i guess debtor's pulpit is too, and new prahv guildmage, but none of these take it off the table still
― ciderpress, Friday, 24 May 2013 15:28 (thirteen years ago)
as someone who has consistently managed to draft aetherling the only thing it really loses to is 'dying before i have seven mana'
― Lamp, Friday, 24 May 2013 15:32 (thirteen years ago)
i think in a situation where card prices have no bearing, i would take the pack rat over it but i think they're about equally good
― ciderpress, Friday, 24 May 2013 15:33 (thirteen years ago)
I think 6 lands + Aetherling will usually lose the game. 6 lands + Pack Rat will usually win the game. Going with the Rat but it's close.
― Vinnie, Friday, 24 May 2013 16:22 (thirteen years ago)
Well Pack Rat is one of the three most broken Limited cards of all time while Aetherling requires seven mana to get going; for that you get Gruul Ragebeast which is almost always a win too
― frogbs, Friday, 24 May 2013 17:52 (thirteen years ago)
gruul ragebeast is not almost always a win. i have cast it followed by giant adephage and still lost to a removal-heavy deck
― ciderpress, Friday, 24 May 2013 17:54 (thirteen years ago)
also you're allowed to play aetherling on turn 6 which is a pretty big difference from 7 in terms of the probability of getting there in any given game
― ciderpress, Friday, 24 May 2013 17:56 (thirteen years ago)
err on 6 mana i mean, not turn 6
― ciderpress, Friday, 24 May 2013 17:57 (thirteen years ago)
It has been an auto-win for me! and yeah I guess you can chance it with Aetherling (not a whole lot of cards take out a 4/5 anyway) but I still feel like once you get into the 6-7 mana range there are a lot of real bomby rare/mythic creatures that are tough to lose with. Aetherling may be near the top of the list but it doesn't inspire the type of helplessness that Pack Rat does. You can still power through it or win with flyers. It's a card that wins on turn 9-10 most of the time.
― frogbs, Friday, 24 May 2013 18:08 (thirteen years ago)
also is that article above suggesting you need to stick with 2 colors in DGR drafts? I did that once (with Azorious) and actually swept the draft even though my deck was pretty awful (my first round opponent played 4 colors and could have easily won the match with that dude that lets you sac something to give all your creatures +1/+1 but I think he just didn't see it). I think 3-color decks can be excellent but you need fixing badly.
― frogbs, Friday, 24 May 2013 18:10 (thirteen years ago)
aetherling inspires just as much helplessness. it cannot be killed, cannot be blocked, attacks for 8.
― iatee, Friday, 24 May 2013 18:11 (thirteen years ago)
my best decks have all been 3 colors
just like any deep limited format, there's no 'right' way to construct decks, just make sure you have a plan and then execute on that plan
― ciderpress, Friday, 24 May 2013 18:14 (thirteen years ago)
xp yes but you get at least 5 turns before it lands and more often something like 6-8. whereas the Pack Rat is already a huge problem on turn five.
― frogbs, Friday, 24 May 2013 18:15 (thirteen years ago)
my stronger decks have been closer to two colors, although they usually splash a third for one or two bombs
I'm onboard for a strategy that sticks reasonably close to two colors. You may end up with a slightly dull deck, but casting spells on curve is a huge asset in this format when so many decks aren't able to do that.
― Moodles, Friday, 24 May 2013 18:39 (thirteen years ago)
someone i know whose opinion i trust says he's done well in this format just by playing a bunch of cluestones and 5-drops and just slamming 5-drops from turn 4 on until his opponent runs out of disruption. which is about the opposite of how i've been approaching things, so who knows, i think pretty much everything is viable if your deck is focused
― ciderpress, Friday, 24 May 2013 18:51 (thirteen years ago)
yeah my initial strategy was to try to stay two colors although unlike BenS i wanted to force an rtr guild although i can see the sense in setting yourself up for a good pack two by forcing gtc guilds early. in my last three or four drafts i've been experimenting with taking guildgates really high and looking to go 4-5 colors.
i definitely don't think i've got a great handle on this format though - i've only managed to 3-0 a small % of my mtgo drafts (i've also done way fewer than i had with rtr and gtc at the same point) and while my win % in paper has been really good i've also opened bombs p1p1 almost every paper draft i've done. i'm really interested to start working though some of the different approaches tho, i had thought about the cluestone + 5-drop plan simply because the cluestones are so open rn
― Lamp, Friday, 24 May 2013 19:30 (thirteen years ago)
the good thing about taking an RTR guild is that your deck is more defined by that point so if you go into the last pack looking to fill 8-9 slots you have a much clearer idea of what you need. it is risky though in that if the pack just doesn't work out then your deck could wind up weak. whereas if you go for a GTC guild and it doesn't work you can always try to luck into a decent 3-color splash.
― frogbs, Friday, 24 May 2013 19:34 (thirteen years ago)
have now managed to have two planeswalkers in play in a limited game
surely I get a badge of some sort
― iatee, Saturday, 25 May 2013 20:07 (thirteen years ago)
still went 1-2 w/ the deck :(
― iatee, Saturday, 25 May 2013 20:40 (thirteen years ago)
yeah none of the RTR block walkers are unbeatable in limited, they've been a bit better about that lately
― ciderpress, Saturday, 25 May 2013 23:22 (thirteen years ago)
it was actually jace and ajani in m13
I lost 3 games to tricks of the trade and had bad mulls
― iatee, Saturday, 25 May 2013 23:26 (thirteen years ago)
ajani pretty eh, I mean it takes 3 turns before that's a better spell than common bond
― iatee, Saturday, 25 May 2013 23:28 (thirteen years ago)
jace is one of the better ones but ajani isn't insane nor does he protect jace
― ciderpress, Saturday, 25 May 2013 23:32 (thirteen years ago)
i had a nutty game at FNM back during M13 draft where i ultimated my ajani for one (1) cat token in order to chump block to stay alive, then won the game like 5 turns later after an insane series of draws
― ciderpress, Saturday, 25 May 2013 23:35 (thirteen years ago)
I had a board stall w/ ajani out and that itself was kinda more fun than the actual win because you could feel my opponent getting more and more nervous
― iatee, Saturday, 25 May 2013 23:37 (thirteen years ago)
one of my opponents last night ultimated ral zarek against me, and i think i would have won the game if he had got 0 or 1 turn (he got 3)
― ciderpress, Saturday, 25 May 2013 23:38 (thirteen years ago)
was that in limited? I've still never seen it happen
― iatee, Saturday, 25 May 2013 23:39 (thirteen years ago)
isn't m13 jace like an auto win
― frogbs, Saturday, 25 May 2013 23:44 (thirteen years ago)
it's a 2-3 turn clock but doesn't interact w/ the board at all so if you're losing by a lot it's not gonna help
― iatee, Saturday, 25 May 2013 23:50 (thirteen years ago)
tis true but it's definitely one of those cards I haven't won against or lost with
what is the most ridiculous Limited planeswalker? I'd say Gideon
― frogbs, Saturday, 25 May 2013 23:55 (thirteen years ago)
vraska and m13 jace are both better than gideon I think
― iatee, Saturday, 25 May 2013 23:58 (thirteen years ago)
gideon jura is on the pack rat shortlist for sure. basically if you play it with blockers up and aren't way way behind, you win. at least M12 had oblivion ring, but in ROE apparently there were basically 0 outs to it.
new gideon is pretty mediocre in comparison
― ciderpress, Sunday, 26 May 2013 00:00 (thirteen years ago)
yeah the old Gideon was just a nightmare
Vraska is very good but definitely not on that level. it's just a Lux Cannon that starts with some counters.
― frogbs, Sunday, 26 May 2013 00:04 (thirteen years ago)
o I thought you were talking about new gideon
my magic knowledge between urza's destiny and m13 is pretty spotty
― iatee, Sunday, 26 May 2013 00:05 (thirteen years ago)
iatee go read gideon jura and then try to imagine beating it ever
i think its probably better than pack rat
― ciderpress, Sunday, 26 May 2013 00:05 (thirteen years ago)
haha yeah that seems pretty good
― iatee, Sunday, 26 May 2013 00:11 (thirteen years ago)
i'm glad its gone from standard now if only because i don't have to deal with people saying 'come at me bro' all the damn time when they +2 it
― ciderpress, Sunday, 26 May 2013 00:12 (thirteen years ago)
lmao
― iatee, Sunday, 26 May 2013 00:13 (thirteen years ago)
yeah lol
i had liliana and garruk in my M13 sealed qualifier for the MOCS and just cleaned up - it was actually the first time i'd ever cast a liliana of the dark realms in a game of magic and i was really impressed w/it. admittedly it was in an pretty great b/g control deck that could actually use her +1 (i also had a mutilate). that was the only time i've ever had two plainswalkers on the table in the same game of limited
― Lamp, Sunday, 26 May 2013 00:22 (thirteen years ago)
i had 2 boggart arsonists in play once
― ciderpress, Sunday, 26 May 2013 00:27 (thirteen years ago)
too good
― Lamp, Sunday, 26 May 2013 00:32 (thirteen years ago)
this one's for you iatee
http://i.imgur.com/GKFhMbx.jpg
― ciderpress, Sunday, 26 May 2013 03:25 (thirteen years ago)
split cards are far//away, turn//burn, and toil//trouble
― ciderpress, Sunday, 26 May 2013 03:26 (thirteen years ago)
im glad this is someone else's saturday night
― Lamp, Sunday, 26 May 2013 03:28 (thirteen years ago)
that's pretty sweet. how did you do?
― iatee, Sunday, 26 May 2013 03:29 (thirteen years ago)
3-0, most games weren't really close. fluxcharger is pretty insane, its like a leveled up nivix cyclops
― ciderpress, Sunday, 26 May 2013 03:42 (thirteen years ago)
yeah, hits for 5 with evasion, can block basically anything
― iatee, Sunday, 26 May 2013 03:46 (thirteen years ago)
incursion specialist works pretty well in that build too. did you think about including devour flesh?
― iatee, Sunday, 26 May 2013 03:49 (thirteen years ago)
i swapped it in for mizzium skin every match i think. i figured i had enough removal and was worried about my threat count but my opponents were all creature heavy and removal light (probably how i got so much in the first place)
― ciderpress, Sunday, 26 May 2013 03:55 (thirteen years ago)
i normally like mizzium skin quite a bit though since it's almost like a 1 mana split card - it can blow out an expensive removal spell or trade for a guy in combat
― ciderpress, Sunday, 26 May 2013 03:58 (thirteen years ago)