow, I’d say it would probably do 1-4 points of damage and thereafter render the bow completely useless for firing arrows. What the bows do is allow a greater variety of ranges; all the damage done by arrows is the same

lol @ bows dont kill ppl, arrows do.

c (Lamp), Wednesday, 13 October 2010 11:58 (twelve years ago) link

all the damage done by arrows is the same

This is a bit bullshitty really, pretty sure a longbow has greater penetration than a short bow irl

PRRd Flu: The Mixtape (Noodle Vague), Wednesday, 13 October 2010 12:00 (twelve years ago) link

also a p big lapse to ignore the increased damage done by magic arrows

Lamp, Wednesday, 13 October 2010 12:06 (twelve years ago) link

Surprised nobody's gone in on the o_O that is "elves have no souls" yet. Sounds like some kind of segregationist propaganda to me.

Ain't Too Proud to Neg (Noodle Vague), Wednesday, 13 October 2010 12:08 (twelve years ago) link

That's a standard fantasy trope isn't it?

A brownish area with points (chap), Wednesday, 13 October 2010 12:09 (twelve years ago) link

If you caught a newly hatched silver dragon and raised it, would it have your alignment or its mother’s alignment?

It would retain the alignment of its parents, since that is what its natural tendencies

nature vs nurture debate now closed

Lamp, Wednesday, 13 October 2010 12:14 (twelve years ago) link

played ad&d loads when i was younger, it always ended in fights and arguments. the dms in my experience would always end up picking on whoever was messing and not taking it seriously. then in time magic: the gathering just utterly murdered our will to ever play role playing games (or do anything else) ever again.

I see what this is (Local Garda), Wednesday, 13 October 2010 12:22 (twelve years ago) link

also played call of cthulu rpg which was brilliant, though v difficult, and i think a warhammer rpg too, which was cool. naming the characters etc was always the best.

I see what this is (Local Garda), Wednesday, 13 October 2010 12:23 (twelve years ago) link

Yikes, that escalated.

I am not a Brooklyn hipster, maybe a Long Island hipster but prob too old/not hip.

My cheeky osr comments/humor came from me being on some Brooklyn OSR discords where ppl seem a little younger than me (these ppl are great) and then ppl on the Dolmenwood discord reacting to the announcement this week like race + class instead of race is class is end times. You can take my THAC0 from my cold, dead hands (whatever). It's a little much, especially coming from people who often didn't play those games the first time around.

I actually played D&D (OSE, basically B/X) for the first time since 1992 maybe two weeks ago. We played Winter's Daughter (great Dolmenwood adventure) and we got through the entire adventure with zero combat and almost no rolls and it was atmospheric and pretty good. I get the attraction. Maybe I just have a short attention span and like trying different games. Also, acting like the first rpg is the best and to just ignore any innovation in design seems really weird to me.

Narrative games imo are all about thinking meta and like a director instead of like an actor. It's fun, like exercising another muscle.

Games are cool, let’s all just enjoy what we want?

This, my comments were basically tongue-in-cheek.

PS. ian, GURPS is in my top 3 most played rpgs (Rolemaster and TSR Marvel Superheroes are the others) and I still have a big box of supplements in my garage. Unfortunately, it's the polar opposite of what I want to play now which is stuff that is rules lite. Don't play GURPS if you want to avoid players just deciding what they want to do based on stuff written on their sheet instead of imagining themselves in the situation.

Unfairport Convention (PBKR), Saturday, 18 February 2023 03:51 (three months ago) link

Yeah, I don’t think Gurps is a system I’d want to run, but would like to play sometime. But realistically that will never happen so i just enjoy reading the sourcebooks - I mean… there’s a Book of the New Sun supplement! And the historical ones I’ve read have just been weirdly satisfying to read. It’s like getting a high school-level refresher course on Norman England, or the Roman Empire or whatever.

ian, Saturday, 18 February 2023 04:34 (three months ago) link

As far as innovations in game design… I’ll admit my tastes lean traditional. I play games other than old school d&d; and I wouldn’t say it’s the best game for all situations. It’s the best d&d for me to evoke the specific feeling I had reading and playing the game as a kid. Worth maybe noting that we use ascending armor class because it’s just easier. I’m not beholden to old mechanisms for their own sake, but because they delivers an experience that is extremely nostalgic for me.

But I also love call of Cthulhu and play the most current edition — admittedly mostly the same game it’s always been but with a few updates that gives players more control over certain outcomes.

ian, Saturday, 18 February 2023 04:50 (three months ago) link

I hadn't heard of a new D&D norm with 'cat people' everywhere.

I played RPGs long, long ago, and I can state a long-standing view that 'elaborate rules' are generally produced for their own sake, ie: because people like writing and reading about elaborate additional rules, and buying and looking at the attractive extra books that contain them (I have THE WILDERNESS SURVIVAL GUIDE in a cupboard here - loved the idea of the book, but never 'played' it in any way), rather than because they are necessary for any actual gameplay.

the pinefox, Saturday, 18 February 2023 10:11 (three months ago) link

I wouldn’t say it’s the best game for all situations

I'm coming around to the view that such a game doesn't exist. Different games try to do different things or model different game experiences. The 12 yo game designer in me still can't help devouring new rules sets.

To bring things back to "The incredible austerity of D&D in 1980", to me the selling point is not the rules per se, which are inelegant and clunky at best, but the minimalism and the style of gming it can produce. "Rulings not rules", as you mentioned before. Which is why resisting things like ascending armor class is just weird, especially if you never played with descending armor class back in the day!

I've read way more CoC than I've played, but I have so much respect for that game and Chaosium for just doing their thing all this time. Sanity is possibly the greatest rpg mechanic of all time.

Unfairport Convention (PBKR), Saturday, 18 February 2023 13:13 (three months ago) link

Just be clear, the "you" is not anyone here.

Unfairport Convention (PBKR), Saturday, 18 February 2023 13:15 (three months ago) link


AlanSmithee, Saturday, 18 February 2023 14:40 (three months ago) link

I hadn't heard of a new D&D norm with 'cat people' everywhere.

I certainly overstate for effect - they're not literally everywhere. But the expected setting for modern D&D, as far as I can tell, is much more saturated with magic and fantastical elements than the game I played when I was younger.

I can state a long-standing view that 'elaborate rules' are generally produced for their own sake, ie: because people like writing and reading about elaborate additional rules

I think that's only one of several reasons people write 'elaborate rules' - sometimes they are written with a specifically simulationist intent, attempting to model reality in some aspect or another; sometimes they are written to provide the players with specific tools and options for specific situations.

My preferences tend towards rules that are somewhere in the middle, perhaps leaning toward the light side. Things like HarnMaster and GURPs have too many situational rules for me to realllllly want to learn them. Because not only do I have to learn them, then I have to teach them to my players.

The 12 yo game designer in me still can't help devouring new rules sets.

Same, yes. My list of games to play (or play more of) is at, well... Cyberpunk Red, Delta Green, more Troika, Into The Odd, Over The Edge, Tales From The Loop, DCC/MCC, Mage: The Ascension, Ars Magica, various Gumshoe-system games. I'm trying to stop buying as many RPG products until I have a chance to catch up on what I have, but that's my addicted-to-collecting shit nature.

ian, Saturday, 18 February 2023 16:26 (three months ago) link



ian, Saturday, 18 February 2023 16:26 (three months ago) link

"narrativist meta-game"

would you ppl consider dungeonworld a narrativist metagame? it def offloads a lot onto the players not all of whom are probably going to uh, have the facilities for that, but i have to admit i like the rules-lightness of it. that said i am a total dilettante

Tracer Hand, Sunday, 19 February 2023 22:24 (three months ago) link

one month passes...

... cat people? weird.

― obsidian crocogolem (sleeve), Friday, February 17, 2023 7:32 PM (one month ago) bookmarkflaglink

My daughter got into D&D over the pandemic and played as Tabaxis in her first two campaigns. A new campaign will be starting soon and she's building a character of a different race, although I can't remember what it was. Something else that's newer/nonstandard, I think.

Did anyone see Dungeons & Dragons Honor Among Thieves over the weekend? I had a great time, although I'm not a deep D&D head.

peace, man, Monday, 3 April 2023 00:49 (one month ago) link

Seeing it today!

the pinefox, Monday, 3 April 2023 09:54 (one month ago) link

It's getting very good hype. An enjoyable franchise blockbuster in 2023, what were the odds.

Daniel_Rf, Monday, 3 April 2023 09:57 (one month ago) link

This is pretty wild:

I wonder how many modules the AI raided and filched bits from to patchwork this together.

Tsar Bombadil (James Morrison), Saturday, 8 April 2023 00:37 (one month ago) link


Perverted By Linguiça (sleeve), Saturday, 8 April 2023 00:44 (one month ago) link

There's been some discussion of AI gms using GPT3 on rpg discords I'm on. Even that version you can train it to adjudicate rules and make stuff up, but it starts off "forgetting" things from time to time. It's an area where AI should excel - completely language based with very strong conventions.

This machine bores fascism (PBKR), Saturday, 8 April 2023 11:50 (one month ago) link

Fuck a AI DM; gimme the AI players.

ian, Saturday, 8 April 2023 15:17 (one month ago) link

Way more players around than GMs.

This machine bores fascism (PBKR), Saturday, 8 April 2023 15:49 (one month ago) link

Yeah but good luck getting your players to try the dozen different rpg systems on your shelf

ian, Saturday, 8 April 2023 15:52 (one month ago) link

The film is great, albeit with potatoes making up more of a regular plot device than I expected.

mixed feelings about any ideas of a sequel, kinda think it exists as a prefect one and done like Dredd.

would eat up some DVD extra that highlights in real time all the Easter eggs like the detective vision mode in Detective Pikachu.

the 80s D&D Cartoon reference was ChefsKiss.gif

my opinionation (Hamildan), Tuesday, 11 April 2023 14:47 (one month ago) link

Gotta say I'm pleasantly surprised by the general reception and I hope to see it soon. I'm glad it is succeeding despite the trailers making it look like it was going to be absolute garbage.

Maxmillion D. Boosted (jon /via/ chi 2.0), Tuesday, 11 April 2023 14:52 (one month ago) link

They sure do

change display name (Jordan), Tuesday, 11 April 2023 14:54 (one month ago) link

It was delightful, the perfect movie to see in a theater (as the cast make sure to tell you in a promo spot before the movie starts) and I wouldn't mind if they cranked out another 2-3 of them using the same writers and directors. Wouldn't even need to bring back this cast, although they were all great.

the absence of bikes (f. hazel), Tuesday, 11 April 2023 14:59 (one month ago) link

yeah I have heard good things

Perverted By Linguiça (sleeve), Tuesday, 11 April 2023 15:00 (one month ago) link

Yeah the trailers go heavily for that Guardians of the Galaxy quippiness which to be sure the film does feature a healthy amount of but it's limited to the characters where it makes sense and there's just a very strong emotional arc, plus great setpieces and humour that isn't that, so it doesn't grate.

Daniel_Rf, Tuesday, 11 April 2023 15:00 (one month ago) link

The film is great, albeit with potatoes making up more of a regular plot device than I expected.

I had forgotten about the potatoes until you mentioned them. Looking it up just now, it looks like there was some Lay's crossover advertising.

peace, man, Tuesday, 11 April 2023 15:24 (one month ago) link

Took my son (who is into D&D at school) to see this at the weekend. It was pretty good, enjoyed the severe toning down of the usual wink-to-the-audience poochie bullshit.

Camaraderie at Arms Length, Tuesday, 11 April 2023 15:33 (one month ago) link

This was a fun movie and modestly rich text! Bascially it did all the things Marvel movies are supposed to do (comedy, action, effects, emo bits) but better than Marvel have done it for a long time.

The actions scenes were good, too - lacking in suspense, as is sadly customary for blockbusters these days, but more inventive and well-directed than usual - for once it didn't look like it was directed in a parking lot against a green screen. I thought the final boss battle was gonna be some endless CGI shitfest - and the effects weren't great - but it was brisk and (suprisingly!) emotional.

If anything, a better comparison than Marvel might be Toy Story (achetypes band together and achieve semi-sentience, plus a sad bit). Plus I imagine it's quite rewatchable.

Chuck_Tatum, Friday, 14 April 2023 14:06 (one month ago) link

Tend to agree with Chuck Tatum: it's like a Marvel film, but better.

the pinefox, Friday, 14 April 2023 16:10 (one month ago) link

Haven't seen this but are the potatoes a Dragonlance reference

change display name (Jordan), Friday, 14 April 2023 16:12 (one month ago) link

three weeks pass...

Some people, sure they stop the d&d-ing but still maybe never really get in touch with the other stuff.

― The Lubitsch Touchscreen (James Redd and the Blecchs), Saturday, April 29, 2023

the pinefox, Friday, 5 May 2023 07:45 (three weeks ago) link

Do you have commentary or are we just gonna .....

ian, Friday, 5 May 2023 22:19 (three weeks ago) link

*rolls for initiative*

Daniel_Rf, Saturday, 6 May 2023 08:48 (three weeks ago) link

pinefox, take your clueless shtick elsewhere plz

Perverted By Linguiça (sleeve), Saturday, 6 May 2023 14:35 (three weeks ago) link

The "D&D" movie was shockingly well made. Funny, witty, entertaining, engaging, etc., with a couple of really clever action sequences and novel special effects. Of course it basically flopped. I could imagine it making the rounds as a beloved cult film.

Josh in Chicago, Sunday, 14 May 2023 12:56 (two weeks ago) link

Thread needs more gelatinous cube content

(Tbh I could never quite get into RPGs or games generally - I just lack the attention span. But I do find it anthropologically interesting that in 1980, the nerd-adjacent codes and signifiers and stereotypes had not quite been established yet.

So, like, yr middle-aged suburban mom could bring home a D&D box set thinking it was something like Scrabble or Monopoly. It had yet to acquire cultural baggage.)

coolgnoscenti (Ye Mad Puffin), Sunday, 14 May 2023 13:17 (two weeks ago) link

I'll see your gelatinous cube and raise you a green slime, an ochre jelly, and a black pudding!

Halfway there but for you, Sunday, 14 May 2023 16:04 (two weeks ago) link

I just watched the movie with my son and it was pretty good! Gelatinous cubes for the whole family! Our attempts at doing tabletop RPGs at home have been thwarted by his older brother who can't sit still for them, but even our minimal experience was enough to notice plenty of little moments that felt as though they could have been rolled for

Tracer Hand, Sunday, 14 May 2023 16:10 (two weeks ago) link

Loved the film.

Having a zoom call with a group of fellow beginners as a preliminary to our first ever session. We have a friend with a little DMing experience who has kindly volunteered to do the thing. Other than that, I really don't know what I'm in for

Do I look like I know what a jpeg is? (dog latin), Sunday, 14 May 2023 16:29 (two weeks ago) link

30-second encounters that take hours to play out

The Terroir of Tiny Town (WmC), Sunday, 14 May 2023 17:42 (two weeks ago) link

I never played much of the game, but I am pretty familiar with it (as a kid I used to read the arcana books a lot): in-jokes and little winks aside, was there anything about the movie that was particularly unique to D&D? I always thought a lot of the appeal of the game was that every campaign is different - personalized characters, unique stories, different enemies and encounters and obstacles - with the only constant being the gameplay, more or less: rolling dice, dungeon masters, maps, namely the things this movie totally (by necessity) lacked. I wonder if it would have done better if it was just called, like, "Heroes and Villains" or something more generic, and they played it up as a self-aware fantasy satire of sorts (which is kind of was) rather than an adaptation of something that is not, by design, adaptable.

Josh in Chicago, Sunday, 14 May 2023 17:53 (two weeks ago) link

pinefox, take your clueless shtick elsewhere plz

― Perverted By Linguiça (sleeve), Saturday, May 6, 2023 9:35 AM (one week ago) bookmarkflaglink

maybe we could not have bullying on the D&D thread, lol

budo jeru, Sunday, 14 May 2023 18:22 (two weeks ago) link


broken breakbeat (sleeve), Sunday, 14 May 2023 18:44 (two weeks ago) link

Gelatinous Cube is the name of my Ice Cube tribute band

coolgnoscenti (Ye Mad Puffin), Sunday, 14 May 2023 21:09 (two weeks ago) link

"The Wrong DM to Fuck With"

Qeq-hauau-ent-pehui (Neanderthal), Sunday, 14 May 2023 21:32 (two weeks ago) link

30 second encounters that take hours to play is a modern thing. I think we had three combats in our last 2 hour session, using the 1981 basic d&d rules.

ian, Sunday, 14 May 2023 22:51 (two weeks ago) link

^^ was gonna say

broken breakbeat (sleeve), Sunday, 14 May 2023 22:51 (two weeks ago) link

Half the time your first level magic user gets hit once and they’re dead, fight over.

Tsar Bombadil (James Morrison), Monday, 15 May 2023 10:33 (two weeks ago) link

i had my first game either late 79 or early 80, my 8th grade teacher brought me and a few friends for an overnight trip to some weird DM in suburban NJ, some sterotypical jersey name like Passaic or Parsippinay. tbh my parents thought it might be some pedo front and told me to be careful. anyway the dm was quite good and me and my pals were hooked for the next 3 years. many a trip to the compleat strategist in midtown ensued.

buzza, Monday, 15 May 2023 10:51 (two weeks ago) link

ha, seems i've been over this before

i played D&D between 79-82 give or take

the austerity didn't really register

― velko, Tuesday, October 25, 2016

buzza, Monday, 15 May 2023 10:54 (two weeks ago) link

You must be logged in to post. Please either login here, or if you are not registered, you may register here.