http://forums.mtgsalvation.com/showthread.php?p=10013462#post10013462
thank god
― iatee, Monday, 8 April 2013 00:29 (thirteen years ago)
xp the guild champions are presumably all rares, since the gruul one they previewed at pax was regular rare and it would be weird to not balance rarity across such a high profile cycle. also ral zarek is pretty much confirmed as the izzet mythic
― ciderpress, Monday, 8 April 2013 00:43 (thirteen years ago)
i think making the guild champions rare is a really good idea fwiw just in terms of growing the game but it does mean that none of them will be too busted
is ral zarek the u/r planeswalker from the comic books or novels or w/e?
― Reggie (Lamp), Monday, 8 April 2013 00:54 (thirteen years ago)
no thats dack fayden
ral zarek was in last year's DotP game but nothing else until now
― ciderpress, Monday, 8 April 2013 01:59 (thirteen years ago)
he's featured in all the dgm promo art so yeah you'd think it's a done deal
― iatee, Monday, 8 April 2013 02:08 (thirteen years ago)
Ral Zarek just got spoiled (officially), plus the actual Melek (way more expensive and gimmicky). Ral looks pretty good!!
― frogbs, Monday, 8 April 2013 04:10 (thirteen years ago)
oh wow those new split cards
― frogbs, Monday, 8 April 2013 04:24 (thirteen years ago)
Yeah, I'm psyched for fuse, definitely a very cool idea!
― Moodles, Monday, 8 April 2013 05:16 (thirteen years ago)
ral's +1 ability is really hard to evaluate - it looks kind of unimpressive but ajani vengeant's looked similarly unimpressive on first glance and ended up being quite strong.
my first thought is that it works best in a tempo deck where you play a couple threats on turns 1-3 then drop him on turn 4 and tap your opponent's blocker while untapping your island for an unsummon or whatnot. i feel like 90% of the time you're going to be using him as a double-bolt though in current standard.
― ciderpress, Monday, 8 April 2013 05:33 (thirteen years ago)
yeah i really like the card although i thought of a bunch of 'blue' + abilities that i'd rather have than tapping permanents. the ultimate is suitably terrible and the - ability seems fair. its the first planeswalker in a long time that i was excited to use so theres that
― Reggie (Lamp), Monday, 8 April 2013 06:13 (thirteen years ago)
looking over the spoilers the card that i most want to play is the u/w common tho, i feel like i am going to first pick that a bunch
― Reggie (Lamp), Monday, 8 April 2013 06:34 (thirteen years ago)
So excited about all these cards - Beck/Call joining the Whispering Madness club of 'print a banned card for 1 extra different-coloured mana' too. Is there anything for elves in blue? Coiling Oracle?
― Gravel Puzzleworth, Monday, 8 April 2013 09:47 (thirteen years ago)
I also dig the u/w common feel like the right deck is gonna be v v happy to see that
― iatee, Monday, 8 April 2013 11:00 (thirteen years ago)
it's interesting how the fake spoiler the other day had the real art *conspiracy*
― iatee, Monday, 8 April 2013 11:03 (thirteen years ago)
Ultimate seems good to me! You average between 2 and 3 extra turns, how does that not win you the game? Plus it's an extra card for my coinflip commander deck. I would guess this often is going to come out, bolt a creature, and maybe build up from there? Its playability depends entirely on how many X/3s it's going to take out (and obviously isn't very good vs. Boros Reckoner).
― frogbs, Monday, 8 April 2013 13:50 (thirteen years ago)
there are always potential combos with 'untap target permanent'
― iatee, Monday, 8 April 2013 13:53 (thirteen years ago)
2 and 3 extra turns can sometimes just mean 2 or 3 extra cards
― iatee, Monday, 8 April 2013 13:54 (thirteen years ago)
plus 2 or 3 more activations of Ral, if you leave a counter on it
I question what kind of deck wouldn't be able to do anything with 2 extra turns!
― frogbs, Monday, 8 April 2013 14:02 (thirteen years ago)
it's not *bad* but if you're behind on board it might be more of a stabilize than win
― iatee, Monday, 8 April 2013 14:06 (thirteen years ago)
you generally don't get to ultimate a planeswalker when you're behind on board
pretty sure ral fits best in an aggressive/tempo deck anyway, with a slight nod to control decks who will just use the +1 to add a card to their sphinx's revelations
― ciderpress, Monday, 8 April 2013 14:49 (thirteen years ago)
you generally dont cast Revelation on your turn though do you?
― frogbs, Monday, 8 April 2013 15:25 (thirteen years ago)
you do if it's going to give you an extra card!
― ciderpress, Monday, 8 April 2013 15:27 (thirteen years ago)
alternately, you can do like...t4 play this, bolt their guy, then t5 you can wrath and still leave 2 mana up for a counter/removal for their follow-up play
― ciderpress, Monday, 8 April 2013 15:29 (thirteen years ago)
the more i think about it, i think he's going to be one of the best walkers in standard
― ciderpress, Monday, 8 April 2013 15:30 (thirteen years ago)
that sequence of plays makes no sense though, forget i posited it
― ciderpress, Monday, 8 April 2013 15:32 (thirteen years ago)
i hope Beck is good enough to make elf combo a deck in modern, though if it is it might just get banned
― ciderpress, Monday, 8 April 2013 15:48 (thirteen years ago)
I've heard some people complaining about fuse as being basically entwine, but if both halves have different casting costs and power levels (like Beck and Call does) it's really kind of different isn't it? I'm a fan just for the goofy frame, I love when they modify the look of the cards like that.
― frogbs, Monday, 8 April 2013 15:51 (thirteen years ago)
yeah it's just another variant on modal spells, like 50 other mechanics are
― ciderpress, Monday, 8 April 2013 16:07 (thirteen years ago)
Y'know Beck is actually different than Glimpse of Nature in that it triggers any time a creature enters play, which means that A) it works for token producers like Saproling Cluster and B) it triggers if your opponent gets creatures too (so it's good with the Hunted creature cycle). It's the first point though (and the fact that Glimpse was crazy good to begin with) that tells me this should be a combo piece in something; will the one extra mana/blue splash nerf it?
― frogbs, Monday, 8 April 2013 16:45 (thirteen years ago)
i feel confident saying that Beck will see play in both standard and modern in combo decks. what the standard ones look like i'm not sure yet
― ciderpress, Monday, 8 April 2013 17:00 (thirteen years ago)
it'll be fun in older formats with Empty the Warrens! (or is that banned?)
― frogbs, Monday, 8 April 2013 17:04 (thirteen years ago)
empty's only banned in pauper
― ciderpress, Monday, 8 April 2013 17:06 (thirteen years ago)
beck + mana creatures + village bell-ringer is the first thing that comes to mind for standard uses - basically bant elf-ball. a few people were playing this last year with primeval titan and soul of the harvest already.
― ciderpress, Monday, 8 April 2013 17:08 (thirteen years ago)
i had forgotten about that village bell-ringer combo - it won an scg open or something iirc maybe last summer? decks that can abuse beck dont appeal to me at all but i was surprised that they printed this considering glimpse is banned in modern (i think?). the idea that adding a blue mana to the cost of glimpse but making it work for tokens/your opponents creatures/blink effects is one the whole still less powerful is interesting to me.
― Reggie (Lamp), Monday, 8 April 2013 17:17 (thirteen years ago)
I've heard some people complaining about fuse as being basically entwine, but if both halves have different casting costs and power levels (like Beck and Call does) it's really kind of different isn't it?
One of the judges in my MTG-London facebook group was having an absolute meltdown over Fuse. He said that Entwine was just a standard trigger, as opposed to fuse literally "casting both" as some sort of complete new confusing thing - like, it's confusing enough just whether you can counterspell*, let alone when snapcaster gets involved.
*: I just realised that this is what Counterflux's overload is for! Well, that and grapeshot, anyway.
― Gravel Puzzleworth, Monday, 8 April 2013 18:06 (thirteen years ago)
I imagine it's just gonna be you cast one then the other
― iatee, Monday, 8 April 2013 18:09 (thirteen years ago)
fuse cards are 1 spell no matter which of the 3 modes you cast. the spell's colors change depending on which mode though. also note that you can't snapcaster-fuse, you can only cast one half from a zone other than your hand
― ciderpress, Monday, 8 April 2013 18:10 (thirteen years ago)
Yeah, I mean, I can't imagine it's worse than miracle, so I kinda surprised at his virulence - any judges here?
― Gravel Puzzleworth, Monday, 8 April 2013 18:11 (thirteen years ago)
weird
― iatee, Monday, 8 April 2013 18:11 (thirteen years ago)
http://magicjudge.tumblr.com/post/47438305293/fuse-faq
That's helpful - thanks iatee and cider!
― Gravel Puzzleworth, Monday, 8 April 2013 18:25 (thirteen years ago)
yeah this seems like a weird thing for a judge to get super crabby over the mechanics article was pretty clear about how it worked, and even corner case stuff that i thought up like targeting with reverberate or appetite for brains isn't that complicated.
― Reggie (Lamp), Monday, 8 April 2013 18:29 (thirteen years ago)
judges should be happy about magic getting complicated
― iatee, Monday, 8 April 2013 18:32 (thirteen years ago)
I'm a fan just for the goofy frame, I love when they modify the look of the cards like that.
I don't mind the two color split frames, but Beck / Call visually looks awful. I would have called that out as a shop instantly if it didn't come straight from Wizards.
― Vinnie, Monday, 8 April 2013 18:58 (thirteen years ago)
master of cruelties is lol
― cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:09 (thirteen years ago)
http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/7isqwv12oz_EN.jpg
― cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:10 (thirteen years ago)
probably not very good though
― cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:11 (thirteen years ago)
advent of the wurm on the other hand looks bonk
http://media.wizards.com/images/magic/tcg/products/dgm/tiwoirwiixix/0g0viseo9e_EN.jpg
― cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:14 (thirteen years ago)
not gonna comment on simic guy
― cocktail onion (fennel cartwright), Tuesday, 9 April 2013 04:16 (thirteen years ago)
i really like that card, i'm just disappointed that the "life total becomes 1" ability isn't a "you may" thing. technically you can't kill your opponent with this guy alone. very cool though!
― frogbs, Tuesday, 9 April 2013 04:16 (thirteen years ago)