Magic: The Gathering C/D

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Anyone still play it, or any other collectable card game? Even if it were not designed to extract huge amounts of money from players, it is an extreme dud. And it has the most absurdly complex rules for anything I have ever seen.

fletrejet, Tuesday, 21 January 2003 17:50 (eighteen years ago) link

Me and a few mates used to play a supremley bastardized version of Portal (you know, Magic for beginners?), simply using the cards we had and discarding all kinds of rules. It was enormous fun.

We tried to revive it this year but the school we go to now has serious players who came and wanted to play w/ us and they were very anal about all the rules and also they actually had decks with, y'know, a strategy. Plus protection for all the cards and they wouldn't stop talking about rare cards and such- I'm a geek, but ya gotta draw the line somewhere. So now it's dud.

Daniel_Rf (Daniel_Rf), Tuesday, 21 January 2003 18:11 (eighteen years ago) link

More dud than genital warts. At least genital warts implies sex.

nickalicious (nickalicious), Tuesday, 21 January 2003 18:14 (eighteen years ago) link

That sentence was supposed to go "At least genital warts implies sex has been had at some point in your life." Ooops.

nickalicious (nickalicious), Tuesday, 21 January 2003 18:15 (eighteen years ago) link

>We tried to revive it this year but the school we go to now has serious players

Yeah, Magic is a game that completely falls apart when people start to take it seriously. It quickly becomes that only certain cards in certain types of decks have a chance of winning, and often in very boring, cheepo, lucky-draw fashion.

Casual play is ok, but is still too expensive.

fletrejet, Tuesday, 21 January 2003 18:19 (eighteen years ago) link

Lots of fun if played with somewhat random decks but totally sux if anyone's taking it seriously. The whole suspended reality thing hits me pretty hard so I really get into the cards.

toraneko (toraneko), Wednesday, 22 January 2003 00:35 (eighteen years ago) link

I'm still into the casual play aspect and mostly out of competitive play. Expensiveness of it all = clearly dud though.

Vinnie (vprabhu), Wednesday, 22 January 2003 06:14 (eighteen years ago) link

There was a pretty funny article in Salon a couple years ago about the early days at Wizards of the Coast, which apparently resembled a geek version of Fellini's Satiricon, before the company went and sold out to THE MAN.

Justyn Dillingham (Justyn Dillingham), Wednesday, 22 January 2003 07:34 (eighteen years ago) link

ok here goes.

if you're going to play magic, you MUST play by tournament rules. you needn't bother playing if there are no limits placed on the composition of the deck. wizards of the coast probably still publishes its "restricted/banned" card list as well. check it out.

when i was about 15 to 16 i played in magic tournaments EVERY sunday, and played recreationally with friends most evenings. yes, you could say that it was a very signifigant part of that time in my very sad teenaged life. at one point in the remote northern alberta town of 35,000 i grew up in there were three comic shops that all pushed magic quite heavily and at least a couple more places where the cards were available. some people took it VERY seriously.

i won't argue that magic is a tremendous cash sucker, and ultimately it taught me nothing about anything (there is little about the game that transfers to other pursuits) but there is a tremendous beauty to the inner workings of the game. it's not just about how much money you spend on it. in tournament settings, i was able to consistently trounce educated adult men with high-paying jobs (engineers, systems analysts) simply by spending a lot of time evaluating how the cards in my deck worked together. quite often the answer is not an "expensive" card but four cheap, nasty ones.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:20 (eighteen years ago) link

oh and just for the record i don't play anymore and haven't touched a card in about four years.

fields of salmon (fieldsofsalmon), Wednesday, 22 January 2003 18:21 (eighteen years ago) link

if you're going to play magic, you MUST play by tournament rules.

Why? I mean, in a tournament of course you do, but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

Daniel_Rf (Daniel_Rf), Wednesday, 22 January 2003 23:52 (eighteen years ago) link

Tournament rules are for people who actually know all the instant-kill power card combinations. And tournament rules are constantly changing because people figure out new ones.

fletrejet, Thursday, 23 January 2003 00:28 (eighteen years ago) link

but what about those of us who are, err, "casual players" as it were and just want a nice game to waste some time with as opposed to a weapon to "consistently trounce educated adult men with high-paying jobs"?

dude i was like fifteen ...

fields of salmon (fieldsofsalmon), Thursday, 23 January 2003 05:29 (eighteen years ago) link

I sold all my cards to some dork for like $20.
I still sometime would like to play, but alas; it is too expensive.

A Nairn (moretap), Thursday, 23 January 2003 05:51 (eighteen years ago) link

dude i was like fifteen ...

Haha, maybe that was a bit too nasty on my part, but still- why not play any way you bloody please (or was that "You MUST..." comment just the way you saw it when you were 15?)

Daniel_Rf (Daniel_Rf), Thursday, 23 January 2003 11:32 (eighteen years ago) link

If we judge a game by its players, and I judge this by the few people I've ever met or seen who play it, it's as dud as it comes. (This is not meant to comment on the people here, none of whom I have met.)

Martin Skidmore (Martin Skidmore), Thursday, 23 January 2003 18:24 (eighteen years ago) link

I used to play... PROFESSIONALLY. How sad is that? You can make good money at it to be honest. The saddest thing most times are people who play it. It's 90-95% male, they're all super homophobes too. I used to wear t-shirts that implied I was gay just to mess with the competition.. and to get pictures of me in em in Magic publications (yes, there are a few). I enjoyed the game and the rules, and I met some good people along the way. The best part about Magic players is that they are willing to play almost anything.. so once you get fed up with Magic (which everyone does), they will try any other activity or game (Set, Settlers of Cataan), and jump on it.

I'm going to be branded a geek now.. aren't I?

Christopher (Christopher), Monday, 3 February 2003 22:41 (eighteen years ago) link

This is an internet message board Christopher = we are all geeks.

Martin Skidmore (Martin Skidmore), Monday, 3 February 2003 22:44 (eighteen years ago) link

it's fun, if you have money to waste and friends that don't take it seriously.

webber (webber), Tuesday, 4 February 2003 00:07 (eighteen years ago) link

I used to wear t-shirts that implied I was gay just to mess with the competition..

Let's count the ways we could parse that sentence, hmm?

Chris P (Chris P), Tuesday, 4 February 2003 01:41 (eighteen years ago) link

Let's make that a little clearer... heh.

A lot of Magic players are homophobic (in my experience) and in order to throw them off of their game, I would wear a shirt that symbolized gay pride.

What's really scary is that I'm thinking about playing in a sealed deck PTQ in a couple of weeks just to see if I can still compete after not playing for years.

Christopher (Christopher), Tuesday, 4 February 2003 16:24 (eighteen years ago) link

one year passes...
Who up in this bitch fancies a game of memory M:TG*? I'm bored.

* (the one where you start with no cards in your card, draw one of your choice per turn, and no card can be played twice? It's kinda fun...)

Gregory Henry (Gregory Henry), Sunday, 18 April 2004 14:34 (seventeen years ago) link

I used to play a lot around 14-16 and did pretty good, but when I think
of all the money I spent on cards that just sit in boxes up in my closet
I get all teary-eyed. Those should be records sitting idle, not cards!

stephen morris (stephen morris), Sunday, 18 April 2004 16:35 (seventeen years ago) link

Dud as hell. When I was 12 or 13 or so I went with my friend (who was into Magic cards at the time) to a Magic the Gathering "tournament" being held at the local Barnes & Noble. While my friend was playing Magic with someone, I walked around watching the others in attendance. At one table this guy playing said something like "I'm playing the Wall of Flame card". This other guy at the table said, "I'm gonna play the Wall of Pubic Hair card, hehehehhehe" in this horribly nasal and stereotypically nerdy voice. That was when I realized that there were people far nerdier than I could ever be.

latebloomer (latebloomer), Sunday, 18 April 2004 17:24 (seventeen years ago) link

three months pass...
The game itself = Classic: it will be around for years to come, probably our nerdier kids will be into it or some incarnation of it.

The "90-95% super homophobe" players mentioned above = DUD. If I was rich (xpost it's expensive xpost) I'd probably play Magic Online, and not have to see the fat guys with "horribly nasal and stereotypically nerdy voices" that unfortunately define the game.

Richard K (Richard K), Tuesday, 3 August 2004 03:55 (seventeen years ago) link

I can't believe I never posted to this thread. I probably spent twenty bucks on it total, maybe thirty. It was one summer, a fun thing, a moment in time, a nice little cultural artifact.

teeny (teeny), Tuesday, 3 August 2004 04:06 (seventeen years ago) link

three years pass...

i've been having a lot of "fun" playing with the old cards I rescued from my mom's house. i refuse to spend another cent on the game, however.

ian, Tuesday, 23 October 2007 20:09 (thirteen years ago) link

a couple years ago i went to a card & comix shop and built a decent blue-white deck for like $4.00, but all the newer card editions just had all these new retarded esoteric abilities that i had no idea about

elmo argonaut, Tuesday, 23 October 2007 20:16 (thirteen years ago) link

also, the art was all these, like, cyber dragons and BULLSHIT

elmo argonaut, Tuesday, 23 October 2007 20:21 (thirteen years ago) link

We should start an ILG thread where we play against each other using SCANNERS.

nickalicious, Tuesday, 23 October 2007 20:25 (thirteen years ago) link

i only played magic for the first time a few weeks ago, how weird is that? i was intimidated by the kids who played it in high school, but it's not half as complicated as i thought.

bell_labs, Tuesday, 23 October 2007 20:50 (thirteen years ago) link

you should have been more intimidated by their allowances

El Tomboto, Tuesday, 23 October 2007 20:56 (thirteen years ago) link

and/or dedication to blowing every dollar earned at the drive-thru window sunday 5am-1:30pm on crazy junk instead of like cigarettes and cds

El Tomboto, Tuesday, 23 October 2007 20:57 (thirteen years ago) link

that is correct i am calling you bustas out

El Tomboto, Tuesday, 23 October 2007 20:57 (thirteen years ago) link

what are you talking about, i pinched a franklin from my dad's wallet to buy a mox jet

elmo argonaut, Tuesday, 23 October 2007 21:01 (thirteen years ago) link

haha, i think i was most intimidated by their cliquish aspie superiority complexes.

i think it's really fun now though.

bell_labs, Tuesday, 23 October 2007 21:03 (thirteen years ago) link

ok http://www.wunderland.com/WTS/Andy/ProjectEBAY/MagicCards.html these prices are so retarded omg

El Tomboto, Tuesday, 23 October 2007 21:06 (thirteen years ago) link

people should all be blown up

El Tomboto, Tuesday, 23 October 2007 21:06 (thirteen years ago) link

in my middle school the biggest fight i got into was between pog players and m:tg players

max, Tuesday, 23 October 2007 21:09 (thirteen years ago) link

i was obviously a magic player

max, Tuesday, 23 October 2007 21:09 (thirteen years ago) link

green & white deck, in case anyone is wondering

max, Tuesday, 23 October 2007 21:10 (thirteen years ago) link

omg pog

deeznuts, Tuesday, 23 October 2007 21:12 (thirteen years ago) link

if i remember those years correctly i was more worried about the shame my seminoles starter jacket would bring me after danny wuerrfle's gators pounced on them in the orange bowl than anything having to do with those fucking things

deeznuts, Tuesday, 23 October 2007 21:14 (thirteen years ago) link

I used to play magic back in the mid-nineties, I still have a hundreds and hundreds of those cards in some box around here. I never paid much for them though, because I stole most of them from bookstores. I wonder if that stuff is worth something these days, the oldest cards I have are from Revised Edition or whatever it was called.

Tuomas, Tuesday, 23 October 2007 21:24 (thirteen years ago) link

god, my nerd days were spent playing Avalon Hill wargames. and banging chicks of course

brownie, Tuesday, 23 October 2007 21:26 (thirteen years ago) link

my best nerd days are ahead of me still.

bell_labs, Tuesday, 23 October 2007 21:27 (thirteen years ago) link

http://images.boardgamegeek.com/images/pic93875_t.jpg

mine did not look quite as good as this one but I got pretty good

El Tomboto, Tuesday, 23 October 2007 21:38 (thirteen years ago) link

i had a revised shivan dragon worth $50

max, Tuesday, 23 October 2007 21:38 (thirteen years ago) link

and my color selections were more noise

El Tomboto, Tuesday, 23 October 2007 21:38 (thirteen years ago) link

haha shivan dragon. back in 1995 my friend's proudest accomplishment was owning 4 shivan dragons. I wonder if those cards are worth anything today.

burt_stanton, Tuesday, 23 October 2007 22:04 (thirteen years ago) link

it just gets dull much quicker than that for me, cards wear out their welcome but then linger around for 2 years. I like keeping it fresh.

Mr. Cacciatore (Moodles), Monday, 13 September 2021 19:03 (one week ago) link

i think eldraine kinda poisoned the well on this topic, obviously people want to get rid of that set but do they really want to get rid of any arbitrary set faster? wait a few more months until january and then ask yourself 'do i really want to get rid of kaldheim from standard right now' because thats when it would be leaving under fast rotation

ciderpress, Monday, 13 September 2021 19:37 (one week ago) link

I played a bunch of Standard 2022 when AFR came out and found it a very refreshing change of pace, though I haven't been spending money so don't have the wildcards to really fill out my decks.

Instead I've started playing a lot of Historic with a U/R Dragon's Rage Channeler deck, after a streamer I follow pointed out that it's fairly budget-friendly for a competitive historic deck. (Not so much the manabase, but I did already have full sets of all the U/R duals). I got to Diamond Rank 1 with it this weekend, and am hoping to hit mythic for the first time ever very soon!

Nature's promise vs. Simple truth (bernard snowy), Monday, 13 September 2021 20:01 (one week ago) link

I've still never made it out of platinum. :( This might be my shot though.

I'm very happy to have spent $0 though, and at this point I have plenty of wildcards and gold saved up for the Innistrad sets.

change display name (Jordan), Monday, 13 September 2021 20:07 (one week ago) link

I don't know the exact details of how it works but there's currently a huge bug affecting Mythic players - they are unable to win or lose games! A lot of people couldn't play in the recent Arena Open because of it. Just a word of warning to bernard or anyone else shooting for mythic this season

Vinnie, Monday, 13 September 2021 23:50 (one week ago) link

lol

ciderpress, Tuesday, 14 September 2021 01:00 (one week ago) link

It didn't end up mattering as I promptly reeled off an epic losing streak, including losses to fucking MERFOLK of all things (never found my third land, drew 4 Wizard's Lightning in a row with nary a wizard to be seen)

Nature's promise vs. Simple truth (bernard snowy), Tuesday, 14 September 2021 11:31 (one week ago) link

Couldn't get back to sleep this morning, so I drafted a b/w Midnight Hunt deck and so far I'm up 3 wins with 1 loss, this is unprecedented.

I think this is the first time I've actually had fun playing draft (and not just because I'm winning, it feels like an actual deck of sorts).

change display name (Jordan), Friday, 17 September 2021 14:30 (one week ago) link

(also I'm assuming that Midnight Hunt is draft-only for the moment and not quite in Standard? It didn't look like I was able to search for or craft cards for my standard deck)

change display name (Jordan), Friday, 17 September 2021 14:39 (one week ago) link

it's in Standard upon release, might be a bug? the servers were crapping out a lot yesterday

ciderpress, Friday, 17 September 2021 14:40 (one week ago) link

also note that as the September set, it rotates standard so your deck may not be standard-eligible anymore.

ciderpress, Friday, 17 September 2021 14:47 (one week ago) link

Yep, I made this deck to be 'standard 2022' a few days ago, and it said standard in the search window. Weird, I'll mess around with it later.

change display name (Jordan), Friday, 17 September 2021 14:52 (one week ago) link

i'd guess its just a search/filter bug then

ciderpress, Friday, 17 September 2021 15:08 (one week ago) link

Reddit to the rescue: "You have to change the deck type from standard 2022 to just standard."

change display name (Jordan), Friday, 17 September 2021 16:20 (one week ago) link

Went 7-1 in a draft today! I played blue/black, with a splash of green for Briarwood Tracker and Old Stickfingers. Wasn't sure about Sticky, but then I ran into someone who had turn 5 Wrenn & Seven. I managed to tap down the treefolk token with Skaab Wrangler (amazing card in this format) while my fliers chipped away at the walker's loyalty to stop her making a second one. Eventually they killed my Wrangler and I just started throwing dudes into the meatgrinder until my X/X was big enough to trade for theirs.

Nature's promise vs. Simple truth (bernard snowy), Saturday, 18 September 2021 23:11 (one week ago) link

*Briarbridge Tracker, the 2/3 vigilance that gets +2/+0 as long as you control a token of any kind, and makes a Clue token when it ETBs

Nature's promise vs. Simple truth (bernard snowy), Saturday, 18 September 2021 23:13 (one week ago) link

initial thoughts for draft:
-blue is the best color, red is the worst color
-organ hoarder is the best common, treat it like sarulf's packmate from kaldheim. better than common removal and many uncommons.
-UR spells archetype is a trap that doesnt have enough commons to come together often, don't try to force it based on having a payoff card, you need to make sure you're getting a lot of good spells first
-RG werewolves archetype just sucks, i wouldn't play this without some rares. treat all the common werewolves as curve filler, none of them are good and the more you have the harder it is to beat a good deck since they'll be able to keep it daytime via card advantage and flashback. i suspect there may be a backdoor RG 'control' deck you can make out of unwanted RG cards if people adjust to this situation but that's idle speculation.

ciderpress, Sunday, 19 September 2021 02:25 (one week ago) link

I've done 5 drafts so far but had 7 wins with the three black decks I made (UB, UB, BW). Black has crazy good removal options this time around at common (all three close to hard removal), and Diregraf Horde also gives a ton of value at common. Several great uncommons like Morbid Opportunist. I had a very good RG Werewolf deck but I do feel cider's point that it came down to the uncommons and rares

Vinnie, Sunday, 19 September 2021 02:56 (one week ago) link

I've only played 1 match but it seems U/B decks have a lot they can do with those dumb Zombie tokens

frogbs, Sunday, 19 September 2021 03:00 (one week ago) link

G/W seems to have a lot of explosive potential. I haven't quite figured out how to build it myself, but I lost some matches to it where I went second and OP was like: T1 Trapper, T2 Join the Dance, T3 3/3 vigilance with coven that pumps their whole team, T4-5 tap down my best blocker and swing for 8

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 03:40 (one week ago) link

Ummm what's "U"?

I did two drafts just sticking to B/W which made it much less stressful, made remarkably similar decks and went 3/3 both times.

change display name (Jordan), Sunday, 19 September 2021 03:51 (one week ago) link

Meanwhile my new constructed B/W deck has been fun, I had a ridiculous game where someone kept attacking with Angel of Destiny against my Marauding Blight Priests and Celestial Unicorns for some reason, I ended up with something like 116 life, lol.

change display name (Jordan), Sunday, 19 September 2021 03:56 (one week ago) link

Sorry, "U" is blue because mtg players try to make it as hard as possible for new players to learn heh

Vinnie, Sunday, 19 September 2021 04:15 (one week ago) link

U is blue because B is black and L is land so U is the next available letter in 'blue'

ciderpress, Sunday, 19 September 2021 04:38 (one week ago) link

i don't know if thats actually the reason

ciderpress, Sunday, 19 September 2021 04:41 (one week ago) link

Morbid Opportunist is disgusting, i had 3 in my deck today because people kept passing them to me, don't do this. i got to just chain removal spells and draw my whole deck every game

ciderpress, Sunday, 19 September 2021 04:42 (one week ago) link

Yeah I had a game where I traded creatures on my turn, killed a creature with a spell on their turn, attacked with a Decayed Zombie on my turn, then killed another creature on their turn. Enough to get the concession lol

I think that is the reason U is blue, comes from the early days of card design

Vinnie, Sunday, 19 September 2021 04:56 (one week ago) link

Needed a vowel to make WUBRG even vaguely pronounceable.

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 08:22 (one week ago) link

I have made one new Standard deck, running 4x Thermal Alchemist, a couple of the red and blue dorks with abilities that trigger on day/night change (blue draws a card, red loots away 0-2 cards from your hand), and a bunch of instant speed interaction + flashback.

Seize the Storm is the win con, along with a single Smoldering Egg (didn't have the wildcards for more). I also managed to pick up a single Galvanic Iteration late in a draft bc it's obviously garbage in Limited, and it plays well here: spell doubling effects are usually too situational to play outside of dedicated combo decks like Experimental Frenzy, but the ability to loot this one away and then flash it back whenever you need to double a Frost Bite or a Crush the Weak is nice.

Nature's promise vs. Simple truth (bernard snowy), Sunday, 19 September 2021 15:32 (one week ago) link

initial thoughts for draft:
-blue is the best color, red is the worst color
-organ hoarder is the best common, treat it like sarulf's packmate from kaldheim. better than common removal and many uncommons.
-UR spells archetype is a trap that doesnt have enough commons to come together often, don't try to force it based on having a payoff card, you need to make sure you're getting a lot of good spells first
-RG werewolves archetype just sucks, i wouldn't play this without some rares. treat all the common werewolves as curve filler, none of them are good and the more you have the harder it is to beat a good deck since they'll be able to keep it daytime via card advantage and flashback. i suspect there may be a backdoor RG 'control' deck you can make out of unwanted RG cards if people adjust to this situation but that's idle speculation.

― ciderpress, Saturday, September 18, 2021 9:25 PM (two days ago) bookmarkflaglink

agree with all this, though I haven't seen anyone actually try to do the UR spells thing yet. U/B seems to be the best archetype right now, it's so full of card advantage and there are enough removal spells to ensure you don't get trucked by a bunch of fatties. Werewolves doesn't seem viable since there's just so much flashback & disturb, your opponent has too much control over what happens. also there don't seem to be enough instants/mana sinks that allow you to do something important while you don't play any spells.

G/W is what I'm running right now, I think it may be second to U/B, as bernard mentioned it's pretty explosive and the Coven stuff is pretty easy to trigger. that 0/2 Trapper is kind of neat in that regard. also it seems to have enough longevity later in the game. the 3W 2/3 that gives you two +1/+1 counters does a lot of work

frogbs, Monday, 20 September 2021 14:36 (six days ago) link

my RG control musing is because 3 of the 4 common werewolves have defensive stats which is a bizarre design choice unless that's the intended archetype

ciderpress, Monday, 20 September 2021 14:51 (six days ago) link

Lol I'm dumb (re: "U"), thanks. I was a pre-internet Magic player before coming back to it, so there were no abbreviations necessary. :)

Standard feels fun rn but my main deck needs some work, at least I'm losing in some new and interesting ways (poison counters, lots of control, lots of stealing my creatures, etc). Gonna try adding some more removal.

change display name (Jordan), Monday, 20 September 2021 15:29 (six days ago) link

Also I really wanted to make Vengeful Strangler work for my deck but it's just too fiddly, they're usually just going to sacrifice whichever permanent I attach it to. I guess it would be cool to attach it to a planeswalker, but at that point I've got bigger problems and the Strangler isn't going to change the game.

Its main use is probably having a creature that your opponent doesn't want to kill, which actually is pretty good maybe?

change display name (Jordan), Monday, 20 September 2021 15:40 (six days ago) link

I've only drafted green that one RG deck that I mentioned - green feels way overdrafted, never open. And I've only played against WG once in ~10 drafts!

Vinnie, Monday, 20 September 2021 15:42 (six days ago) link

the strangler is one of those effects that looks better than it actually is because it gives the opponent too much choice - it kills their guy when their guy isnt super important, and it doesn't kill their guy when their guy is actually winning them the game

ciderpress, Monday, 20 September 2021 16:08 (six days ago) link

Makes sense, totally.

Btw bernard snowy, I'd love to see your decklist for that. Not gonna steal it directly, but I need some inspiration for a new deck type and that sounds fun (and aggro is boring for me, I've learned).

change display name (Jordan), Monday, 20 September 2021 16:12 (six days ago) link

Yeah Jordan, I'll post a list tonight when I get home. It's definitely still a work in progress, but I have a lot of fun whenever I play it.

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 16:57 (six days ago) link

idk how it is on Arena or in actual paper Magic but these new lands make it kinda hard to tell which colors you have in your opening hand

frogbs, Monday, 20 September 2021 19:15 (six days ago) link

Here's the list Jordan:

CREATURES:
4x 1R Thermo-Alchemist
2x 1R Obsessive Astronomer
2x 3U Firmament Sage

SPELLS:
3x R Frost Bite
2x U Consider
2x U Secrets of the Key
1x U You See a Guard Approach

2x UR Arcane Infusion
2x UR Expressive Iteration
1x 1U Test of Talents
1x UR Galvanic Iteration

3x 1UU Saw It Coming
3x 2R Moonrager's Slash
2x 2R Electric Revelation
2x 1UR Prismari Command

1x 2UU Memory Deluge
1x 2RR Unexpected Windfall

2x 4R Seize the Storm

1x 6UR Magma Opus

2x XRR Shatterskull Smashing

LANDS:
9x Snow-Covered Island
8x Snow-Covered Mountain
4x Frostboil Snarl

SIDEBOARD: 4x Crush the Weak, 2x You See a Guard Approach, 2x Test of Talents, 2x Reject, 2x Sea Gate Stormcaller, 1x Frost Bite, 1x Malevolent Hermit, 1x Smoldering Egg

WOULD LOVE TO RUN MORE IF I HAD THE WILDCARDS: Prismari Command, Memory Deluge, Malevolent Hermit, Smoldering Egg

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 21:27 (six days ago) link

Thank you! Cool, I was looking up similar decks and wrote down some of these cards to investigate/experiment with too:

Suspicious Stowaway
Geistflame Resevoir
Demilich
Fading Hope
Magic Missle
Roil Eruption
Cathartic Pyre

change display name (Jordan), Monday, 20 September 2021 21:48 (six days ago) link

just playing this new set on MTG Arena and there's no way in hell the day and night thing isn't going to confuse the hell out of me in IRL games

《Myst1kOblivi0n》 (jim in vancouver), Monday, 20 September 2021 21:53 (six days ago) link

XP I haven't opened a Geistflame Reservoir yet, but it seems like a fun piece for this deck.

Demilich could be a good wincon in a version of this deck that runs more cheap interaction (Play With Fire, Fading Hope, You See A Guard) and no Seize the Storm.

Nature's promise vs. Simple truth (bernard snowy), Monday, 20 September 2021 21:56 (six days ago) link

are there any good podcasters or you tubers who dissect new sets? I find it really hard to get a grip of this stuff

《Myst1kOblivi0n》 (jim in vancouver), Monday, 20 September 2021 21:57 (six days ago) link

It seems like there's a ton out there, but I find MtG content unlistenable/unwatchable because it requires such familiarity with all the cards involved. Like to understand a single sentence I would need them to slow down and explain each card, lol.

I also can't imagine some of the games I've played happening on paper, with all the crazy synergies and mechanics.

change display name (Jordan), Monday, 20 September 2021 22:06 (six days ago) link

I always enjoyed the Limited Resources set reviews, even though after a few of them you can fairly well predict how they'll rate cards

Mr. Cacciatore (Moodles), Monday, 20 September 2021 22:11 (six days ago) link

i dont really listen to LR since its kind of the level 1 draft strategy podcast and i need the level 2 stuff but it was still a bummer to see them promoting crypto on their recent shit

ciderpress, Monday, 20 September 2021 22:49 (six days ago) link

the level 2 stuff is sam black's ramblings

ciderpress, Monday, 20 September 2021 22:52 (six days ago) link

I made a haphazard version of that red/blue burn deck, just out of whatever I had lying around + a draft and some extra wildcards. Got some fun wins when I was able to draw the Thermo Alchemists and keep them on the board, but the losses have been pretty spectacular. Like if they have good aggro or they're able to quickly pump up a few creatures out of the range of my burn spells, and I'm just fiddling around with a hand of draw spells like Expressive Iteration/Electric Revelation without being able to do much about it.

Definitely need to keep tuning it (and I'm already going to take out Demilich and some of the other ones that haven't amounted to anything), but maybe I need some more small creatures to play defense/draw fire?

3 Roil Eruption (ZNR) 155
1 Bloodthirsty Adversary (MID) 129
2 Expressive Iteration (STX) 186
1 Shock (STA) 44
1 Demilich (AFR) 53
4 Frost Bite (KHM) 138
1 Consider (MID) 44
1 You See a Guard Approach (AFR) 85
3 Saw It Coming (KHM) 76
1 Electric Revelation (MID) 135
1 Prismari Command (STX) 214
1 Unexpected Windfall (AFR) 164
4 Thermo-Alchemist (MID) 164
1 Smoldering Egg (MID) 159
1 Obsessive Astronomer (MID) 152
1 Crush the Weak (KHM) 128
2 Play with Fire (MID) 154
1 Firmament Sage (MID) 53
1 Geistflame Reservoir (MID) 142
1 Shock (ANB) 84
1 Birgi, God of Storytelling (KHM) 123
1 Galvanic Iteration (MID) 224
2 Fading Hope (MID) 51

1 Island (MID) 381
1 Frostboil Snarl (STX) 265
9 Snow-Covered Island (KHM) 279
8 Snow-Covered Mountain (KHM) 282
5 Mountain (MID) 383

change display name (Jordan), Friday, 24 September 2021 15:09 (two days ago) link

Imo this deck is not really worth playing if you're not playing Seize the Storm, as it's the main win con. Death by 1000 Thermo-Alchemist pings is a nice backup plan, but as you noted, those guys tend to draw removal and they don't block super well against the aggressive decks of the format. It feels bad when you're on the draw and they go Ranger Class, level up, attack into your Alchemist with a 3/3 wolf; in those situations, I take the 3 damage and save the Alchemist to block something even bigger next turn. Turning the corner usually involves Seize the Storm making a huge token and shutting down their attacks, but if they get your life total low enough then it can be too little too late.

Against green, I jam the Seize first chance I get. Blizzard Brawl usually won't kill the token, though they can hit it hard enough that it dies from combat damage if you block with it that turn.

Against white, I try not to play Seize until I have a way to protect the token -- it makes a very tempting target for Portable Hole (though thankfully it dodges Skyclave Apparition). I also try to save my removal for their fliers as much as possible. Foretelling Crush the Weak is usually a better turn 2 play than anything else you can do (protects it from Spellbinder). Don't be afraid to play instant speed card draw or burn on your turn to get around Paladin Class.

Angels are a tough matchup, thanks to the combination of high toughness + fliers. I've added some Heated Debates (the 4 damage for 3 mana spell that's uncounterable and gets around Ward), and it seems to help. I also brought in a single copy of Burn Down the House, for those times when Crush the Weak just doesn't get the job done.

Nature's promise vs. Simple truth (bernard snowy), Friday, 24 September 2021 16:10 (two days ago) link

Wow, you weren't kidding. I put in four of those and promptly won a bunch of matches, some with alchemists and some just with Seize (never drew them both in a match though, weirdly). Also took out Bloodthirsty Adversary in favor of another Galvanic Iteration.

I also underestimated how much people hate playing against control, I've had people concede in a few turns when they might have won otherwise.

change display name (Jordan), Saturday, 25 September 2021 17:41 (yesterday) link


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