Magic: The Gathering C/D

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UWR is so fun to play in this format

iatee, Friday, 10 May 2013 13:41 (thirteen years ago)

yeah agreed - i tried to force it in my first draft last week at FNM though and it went poorly because i passed a helix p1p2 to raredraft a sacred foundry, then unsurprisingly got completely cut in pack 2. that my resultant deck still played decently makes me think its a pretty deep color combo though

ciderpress, Friday, 10 May 2013 13:44 (thirteen years ago)

the other day I had tajic, nivix cyclops out turn 4, opponent dropped the 5/3 dude, I traitorous instincted and swung for 18 turn 5

iatee, Friday, 10 May 2013 13:44 (thirteen years ago)

traitorous instinct and act of treason work really well in this format cause you're not stealing a 2/2 anymore

iatee, Friday, 10 May 2013 13:45 (thirteen years ago)

also i think i've come around on helix as the best non-rare in the DGM pack, narrowly beating out far/away and turn/burn. and punish the enemy is better than i expected too.

ciderpress, Friday, 10 May 2013 13:48 (thirteen years ago)

yep I've already first picked punish the enemy. helix's life gain has been v relevant every time I've seen it used / used it...it's absolutely worth moving into those colors if you see it.

iatee, Friday, 10 May 2013 13:50 (thirteen years ago)

I think unexpected life swings are one of the defining things for this format - helix, punish, the green gatekeeper all have a way of screwing up the clock for your opponent.

iatee, Friday, 10 May 2013 14:03 (thirteen years ago)

I love these types of articles, although it takes away some of the fun of figuring things out yourself: http://www.channelfireball.com/articles/pvs-playhouse-dragons-maze-interactions/

Vizkopa Guildmage + Alive // Well is ridic.

Vinnie, Friday, 10 May 2013 15:06 (thirteen years ago)

I like the ivy lane/guildmage interaction

runner's bane is terrible due to what he mentions

iatee, Friday, 10 May 2013 15:12 (thirteen years ago)

Wow @ Korodza Guildmage + Ivy League Denizen

I did already notice some of the anti-Selesnya strategies in GTC, like Smog Elemental and Voidwalk. But yeah G/W doesn't look so hot in triple draft.

I have the sense that there are a lot more cool combos just waiting to be discovered. R&D work real hard on this.

Just recently I realized the extra value of Agoraphobia in GTC as a means of triggering more extort and getting a cheap on for Incursion Specialist.

frogbs, Friday, 10 May 2013 15:15 (thirteen years ago)

i think runner's bane is fine still as long as you're aware of that interaction - as long as it resolves, their guy is tapped and they can't blow you out by pumping it and attacking in the same turn unless they have a very specific card (savage surge, burst of strength, ???)

also note that korozda guildmage sacs nontoken creatures so you can't go infinite with it, you need other guys out to do that combo

ciderpress, Friday, 10 May 2013 15:17 (thirteen years ago)

well it falls off so easily that it's closer to being a tempo card than a removal card (unless you're playing it on a hover barrier)

iatee, Friday, 10 May 2013 15:19 (thirteen years ago)

agoraphobia tricks remind me of a scars block draft i did where i kept replaying forced worship on my opponent's guys to charge up my white shrine until he realized he was going to lose to it and had to just use a removal spell on his own guy to stop me

ciderpress, Friday, 10 May 2013 15:21 (thirteen years ago)

agoraphobia + simic manipulator pretty much wins the game

iatee, Friday, 10 May 2013 15:22 (thirteen years ago)

yep i've had that one

ciderpress, Friday, 10 May 2013 15:23 (thirteen years ago)

True but it gets exponentially bigger. I wonder if any of the other guildmage abilities will have neat interactions like that - thinking specifically of Dimir's "lose one life for each card that hits the graveyard" which has scored me a lot of surprise wins (such as activating it twice in reponse to the Mindeye Drake's death trigger - people seem to miss that quite often)

I do wonder how tough it'll be to really get a handle on this format - I started drafting 'seriously' around AVR so I've only done 3x whatever, I feel like it's really hard to force anything because you really just never know what you're going to get passed to you.

frogbs, Friday, 10 May 2013 15:23 (thirteen years ago)

that was an xxxxp by the way

frogbs, Friday, 10 May 2013 15:23 (thirteen years ago)

some dude landed that mythic 6/5 dragon that I always forget even exists and I stole it next turn xp

iatee, Friday, 10 May 2013 15:23 (thirteen years ago)

True but it gets exponentially bigger. I wonder if any of the other guildmage abilities will have neat interactions like that - thinking specifically of Dimir's "lose one life for each card that hits the graveyard" which has scored me a lot of surprise wins (such as activating it twice in reponse to the Mindeye Drake's death trigger - people seem to miss that quite often)

also easy to miss 'you should use this ability every time they cast a spell'

iatee, Friday, 10 May 2013 15:24 (thirteen years ago)

i had that dragon so many times, i think i opened it more times than every other mythic combined in gatecrash

ciderpress, Friday, 10 May 2013 15:31 (thirteen years ago)

it's crazy how long it's been since the last full block draft format

ciderpress, Friday, 10 May 2013 15:36 (thirteen years ago)

Necropolis Regent and Giant Adephage are the two mythics that I always get surprised by. They seem like Innistrad block cards (especially the former).

frogbs, Friday, 10 May 2013 15:45 (thirteen years ago)

it's crazy how long it's been since the last full block draft format

I have yet to draft full-block RTR, but I love the idea of them using the large/large/small pattern more often, where large sets get drafted individually and only once the third set is added, you get the full block draft. It seems like it adds a lot of replayability to draft. Even with large/small/large like we had with Innistrad block, DKA/ISD/ISD didn't hold my interest that long, because it didn't change the draft format all that much from triple ISD.

Vinnie, Friday, 10 May 2013 16:03 (thirteen years ago)

I guess it depends on how much the set being added shakes things up.

Vinnie, Friday, 10 May 2013 16:04 (thirteen years ago)

yeah i agree that large/small formats are lame, at least when they're following the triple large format, which they always are to date. i don't think large/large/small really works for most blocks though, and it's a lot of extra design work on their part to make 2 separate large set formats that also play together; i suspect the main reason it was possible here is because they're building off a previous block mechanically rather than working from scratch, and also using a tried and true overall mechanical theme (multicolor) so there's a lot less of the big picture design work to do.

ciderpress, Friday, 10 May 2013 16:11 (thirteen years ago)

i assume they'll continue to experiment in the future though - for example i could easily imagine them doing a 'medium' sized set for the middle set of a block that's a bit bigger than a typical small set and is drafted as B/B/A instead of B/A/A

ciderpress, Friday, 10 May 2013 16:14 (thirteen years ago)

i won't be surprised if theros block has a traditional large/small/small structure though, coming off of 2 nontraditional years in a row (and 3 in the last 4) and purportedly being an 'experimental year' mechanically and thus pulling its innovation weight via that

ciderpress, Friday, 10 May 2013 16:17 (thirteen years ago)

Yeah I think you're right about Theros, and that we'll see BBA soon enough.

Vinnie, Friday, 10 May 2013 16:28 (thirteen years ago)

Where did you hear that Theros is supposed to be experimental mechanically? I'm all for having a crazy block after two fun-to-play but not particularly innovative blocks (barring Miracles, maybe).

Vinnie, Friday, 10 May 2013 16:31 (thirteen years ago)

i don't have a source but i distinctly remember forsythe making a passing comment at one point in some interview last fall that the next block was 'something we've never really done before'. it was really vague though so who knows, all i know is that i'm irrationally excited for theros since it's the first block since zendikar where we don't really have any idea how it's going to play going in (people figured out innistrad = graveyard set just from the initial liliana promo art, but no one's drawn any logical conclusions from huge guy holding a spear awkwardly)

ciderpress, Friday, 10 May 2013 16:46 (thirteen years ago)

If I had to guess, a battlecruiser set like Rise of the Eldrazi fits Theros' theme of men and gods. Or ugh another set focused around legends (though IMO that well was dry even before Kamigawa). Hoping for something totally out there. The last time a set mechanic really blew my mind was Time Spiral with suspend and split second, though stuff like level up and proliferate have come close.

Vinnie, Friday, 10 May 2013 17:05 (thirteen years ago)

"a Golgari deck for example is going to be very bad against a deck that wants to mill them"

reading the article vinnie linked and this seems completely opposite to what i would've thought. what am i missing?

Roberto Spiralli, Friday, 10 May 2013 17:20 (thirteen years ago)

a full battlecruiser magic block would be insane, definitely hoping they give that a try at some point though i don't know how healthy it is to go quite as slow as ROE for an entire block. there's still lots of "format-speed space" between ROE and an average-speed set like RTR or M13 that they haven't been using lately, though it's where most pre-lorwyn formats live.

i didn't get to draft ROE much, but it seemed like it had a bunch of pretty well delineated and linear archetypes and i think if they managed to instead create a battlecruiser set with innistrad's level of modularity and depth it would probably be the holy grail of limited formats. i'm not sure how possible that is to do though, you probably need aggressive options in a format to create enough depth for a year's worth of limited play.

ciderpress, Friday, 10 May 2013 17:21 (thirteen years ago)

reading the article vinnie linked and this seems completely opposite to what i would've thought. what am i missing?

if you help them mill you, you'll get decked before scavenge wins you the game

iatee, Friday, 10 May 2013 17:24 (thirteen years ago)

oh yes, i see. although i wonder if the benefit of them milling you on your behalf doesn't outweigh that risk

Roberto Spiralli, Friday, 10 May 2013 18:09 (thirteen years ago)

it works both ways depending on the game state. if your deck is built to use the graveyard though, you can't just sit there and not cast your grisly salvage against a mill deck unless you're comfortably ahead on board. you need to play to win, not play to avoid losing, and sometimes that requires doing counter-intuitive things.

i remember last fall i played a few nephalia drownyard control mirrors in standard, and if you were in danger of being milled to death the correct play was generally to cast the largest sphinx's revelations possible, even if it took you down to only a handful of cards left in your deck, since you needed to maximize the chances of drawing your 1 pithing needle or ghost quarter or elixir of immortality before it got milled away

ciderpress, Friday, 10 May 2013 18:16 (thirteen years ago)

yeah I mean dedicated mill is still basically a fringe strategy and scavenge is stronger than ever

iatee, Friday, 10 May 2013 18:17 (thirteen years ago)

also most of the self-mill cards are only borderline playable

iatee, Friday, 10 May 2013 18:18 (thirteen years ago)

otoh mind grind is slightly better now I think? lotta games gonna reach turn 12

iatee, Friday, 10 May 2013 18:20 (thirteen years ago)

grisly salvage is quite playable, and i can definitely imagine milling myself with balustrade spy in full block, in the hopes of scavenging onto it to have a big flier

ciderpress, Friday, 10 May 2013 18:21 (thirteen years ago)

yeah I've seen that before. gonna be a lotta mossdogs going around I guess.

iatee, Friday, 10 May 2013 18:23 (thirteen years ago)

golgari (with blue) plus slower format makes whispering madness seem less terrible. probably still quite terrible tho, it just seems like a fun card.

Roberto Spiralli, Friday, 10 May 2013 18:26 (thirteen years ago)

mossdog's really good, one of the best hill giants in a while

ciderpress, Friday, 10 May 2013 18:26 (thirteen years ago)

a dude at my store has a really fun whispering madness constructed deck that's based on bouncing their creatures w/ aetherize / cyclonic rift / unsummon + madnessing a bunch + playing psychic spiral

iatee, Friday, 10 May 2013 18:32 (thirteen years ago)

oh yes i could be down with that

Roberto Spiralli, Friday, 10 May 2013 18:37 (thirteen years ago)

I drafted ROE more than any other format, probably about 30 times, and it is my holy grail of formats. It's actually not that linear at all - aside from a couple decks like the Aura Gnarlid deck, there was a lot of flexibility in how to build. I saw every two-color combination except for RW win a draft, and I was surprised by what people were putting together even at the end. Similar to how the Spider Spawning deck became popular quite a while after Innistrad came out, it took a while to see the rogue-ish Lust for War decks or Kiln Fiend decks gain popularity to punish the typical slow decks. Not to mention every now and then, you could do well with non-archetype decks like BW, just ignoring synergy and taking good cards.

I think the key that made this format and Innistrad so great was that few cards locked you into a deck. Stitched Drake doesn't make you into a self-mill deck, it just nudges you in that direction, and can be played even if you're just a regular creature-based deck. Similarly, Broodwarden can helpfully pump up those few Eldrazi Spawn in your ramp deck OR it can make you take every Spawn producer you see and ignore stuff to ramp into. Whereas in Gatecrash, the Skyknight Legionaire you first-pick is either gonna make you Boros, or you won't play it.

Vinnie, Friday, 10 May 2013 19:21 (thirteen years ago)

Actually I think I saw every two-color combination win a draft in Innistrad, so maybe that's a good metric for a healthy format!

Vinnie, Friday, 10 May 2013 19:24 (thirteen years ago)

haha i don't think skyknight legionnaire is a good example - it's more that the cards with the keyword mechanics in gatecrash all push you towards building to maximize them despite not technically being linear mechanics. RTR only had one mechanic like this, populate, and the rest were incidental value mechanics so the deckbuilding there was a lot more fluid and less rigid. and it's notable that populate decks ended up being the best decks in that format too; linear strategies tend to dominate limited so you have to be careful with how you deploy them.

a similar thing happened with scars block; people thought NPH was poorly designed because it fucked up the color distribution of infect creatures and diluted the amount of metalcraft available, but i think it actually made that block more fun to draft because the linear strategies were no longer overpowering

ciderpress, Friday, 10 May 2013 19:36 (thirteen years ago)

i definitely won at least one draft with each color pair in innistrad myself. they weren't perfectly balanced or anything though. GR and BW were weak until dark ascension gave them some missing tools (wild hunger and better sac outlets, respectively) and WR was pretty weak the whole way through.

ciderpress, Friday, 10 May 2013 19:50 (thirteen years ago)

Heh I chose Skyknight because on the surface it's not a linear card in the way Wizards defines them, but in practice ends up playing just like one, and it illustrates my point that rigid archetypes bother me more than formats where you maximize a mechanic. Every good GTC Boros deck looks and plays exactly the same, and the pick order is well-defined. Cards like Skyknight are insane in the deck, pretty much unplayable in any other deck. Boros may as well be a linear deck for how many cards in the set fit that pattern, even many red and white cards. Thankfully, I think this all changes with the introduction of Dragon's Maze.

I'm not against linear archetypes in theory, but when one is so clearly better than the others like Populate was, it's a problem.

Vinnie, Friday, 10 May 2013 20:20 (thirteen years ago)


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