Magic: The Gathering C/D

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haha its been a rollercoast mtg ride today for me - i forgot that the mtgo ptq was today and that i was qualified and spent the afternoon playing paper sealed deck which is kinda w/e but i also have been pretty aggressively buying foil onslaught fetches under the assumption that they would get reprinted and thus be modern legal so i am happy to hear that this is in fact the case.

khans has me fairly excited for a new draft and standard format and its interesting to think about what decks the allied fetches open up in modern.

Lamp, Monday, 1 September 2014 01:09 (eleven years ago)

khans looks pretty promising to me so far, theres a ton of variety just in the handful of commons/uncommons we've seen

ciderpress, Monday, 1 September 2014 01:36 (eleven years ago)

sultai charm seems modern playable? like how is that card ever bad

iatee, Monday, 1 September 2014 04:49 (eleven years ago)

http://cdn.magicspoiler.com/wp-content/uploads/2014/09/Ankle-Shanker-spoilers.jpg

this guy seems fun

Roberto Spiralli, Wednesday, 3 September 2014 12:13 (eleven years ago)

Yeah, he seems like he'd be a good pal for Goblin Rabblemaster

odd proggy geezer (Moodles), Wednesday, 3 September 2014 12:45 (eleven years ago)

first week of previews is in the books and this set's looking pretty low-key other than the fetchalnds, which is fine i guess. looks fun for drafting but there's no real constructed firestarters yet

ciderpress, Friday, 5 September 2014 15:31 (eleven years ago)

yeah the fetch craze might have made them think they didn't have to include any other chase cards

iatee, Friday, 5 September 2014 15:36 (eleven years ago)

though if nothing else explosive comes out it will be kinda funny how large the power gap is between ths/khans standard and some of the previous standards

iatee, Friday, 5 September 2014 15:38 (eleven years ago)

Some of the 3-mana tricolor cards look great, though it depends on how the mana's gonna work. fetchlands are kind of an odd fit for a set based off wedges, aren't they? if anything the enemy color ones would've fit here.

I mean there's nothing that looks super broken the way Brimaz or Voice of Resurgence did, but a lot of these cards look very playable.

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 5 September 2014 15:41 (eleven years ago)

i think original ravnica block is still the lowest power level block they've made, people just liked it so much that they didn't notice that dryad sophisticate and ravenous rats were being played in top standard decks

ciderpress, Friday, 5 September 2014 15:46 (eleven years ago)

i just saw Empty the Pits - surely someone is going to figure out something messed up with that.

Roberto Spiralli, Friday, 5 September 2014 15:49 (eleven years ago)

I feel like the formats where it's easy to get delve-bait are not the formats that want to be paying BBBB (okay maybe edh)

iatee, Friday, 5 September 2014 15:53 (eleven years ago)

oh wait lol fetches are coming back to standard

iatee, Friday, 5 September 2014 15:53 (eleven years ago)

pretty happy about these common dual-lands, those are exactly what i like to see for limited

ciderpress, Monday, 8 September 2014 15:34 (eleven years ago)

Siege Rhino looks pretty damn legit

Maggie killed Quagmire (collest baby ever) (frogbs), Monday, 8 September 2014 20:11 (eleven years ago)

the 4B delve removal seems potentially modern/legacy playable

iatee, Monday, 8 September 2014 20:14 (eleven years ago)

yeah those were the 2 cards that jumped out at me today. given how removal has been shifting, a kindasorta doom blade at uncommon is not too shabby.

Roberto Spiralli, Monday, 8 September 2014 20:22 (eleven years ago)

i think that card's too unreliable to see modern/legacy play in a world where go for the throat and doom blade no longer show up

ciderpress, Monday, 8 September 2014 20:34 (eleven years ago)

it's a good card nonetheless

ciderpress, Monday, 8 September 2014 20:35 (eleven years ago)

I feel like an esper control deck in modern could def play it

iatee, Monday, 8 September 2014 21:58 (eleven years ago)

common lands, uncommon lands, rare land *and* cluestones
jeez

iatee, Tuesday, 9 September 2014 16:07 (eleven years ago)

probably best to overcompensate, full-block RTR had lots of mana fixing but sometimes you'd get a 5-color drafter next to you and wouldn't pick up much, and the result would be miserable

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 9 September 2014 16:11 (eleven years ago)

shards of alara had the uncommon lands, obelisks, and a 5-cycle of common lands that kind of sucked, and the fixing in that format wasn't quite good enough, so switching the common lands to a 10-cycle of good ones should hopefully get it there

ciderpress, Tuesday, 9 September 2014 16:12 (eleven years ago)

also this set isn't going to be as heavily multicolor, though you wouldnt know it from the cards they've previewed since the multicolor stuff is mostly at rare

ciderpress, Tuesday, 9 September 2014 16:13 (eleven years ago)

Less than half as many multicolor cards as RTR, I saw somewhere.

Roberto Spiralli, Tuesday, 9 September 2014 16:35 (eleven years ago)

it was half as many per pack, not necessarily by overall count. meaning there wont be many at common

ciderpress, Tuesday, 9 September 2014 16:49 (eleven years ago)

that makes sense

Roberto Spiralli, Tuesday, 9 September 2014 16:51 (eleven years ago)

I am having cluestone-related war flashbacks to dgm, I guess in a large set you probably won't open 5 in a pack

iatee, Tuesday, 9 September 2014 16:52 (eleven years ago)

these do seem worse (pretty hard to crack) than the cluestones, which already weren't very good (in a slow format that could accommodate them)

iatee, Tuesday, 9 September 2014 16:53 (eleven years ago)

you'll probably get some packs with 4 common mana fixers but most of them will be the lands which are significantly better

ciderpress, Tuesday, 9 September 2014 16:55 (eleven years ago)

for what its worth i think this format is likely to be slower than RTR block, morph means that your turn 3 play is often going to be a plain 2/2, which doesn't really push the tempo of games much compared to the likes of splatter thug or beetleform mage or whatever

ciderpress, Tuesday, 9 September 2014 16:59 (eleven years ago)

yeah that's a good point, a morph creature will often eat up two turns also

iatee, Tuesday, 9 September 2014 17:00 (eleven years ago)

card idea: 1WB banishing light style card, deals 2(?) damage to you each turn, when cast you can search library for another copy

Roberto Spiralli, Tuesday, 9 September 2014 19:31 (eleven years ago)

http://mythicspoiler.com/ktk/cards/digthroughtime.html

this seems like it'll find a home somewhere..?

Maggie killed Quagmire (collest baby ever) (frogbs), Thursday, 11 September 2014 16:13 (eleven years ago)

yeah that card's fine in dedicated control decks

ciderpress, Thursday, 11 September 2014 19:15 (eleven years ago)

here's the set http://magic.wizards.com/en/articles/archive/ktk-cig-en

ciderpress, Friday, 12 September 2014 15:47 (eleven years ago)

limited looks fun, constructed looks pretty low-key to the point where i have no idea what's even good

ciderpress, Friday, 12 September 2014 15:48 (eleven years ago)

the Blue Elk is doing my head in

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 12 September 2014 15:58 (eleven years ago)

i love Blue Elk

ciderpress, Friday, 12 September 2014 16:00 (eleven years ago)

doesn't seem like a ton of ways at common to get cards into the yard for for delve

Roberto Spiralli, Friday, 12 September 2014 16:52 (eleven years ago)

early observation: there is a lot more toughness than power on low rarity creatures. this is usually the sign of a slow format. theros broke this trend but only because its mechanics let you go over the top of 4-5 toughness creatures in the midgame; i'm not seeing as many tools to do that in this set. it seems like it shouldn't be difficult to stall the game out while you delve or outlast your way into a winning position. i can't figure out what a winning mardu or temur deck looks like, but the existence of two 6-power green commons and 3 cards that spew out 1/1 tokens is probably related to this.

ciderpress, Friday, 12 September 2014 16:59 (eleven years ago)

with RTR block and M14 rotating out, this is the first time that I have a bunch of of cards that are staples in non-Standard formats including shocklands, Abrupt Decay, Deathrite Shaman, and Mutavault. Is it worthwhile holding on to these or should I be trading them as soon as possible?

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 16:51 (eleven years ago)

I think Abrupts will only go up, and Mutavault feels like a good bet to stay at $25+, people were playing them in Modern a lot before IIRC. Dunno about Deathrite, being banned kinda caps its value doesn't it?

Maggie killed Quagmire (collest baby ever) (frogbs), Tuesday, 16 September 2014 17:05 (eleven years ago)

still gets lots of Legacy play

Free Me's Electric Trumpet (Moodles), Tuesday, 16 September 2014 17:26 (eleven years ago)

those 3 cards are playable in every format they're legal in, hold them all if you have any interest in modern/eternal magic

ciderpress, Tuesday, 16 September 2014 17:41 (eleven years ago)

got coerced into doing the midnight prerelease again. i'm playing sultai because cost-reduction mechanics have always been broken in the past and i don't see why that should change now. people already talking about playing treasure cruise in legacy.

ars arcanum is up and the guy hits the same conclusions as i got from eyeballing the spoiler more or less - slower format than recent blocks, 18 lands probably optimal due to a logjam of 5cmc costs because so many of the morphs unmorph for 5, choose to play first despite slow format because morph initiative is super important, highly value 2cmc cards that trade with morphs and 3cmc 2/3s, banners suck because you want to play a morph on 3.

tl;dr basically morph is a really format-warping mechanic for limited and most of your macro-level decisions should be informed by its existence.

ciderpress, Friday, 19 September 2014 16:49 (eleven years ago)

i think whoever gets to 5 mana first in this format is heavily advantaged, and it's going to be difficult to win at all if you don't get there within a turn cycle of your opponent

ciderpress, Friday, 19 September 2014 16:52 (eleven years ago)

it definitely occured to me that a banner may not be an ideal Turn 3 play

Maggie killed Quagmire (collest baby ever) (frogbs), Friday, 19 September 2014 18:16 (eleven years ago)

i think banners will be like cluestones in DGR, a bit of over-the-top fixing that most people won't need/want but they'll be available late if you somehow get starved for fixing or if your deck explicitly wants to jump 3 to 5 (i.e. if you have few morphs and several strong 5cmc hardcasts like Bear's Companion or whatever)

ciderpress, Friday, 19 September 2014 18:40 (eleven years ago)

Yeah that's a spot on analysis. The Banners are kind of a consolation prize for those who don't pick up good morph creatures. I like that they exist.

I just moved to Vietnam, which doesn't have a Magic scene afaict, so this will be the first block since Invasion that I'll only be watching instead of playing with (I'm rarely in the mood for MTGO).

Vinnie, Saturday, 20 September 2014 06:55 (eleven years ago)


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