i wanna play D&D :(
― ian, Sunday, 15 March 2015 18:06 (eleven years ago)
if some day an enterprising ilxor decides to GM an RPG campaign over the internet i would be very interested in participating
― Mordy, Thursday, March 12, 2015 3:34 PM (3 days ago)
i've tried this a few times and never quite been able to get it off the ground. people aren't "present" enough ime and the participation becomes very uneven.
still, would love to give it another shot!
― the late great, Sunday, 15 March 2015 20:29 (eleven years ago)
have been desperately trying to figure out what i did with my copy of
http://scriiipt.com/wp-content/uploads/2010/11/jorune.jpg
― the late great, Sunday, 15 March 2015 20:30 (eleven years ago)
ime the trick is to have a set session every week and enough players that some can be missing at any given session and you still have a party
― Mordy, Sunday, 15 March 2015 20:39 (eleven years ago)
Like you can't count on everyone ever being there at the same time
are you talking like over chat or over message board?
i've only ever tried to do online rpg by message board
― the late great, Sunday, 15 March 2015 20:40 (eleven years ago)
I used to play on a dedicated piece of software that included a dice machine, a map rendering program, and chat software but I've heard about ppl playing face to face now over Google or Skype or whatever
― Mordy, Sunday, 15 March 2015 21:12 (eleven years ago)
i know people that have played via online tabletop and it seems to work well
Lamp are u in nyc yet i would hella play in a campaign of yours
it looks like it wont be until august but i would actually love to run a campaign when ive moved
― no (Lamp), Sunday, 15 March 2015 21:36 (eleven years ago)
Well I was totally serious so let's do that. We can make ian play.
Played a small group session today (with my friend being DM), first dnd of the year for me. There were only 4 of us including dm and it's nice how fast things move along with a group that size. Of course it's the smallest viable group, 2 players and a dm is just too few imo.
― a date with density (Jon Lewis), Sunday, 15 March 2015 21:49 (eleven years ago)
i've been reading the IDW forgotten realms series and i'm itching to get into a campaign. who can i bully into GMing one online?
― Mordy, Monday, 16 March 2015 13:54 (eleven years ago)
can't find my copy of jorune, but found empire of the petal throne online!
― the late great, Sunday, 22 March 2015 07:24 (eleven years ago)
So many old rpgs, wargames and magazines scanned into Scribd... Havevwasted a lot of work time reading old call of cthulhu manuals and white dwarfs from before it became a games workshop only publication and car wars expansions and 1980s d&d modules...
― as verbose and purple as a Peter Ustinov made of plums (James Morrison), Sunday, 22 March 2015 10:59 (eleven years ago)
I just made a joke at work about how weird "races" in D&D were
and then I had to explain what D&D was
:(
― Οὖτις, Wednesday, 1 July 2015 21:02 (ten years ago)
it's ok man, youre safe here
(also why are like all of the player character races smaller than humans)
― that's why god destroyed the radio (GOTT PUNCH II HAWKWINDZ), Wednesday, 1 July 2015 23:49 (ten years ago)
Two-part guest post at CRPG Addict, on "Why The Economy Sucks in the SSI Gold Box Games," has some very thread-worthy details imho. Part One, Part Two. A highlight:
In AD&D 1E it was fairly easy for magical items and treasure to get destroyed in the course of combat. "Cone of Cold," for example, was developed specifically by Gary Gygax’s son Ernie, because he was sick of ruining all of the treasure they’d find when he’d cast a "Fireball" at a group of opponents.Per the table on the 1E DMG page 80: "Metal, soft or Jewelry" saves against a Fireball on an 18-20 on a d20 roll. So, with RAW, anytime you’d cast a fireball you have an 85% chance of melting any gold or jewelry on the target. It only fails its save 5% of the time vs. "Cone of Cold" or "Ice Storm," though.It should be noted that this applied to everything. A character caught in a "Fireball" had to roll for any money on his person, any jewelry, any armor or weapons.Metal, Hard, saves 75% of the time, with a +5% bonus per +1 on a magical item, but that still means over time you’d lose a lot of treasure, and personal weapons and items, to fireballs. Even a +4 or +5 suit of armor would, statistically speaking, get blown to bits by the twentieth-ish fireball that hit you, since they would still fail a save on a 1 d20 (5% chance).These rules were, it should be noted, generally not used in "standard" play. It’s pretty cumbersome to make 7+ die rolls, per character, per fireball. As a result, most people would not have expected them to exist, and their exclusion is understandable.
"Cone of Cold," for example, was developed specifically by Gary Gygax’s son Ernie, because he was sick of ruining all of the treasure they’d find when he’d cast a "Fireball" at a group of opponents.
Per the table on the 1E DMG page 80: "Metal, soft or Jewelry" saves against a Fireball on an 18-20 on a d20 roll. So, with RAW, anytime you’d cast a fireball you have an 85% chance of melting any gold or jewelry on the target. It only fails its save 5% of the time vs. "Cone of Cold" or "Ice Storm," though.
It should be noted that this applied to everything. A character caught in a "Fireball" had to roll for any money on his person, any jewelry, any armor or weapons.
Metal, Hard, saves 75% of the time, with a +5% bonus per +1 on a magical item, but that still means over time you’d lose a lot of treasure, and personal weapons and items, to fireballs. Even a +4 or +5 suit of armor would, statistically speaking, get blown to bits by the twentieth-ish fireball that hit you, since they would still fail a save on a 1 d20 (5% chance).
These rules were, it should be noted, generally not used in "standard" play. It’s pretty cumbersome to make 7+ die rolls, per character, per fireball. As a result, most people would not have expected them to exist, and their exclusion is understandable.
― Doctor Casino, Friday, 30 September 2016 02:02 (nine years ago)
love the phrase "high gygaxian".
― florence foster wallace (difficult listening hour), Friday, 30 September 2016 04:46 (nine years ago)
In the spirit of this other thing I did*, I may have started making a tiny little circa-1990 games shop:https://s17.postimg.org/xs1tm0zu7/photo_2.jpgEach rack is about an inch high.
*I made a little tiny record store and I'm boasting about it
― I hear from this arsehole again, he's going in the river (James Morrison), Wednesday, 12 October 2016 00:04 (nine years ago)
love that <3
― Mordy, Wednesday, 12 October 2016 00:55 (nine years ago)
awesome
has anyone else read the Gygax bio?
https://www.amazon.com/Empire-Imagination-Gygax-Dungeons-Dragons/dp/1632862794
I was pretty fascinated with it, he reminded me of my dad in some ways (who also played RPGs with me back in the 70s)
― sleeve, Wednesday, 12 October 2016 01:08 (nine years ago)
Totally gonna read that.
― look at the morning people (Jon not Jon), Wednesday, 12 October 2016 03:14 (nine years ago)
has anyone read any Gygax books? I have a couple of them but just haven't been in the mood for a fantasy novel lately, they must be good though right?
― erudite beach boys fan (sheesh), Wednesday, 12 October 2016 03:49 (nine years ago)
well done @ that tiny games shop btw, the record store and bookshop too
I understand you probably aren't exactly making these for children but after purchasing similar things for my daughter recently I can say that she would absolutely flip out over something this size with so much incredible detail, and I would feel much better spending money on some actual craftsmanship and imagination
― erudite beach boys fan (sheesh), Wednesday, 12 October 2016 04:35 (nine years ago)
Holy shit, the tiny game shop is amazing.
― (rocketcat) 🚀🐱 👑🐟 (kingfish), Wednesday, 12 October 2016 05:10 (nine years ago)
sheesh, I still have the PDFs I created for all the bits of the music and bookshops somewhere: although there wouldn't be any instructions, I could email them to you for you and your daughter to figure out
― I hear from this arsehole again, he's going in the river (James Morrison), Wednesday, 12 October 2016 06:18 (nine years ago)
tiny shop is awesome, bravo!
― DOCTOR CAISNO, BYCREATIVELABBUS (Doctor Casino), Wednesday, 12 October 2016 13:38 (nine years ago)
very, very cool. Where is this displayed?
― great Canadian prog-psych debut from 1969 (Sparkle Motion), Friday, 14 October 2016 17:10 (nine years ago)
...in my house
― I hear from this arsehole again, he's going in the river (James Morrison), Saturday, 15 October 2016 00:59 (nine years ago)
it deserves an audience, truly
― great Canadian prog-psych debut from 1969 (Sparkle Motion), Saturday, 15 October 2016 06:28 (nine years ago)
Love the tiny shop's selection of Autoduel Quarterly.
― Elvis Telecom, Saturday, 15 October 2016 07:51 (nine years ago)
:) There's a boxed Car Wars on the table, too.
Cheers, SMotion!
― I hear from this arsehole again, he's going in the river (James Morrison), Saturday, 15 October 2016 09:51 (nine years ago)
I'm imagining some leftover still-shrinkwrapped Steve Jackson pocket box game hanging on some disused part of the shop behind the metal miniatures. It's probably an Ogre supplement.
― Elvis Telecom, Tuesday, 18 October 2016 18:53 (nine years ago)
I really wish I still had my old copies of Melee, Wizard, Ogre, and GEV.
― sleeve, Tuesday, 18 October 2016 18:56 (nine years ago)
there was this text-based d&d game i played on my family's first PC in the late 80s and early 90s and i really wish i could find out what it was, it was just called "dungeons & dragons" and it was super weird and creepy, i would love to play it again. every time i see this thread come up i think of that game because it was incredibly austere
― marcos, Tuesday, 18 October 2016 18:56 (nine years ago)
tiny shop v cool btw
― marcos, Tuesday, 18 October 2016 18:57 (nine years ago)
marcos: one of these?
http://crpgaddict.blogspot.com/2013/12/game-125-dungeons-and-dragons-1980.htmlhttp://crpgaddict.blogspot.com/2015/04/game-182-dungeons-dragons-and-other.htmlhttp://crpgaddict.blogspot.com/2015/03/game-180-dnd-1984.html
― DOCTOR CAISNO, BYCREATIVELABBUS (Doctor Casino), Tuesday, 18 October 2016 19:58 (nine years ago)
hey it's the third one!!! thank you!!!
― marcos, Tuesday, 18 October 2016 20:08 (nine years ago)
i played one of the versions before it was renamed "necromancer's domain"
― marcos, Tuesday, 18 October 2016 20:09 (nine years ago)
i played either the 1984 original or v 1.2
― marcos, Tuesday, 18 October 2016 20:10 (nine years ago)
the games all feature limited mechanics, rapid random encounters with both enemies and special objects, and death that is quick, frequent, and usually permanent.
haha yes "quick, frequent, and usually permanent" death was what i remember most, this game was hard!
― marcos, Tuesday, 18 October 2016 20:11 (nine years ago)
Those look awesome has anyone ported them for modern deeevices
― still lists its address as the recently razed home of “Morris” the (Jon not Jon), Tuesday, 18 October 2016 20:16 (nine years ago)
glad i could help! CRPGAddict delivers the goods once again. I believe he's said he won't, but I really hope he turns that project into a huge dense, fabulous book someday - it is ludicrously comprehensive while avoiding so many pitfalls of the genre.
― DOCTOR CAISNO, BYCREATIVELABBUS (Doctor Casino), Wednesday, 19 October 2016 00:47 (nine years ago)
Now with interrupted gaming session
https://s10.postimg.org/jpkpociq1/photo_1.jpg
― I hear from this arsehole again, he's going in the river (James Morrison), Wednesday, 26 October 2016 04:49 (nine years ago)
aw mayne
regarding the gygax bio, i started it, found it painful, quickly put it down. i am currently enjoying 'playing at the world' which crpg addict guy cites a lot. there is a lot wrong with it though
― the ghost of tom, choad (thomp), Wednesday, 26 October 2016 05:30 (nine years ago)
i played D&D between 79-82 give or take
the austerity didn't really register
― velko, Wednesday, 26 October 2016 05:56 (nine years ago)
cool interview here with an old friend of mine who worked at ICE for the duration:
http://www.rolemasterblog.com/interview-terry-k-amthor-author-shadow-world-c-e-founder/
― sleeve, Friday, 11 November 2016 16:10 (nine years ago)
Ah, Rolemaster/MERP and those crazy critical hit tables
― I hear from this arsehole again, he's going in the river (James Morrison), Saturday, 12 November 2016 02:50 (nine years ago)
I'm playing my first ever D&D game next weekend. As a teenager, I briefly and badly DM'd a few games of Paranoia, but this is first ever go as a PC. Any advice? What's a good way to grit your teeth and not feel embarrassed? I want to enjoy it. Also I want the people I'm playing with to have a good time. My partner is joining us and used to play regularly as a teen. She says "figuring out how to play when you're not high" is her main challenge.
― Chuck_Tatum, Sunday, 15 October 2017 18:49 (eight years ago)
be at ease! be curious! keep in mind that your group is a crew! I think when you role-play you're always in part playing yourself so don't worry too much about really "taking on the role," it emerges through your own voice in my limited experience
― she carries a torch. two torches, actually (Joan Crawford Loves Chachi), Sunday, 15 October 2017 19:33 (eight years ago)
d&d emphasizes mechanics + particularly combat mechanics but in all roleplaying games inc d&d the most memorable games are not the ones where you win the most but the ones where unexpected things happen. so be unexpected. don't feel limited by what is obvious that you can do. just don't tell the dm what results from your choices (that's his job) or tell the other players what their characters do.
― Mordy, Sunday, 15 October 2017 20:22 (eight years ago)
i'd love to get into an rpg but i don't have any friends that want to gm a game and i don't feel up to gm'ing myself. :( i haven't played in one in prob over a decade now. :( :(
― Mordy, Sunday, 15 October 2017 20:24 (eight years ago)