some of my students were asking if i knew what d&d was
they were like "it's a boardgame ... where the board ... is in your mind!"
it was strange
― the late great, Tuesday, 31 October 2017 21:07 (eight years ago)
xp there is a company (goodman games) that claimed to be working on a reprint of keep on the borderlands (original art and text) with updated 5e stats
supposedly dec 2017
http://www.phdgames.com/borderlands-goodman-games/
― the late great, Tuesday, 31 October 2017 21:12 (eight years ago)
i often don't really trust third-party expansion material but i think the reprint strategy is a good one
i like that they obviously love the cheesy colored-pencils-in-a-high-school-notebook aesthetic of early dungeons and dragons
http://goodman-games.com/store/product/dungeon-crawl-classics-role-playing-game-4th-printing-copy/
but some of their other stuff seems like just a ripoff
http://goodman-games.com/5e/
― the late great, Tuesday, 31 October 2017 21:15 (eight years ago)
shakey you can cut out all the rules basically and just do cooperative storytelling on the fly. most DMs ime use the rules to help arbitrate results but aren't wedded to every nuance in the book and are even willing to throw results away if they make the game less fun.
we started a campaign last night - i haven't played in years but it seems like a really good group. all young (early 30s) dads. homebrew campaign tho hopefully w/ lots of plane hopping so many we'll make a stop in forgotten realms / ravenloft / etc.
― Mordy, Tuesday, 31 October 2017 22:14 (eight years ago)
Yeah the rules are there for tactical gygaxians - go arneson, make that shit up.
― El Tomboto, Tuesday, 31 October 2017 22:19 (eight years ago)
+ seriously unless you're planning on playing w/ figurines, grid boards and measuring tape you're going to be applying all the rules kinda arbitrarily anyway. also i've never played in a campaign that calculated encumbrance or forced characters to "eat." all that stuff should be immediately done away with in any campaign.
― Mordy, Tuesday, 31 October 2017 22:23 (eight years ago)
yeah it's called role-playing not roll-playing maaaaaaan
― the late great, Tuesday, 31 October 2017 22:24 (eight years ago)
tbh I'm probably just encumbered by teenage experiences playing w aggro nerd guys that just wanted to flout rules so they could have characters that were all 30th Level Wizard Warriors with vorpal swords and unlimited psionic powers and shit
xp
― Οὖτις, Tuesday, 31 October 2017 22:25 (eight years ago)
I feel like there oughta be a comfortable middle ground where you just have to roll for attacks and damage and attempting to do various things
― Οὖτις, Tuesday, 31 October 2017 22:26 (eight years ago)
i admit i like to min/max a little but i roleplay sincerely and play my character w/ lots of limitations. i just like knowing i have some mechanical nuke in my back pocket if things get dicey.
― Mordy, Tuesday, 31 October 2017 22:27 (eight years ago)
i actually got more into using the rules than i used to be, possibly because i play more boardgames than i used to, i'm more into math than i used to be and i'm less good at making funny npc voices (our pcs are getting worse at speaking in character too)
― the late great, Tuesday, 31 October 2017 22:27 (eight years ago)
i found it was really fun just to sit around a table and roll dice. i was playing w some dudes i used to roleplay with in high school and i remember we used to put a lot of pressure on ourselves to make everything *grand storytelling* but last time we played it was like three 2nd level characters trying to kill four goblins in a cave and we had a blast. the sort of back-to-basics roleplaying i hadn't done since i was in grade school.
― the late great, Tuesday, 31 October 2017 22:37 (eight years ago)
Despite being into fantasy stuff for a long time, I never knew how table top RPGs worked, never knew anyone who played them (except the figurine versions) and got someone to explain it to me last year.
― Robert Adam Gilmour, Tuesday, 31 October 2017 22:40 (eight years ago)
Hmm
― Mordy, Tuesday, 31 October 2017 23:29 (eight years ago)
Btw I read this on Sunday - it’s pretty goodhttps://www.wired.com/2017/05/rise-dungeon-master-gary-gygax-birth-dd/
― El Tomboto, Tuesday, 31 October 2017 23:51 (eight years ago)
(I mean I read the whole thing Sunday, not that excerpt)
― El Tomboto, Tuesday, 31 October 2017 23:52 (eight years ago)
cool
― the late great, Wednesday, 1 November 2017 00:00 (eight years ago)
eyo late great dungeon crawl classics is fun but has a couple of things which acknowledge and require a degree of meta-gaming. also they want you to use zocchi dice. probably not ideal for outis's campaign ~~
there are other OSR ( = 'old school renaissance') -aligned products which have a lot less kipple than playing 5e -- if you want the same feel, and to get rid of a lot of the crud, but you're not comfortable doing it on the fly, you can use whitehack (which is 2e-compatible, though you need to adjust for THAC0) which is basically all the d&d rules you need in like thirty pages. it's pretty understandable by anyone who's played d&d of any vintage before without being such an offputting set of tomes for new players.
dungeon world is even simpler, everything is on d6, but a different paradigm -- it's a little more narrativist, a little less simulationist or gamist. i am tempted to give it a go later this year -- i have a handful of people who might crystalise into a group, most of whom want something like the standard d&d experience, and i want to move sideways from that at least a little.
one might also say a word for the mouse guard rpg, or the (unrelated) rpg-lite board game-ish mice and mystics, but this depends on your tolerance for mice and shit
― the ghost of tom, choad (thomp), Wednesday, 1 November 2017 00:24 (eight years ago)
also i wrote a thing about d&d and rpgs a few months ago which is ... better than most things i have read written about d&d and rpgs (low bar):
http://www.oxonianreview.org/wp/the-players-handbook/
― the ghost of tom, choad (thomp), Wednesday, 1 November 2017 00:25 (eight years ago)
i highly recommend shakey does not use a system that includes THAC0
― Mordy, Wednesday, 1 November 2017 00:28 (eight years ago)
oh, that was poorly phrased -- whitehack doesn't use thac0, but the earlier stuff he posted that he's familiar with does. if you want to use whitehack with earlier material, you need to adjust to whitehack's slightly off-kilter ascending AC system.
― the ghost of tom, choad (thomp), Wednesday, 1 November 2017 00:40 (eight years ago)
i really enjoyed yr essay
― Mordy, Wednesday, 1 November 2017 00:41 (eight years ago)
ty!
― the ghost of tom, choad (thomp), Wednesday, 1 November 2017 00:45 (eight years ago)
I think i understood 25% of the words in thomp's posts
― Οὖτις, Wednesday, 1 November 2017 02:23 (eight years ago)
seconding Mordy, that was a very enjoyable read.
― Pope Urban the Legend (Noodle Vague), Wednesday, 1 November 2017 09:32 (eight years ago)
thirded, now I want to track down some of those other books
― sleeve, Wednesday, 1 November 2017 14:14 (eight years ago)
fourthed, and me too
― Mince Pramthwart (James Morrison), Wednesday, 1 November 2017 23:03 (eight years ago)
fifthed!!
― the late great, Thursday, 2 November 2017 00:23 (eight years ago)
6thed. I remember being a kid and checking out books like Gygax's 'Role Playing Mastery' from the library, even though I had never actually played D&D with other humans. It was super serious and dry and really felt like I was reading some dense philosophical tome.
http://2.bp.blogspot.com/-PnPLB5jcOCo/UhqHCX2kpRI/AAAAAAAAPGc/yVxof4eZfFQ/w1200-h630-p-k-no-nu/IMG_1030.jpg
― change display name (Jordan), Thursday, 2 November 2017 16:23 (eight years ago)
seventhed. :) i just emailed it to a few of my non-gaming friends (non-video, non tabletop) with anthropological/social sciences academic backgrounds because i'm always trying to subtly show them how games can be interesting in surprising ways
― Karl Malone, Thursday, 2 November 2017 16:30 (eight years ago)
thomp, thank you for writing that great piece which has now led me to Playing at the World, which I started this morning.
Wasn't feeling the graphic novel excerpt at all. The scripting is awful and the visual choices pure autopilot.
― harbinger of failure (Jon not Jon), Monday, 6 November 2017 15:58 (eight years ago)
did you guys ever play those choose your own adventure style books as a kid that required you to roll dice and track your inventory etc?
― Mordy, Monday, 6 November 2017 15:59 (eight years ago)
yeah i did one of those in the early 80s somewhere. I think it was a Steve Jackson joint?
― harbinger of failure (Jon not Jon), Monday, 6 November 2017 16:00 (eight years ago)
Sorcery! is on PC, not played it.
http://store.steampowered.com/app/411000/Sorcery_Parts_1_and_2/
― brownie, Monday, 6 November 2017 16:04 (eight years ago)
i'm not sure! i was hoping you'd tell me. :p xp
i'm really excited bc tnite is our new group's first real dnd sesh.
― Mordy, Monday, 6 November 2017 16:04 (eight years ago)
my best guess is it was Sorcery! (which I think exists on ios now too xposts)
― harbinger of failure (Jon not Jon), Monday, 6 November 2017 16:11 (eight years ago)
http://www.fightingfantasy.com/
played these a lot
Sorcery! was an offshoot of them
― Pope Urban the Legend (Noodle Vague), Monday, 6 November 2017 16:15 (eight years ago)
IIRC, CRPGAddict's series on Tunnels and Trolls, and the one-and-done posts on Citadel of Chaos and The Forest of Doom had some good material on "gamebooks," both in the entries and the comments. (Obviously he's evaluating them from the POV of a computer game player.)
― Doctor Casino, Monday, 6 November 2017 16:20 (eight years ago)
All the Sorcery!s are on IoS now - you can buy them as a bundle and save
https://itunes.apple.com/us/developer/inkle/id576695514
― El Tomboto, Monday, 6 November 2017 16:22 (eight years ago)
Oh man, the illustrations in the Sorcery! books by John Blanche were so amazing, I remember those fondly:
https://www.pinterest.com/MVPPinterest/sorcery-illustrations/
― erry red flag (f. hazel), Monday, 6 November 2017 16:23 (eight years ago)
I feel like there oughta be a comfortable middle ground where you just have to roll for attacks and damage and attempting to do various things― Οὖτις, Tuesday, October 31, 2017 10:26 PM (six days ago) Bookmark Flag Post Permalink
― Οὖτις, Tuesday, October 31, 2017 10:26 PM (six days ago) Bookmark Flag Post Permalink
i have said this before but the most fun i ever had playing d&d was with a very mellow, run-n-gun DM who used percentile dice for pretty much everything. any time you wanted to do something, or something attacked you, he'd do a quick probability on success/failure, taking lots of things into account very fluidly, and tell you what you needed to roll
― illegal economic migration (Tracer Hand), Monday, 6 November 2017 16:36 (eight years ago)
that was my best experience too
disclaimer: I was the DM
― El Tomboto, Monday, 6 November 2017 16:59 (eight years ago)
My DMing has gotten super slouchy these days. I make a loose map and basically don't even prepare other than that. I'm trying to let things the players do or say guide me in what to make up on the fly. This does result in some serious mistakes and spillouts but it's fun. Also almost every player has a fuckin pet or animal companion or familiar, nothing makes them more happy and engaged.
― harbinger of failure (Jon not Jon), Monday, 6 November 2017 17:20 (eight years ago)
thx all for saying nice things about the thing what i wrote
jordan i picked up a copy of that one as an adult. as an adult, i'm afraid, i've been unable to find it anything but charmless.
jon how are you finding 'playing at the world'?
― the ghost of tom, choad (thomp), Tuesday, 7 November 2017 07:28 (eight years ago)
I’m in the prehistory section still. It’s totally fascinating stuff.
― harbinger of failure (Jon not Jon), Tuesday, 7 November 2017 13:43 (eight years ago)
I am gonna go out on a limb here and see if you guys can help me remember something. There was this D&Dish boardgame that my friends and I played a bunch in the late 80s that I can never remember the name of, much less find. I don't think it was a TSR product. It had a basic "move your pieces down the path" board layout, and you could choose between playing various D&Dish characters (a halfling, a wizard, etc.). You rolled dice to advance spaces, lots of cards were involved both for you to "play" during your turn and that you had to pick up if you landed on certain spaces, etc. I realize this is kind of vague as I don't recall a lot of specifics but maybe if this rings a bell or people start throwing names out I'll be able to figure it out...
― Οὖτις, Tuesday, 7 November 2017 16:32 (eight years ago)
Was it Talisman?
https://tarmor21.files.wordpress.com/2015/04/2015-04-14-talisman-1.jpg
― chap, Tuesday, 7 November 2017 16:35 (eight years ago)
heroquest?
― the late great, Tuesday, 7 November 2017 16:36 (eight years ago)
OH SHIT IT WAS TOTALLY TALISMAN!!!
― Οὖτις, Tuesday, 7 November 2017 16:36 (eight years ago)
I used to love that as a kid, to the extent that I persuaded my mum to keep it in the cupboard while she gave the rest of my childhood boardgames to charity... Dug it out and played it as an adult and it actually sucks as a game. But I can see why young me liked it so much, the art and design are cool and immersive.
― chap, Tuesday, 7 November 2017 16:42 (eight years ago)