mind's eye is a 1 ticket card in its normal version so i can't imagine the promo will be worth much. i'm at 14 points right now though so i'm obviously going for it anyway with DGR events going up soon
― ciderpress, Saturday, 11 May 2013 23:54 (thirteen years ago)
gotcha didn't know it was phantom xp
― iatee, Sunday, 12 May 2013 00:14 (thirteen years ago)
or that it was mocs
― iatee, Sunday, 12 May 2013 00:15 (thirteen years ago)
yeah i was talking about next month's MOCS since frogbs brought up the bad MOCS promo cards
― ciderpress, Sunday, 12 May 2013 00:38 (thirteen years ago)
if theres anything i've learned about full block draft yet it's that it's impossible to cut the person on your left off of your colors - i think i've gotten an average of like 5 playables out of my gatecrash packs
― ciderpress, Sunday, 12 May 2013 01:16 (thirteen years ago)
also people seem to be drafting with gatecrash logic i.e. take 2-drops and 3-drops over everything - there's always an overabundance of really powerful 5s and 6s in my drafts and i end up with way too high a curve
― ciderpress, Sunday, 12 May 2013 01:17 (thirteen years ago)
yeah i always either have a terrible pack w/ gtc or rtr
― iatee, Sunday, 12 May 2013 01:19 (thirteen years ago)
but people still misjudging dgm cards enough that I end up w/ like 12 dgm cards in my deck
― iatee, Sunday, 12 May 2013 01:20 (thirteen years ago)
here's my first 3-0 DGR draft deck:http://i.imgur.com/Lcwy1kF.jpg
nothing too exciting, extort is still an absurd mechanic in full block. i wanted to try lyev decree and it was okay and even won me a game that nothing else would have, but i boarded it out for shielded passage a lot.
― ciderpress, Sunday, 12 May 2013 05:18 (thirteen years ago)
were you close to playing bane alley?
― iatee, Sunday, 12 May 2013 05:42 (thirteen years ago)
i drafted it with the intention of playing it but there were almost no good blue cards or controlling cards for the rest of the draft so it was an easy cut
― ciderpress, Sunday, 12 May 2013 05:49 (thirteen years ago)
this draft format is hard imo
― Lamp, Monday, 13 May 2013 01:08 (thirteen years ago)
:DDDD My card (Soulfeaster's Rising) made it to the voting phase of You Make the Card 4! http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/247b
― Vinnie, Monday, 13 May 2013 13:03 (thirteen years ago)
oh sweet, i think i voted for that one
my favorite is Consuming Contract, though i'm not sure how fun it would be as a constructed playable card, i just think it's the most novel/innovative of the batch
― ciderpress, Monday, 13 May 2013 13:15 (thirteen years ago)
Well I voted for it. Many of those are quite interesting. Double Down and Eldritch Rites seem downright broken.
― frogbs, Monday, 13 May 2013 13:17 (thirteen years ago)
Awesome Vinnie! I voted for your card.
― Moodles, Monday, 13 May 2013 13:44 (thirteen years ago)
Thanks, dudes. My favorite is probably the Mummy one, that's exactly the kind of weird, flavorful card I like them to print.
― Vinnie, Monday, 13 May 2013 13:46 (thirteen years ago)
except it's really dumb with Vampire Hexmage
― frogbs, Monday, 13 May 2013 16:13 (thirteen years ago)
Consuming Contract seems like the most interesting though it seems really abusable with bounce - I'd think it would need a "if this leaves play, you lose" clause plus indestructible
― frogbs, Monday, 13 May 2013 16:15 (thirteen years ago)
Make that hexproof
i think its fine to let you bounce it! 2 card combo to generate delayed card advantage does not seem overpowered compared to even a wrath of god effect let alone sphinx's revelation
― ciderpress, Monday, 13 May 2013 16:28 (thirteen years ago)
i guess it's all dependant on what the third ability is
i dunno, as much as I like the design, I'd like it more if people actually wound up losing to it from time to time
― frogbs, Monday, 13 May 2013 16:30 (thirteen years ago)
Yeah the concept is great, and I guess they picked it despite thinking one mode was problematic. The thing about it being an enchantment is that the deck that plays this card probably won't run too many ways to save themselves from it. Bounce isn't that useful. So I could see a timely counterspell making someone lose the game - I think the card is fine as is.
― Vinnie, Monday, 13 May 2013 16:48 (thirteen years ago)
would be even more interesting with like 3 positive modes and 2 negative ones (you lose the game and like 'discard a card' or something)
anyway - I had always wondered what the Vraska tokens looked like. every time I've gotten close to getting it to work my opponent has conceded (as a result of them being so far behind that the charged Lux Cannon functionality wasn't even that useful). BUT in a sealed I got it. Behold:
http://i.imgur.com/ZDb6Nn2.jpg
― frogbs, Tuesday, 14 May 2013 00:54 (thirteen years ago)
I pulled one irl
― iatee, Tuesday, 14 May 2013 00:57 (thirteen years ago)
I really wish you could play Vraska and Doubling Season together!
― frogbs, Tuesday, 14 May 2013 00:59 (thirteen years ago)
wait a sec. you can do that in Modern can't you
lol @ your 2/2 Assassins
― Vinnie, Tuesday, 14 May 2013 01:48 (thirteen years ago)
yeah that is a really good boardstate I got there for Limited
― frogbs, Tuesday, 14 May 2013 01:55 (thirteen years ago)
it's called synergy
― Vinnie, Tuesday, 14 May 2013 02:29 (thirteen years ago)
Vinnie were you thinking about Quest for the Gravelord with your design? The card it's up against also kinda reminds me of Quest for the Nihil Stone, because QUESTS.
― Gravel Puzzleworth, Tuesday, 14 May 2013 10:46 (thirteen years ago)
Not consciously, though I read the YMTC thread on mtgsalvation and Quest for the Gravelord was mentioned there a zillion times. It's exactly the same concept, but it's one of those cards that made so little impact I'd completely forgotten about it. I like my card more, haha. Necrotic Ooze was on my mind for sure though.
― Vinnie, Tuesday, 14 May 2013 12:20 (thirteen years ago)
ok I finally tried block draft and holy cow is this complicated. I'm so confused on what to do in the DGM pack and wind up just picking like 4-5 colors worth of stuff. So many decks I want to try!!
― frogbs, Wednesday, 15 May 2013 02:32 (thirteen years ago)
I'm really not sure how high to take guildgates. Also I'm starting to realize that Pyroconvergence may actually be playable. Lobber Crew is nutso.
― frogbs, Wednesday, 15 May 2013 02:34 (thirteen years ago)
my current strategy is to try to cut a gatecrash color pair during the DGM pack because otherwise the gatecrash pack tends to go terrible
guildgates are usually all gone by the midpoint of the pack so be careful that you don't end up playing the 6-6-6 manabase
― ciderpress, Wednesday, 15 May 2013 02:39 (thirteen years ago)
grr had a pretty good jund deck tonight. lost to a top decked aetherling, one life away from a win.
― iatee, Wednesday, 15 May 2013 02:40 (thirteen years ago)
I'm always in rtr color pairings w/ terrible gtc but it still works out for me
― iatee, Wednesday, 15 May 2013 02:41 (thirteen years ago)
almost all my losses so far are to UWR decks
― ciderpress, Wednesday, 15 May 2013 02:49 (thirteen years ago)
just won a game by casting Burst of Strength on an opponent's Unleash creature, huahuahauhaha
― frogbs, Wednesday, 15 May 2013 03:04 (thirteen years ago)
I'm hearing the 'try to get an rtr guild and a gtc guild' thing a lot actually and I think the reason why it's not as sensible as it seems is that you're not really hedging your bets - "at least I'll get some stuff in each pack" - not necessarily - if someone to the left cuts guild 1 in gtc and someone to the right cuts g2 rtr, you got nothing. whereas if you accept that you'll prob have one bad pack, you're also going to have one good to great pack where it's almost impossible to be 100% cut.
also if you do it w/ rtr guilds and they were both flowing p1, the chances that the same guilds will be there p3 are pretty high. w/ gtc it's harder.
― iatee, Wednesday, 15 May 2013 03:06 (thirteen years ago)
don't you get at least one guild of each no matter what combo you're playing? or am I misreading this
― frogbs, Wednesday, 15 May 2013 03:11 (thirteen years ago)
yeah sorta but one is gonna be a bit off ie UWR you 'get boros' but most boros cards suck in UWR
― iatee, Wednesday, 15 May 2013 03:13 (thirteen years ago)
for UWR pack 2 i just look to get all the skyjerks and assault griffins usually
― ciderpress, Wednesday, 15 May 2013 03:16 (thirteen years ago)
yeah 3 power flyers really do work in this format
― iatee, Wednesday, 15 May 2013 03:17 (thirteen years ago)
rakdos drake is somehow really good, it's consistently overperformed for me in my first handful of events
― ciderpress, Wednesday, 15 May 2013 03:18 (thirteen years ago)
it's a card I don't like but would never cut from my deck
― iatee, Wednesday, 15 May 2013 03:19 (thirteen years ago)
a 2 power *post unleash* creature for 3 feels like such a rip-off but the format is slow enough that it's still gonna be hitting
― iatee, Wednesday, 15 May 2013 03:20 (thirteen years ago)
my decks all look like trainwrecks on paper but play out pretty smoothly
― ciderpress, Wednesday, 15 May 2013 03:24 (thirteen years ago)
thoughts on electing to defer the draw?
― frogbs, Wednesday, 15 May 2013 03:24 (thirteen years ago)
i wouldn't in draft unless both players have attrition-y decks. in sealed you probably should but i've still been taking the play because i'm stubborn
― ciderpress, Wednesday, 15 May 2013 03:28 (thirteen years ago)